Orcs Must Die! 3 cover
Orcs Must Die! 3 screenshot
PC PS4 XONE PS5 Series X Stadia Steam
Genre: Strategy, Adventure, Indie

Orcs Must Die! 3

ORCS MUST DIE! 3 Community Stream

Our newest Social & Community Manager will be playing OMD!3 on Steam in celebration of one of our biggest sales yet currently going on with Daily Deals!

Event Details:



Date - January 31st, 2024
Time - 1PM EST

For those interested in purchasing ORCS MUST DIE! 3 for yourself or a friend, it's currently 75% off until February 2nd, 2024!

Hotfix 1.2.1.1

Fixes a crash associated with stacking status effects.

Patch 1.2.1.0

Greetings, War Mages!

This patch is focused on addressing the most common player feedback we receive. We’ve read concerns about trap damage versus player damage, and this balance pass allows players to get more traps into the battle.

We’ve also noticed some scenarios were trending too difficult in Rift Lord difficulty level and in certain Endless maps. We’ve made those fights a little fairer for the player. We hope to see improved scores and skull rewards in these areas.

Finally, we’ve added three maps to Endless mode, and we’ve fixed a host of rare but annoying crashes.
Please see the detailed patch notes below. Thanks for playing! We’ll be reading your feedback.

Robot Entertainment


Patch Notes

  • Added three Endless Maps (Abandoned Passage, Order Enclave, and Slag Field)
  • Fixed several high-frequency crashes
  • Fixed an issue where the Killstreak UI wouldn’t show progress after the first streak
  • Fire Fiends are no longer fully immune to fire dmg.
  • Timed GO breaks on Rift Lord increased.
  • All timed GO breaks in Endless have been increased.
  • With below set of trap balance changes, we will be resetting the leaderboards.
  • These traps had their cost lowered.

    • Dart Spitter
    • Decoy
    • Grinder
    • Rip Saw
    • Spike Wall
    • Swinging Mace
    • Ceiling Laser
    • Boom Barrel Dispenser
    • Deep Freeze
    • Floor Scorcher
    • Saw Blade Launcher
    • Tar
    • Acid Geyser
    • Arcane Dragon
    • Barricade
    • Double Barricades after upgrade
    • Wall Charger
    • Rapid Fire Ballista War Machine
    • Giant Killer Beehive War Machine
    • Boom Barrel Launcher War Machine
    • Giant Flip Trap War Machine
    • War Outpost War Machine
    • Bowling Boulder War Machine
    • Guardian Knight War Machine
    • Guardian Priestess War Machine

  • These traps had their damage increased

    • Wall Arrows
    • Dart Spitter
    • Haymaker
    • Ceiling Pounder
    • Rip Saw
    • Wall Blades
    • Arcane Dragon

  • Brimstone base charges increased.
  • Decoy now has more hit points.
  • Spike Trap had its cooldown reduced.
  • Grinder had its base health increased.
  • Shock Zapper base charges increased.
  • Acid Geyser had its cooldown reduced.
  • Guardian Archer cost slightly increased.
  • Guardian Archer base dmg and health increased.
  • Wall Charger cooldown reduced.
  • Environmental traps Lava Cauldron and Falling Boom Barrel had their dmg increased.

Hotfix 1.2.0.2


  • Improved corrupt campaign data identification and messaging.
  • Minor bug fixes.

Hotfix 1.2.0.1

Hotfix 1.2.0.1

  • Fix for Bank of Archers falling through Outposts
  • Fixed issue with scores and other numbers disappearing
  • Fixed an issue where players would get disconnected when retrying certain levels
  • Added Tipping the Scales to Find Games feature

Tipping the Scales DLC Now Available

[previewyoutube="8xN0zkWTcUY;full"]

In Tipping the Scales, the new Tuatara enemy race invades across five new maps including a new War Scenario! Bring your new gear to the fight to overcome the Tuatara’s special ability that limits the damage they can take. The Tuatara Assassin is especially dangerous as a stealth unit avoiding your traps!

