We are currently working very hard on the next update on our roadmap! It will be a huge one, introducing Tier 2 resources, buildings, units and techs. Here is a little sneak peek!
Alpha Build 1.1.0 (Fortifications)
After a bumpy start, we are back on tracks with our first content update!
Introducing the "Walls" building, which is built over region intersections, and used to slow down enemy progression. Also introducing upgrade task for certain buildings, which grants them a ranged attack. Towers now have a ranged attack by default.
New Content:
Added the "Walls" building
Added "Tower" buildings attack
Added building defensive upgrades
Adjustments:
Added shortcuts for building tasks
Rewrote technology descriptions to include more details
Improved hardware performances (up to ~50% on test machine)
Removed map border mist because of performance issues (to be reworked and re-added later)
Ranged units' range slightly reduced for balance purpose
Added details to invalid construction site messages
Fixes:
Fixed an issue where it would be possible to control enemy units
Fixed an issue where "Demolish Building" button would not work
Fixed an issue where enemy units would stagger in front of military building
Fixed an issue where camera panning using keyboard keys would scale with game speed
Fixed an issue where map limit trees' visuals would appear glitchy
Fixed an issue where all Native units' skin would appear at same time after saved game load
Fixed an issue causing Native unit death animation to not trigger correctly
Fixed an issue where Native buildings' biome-specific skin would not load correctly after saved game load
Fixed an issue where enemy units would not defend themselves when moving toward a target
Fixed an issue causing "Save and Quit" menu not to disappear correctly after button was pressed
Alpha Build 1.0.3
New Content:
Added projectile effects for archers
Added basic unit grouped formations
Adjustments:
Removed the ability to construct town centers over closed borders
Increased size of units' selection hitbox
Modified Empire capital building's rubble object
Town center buildings' description adjusted
Fixes:
Fixed an issue occurring when game pausing key was pressed when in pause menu
Fixed Native ranged units' attack range and audio being same as infantry units'
Fixed Empire archers' animation states not triggering at the right time
Fixed an issue causing units to sometime jumping aside following attack order
Fixed an issue with fog of war sometimes "blinking" on lone units leaving regions
Fixed an issue where enemy town centers' minimap object would be visible in-game
Fixed Empire units' death animation triggering
Fixed selection box sometimes not detecting units within
Fixed an issue causing enemy units' death to refund workers to human player's faction instead of theirs
Fixed an issue where minimap camera's zoom level and main camera's range limits wouldn't update correctly according to map size on saved game load
Fixed an issue with Native buildings loading incorrectly on saved game load
Fixed some issues occurring on AI faction defeat
Alpha Build 1.0.2
Issue fixed where AI opponents could not construct military buildings
Issue fixed where Native AI opponents could not construct town centers
Alpha Build 1.0.1
Issue fixed where minimap camera's zoom level and main camera's range limits wouldn't update correctly according to map size
Issue fixed where cancelling military unit's training would not refund gold and workers
Issue fixed where AI stopped building when no deposite natural resource was in range