Multiplayer compatibility version updated to 7.7.8.
Renamed KV-1A into KV-1 M1940.
Renamed KV-1B into KV-1 M1941.
Renamed KV-1C into KV-1 M1942.
Europe scenarios: Alps area.
Europe scenarios: Eastern Prussia area.
Europe 1939: Reduced USSR income.
Few units graphics.
FIXED
Europe 1939 and above: Italy getting its historical reinforcements when playing with historical focus OFF.
Europe 1939: Hungary missing its Carpathian territory from the first Vienna Award.
Molotov-Ribbentrop agreement on Poland capitulation applying when historical focus was OFF.
Loading scenario UI element not showing when selecting a scenario.
Low fuel (critical) never showed as red, but as yellow.
Several units availability production date.
Settings: Clicking on categories did not play any click sound.
Upgrade menu: Issues with buttons.
Steam Cloud and Cloud Gaming support
Hello there!
Not that many of you asked for this, I even initially rejected the idea, but I thought that I could also just make it optional.
So, here it is, the latest v7.7.7 now has cloud saving support (SteamCloud)!
This means that you will have an easier time having access to your save files through different machines, but not only! I have fully enabled cloud gaming support (GeForceNow and others).
You can now fully enjoy playing the game on there as well!
Quick note 1: The new optional cloud saving system is NOT AUTOMATIC. It basically adds a new button to save to the cloud, ONCE. It will not automatically and periodically update the file or anything. The saving system still works like before, so you still need to manually perform saves, it just offers you to save to the cloud too.
Quick note 2: If you click the new 'save to cloud' button, a save file is still generated on your computer, and is uploaded to Steam Cloud. You can use this as a backup if anything. So you're not losing anything in the case something goes wrong (this is Steam we're talking about!).
Quick note 3: Steam Cloud is shared across the DEMO and the full/paid game. Thanks Steam for allowing this.
Not much more to add, quick link to version 7.7.7 changelog if you're interested to read it if you didn't yet: https://store.steampowered.com/news/app/1240630/view/4617965876704471626
Have a good week-end everyone :)
Cheers
Val
7.7.7
ADDED
76 mm divisional gun M1933 to USSR.
76mm M1927 to USSR.
CHANGED
Attacks against units in train transport are now doubled (essentially making units moving in trains very vulnerable to external attacks).
AI will now back out with some of its units if they cannot deal enough damage at the frontline but some others can and would perform better in their place and are nearby enough to take their place during the turn.
Few units graphics.
FIXED
AI healing its units right at the frontline instead of attacking (unit with 90%+ HP not in need of urgent healing).
When AI had the choice to attack two targets with same damage dealt but a difference in retaliation damage received, it would not take into account the retaliation damage received and could end up choosing targets that would deal more retaliation damage.
AI could sometimes deploy its commanders at the frontline where there were enemy units.
AI artificially increasing its available (limited) manpower.
Revamp of many geographical areas of many countries on Europe 1939 standalone scenario.
Updated entirely Europe 1941 standalone scenario.
FIXED
Major manpower exploit when playing with realistic manpower ON.
Upkeep issue with units in reserve, was always counted as full price.
El Alamein belonging to the Axis in Afrikakorps 1942 standalone scenario.
AI redeploying some of its units when it shouldn't have.
Portugal missing Marines infantry unit counter.
7.7.5
ADDED
Game has been translated in a brand new language, although very niche, players who speak Catalan are going to be happy, we can thank @Divadov for his work! Enjoy!
CHANGED
Overdue rework of the settings menu. It really was a mess, it is now much more organized!
Improved balance of Europe 1939, as well as a geographical rework.
AI organized retreat/defense system. It will now much more intelligently pick defensive spots or retreat when being outnumbered or in a defavorable situation when losing the war.
FIXED
AI's turns slowing down a lot in certain cases (when it tried to calculate a path towards its goal, but none could be found). I am now running a lightweight algorithm (<1ms) ahead of the actual pathfinding, which saves hundreds of milliseconds of work down the road. The AI never played that fast, saved that much CPU time, and this allowed me to increase even more the 'tries' (from 5 to 15) when it could not find a path towards a specific goal.