The Tipping the Scales DLC includes:

5 New Scenarios - 3 Standard Scenario, 1 War Scenario, 1 Orcs Must Die! Unchained Redux

New Enemy Race - Tuatara – Capped damage (enemy units only take a max amount of damage per source)

New Enemy Types - Light, Heavy, Ranger, Assassin

New Weapon - Gatling Gun – Fast firing gun attached to player’s hand

New Trinket - Reptilian Carapace – Provides protective shield around player

New Trap - Briar Patch – Grows to cover floor as it damages enemy units

Vanity Skins - Cygnus Sand Skin, Vorwick Sand Skin

Achievements - 6 new achievements

Scramble Mode - All new maps added to Scramble Mode

Endless Mode - New maps excluding War Scenario map added to Endless Mode

https://store.steampowered.com/app/1936590


Orcs Must Die! 3 is on sale for 50% off until April 12th:
https://store.steampowered.com/app/1522820

Cold as Eyes DLC is on sale for 25% off until April 12th:
https://store.steampowered.com/app/1781510

Patch 1.2.0.0 Update

Released 4/7/2022


  • Two new endless maps (Split Stairs and Secret Fortress)
  • New Scramble Buff – Enemy’s explode on death
  • New Scramble Debuff – Increase ranged unit’s range
  • New Scramble Debuff – Player cannot sell traps
  • Various crash fixes, including the elusive Physx crash*
  • Fixed several instances of coop disconnects

  • Fixed issue where traps would not place on first click

  • Fixed an issue where Cygnus would block pathing while using his ability in Coop
  • Added large wisps and attack animation to better show when barricades are blocking pathing

  • Improved Scramble UX
  • Several Wind Belt improvements

  • Improved Lava Pot and Molten Gold visuals
  • Improved Elemental enemies visuals
  • Fixed issue where Cyclopean Shamans could permanently disable boom barrel dispensers
  • Guardian archers now regenerate health after being knocked out
  • Fixed issue where Earthlings could get stuck behind barrier in Sludge Shelves

  • Various controller disconnect issues fixed
  • Units resurrected by Zelzadore boss now show halo’s over their heads
  • Molten Gold coins now less likely to spawn in unreachable areas

  • Fixed issue where some traps wouldn’t damage frozen or petrified units
  • Grenades and Alchemist vials now explode correctly for clients
  • Bowling Boulders now work correctly on units being slowed by Tar
  • Improved error messaging

Robot Entertainment Devs Play Tipping the Scales

Aldelhyde
Thiken
Thermite
RandomSpirits

New War Scenario - Desert Wall

Check out Game Director Jerome Jones introducing the newest War Scenario, Desert Wall, coming to the Tipping the Scales DLC. He talks through how lessons learned in designing previous War Scenarios are applied to Desert Wall. DLC releases tomorrow, April 7!

[previewyoutube="pVnuM6Z-j5Y;full"]

New Enemies - The Tuatara Preview

The new enemy for Tipping the Scales is a reptilian race called the Tuatara. Art created some concepts for a lizard based enemy that design liked and so we got to work on creating four new enemies to comprise the Tuatara race. We wanted to give them a class wide passive ability that would define them as a unique enemy type that would change the way players may want to approach dealing with them. For this ability, we decided to borrow the damage cap that soldiers had in OMDU as we thought it was a perfectly fitting ability given the scaly nature of the Tuatara. This meant that big burst damage traps would be very inefficient against them, but more damage over time based attacks would be unaffected, and so we kept this in mind as we were creating the new gear and trap for this DLC.



The Tuatara Assassin in particular has an additional ability to go stealth on top of the standard racial passive of the damage cap that all the Tuatara have. We knew early that we wanted to add another player hunter enemy to the mix, and the camouflage nature of chameleons naturally lent itself to the idea of making the new hunter be a full stealth enemy.