GAME FIXES:
1. Improved Bloom/Contrast GFX Quality in city
2. New Loot System for FPS Mode to identify nearby objects and lootables.
3. Made cacti less O.P.
4. Made siren/chaos ambience softer
5. Fixed some item labels.
6. Added an initial Quest Objective upon entering the city to provide a hint as to your initial movements to advance the story arc.
7. Every time you kill a bee - a new one is now spawned somewhere else in the map.
8. Changed music for start of city as well as for tutorial level.
9.' Contraband' now "works" ;)
[NOTE - the ONLY way to end the effects of contraband is to sleep, if you can find your bed. use wisely. Additionally, the contraband mode is still missing a transition effect, and will affect the players vision immediately - we are working on this, our next batch we mix up should be better.]
THIRD PERSON FIXES:
1. Improved third person controller movement.
2. Fixed third person controller bumping into invisible walls that aren't actually visible because they don't exist, never existed or never knew they existed.[We knew, but they didn't like that]
3. Made it much harder for Third Person controller to get stuck in vine geometry.
4. Improved Third person controller jumping
5. Removed near-blur for Third Person Player
Whats New V0.3
The new 0.3 update is now live:
- Game now starts at night leading into day
- Realtime reflections & rain now in ULTRA GFX mode
- First person mode is now the default
- Collision Mesh optimization
- Memory optimization
- Various Tweaks & Fixes