Operation Citadel cover
Operation Citadel screenshot
Genre: Strategy, Indie

Operation Citadel

-50% off Hex of Steel, don't miss it!

Attention all history and war enthusiasts! Get ready to immerse yourself in the thrilling world of WWII with our hex and counters wargame!

Experience the intensity of the war as you strategize and command your troops to victory on mostly historically accurate maps. With a sheer amount of scenarios and multiple difficulty levels (up to hardcore!) to ensure replayability, this game will keep you on the edge of your seat as you navigate through challenging terrain and make tactical decisions against a battle-hardened AI that will counter you as you play.

Choose your side, plan your tactics, and engage in intense battles with the enemy. Whether you're a seasoned wargamer or new to the genre, this game is sure to provide hours (hundreds) of excitement and challenge. Get ready to experience the ultimate in WWII strategy gaming - get Hex of Steel today!

You are not convinced? Read some of our reviews! :D

-------------------------------------------------

Do you wish you could play the game while travelling? There is a solution to that! Hex of Steel is also available on mobile

6.6.10

Hello everybody :)

We are almost ready to launch the PlayTest of our new game: Beasts of Steel (Plays as a TotalWar but set in WWII. Hexagonal strategic map, battles resolved in first person).
In the meantime, one more patch for Hex of Steel :)

ADDED



  • Possibility to duplicate items in the basket. YES. Finally :) Just click on the item and it will duplicate itself. No more need to purchase the same unit over and over again and clicking everywhere, single click is enough now.
  • New key bind to clear/cancel attacks for a selected unit. This will prove useful mostly for anti air units. Why? Well let's say you want to move to a tile, but an enemy plane is on this tile. You will be forced to attack this unit before you can move in the tile. Now, when you press the key, the potential attacks will be cleared and you will be able to move freely without being forced to attack anything.
  • New event: Peace Loss VP. Country losing a specific victory point will make peace with the country capturing this VP.


CHANGED



  • AI planes quantity being purchased (reduced).
  • Special AI new purchases weight for year priori to 1900 (will buy less artillery).


FIXED



  • Ground troops armour was taken into account for airborne ones (Example: American light tank Locust M22).
  • Waypoints key binding could not be set to something else/new.

6.6.9

CHANGES:



  • Small adjustment to OOB of Finnish-Soviet border on Europe 39 map.
  • Changed buildings units icon type to building icon (instead of tank icon for bunkers for example).
  • No more fuel loss due to bad weather for units being on a victory point. They will still lose their movement point.
  • AI ships will no longer try to move across the Earth anymore. I have set a maximum of 100 tiles to reach their goal. If the number of tiles to reach their goal is higher than 100 tiles, then they will abandon their goal and stay where they are. This will prevent the soviet ships moving from murmansk to attack GB for example or stuff like that. Or the Soviet Navy moving from the black see to Europe…


FIXES:



  • Finnish coastal defence ship cost 0 manpower.
  • Units in landing crafts could overrun ground units.
  • Torpedo equipped planes made a torpedo sound against ground units when attacking.
  • No more AI war declarations because of ships.

6.6.8

Alright, I got tired to update 6.6.7's change log day and night so I'm creating a new game version haha

ADDED:



  • Added animation to XP earning (will from down to up and disappear in a fade).
  • Added animation to ammo and fuel depletion (will disappear in a fade).
  • Added animation to unit level up (scale from 0 to 1 and disappear in a fade).
  • Added animation to surrendering flag (will now wave left and right).
  • Added animation to Overrun Retreat and Surrender text (fading).
  • Added animation to capturing a victory point (Fading and scaling).
  • Added animation to units you can attack (bullseye).
  • UI feedback showing when a unit levels up + little animation.


CHANGED:



  • Replaced 'browse saves' button in the in game load menu by a folder button icon.
  • New Zealand light inf. graphics.
  • USSR heavy inf. graphics.
  • Changed bullseye image (edited it a bit to give it some volume, looks way nicer now).


FIXED:



  • One instance of AI freeze when its faction was being changed.
  • AI targeting it's allies VPs when historical focus was turned OFF.

6.6.7

Happy Birthday Hex of Steel! 3 years already!
Over 400 updates have been made (in reality way more, it's just it's only the ones that have a change log..), and it's not over just yet!
On average, that's 1 update every 3 days, NON-STOP.

CHANGES



  • AI planes will not suicide anymore by attacking things they shouldn’t (like bombing a tile that has 3 AAs around it and would destroy the AI plane).
  • AI minors plane buying rate. They will buy more now.
  • Trains can now go and embark/disembark in refinery tiles.
  • Ambush during bad weather for planes have been disabled. No more ambush, planes will just blocking the way.
  • AI if historical focus is turned ON in the settings will not use landing crafts anymore (Specific list of countries that should not be using them, example: Yugoslavia, Finland…)


FIXES



  • Mails not being sent when playing PBEM multiplayer (or when trying to set up a new password).
  • Entrenchment wasn’t taken into account anymore.
  • AIs engineers not being engineers when newly bought. Behaved as regular infantry.

