Genre: Platform, Hack and slash/Beat 'em up, Adventure, Indie
Orbital Bullet
Orbital Bullet's Full release patch #3 now available!
Fraggers! We are as trigger-happy as you are, as we released another patch for our fully released Orbital Bullet, bringing once more a lot of community-feedback, and, why not, some balancing as well!
Bugfixes
Fixed a bug where you were unable to use the Jump Pad to switch circles in the Mastermind Boss Fight.
You no longer can teleport out of the boss room in the Monarch Boss fight.
Fixed another bug where the Hook Shooter in the Meat Factory (Karth) could cause the player to get stuck.
Fixed a bug where you could bump your head against a collider during the transition from one to another floor on the Jungle (Dyatus). This could cause the player getting stuck in most instances.
Fixed a bug where you could use combo chests multiple times and upgrade your weapons infinite times & generate new weapons out of it.
Fixed a few loca issues where color codes would be displayed in the skill.
Fixed the models of the Overcharge Fragment drops inside the rifts.
Fixed a bug where you could teleport during a floor transition, which caused you getting stuck.
Removed Mini Tritron spawns from enemies inside rifts, elevators and door rooms which caused sometimes weird placements and unreachable enemies.
Fixed the wall fading in the cave's elite floor.
Fixed the wrong inner circle model in the Dread Corp Space Station, preventing now an accidental spawn of a cave template.
Fixed a bug where the HUD would be visible too early in the tutorial.
Improvements / Balancing
Added a little effect the transition / teleport UI text to make them more obvious after clearing a floor.
Removed the self damage from the Upgrade „Grenade Fire“, but also reduced the chance to spawn a grenade from:
Level 1: 10 -> 5
Level 2: 20 -> 10
Level 3: 30 -> 15
Once again big shoutout, and thank you for this amazing community, supporting us and helping us to improve the game further! Please keep it up!
Orbital Bullet's Full release patch #2 now available!
Fraggers! We were once again able to prepare and release another patch for our fully released Orbital Bullet, bringing once more a lot of community-reported bugfixes, especially tackling some soft-locks, and some improvements to the game!
Bugfixes
Fixed a bug where the flying robot enemies could be off-track and un-attackable causing a soft-lock.
Fixed a bug where some enemies would survive with 0 health and create a soft-lock.
Fixed a bug where you could climb into a trap on Talos causing the player to get stuck.
Fixed a bug where you could die during overcharging a skill.
Fixed an issue where the Hook Shooter could hit you in the last frame of his hook, which caused that the player was unable to move.
Fixed a display issue with the min./max. weapon level in the Weapon Rack.
Fixed a bug where the max Health Upgrade had a calculation error, which caused in some situations the player having less health than before. This was caused when Health Upgrades were combined with health increasing perks.
Fixed an issue with the class passive skills not being active after you switching classes.
Mercenary: Chance to get credits when dealing a critical hit.
Marauder: Chance on killing an enemy creating a money fountain, giving you extra credits.
Engineer: Has always 1 try to hack a locked rift or a locked chest instead of using a keycard.
Hellion: Can use an explosive charge to open locked rifts and chests. They can be destroyed if it fails.
Fixed an issue where all skills in the base skill tree would be available before you upgraded the skill tree level in the center.
Fixed an issue where some blocks would not fade and block vision in the Dread Corp Space Station.
Fixed an issue where you could unlock a mission from Zeta inside the Meat Factory.
Improvements / Balancing
Reduced the wave count in Life Rifts from 3 to 2.
Small enemy adds like the flies chasing the player don’t give exp anymore.
Thank you for your ongoing support and feedback! Please keep it up!
Orbital Bullet's first full release patch v.1.0.0 is now available!
Fraggers! After yesterday's release of Orbital Bullet, and leaving Early Access, based on your feedback, we already were able to prepare and release the first small patch for our full release version 1.0, bringing some improvements, and bugfixes to the game!
More details below:
Bugfixes
We fixed an issue where the Scythe Thrower Enemy could not be killed.
We fixed an issue where the Suicide Bombers in Rifts would not be killable, but could explode when you touch them.
Fixed a rare but game breaking bug where you could dodge against a half block and be teleported to somewhere else on the map.
The transition / teleportation text will now be properly displayed after you entered / left an upgrade station.
Fixed a localization error with the Trigger Fingers Upgrade.
We now display the correct icon for the Weapon Fragments in the Weapon Rack.
We fixed the overlapping text issues on the Drone Armor Upgrade.
Fixed a bug where the Mastermind Boss Arms would recover the wrong amount of health after staggering him the first time.
