Weapons are now always dropped in level 1 and not afterwards (still offered in shops though)
Hard mode "item drop not spawning in level 1" modifier replaced with "faster enemy bullets"
Hard mode enemy health increases significantly reduced (less Euro...)
More points are awarded on hard mode per modifier added
Flamerthrower has significantly larger range
Repairbot now heals either when the boss dies or at end of level (so you don't need to think about whether you need additional heal)
Option no longer makes a firing sound
Devastator fire rate and rocket speed increased
Score/armour HUD fades out faster when moving over it
v1.4.0
Changelog:
I've upgraded the engine to the latest version of Godot, hopefully some performance improvements might come through. If you see any weird new bugs that might have been caused by the update then please report them on Discord or the discussion board :)
Slightly reduced later boss health (level 4 onwards)
Slightly reduced miniboss health
Slightly increased Dash and Flash item cooldowns
Attempted to soften the coin SFX a touch
v1.2.0: Quality of Life Update!
Balance updates, fixes and quality of life changes!
Changelog:
Start game in full-screen by default (on first run)
Repair pickups spawn slightly more often
Cobra ship starts with Bomb-bot in Novice mode (instead of Repair-bot)
Bomb-bot now only triggers at 1 health remaining
Repair-bot triggers at end of level, rather than beginning of level
Buff 3-way weapon
New Difficulty (Rank) graph to show dynamic difficulty
Fix upgraded Flamer motion at level higher than 1
Fix [REDACTED]'s final attack blocking some shots unintentionally
(Belated) Shmup Slam Sale!
Hi, I wanted to coincide a sale with the Shmup Slam 5 event but it was a tiny bit too close to my game's launch to be allowed... so here it is slightly late!
Shmup Slam is an event where a bunch of players play a bunch of shoot-em-ups live and commentated - you can check out the VODs on The Electric Underground's Youtube channel!
v1.1.2
Changelog:
Fixed leaderboard submission bug (I hope)
Reduced charge SFX volume
v1.1.1
Changelog:
Novice mode now starts at minimum rank to ease people in more
Show current weapon level on HUD
Show which mode is being played in-game
Show why high-score wasn't uploaded if there is a reason
v1.1.0
Changelog:
Novice mode added! A slightly easier mode for people who are new to shmups!
New Accessibility options menu (found under main Options)
Restarting the game with a custom seed will now re-use that seed
Maybe fix bug where you cannot sell weapons/items in shop
v1.0.9
Changelog:
Fix Bomb-bot autobomb still occurring after selling him
Make Volcano lava destructible
Brief splash animation before pirahna enemies emerge
New snowflake bullet graphics for visibility reasons
Text indicator to show when item is off cooldown
Buff Crossfire
Avoid spawning weapon upgrade if weapon maxed
More weapon/boss interation fixes
v1.0.8
Just a small patch today.
Changelog:
Fix Blade weapon dealing less damage against some bosses
Fixed minor scoring exploit in normal mode
v1.0.7
Changelog:
Pods now lock when firing
Bombbot provides autobomb
Dash doesn't go on cooldown if used while not moving
Speed Up cost reduced
Shotgun and Blade weapons buffed
Lava bullets more visible
Armour changes colour when Shield is active
Fix dim level interactions with fire background
Fire level optimisations
Fix Escape from entering Seed taking you to wrong menu
Fix Time Attack bosses having more health than intended
Adjust/fix boss health scaling (thanks 4[v4[/V5!5)