AI would upgrade its garrisons even though it did not have the manpower for it, ending up with negative manpower (when playing with realistic manpower ON).
7.7.4
ADDED
2cm Flak to Slovakia.
Possibility to annex territory through the Territory management UI (making captured territory your own, removing the occupation penalty).
When you try to deploy a unit, the cooldown for destroyed tiles will now be shown (on top of the minimal occupation time).
CHANGED
Multiplayer compatibility -> 7.7.4.
Ships upkeep cost (lowered).
Cost to refuel ships (lowered).
AI ships will now focus on going primarily towards naval capturable victory points instead of rushing coastlines.
AI fighters will be more careful when engagement ground targets and taking back supportive fire (less aggressive as a whole to let bombers perform this role, so that they can better focus on escorting or air supremacy).
AI planes starting their turn over an enemy unit, and attack right away will now use all of their movement points instead of just 1.
Winter now lasts one less month. Snow starts falling on November 15th, and will start melting on March 15th (Before, it was from November 1st to April 1st).
Balance on Europe 1939 standalone scenario.
FIXED
In real time multiplayer, you could not end your turn after an AI played.
REMOVED
Hardcoded Soviet income debuff (-50% economy up to June 22nd 1941).
7.7.3
ADDED
Excelsior UK heavy tank prototype.
T14 US heavy tank prototype.
Light infantry 43 for Iraq, Iran and Saudi Arabia.
Shortcut (new keybinds) to bring up the draw/erase tools.
CHANGED
Multiplayer compatibility bumped to 7.7.3.
AI fighters will now seek air superiority at all times. Meaning destroying enemy fighters.
AI order of play of its paratroopers and fighters (paratroopers now playing before fighters so that fighters can properly escort them if needed).
AI order of play of all of most of its units. Units closer to the frontline will now play first (basically the play order is now based on their distance to the frontline).
Way the modified base game units are saved. It is fully failsafe now. Before, some cases were found where units duplicated themselves, and as a results some modifications were never applied. This update not only improves the system, but also patches any mod (upon loading) that suffered from this.
FIXED
Missing translation entries.
Inconsistencies in the manual (PDF).
Damage UI elements not being shown when the unit dealing the damage was not in the camera's FOV.
Planes with range > 1 could not target ground units at a distance greater than 0 (right underneath them) with mods.
AI was not using up manpower when purchasing new units when playing with the 'realistic manpower' setting... Oopsie.
Ironman tooltip for campaigns not working properly.
AI pathfinding issue, where when given a goal (tile to move to), if it could not reach it, it would just sit there instead of trying to get something else to do.
AI ships did not prioritze capturing enemy VPs when they were in reach.
AI gunboats did not move.
Instances of AI recon land units or artillery units or fighters (during escort missions) not moving because they were assigned a goal they could not reach.
Aggressiveness on AI planes was set too high which could lead to suicide attacks.
7.7.2
ADDED
Nothing for now.
CHANGED
Improved performances of the remove borders fog of war function. It is now 3 times faster to process.
AI pathfinding algorithm. I noticed something was wrong with it some time ago, but couldn't pinpoint what it was. After doing some more digging and extensive debugging, I found out what it was. I have re wrote it entirely, and it is now 500% faster than before, while actually doing what it should have been doing. Should be better now! :) (The performance test was made on a 300x300 test map, going from the 2 most far apart hexagons. Old algorithm speed was 13ms. New algorithm speed is 2.5ms. Bigger maps will even more benefit from this).
Too expensive units in the store are no longer entirely greyed out, but have a subtle UI change to make sure you know they are too expensive and cannot be bought (but you still can check their stats out).
FIXED
No leaderboards for Poland 1945 and Courland 1944 scenarios.
Event processing causing a freeze during AI's turn (introduced with 7.7.1, regression).
REMOVED
Afghanistan from list of official base game countries. Not featured in any base game scenarios. Up to modders to add it.
