This update fixes a few problems we encountered since launching the game
Fixed a rare crash when placing a system inside the ASL view
Fixed Space Tourism achievement not unlocking
Fixed Social Distancing Achievement unlocking too early
Thanks to everyone sending us the crash reports via the Crash Reporter!
Hotfix for Linux
Fixed a crash preventing the Linux Version from Starting
We're on PAX EAST 2022!
Pioneers!
🚀 The final countdown to the big release is underway - we’re taking off tomorrow on all platforms! 🚀
And we’re doing it at the start of PAX East 2022 - on the first day of the show, where we are promoting two more of our games! To celebate, we've prepared the on-going showcase stream with all 3!
Join us at Booth 15019 within Indie Games Foundation Poland in Boston if you are in town, and say hi!
orbit.industries is shining bright among the YouTubers!
Hello friends!
The nebula outside the crew deck window is truly a display today. However, what we want to show you and draw your attention to is not some space phenomenon right now. It is the growing number of the awesome YouTubers and content creators showcasing orbit.industries!
The videos we're coming across are honestly gathering a plethora of viewers enjoying what one could create playing the various game modes.
We'd like to present to you a few of them:
Raptor: [previewyoutube="LHugUntFCVY;full"]
Dan Field: [previewyoutube="eCrNfK-bhEA;full"]
The Scarlet Seeker: [previewyoutube="mzR3DyXT3xk;full"]
Game com Ciência: [previewyoutube="Do9ebRdVAk4;full"]
Docent is playing!: [previewyoutube="lAD-p8ePNX0;full"]
We hope you love them as much as we do! If, after checking out the videos you decided you also can't wait for the premiere (which is on April 21st), remember that you can try the DEMO right now!
Add the game to your wishlist and join our other social media to always stay tuned.
BUILD. MANAGE. PROSPER. orbit.industries launches on April 21st!
Greetings, Space Pioneers!
Fasten your seatbelts because we have huge news to announce today!
🚀 orbit.industries will launch on April 21st! 🚀
Put your space boots on and explore the far reaches of the cosmos with your uniquely built and managed orbital station. Enjoy the true scope and breadth of the game, from deep space exploration 360-degree station planning to resource management and more!
Thanks to your recent feedback from Open Beta gathered over the past few weeks throughout the Steam Playtests, the game will launch with an improved Tutorial, additional AI voice-acting implemented in its Campaign mode, and other fixes and changes.
On this occasion, we’ve also created a brand new gameplay trailer for you to feel the atmosphere of the upcoming space adventure:
[previewyoutube="lJtTrzNwA2w;full"]
The possibilities are endless! You can focus on making the station yield the most significant profit in the most efficient way possible, or do you want to focus on making it visually pleasing to the eye? The choice is all yours!
The sky is the limit only for those who aren't afraid to fly!
Hello again! Today we are concluding our series of first game insights about orbit.industries by taking a closer look at the third of the 3 main pillars of the game - the Economy!
You have your module/system combination fully installed and resources are flowing without hindrance. What now?
Well, if you want to be a proper station manager, then you will need to start earning money! All modules/systems cost a certain amount of Credits (the in-game currency) for upkeep and the sum of all upkeep costs is taken from your wallet each Tick (the in-game measurement of time).
And like in real-life - you gotta work in order to progress and reap your rewards!
Find the Procurement view inside the Station Management Interface (SMI) - that will help you manage your resources. Remember that you can manually switch between the 3D, 2D, and the management-focused views of your station at any given moment in time while playing. Inside Procurement, you will find a list and most needed information about the different projects available for you to complete.
Projects are contract work or jobs you can accept in order to earn one of 3 kinds of rewards:
Money, so you can maintain and build your station
New technology in the form of new modules available for building
Progress in your overall mission and the Campaign at large
Projects generally appear at certain points during gameplay, so be sure to check out Procurement regularly to find out whether a new job has opened up. A notification message will also appear while in ESV or ASL if an interesting job has been added to your list of available projects.
All projects require a certain type and number of “service” modules to be installed on the station before they can be started. Service modules need several input types and resources in order to function but have no resource outputs themselves. Instead, they provide a kind of service to the station, which means they are able to take on projects in order to earn money for the station. Different projects need different numbers of particular modules and particular categories of those.
Taking on projects and fulfilling their requirements is also a great way to learn more about the world around your orbital station, and get deeper into the in-game landscape.
It’s best to try out different combinations of Projects and fulfill the tasks set before you - hope you have fun learning and getting more experienced the more complex and longer Projects you take on - the harder your task to fulfill, the better the reward, as in real life!
This concludes our first deep dive into orbit.industries.
Thank you so much for following along so far and stay tuned for more blog posts!
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