Fixed a bug where the Dread Corp Space Station had the wrong transition icon.
Improvements
The Overcharge Information will now only be displayed on skill when you have previously unlocked the „Overcharge Skills“ upgrade.
Adjusted the Enemy Flash values when they take damage, making them less glowy.
Updated the perk icons making them more stand out and relatable to their bonus.
Changed the Keycard icon to remove the cutout and made it visually more clear.
Add teleport SFX to the portal transition in the Dread Corp Space Station.
Thank you for your ongoing support and feedback! Please keep it up!
Guns out, Fraggers! Orbital Bullet is Out Now on Steam!
Together with developer SmokeStab, we are thrilled to announce that our rogue-lite Orbital Bullet, a title that begs for “one more round” again and again, with its unique 360° platforming concept, transitions from Early Access to full release today on Steam.
The full release update ‘Coup D’état’(full changelog below) unveils the new planet (Biome) called ‘Dread Corp Space Station’ in which players will finally infiltrate the HQ of the evil and highly advanced cyber-tech company Dread Corp. To fulfil their evil plans, they exploit all kinds of available resources for their shady research purposes as well as new technologies. To stop them, players get four new blasting weapons for their weapon arsenal, which makes it a whopping 38 unique weapons in total. Additionally, you'll get the ability to overcharge skills and weapons. But this is something you'll have to find out yourselves.
Find out more about the story of Orbital Bullet and the Dreap Corp. in the latest Devlog #2 on Steam. The full release version also features tons of uniquely hand-painted pixelart cutscenes from SmokeStabs Art Director Richard Schmidbauer.
About Orbital Bullet's Release Update ‘Coup D’état’!
Dread Corp Space Station (New)
We added a whole new playable Planet called Dread Corp Space Station. Here you have to fight the final Boss, the Head of the Dread Corp, called The Monarch. On your way to fighting to him you will face new enemies and hazards, so be prepared!
Weapons (New)
Smart Rifle – Fires bullets that are able to climb blocks.
Shell Machine Gun – High fire rate mini gun that shoots deadly shells.
Heavy Plasma Gun – High fire rate of plasma projectiles that melt enemies in no time.
Explosive Rain Gun – Lets it rain grenades from above.
Overcharge Mechanic (New)
We added a new resource that can be found during your runs, so-called Overcharge Fragments.
Collecting three fragments allows you to overcharge a skill in your current skilltree. If that skill is maxed out, his overcharge state becomes active and gives him additional effects or modifies how it works.
All 42 Skills have an overcharged state which have high impact on your gameplay and can create unique combinations on top of the basic skills itself.
Some examples to give you an idea:
Increased Energy Damage (Overcharged): Converts all damage sources from the Player to Energy Damage. Turning all weapons, upgrades and items into energy damage which allows you to make a Rocket Launcher proc with Chain Lightning.
Critical Bullets (Overcharged): You have 100% crit, but crits deal half damage. Which is combinable with other Upgrades like Critical Shurikens and Critical Ranged Attacks that spawn additional projectiles when doing critical hits.
In Run Skill (New)
Critical Shurikans – Emit a bunch of energy shurikens when dealing a critical hit. Can be leveled to emit more shurkens and overcharged to make the shurikens bounce from walls.
Weapon Mods (New)
We added modifier to weapons that give them additional functionality. Currently, with an Overcharge Mod – which increases the fire rate of a weapon and an Eternity Mod – which gives a weapon unlimited ammo.
These mods can be unlocked through some secrets in the game and later upgraded in your Base to increase the chances to appear on weapons.
Weapons can also have multiple mods at the same time, so look out for that juicy high tier, max leveled and full modified weapon!
Weapon Skins (New)
For the players that like a bit more of a grind and want to add some prestige to their gameplay, we added Gold Weapon skins for all weapons, which can be unlocked in your base when you have maxed out the Weapon Level upgrades.
Permanent Skills (New) We added colors to the skill categories to make it more obvious if they are Offensive, Defensive or for Economy purposes.
Overcharged Skills – Allows you to overcharge Skills and give them new functionality
Overcharged Pillar – Pillars can spawn through your run that directly allow you to trade health vs. power in form of overcharge fragments.
Stacking Items – You class items can now charge and add up in stacks allowing you to use them multiple times in a row.
Overheal Pillars – Upgrading the heal pillars so if you have full health they will give you shield instead.
Weapon Fragment Converter – Allows you to convert Nanobytes into Weapon Fragments in your base.
Special Discount – Chance that you get an special discount for a shop item.
Reroll Skills – Gives you the ability to reroll unskilled and unwanted skills during your run for credits.
