I have exciting news! My newest game is out today! For those that enjoy the small arcade style games I create, Poosh XL should fit right in to your collection, check it out below, its currently 40% off for release week.
I hope you'll give it a shot and have some fun with it. Thanks for the support all these years. I really appreciate it.
Hey everyone! I have a new game coming out soon (Poosh XL - Wishlist here) so I wanted to dip back into some of my other games and fix issues and make some improvements like usual.
-Updated to a newer Unity Engine version -Fixed all reported bugs -Adjusted some particle effects to be less performance draining and added a few new ones -Implemented a brand new internal leaderboards menu that shows you and the 9 nearest scores without leaving the game window. I also kept a button that links to Steam overlay full leaderboards externally. -Updated the Adamvision logo splash, no more bright white screen, this is the future. -Ensured compatibility on Steam Deck, tested and confirmed working great. Hopefully it gets Steam Deck Verified :)
I hope you continue to enjoy my games, and please check out Poosh XL.
Thanks as always for the support, I really hope you all will enjoy this one too!
V8
-Updated the Adamvision Studios logo to the newer version -Updated the Twitter account the @theadamvision -Added ability to hold 'Start' or 'Space' for 15 seconds in the main menu to be given 2700 points to spend on unlocking all planets for free and skip tutorial
A new challenge awaits you in the brand new game changing Infinite Mode! Improved graphics, better balance, and many more additions and changes. Check out Ding Dong XL V7 now!
Patch Notes: (additional leader boards + online for switch)
New Infinite play mode added
New Unlock-able Space Rocks skin
Bonus Points power-up is now worth 5 Points
Added Bit Blaster, Orbt, and Diamo songs for each of the special characters
When you're stationary with a time slow power-up, the growth of the ball will stop completely
Early button presses after death will not be erroneously detected
Power-up timers correctly reset when dying and restarting they now also disappear upon death
Pink enemy now correctly has it's trail fade in/out with the rest of the enemy
Modified and added some little secrets here and there
Re-balanced some late game elements to ensure there are always viable paths to take and made 250+ not dependent on power-ups
Player can now remain idle slightly longer before exploding
I hope you enjoy the latest update, and if you do, make sure to leave a Steam review and share the game with your friends. Thanks for the continued support of my games.
-Resolved an issue where some high scores weren't posting correctly
-Resolved minor issue where several menu sounds weren't activating correctly
-Powerups now collide with enemies and explode instead of overlapping
-Changed a number of buttons in various languages thanks to community feedback
-Resolved proper icon in game and on Steam
-New double check in place to grab achievements that didn't properly activate.
-Resolved GFX issue with Unity and Some Linux systems not properly operating.
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is incredibly helpful for us small developers to get discovered by more players. :)
-Added two powerups to be activated upon collision. They are a distinct white and look different than all the planets. One is marked with a '+' sign and will award the player and extra three points. The other is marked with an atomic sign and will send a shockwave clearing the screen of obstacles briefly. These are ideas incorporated into my other games and I felt they could add a little variety here and work well without changing up too much of the gameplay.
-Resolved several reported minor graphical glitches with two planets.
-Resolved a rare movement bug in the menus.
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is incredibly helpful for us small developers to get discovered by more players. :)
My latest arcade score chaser is now available on Steam. Ding Dong XL is a one button game that requires to you push the button everytime you want your character to move from top to bottom, you must time your moves to avoid enemies and collect powerups while surviving as long as possible. If you liked my other one button games you will probably get a kick out of this.
If you enjoy the game, please make sure to leave a brief Steam Review. Thank you all for the continued support, it greatly helps in my development of Super Bit Blaster XL
Resolved some issues with Vibrations, and the Vibrate button correctly working.
Resolved some issues with the Video Resolution menu where the player would have to sometimes hit the left or right a number of times to get the next value.
Resolved an issue with the leader boards.
Mac Version should now always properly open in the Full screen with no Menu Bar below by default.
The Music should now be loop-able with no breaks.
Resolved some graphical glitches related to Ultra-wide monitors.
Modified the Thanks system to display all my games on Steam as well as be more streamlined and take up less space. (thanks)
Screen shake issues have been resolved on screens that aren't 60 HZ
The pause menu now slows music down gradually, as well as when resuming there is a minor delay as the music and game play speeds back up, allowing you a moment to remember where you were.
Reworked my saving data system to use less resources as well as hiding the frame rate hitch with a brief full screen loading transition.
Resolved a few problems related to screen refresh rate and delta time incorrectly displaying objects as a result.
Modified some Dpad and joystick sensitivity to try and help those with bad joysticks getting the always down problem.
Upgraded engine to Latest Unity Version
Slightly modified some GFX here and there to be improved and more efficient.
V6a:
-Updated to newest Unity Engine Version to hopefully resolve some game closing incorrectly errors
-Developer page is now correctly linked in the thanks page
-Modified text in thanks page
-Resolved another video/resolution error
-Fixed some leaderboards not correctly posting
-Resolved issue where the custom controls were not sticking correctly
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying Orbt, make sure to leave a brief Steam Review and let others know to check it out, this is massively important for us small developers.
--> Right click the game in the library tab
--> Click Properties
--> Click the BETAS tab
--> From the Drop down box select "betav6"
--> Click close
The beta should then automatically download. Make sure that if the BETA doesn't work for you, you use the same method to turn it off.
The BETA version includes some upcoming fixes, changes and additions such as;
--> Bug fixes, improvements for monitors over 60hz and ultrawides, fixed some leader board issues and some other things that will be detailed in the patch notes.