Thanks to your feedback, we have been able to fix the following issues:
Tooltip draw times
Mobilization point bug
Food gathering through carcasses (it's still counterintuitive, but we are working on it)
As always, we love to hear your feedback in the form of support inquiries, emails, and Discord messages. Also, as you all know, reviews are important for a game's financial success, so we kindly ask all of you to write a review for our game since our community is still small.
Thank you for your continued support and we look forward to bringing you more updates in the future.
Best regards, E2D2Works
Update Notes for March 31
We have taken the criticism and tinkered around to reduce our installation size from 74.4 GB to 52.8 GB, with a total download size of 34.0 GB. With this, we hope to appeal to more players. We will continue to work on it in the future, but this is the best we can do for now.
Here are the changes we have made:
We have reduced the size by 21.6 GB.
We have fixed the issue where the worker could get overlap with the stone while mining gold.
We have solved the AI spawn problem in skirmish mode.
Some players reported that they did not see any AI in their playthrough. While we could not reproduce this on our end, we have an idea about where the issue could have originated and we have changed the script to prevent this from happening again. We will try to reproduce the issue over the weekend.
We understand that you may not have been able to try the domination mode due to the small number of concurrent online players in your region, causing matchmaking issues. We are currently working on a new bot system for domination mode to ensure that you can experience it properly without waiting too long.
We have also heard some players criticize our graphics, whether it be the art style or the general quality of the game art. We want you to consider this as an RTS game, and an indie one at that. Additionally, there is a chance that your game instance may not have optimized shaders, so we highly recommend checking your graphic settings.
Update Notes for March 28
With all the submissions on the mail and ticket system, we find and fix:
Campaign uncuttable trees changed
Chinese character font problem fixed
Domination Hud aspect ratio fixed
Currently, we cleared all of the support backlogs if you stumble upon anything or want to suggest a feature feel free to contact us via support channels or the community.
Update Notes for March 27
With this update all known bugs have been fixed.
Domination Menu How to Play widget fixed
Language selection fixed
Ingame graphic menu mouse bug fixed
Small Inconvenience
We regret to inform you that the launch of Orders of the Ruler has been delayed until Monday, March 27. This is due to some persistent bugs that we were unable to resolve in today's update, as well as a shortage of available outlets over the weekend. We apologize for the inconvenience and are pleased to announce a 20% launch discount starting on March 27.
Update Notes for March 24
Bugfixes
Spearman attack animation fixed
Horseman fall from horse animation fixed
Block and Stun mechanisms reworked for a more refined look
A couple of Invisible walls have been removed for smoother gameplay
Worker Axe and Hammer fixed
Tree fall down mechanics fixed
OOTR Gone Gold
Attention all players!
We are thrilled to announce that Orders of The Ruler is finally ready to be launched! After years of hard work and dedication, we are proud to say that the game has reached its golden stage and is ready for release on March 24, 2023.
We would like to thank our dedicated community for their support throughout the Early Access phase, and for providing us with valuable feedback that helped shape the game into what it is today. We couldn't have done it without you!
You can access the game if you have early access you might need to uninstall then reinstall it. If you don't own a copy we advice you to add to wish list and wait until release date.
We are also pleased to announce that Orders of The Ruler will be available for purchase on Steam, with a special launch discount for those who purchase the game within the first week of release.
Thank you for your continued support, and we can't wait to see you on the battlefield!
Best regards, The E2D2Works Team
August Update
Features added by community request via Community Survey
Better/Smoother Camera
A bit more challenging economy
Resource Gathering times adjusted
Individual building upgrades removed(you can upgrade all buildings through base)
New Features
Task queue(give orders while pressing Left Shift, this way you could queue tasks)
One button to cycle between workers quickly
Overall Optimization +5/10 fps
Smoother U
Unnecessary animations have been removed
FXAA has ben added
Motion blur reduced
More Visuals in Menu
Bugfixes
Left Click Glitch Fixed
Right Click Glitch Fixed
Middle Mouse Glitch Fixed
Group selection feature is more stable
Pass through buildings Fixed
All previously reported crashes resolved
All the trees have been replanted
OOTR Development Community Survey
With this short form we will be able to see what you think and what you want. 20 simple questions for now. Your opinion is important to us even if you don't have the game We will repeat this regularly with different questions. Click here to Join
Relaunch of OOTR
Change in Game Engine.
Complete remake of key game mechanics.
Graphical Enhancements.
New Singleplayer Gamemode.
New Survival Gamemode.
New Tutorial.
New Hud.
New Post process.
New Icons.
Easy-Going economy balance.
New upgrade for buildings.
Improvement on Ranged Units.
Game and Menu Musics.
Gold Resource Gathering Bugfix.
Other minor changes
All previously reported crashes resolved.
To install this update you should delete your game and re-install.