Intro Sequence (New)
Before the game starts, there is an intro sequence that gives you an insight into the world and explains what happened before you go on a revenge spree.
Decoration System (New)
We added a procedural decoration system, which we previously tested on the Scrapyard Planet. This system is now in place for all planets, giving them more interesting looks and constructions, making your runs visually more pleasing.
Improvements & Reworks
UI color coded damage types
Improved Feedback and effects before enemies start attacking
Overhauled and created new Art assets for old buildings
Improved SFX feedback on interactions, making them more distinct and impactful
Randomized music tracks giving them different starting points
Improved damage feedback on enemies
Reworked and added new Missions since all Planets are now implemented in the game.
Difficulty is now scaling harder through the overcharge levels.
More Enemy density
More Elites
New Elite Modifiers
Ramped up enemy damage
More rewards for the player (nanobytes & weapon fragments)
Improved some of the old sprites and icons e.g. the Shopkeeper
Polished level transitions on various planets.
Added a legend for the map giving a explanation to the icons found on the map
About Orbital Bullet!
Welcome everybody with trigger-happy fingers and new fraggers!
Our Orbital Bullet is an action-platformer that takes the tried-and-true, highly addictive rogue-lite formula and adds a unique twist with a 360° rotating level design. Players can expect fluid, fast-paced gameplay featuring procedurally generated enemies and level elements, with “instant-transmission” upon completion of a stage — keeping the rhythm going and the action flowing! Of course, it wouldn’t be a rogue-lite without a deep skill tree mechanic that features both dynamic and permanent skill trees, game-changing body modifications, upgrades, and of course, a diverse range of heavy-weaponry that can be further enhanced thanks to the newly implemented Overcharge- and Eternity-mechanics. As you can already imagine, the hordes of enemies will have a hard time keeping you from reaching the next level!
Additionally, Orbital Bullet's blasting Soundtrack is composed by Juha Korpelainen & Niilo Takalainen, the latter is also responsible for the Noita soundtrack,
Assemble also offers a special ‘Save The World Edition’ on Steam, including the action-packed official soundtrack and a 10% donation to Ocean Cleanup from every sold ‘Save The World Edition’ of Assemble’s proceeds.
Additionally, Assemble has just started their Publisher Sale on Steam today with up to 90% off!
Check out the Trailer here: [previewyoutube="Hg16d2FMIUY;full"]
Orbital Bullet Devlog #3 - It's Over 9000!
Fraggers! Orbital Bullet’s full release on March 21, 2022, is quickly approaching.
As previously promised, it’s about time we drop some insider news about the full release update. Yeah, we know that teasers like the one that’s about to follow will make your trigger-fingers itch even more…but hey, this is fine.
This time, we’d like to show you the all-new Overcharge mechanic for dynamic skill tree skills. While you’re on a run, you may find futuristic looking cubes like that one:
These cubes are called Overcharge Fragments, and once you find three of them, you are prompted to overcharge one of your already activated skills from the dynamic skill tree. By doing so, the selected skill will get overcharged and receives enhanced functionalities. Here are two examples:
Laser Boots:
If this skill gets overcharged, the laser of your boots will be increased in size and does more damage.
Combat Drone:
If this skill gets overcharged, the drone increases in size and has an improved attack pattern (shoots 3 bullets instead of 1).
The Overcharge mechanic for skills is capped at a maximum of 5 skills that you can be overcharged during a single run. Oh, by the way, there are Overcharge and Eternity modifiers for guns as well. Brrrrrrrrrr…yet another teaser, sorry.
We hope you’re just as excited as we are for Update 1.0 which is about to drop on March 21. We have quite a lot of new stuff up our sleeves. Stay tuned. Stay excited. Stay safe.
-Your Teams of SmokeStab and Assemble Entertainment-
Orbital Bullet Devlog #2 - The Dread Corp.
Fraggers! We’re quickly approaching Orbital Bullet’s full release on March 21, 2022!
Until then, we’d like to share some yet unknown background information as well as some first-hand intel on what to expect from the full release update – because we got lots of cool stuff up our sleeves. For the time being, we want to drop some knowledge about the evil Dread Corp that threatens the universe – the big bad, so to speak.
Dread Corp Introduction
The Dread Corp is a highly advanced cyber-tech company that exploits all kinds of available resources for their shady research purposes as well as new technologies. They already exists and operate for a very long time now. They travel the planetary systems one after another with the goal to subjugate all systems' living beings and gather the planets' valuable resources to further improve their technical standards and to expand their army - of course.