6.6.6

666, haha

Alright so in this version I am trying to update the version of the game engine (Unity 2021.3.0 -> Unity 2021.3.17)
Last I tested it worked on MacOS and Windows without issues, now some things might go wrong so I'm relying on your feedback on this one :)
If something seems off / is broken, please let me know so that I can either fix it if it's fixable, or simply revert to the previous branch
As always, you can always manually revert to the previous stable release!

ADDED



  • New event type: Spawn unit at turn. Instead of spawning a unit at a given date, it will be based on the turn.
  • New setting to hide the battle preview (was asked in order to play a more hardcore version of the game, why not). Turning this setting ON will hide completely the little UI part that tells you what damage are done to each side when you hover with your mouse over an enemy.
  • Barrage balloons for the USSR.


CHANGED



  • HP modifier is now being calculated and applied BEFORE the encirclement modifier.
  • Made the AI purchase barrage balloons more often in losing air war situations.
  • Barrage balloons turn to produce reduced to 1 (instead of 2).


FIXED



  • Supply units that were upgraded passed this on to the newly upgraded unit. Ex: Upgrading/Downgrading a supply plane into any other plane would make this plane a super supply bomber!
  • Units that had no suffix even though the option was turned ON.
  • Units' names not being updated after an upgrade (linked to the issue above).
  • Upgrading a unit from one that had less max HP than the new one would result in the unit being upgraded not being full HP (keeping old HP).
  • You could upgrade barrage balloons.

6.6.5

ADDED



  • New toggle in the unit editor "IsEngineers". This replaces the now deleted "Pioneer" unit type. More versatile this way, and faster in code.
  • Added separation for counting for ships types as well (same as I did for infantry types in the latest 6.6.4).
  • Also added a separate counter for rail artillery guns and armoured trains.


CHANGED



  • Updated Operation Grapheshot, factories were missing.
  • Ships for Great Britain and the USA cost 50% less manpower, this change is made to enable them to have a better / bigger fleet in scenarios where they cannot field more due to manpower shortages resulting in weak fleets (Only for the WWII period, from 1939 included to 1945 included).
  • Reset and regenerated all units numbers on all maps.


FIXED



  • You could walk on mines from your allies and the mine would now go off, this would result in a unit overlap. You cannot walk on friendly mines anymore.
  • Upgrading a plane without a drop tank to a plane with a drop tank would not grant you the extra fuel.
  • Upgrade fuel issue (giving you more than you could have at your max).

6.6.4

ADDED



  • AI income modifier in the settings (singleplayer only).
  • Human income modifier in the settings (singleplayer only).
  • Fast AI only for allies setting (mutually exclusive with Fast AI).


CHANGED



  • To unlock achievements that are scenario linked, you will need to have FOW setting ON, infinite ammo and fuel OFF, have the AI income modifier set to at least 100% and the human player's income modifier at maximum of 100%.
  • Made Fast AI and Slow AI setting mutually exclusive (cannot have both Slow and Fast AI turned ON at the same time, turning one or the other ON will turn the other OFF).
  • Turned the random damage modifier setting from a toggle into a slider. You can adjust the value to your liking. From 0 to 50. 0 Acts as if the option was disabled (no random damage).
  • Follow AI moves will no longer take effect when Fast AI is ON. Nobody will throw up anymore due to high movement speed :)
  • Semyon Timoshenko was added to the Soviet Army in Europe 1939 start.


REMOVED



  • Framerate setting (now automatically set to your screen's refresh rate).
  • V-Sync setting (now automatically set to false, the framerate was capped at 60 when using this setting).
  • Anti Aliasing setting (was useless and I was unaware of it).

6.6.3

Hello there!

Some players asked if it was possible to have engineers lay down bridges, I initially said no because engineers were supposed to act as a bridge, but I reconsidered and decided to implement a new type of unit (with a new boolean: isBridge).
No need to leave your engineers on a river anymore, build a bridge and go on with your mission!
You can still use them the old way, that doesn't change :)

ADDED



  • New unit: Pontoon Bridge.
  • New tanks for France: SARL 42, Renault R40, AMX 40, ARL 44.


CHANGED



  • Europe 1941 USSR/Finnish border was wrongly placed.
  • Store UI for GB WWII: Artillery + AT category.
  • Morser Karl graphics.
  • Renault R35 graphics.
  • AI will play its engineers before the other ground units.


FIXED


6.6.2

Hello guys!

This isn't the biggest update I've made but a welcome one nonetheless!

ADDED:



  • Heroes editor.


That's it! Feel free to create your own heroes and make mods and share them on the workshop :)