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v1.1.1 Changelog
Fixed:
You should now be able to change between "close to you" and "top players" leaderboards in the main menu.
Server filtering is now working.
Patch v1.0.5 Changelog
Added
Single-player mode: Orbital Trials
General fixes
Kill streaks will not count team kills.
Fixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.
Kills made by turrets shows up properly in the frag scroll.
Fixed hitbox for shredder. Changed from a sphere with radius 0.5 to Capsule with radius 0.1 and height 4.8.
Default score limit for Deathmatch is now 300, up from 100.
Players will no longer drop down in weird angles when running over edges.
Level fixes
Fixed zero gravity spot under right platform in Orange skies.
Orbital Warfare level Horizons have new platform layout to reduce base camping.
Aurora got a faded background so it is easier to focus on the game without being confused by the background.
Weapon balancing
Phase Orb starts ammo decreased to 1, down from 2.
Phase Orb max ammo decreased to 2, down from 4.
Pulse explosion damage decreased to 34, down from 44.
Hornets ammo refill from energy cores increased to 7, up from 4.
Hornets ammo refill from reload increased to 18, up from 12.
Weapon visuals
Discharger hit effect updated.
Pulse hit players effect updated.
Flak hit building effect updated.
Pulse hit building effect updated.
Shredder hit building effect updated.
Shredder shot enter planet updated.
Shredder shot exit planet updated.
Nail hit planet effect updated.
Patch v1.0.4 Changelog
Added:
Shield now has a fading animation when spawning and dying.
Shield now has an visual effect playing when it's being hit.
Quick Play buttons are now more visible and has new graphics.
Discharger has a new graphics at the end of the Lightning Line.
Basic support for dedicated servers has been added, a complete guide will be posted in another thread.
Steam Cloud support has been added for the Options file, it should no longer be reset whenever we patch.
Changes:
Euthanasia now requires you to deal damage within 3 seconds before the out-of-bounds death.
Fixes:
Issues with player health desync should be resolved, this means that you should always get points for a kill, never encounter invisible players etc.
Added error popup when trying to join a full server.
Satellite Turrets will now always fire at enemies.
Utility ammo will now update on non-server clients.
Shield should now properly block all blockable projectiles.
When joining a server which has been running for a while there should no longer be loads non-interactable Energy Cores scattered all over the map.
Font size in the score screen reduces to facilitate more populated servers.
Obliterator achievement should now work in all game modes.
Fixed issue with Mac fullscreen.
Nailgun will shoot down other projectiles again
Issues with the Euthanasia achievement has been resolved so it should once again be earnable.
An engine-related memory leak has been resolved.
Balance
Discharger cooldown decreased to 0.9, down from 1
Shredder shots lifetime decreased to 0.2, down from 0.5
Shredder shots knockback decreased to 0.8, down from 2
Phase orb now has stronger pull
Phase orb DPS increased to 220, up from 200
Patch v1.0.3 Changelog
Fixes:
More frequent network updates which should result in smoother movement of players and projectiles.
New Booster effect.
New Jump effect.
The Kasainami wave should now use way less bandwidth and will look smoother when it travels along planets.
Added a version number display in the upper left corner in the main menu.
Corrected some level names.
Destroying projectiles with other projectiles or shields should now again be functional.
Utility ammo should now work for clients as well.
Suicides are now properly counted.
The "Horizons" map had one of its building names corrected.
"Edge of Viod" map name corrected to "Edge of Void"
Edge of Void Cube spawn points fixed.
Patch v1.0.2 Changelog
Fixes:
Overhauled the network code
Team chat messages are no longer posted twice
Fixed the issue that your mech sometimes wouldn't spawn after joining a server or after dying
Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
Chat-messages now have a black outline which will make them visible after Orbital Warfare games
Game logic will now continue in the background when the window loses focus
Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
Fixed an issue with turrets sometimes wouldn't fire at opponents
New icons in the fragscoller for suicide and out of bounds
Pulse Rifle ammo indicator redesigned
Shredder ammo indicator redesigned
Font size has been reduced on the Deathmatch score screen
If you are disconnected from the master server for some reason, the game should now try to reconnect
Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.
Tutorial texts should now be showing the correct information.
Chain Gun should now use the Sound Volume on the click-sound.
Balance:
Weapons
Discharger
Cooldown increased to 1, up from 0.8.
Damage decreased to 82, down from 88.
Nailgun
Velocity increased to 61, up from 51.Shredder
Damage decreased to 56, down from 84.
Planned updates
Hi,
We have gathered information, read reviews and listened to the community's wishes. Therefor we have decided that we will in upcoming patches add, in the following order:
Target Practice (Singleplayer Experience)
Dedicated Servers
Host Migration (Servers won't die when the host leaves)
Our ETA on Target Practice would as of now be live by the end of the month (August). We will simultaneously work on Dedicated Servers and Host Migration, however as Target Practice is of higher priority we can currently give no ETA on these two.
Please feel free to give us more feedback and more suggestions of what you would like to see in Orbital Gear in the future to maximize your experience.
We're always here, we're always lurking.
Best Regards.
Night Node
Known issues
We are aware of these issues and are working to correct them:
Size of some buttons are not adjusted for certain languages
Some words are not translated
When mechs reach a very high speed they travel through planets