Operation Steel cover
Operation Steel screenshot
Genre: Shooter, Indie, Arcade

Operation Steel

v1.4.1

Changelog:


  • Weapons are now always dropped in level 1 and not afterwards (still offered in shops though)
  • Hard mode "item drop not spawning in level 1" modifier replaced with "faster enemy bullets"
  • Hard mode enemy health increases significantly reduced (less Euro...)
  • More points are awarded on hard mode per modifier added
  • Flamerthrower has significantly larger range
  • Repairbot now heals either when the boss dies or at end of level (so you don't need to think about whether you need additional heal)
  • Option no longer makes a firing sound
  • Devastator fire rate and rocket speed increased
  • Score/armour HUD fades out faster when moving over it

v1.4.0

Changelog:


  • I've upgraded the engine to the latest version of Godot, hopefully some performance improvements might come through. If you see any weird new bugs that might have been caused by the update then please report them on Discord or the discussion board :)
  • Slightly reduced later boss health (level 4 onwards)
  • Slightly reduced miniboss health
  • Slightly increased Dash and Flash item cooldowns
  • Attempted to soften the coin SFX a touch

v1.2.0: Quality of Life Update!

Balance updates, fixes and quality of life changes!


Changelog:


  • Start game in full-screen by default (on first run)
  • Repair pickups spawn slightly more often
  • Cobra ship starts with Bomb-bot in Novice mode (instead of Repair-bot)
  • Bomb-bot now only triggers at 1 health remaining
  • Repair-bot triggers at end of level, rather than beginning of level
  • Buff 3-way weapon
  • New Difficulty (Rank) graph to show dynamic difficulty
  • Fix upgraded Flamer motion at level higher than 1
  • Fix [REDACTED]'s final attack blocking some shots unintentionally

(Belated) Shmup Slam Sale!

Hi, I wanted to coincide a sale with the Shmup Slam 5 event but it was a tiny bit too close to my game's launch to be allowed... so here it is slightly late!

Shmup Slam is an event where a bunch of players play a bunch of shoot-em-ups live and commentated - you can check out the VODs on The Electric Underground's Youtube channel!

v1.1.2

Changelog:


  • Fixed leaderboard submission bug (I hope)
  • Reduced charge SFX volume

v1.1.1

Changelog:


  • Novice mode now starts at minimum rank to ease people in more
  • Show current weapon level on HUD
  • Show which mode is being played in-game
  • Show why high-score wasn't uploaded if there is a reason

v1.1.0

Changelog:


  • Novice mode added! A slightly easier mode for people who are new to shmups!
  • New Accessibility options menu (found under main Options)
  • Restarting the game with a custom seed will now re-use that seed
  • Maybe fix bug where you cannot sell weapons/items in shop

v1.0.9

Changelog:


  • Fix Bomb-bot autobomb still occurring after selling him
  • Make Volcano lava destructible
  • Brief splash animation before pirahna enemies emerge
  • New snowflake bullet graphics for visibility reasons
  • Text indicator to show when item is off cooldown
  • Buff Crossfire
  • Avoid spawning weapon upgrade if weapon maxed
  • More weapon/boss interation fixes

v1.0.8

Just a small patch today.

Changelog:

  • Fix Blade weapon dealing less damage against some bosses
  • Fixed minor scoring exploit in normal mode

v1.0.7

Changelog:

  • Pods now lock when firing
  • Bombbot provides autobomb
  • Dash doesn't go on cooldown if used while not moving
  • Speed Up cost reduced
  • Shotgun and Blade weapons buffed
  • Lava bullets more visible
  • Armour changes colour when Shield is active
  • Fix dim level interactions with fire background
  • Fire level optimisations
  • Fix Escape from entering Seed taking you to wrong menu
  • Fix Time Attack bosses having more health than intended
  • Adjust/fix boss health scaling (thanks 4[v4[/V5!5)



Coming soon(ish):

  • More accessibility options for photo-sensitivity