7.7.1
If some of you missed the fact that the game now supports .CSV modding, here is a tutorial on how to batch edit: https://www.youtube.com/watch?v=EGF8Bg_itHw
ADDED
NATO garrison icon.
Plenty of new units for Saudi Arabia, Iraq and Iran. They are now fully playable nations.
CHANGED
Multiplayer compatibility version --> 7.7.1.
NATO ships, partisans and HQ icons.
Iraq, Iran, Saudi Arabia counters color scheme.
Picking conscription policies will now provide an instant 'refill' of manpower equal to the bonus given by the policy itself. So, if the policy gives +10% manpower, you will get an instant +10% available manpower.
FIXED
Dreadnoughts had no NATO representations.
Sauron's Eye achievement could be unlocked in a weird way.
Some early war planes stats.
7.7.0
This is part 1 of the naval update, part 2 will come out later this month. I would have waited to release it all in a single update, but some fixes were kinda urgent to release and could not wait 1 or 2 more weeks.
Part 2 is simply going to be a graphical update, so it can wait a bit longer :)
This update features a COMPLETE rebalance, from scratch, of all naval units in the game. It would not have been possible without the HUGE help of @Chrys (that you may know through his work, such as his Napoleonic Wars mod, or American Revolution, WW1, and more). He basically is responsible for 80% of the work that this rebalance demanded.
ADDED
12 new ships to Italy.
13 new ships to the UK.
8 new ships to Japan.
6 new ships to Germany.
14 new ships to the USA.
9 new ships to France.
2 new ships to the USSR.
1 new ship to Canada.
2 new ships to Fascist Spain.
1 new ship to Republican Spain.
5 new ships to Sweden.
1 new ship to Yugoslavia.
1 new ship to Norway.
7 new ships to Turkey.
Max purchase for units is now shown in the store.
Units having a sonar or a radar are now shown as small icons in the store.
Possibility to change the configuration of a player mid-game (impacts ironman automatically). Human --> AI and AI --> Human. Cannot be done during a PBEM or real time multiplayer game. Only singleplayer.
Bridges are now shown when you press the 'show all buildings' button.
Carriers now have an anchor icon in the store.
CHANGED
Multiplayer version is now 7.7.0.
All of the game's ships stats.
Ships cost calculation formula.
Added +2 movement points to all planes.
Supply ships now have 50 HP (vs 100).
Convoys, Supply Ships, units in landing crafts can no longer capture victory points at sea (trade routes etc). AI behaviour has been updated accordingly.
All prototypes now have a max fielded limit of 1.
Reduced the cost of prototypes a little (to balance the fact that now they are limited to 1 fielded at a time).
Reduced AI paratroopers purchase rate + more strict control when Historical Focus is ON.
Weather, ZoC, Upkeep, Historical Focus must now all be ON to enable ironman mode.
Editing a unit's name in the units editor will now trigger a refresh of its graphical representation.
Several nations got a counter graphics update.
Many current ships got renamed / a change of class.
Landing crafts graphics have been updated.
Reorganized the order in which stats are shown in the units editor.
Improved AI units deployment routine. Should handle multi fronts better.
Updated Russian localization.
Rebalanced Europe 1939 standalone scenario.
FIXED
Germany not going at war with USSR.
Zooming in/out with the keyboard shortcut was way too fast.
Campaign scenario Philippines North would set the wrong side when playing as the Allies.
Players in lobby amount was wrong (it included people currently playing a MP game too).
AI not moving some of its units in some cases (defensive ones).
Issue when trying to join a faction in your native language.
A nation not joining the proper faction when being declared war upon when the player declaring war has the same ideology.
Terrain modifier value on the UI would not be shown when a unit was selected.
Units having the 'radar' or 'supply depot' property would never retaliate.
REMOVED
1 Japanese ship.
Turkish placeholder navy.
2 British ships
2 Soviet ships.
1 Spanish (Repubican) ship.
1 Portuguese ship.
All removed ships have been removed because they either didn't serve during WW2, or were wrongly added.