Their brutal behavior is well-known by this time. Once they arrive, they immediately start to infiltrate the society by making false promises to the lower class, radicalizing them to join their forces. Even the lesser evolved creatures and the planet’s wildlife is getting exploited, making them mere tools by deploying them as workers and using them for transportation.
By doing so, they are driving a wedge between the society, gaining more and more popularity and followers. And, if necessary, they will use brute force and their advanced technology to speed up this process. In their view, this is the easiest way to exploit civilization for the Dread Corps evil purposes.
Dread Corp Motivation
The Dread Corp’s ultimate goal is to become the superior race and supreme ruler of the universe. They want to achieve a life without illnesses, no crime – a society living in peace and controlled by a single mind. The resources they gather on their raids are used to achieve new technical standards, like mind cloning devices, teleportation and much more. Ultimately conquering all planets and creating one big hive minded society.
I mean, this sounds not too evil, right? But do you remember the Meat Factory? The horrendous place, even Freddy Krueger is getting nightmares? -Yep! We're talking really grim stuff, when it comes to the Dread Corp.
Fraggers, someone needs to put a stop to them – and that’s where you come into play!
Save the universe, Fragger! And please keep it up and stay trigger-happy! We cannot put in words the passion, dedication, and support you have shared with us! Thank you, and keep the hype-train until release rolling!
Orbital Bullet Early Access - Upcycling Patch #2 (v. 0.6.2)
Fraggers! Once again, we took all your great feedback and prepared another small patch, bringing some improvements and bugfixes to the game!
More details below:
Bugfixes
Time Chests do no longer spawn locked chains when the timer runs out, and it was previously opened.
Fixed a bug where some enemies in the Scrapyard Elevator encounter could have wrong health scaling.
Fixed a bug where the overall time tracking could stop after killing the Inquisitor Boss.
Fixed a bug to prevent unlocking the combo chest after entering the Elite Floor in the Upper Caves.
Fixed a bug where you could be stuck inside of blocks after using the cylinder transition in the Scrapyard.
Fixed a bug where Mini Drones would just fall down and die after those have been stomped.
Fixed some localization issues.
Fixed a bug where the Suicide Bomber could no longer explode/fly towards a target after getting hit.
Improvements
We have added a delay to the new enemies from the Scrapyard after entering/leaving door rooms before they start attacking.
The new Dread Corp Rocket Launcher Unit does no longer deal damage to itself with its rockets.
Combo Chests now always display correctly what combo you need to achieve to unlock them and are no more instant locked. Previously, we had a few instantly locked chests.
Added new template to the Scrapyard.
Added an indicator where the enemies will land in the Elevator Encounter when they drop.
Color coded the start floor in the Teleportation UI.
Changed jump pad position in the Harvest Fields that it does not intersect with the level changing.
Removed zooming from the map.
Improved the movement pattern, attack range and attack indicator of the Desert Crawler.
Orbital Bullet Early Access - Upcycling Patch #1 (v. 0.6.1)
Fraggers! After yesterday's release of our majorly 'Upcycling' content update, based on your overwhelming feedback, we already were able to prepare and release a new small patch, bringing some improvements, and bugfixes to the game!
More details below:
Bugfixes
Fixed a bug in the Scrapyard where the magnet would move further than the player in the cylinder transitions.
Fixed a bug where items would cost more internally than displayed, which could cause minus credits.
Fixed a bug where the new combo chests could spawn inside of decorations.
Fixed a bug with sector offsets in the Scrapyard teleportation window.
Fixed a bug with the flame trap collisions.
Fixed a bug where branching in caves could display the wrong Planet transition on the screen.
Fixed a bug where the new Spike Tire Enemy would go off track and be invincible.
Fixed a bug where the Elite-form from a new enemy could become invincible, causing a hard stuck.
Fixed a display bug in the Eternity Tower related to the new combo system changes.
Fixed a bug where you could land inside blocks after using the cylinder transition on the Planets Miro or Zeta.
Fixed combo chest related bug where the prompt „Open Chest“ would still be there even if you opened the chest previously.
Fixed a display issue which showed „Tutorial.SetUpgradePattern“-key and did not properly localize it.
Fixed a bug where the Time Chest would not get locked after the time is passed.
Changed the Zeta Planet picture.
Improvements
Added short delay for combo boxes so the „Open Chest“-text would not immediately be displayed when entering a new planet.
Added anticipation visuals for the flame trap, so it’s easier to know when they are about to deal damage.
Removed the randomness of the new Rocket Launcher enemy and made it more predictable.
Thank you for your ongoing support and feedback! Please keep it up!