Original War cover
Original War screenshot
Genre: Real Time Strategy (RTS), Strategy, Indie

Original War

Strategy Pack Bundle just landed on Steam

Dear OW community,

For all fans of unconventional RTS games, we have prepared the Strategic Pack Bundle on Steam, which includes Original War and Silica.

https://store.steampowered.com/bundle/40443/Strategy_Pack/

Venture into the distant corners of the universe and compete for valuable materials on the arid deserts of planet Baltarus, or travel 2 million years into the past and change the course of human history.

Original War puts you in the boots of time-travelers on a quest for world dominance and combines RTS with RPG elements, along with two story-driven campaigns.

Silica offers a unique blend of careful strategic planning as a Commander in RTS mode, but you can always switch to FPS and enjoy adrenaline-infused infantry and vehicular warfare.

Enjoy a 20% discount on both games when you purchase this bundle.

See you on the battlefield.

Original War - Update 3.0.11.337

Dear OW Community,

Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for Original War.

Check out the change below to learn about new additions, and fixes:

3.0.11.337
Added: More achievements
Bug Fix: Dedicated Server crashes on start
Bug Fix: Self Destruct does more than 1 tick of damage
Bug Fix: Crash when getting weapon name

3.0.10.336
Added: Exclamations volume setting (in-game only currently)
Added: DISABLETICKMANAGER parameter
Added: NOFPSSLEEP parameter
Added: SAIL constant f_full for filters
Added: GetBuildingCapacity SAIL function
Bug Fix: OWorkshop bug with some pngs causing it to crash
Changed: Critter xicht forground images can now be transparent
Changed: SAIL list sorts now use quicksort
Improved: Removed more memory leaks

3.0.10.335
Added: Ability to select monitor
Added: Ability to select sound device
Added: Borderless Fullscreen Window mode
Added: ChangeMissionObjectives_Silent SAIL command
Added: Custom Random Environments to editor
Added: Custom SAIL Constants to editor
Added: Editors gallery select avatar screen now shows ID and Voice
Added: Message box to SAIL editor for errors and messages that happening during compile
Added: SAIL stats window
Bug Fix: destroy_unit - Access violation (Issue #674)
Bug Fix: AM11 - PlaceUnitArea (Issue #675/#676)
Bug Fix: Save image missing when F2 is used rather than menu (Issue #677)
Bug Fix: Fixed dots in savegame names
Changed: OW will take most settings from eset.ini rather than owar.ini if they exist
Changed: Video Subtitles now use Language used for Text
Improved: Faster at creating window and overall loading
Improved: Improved editor mod selection window
Improved: Most SAIL commands which have unitid as input will handle out of range ids
Updated: Classic Menu now on more recent version[/quote[

Original War - Update 3.0.10.333

Dear OW Community,

Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for Original War.

Check out the extensive change log below to learn about new additions, fixes, and improvements:

3.0.10.333
BUG FIX: MULTIPLAYER MAP "EXPOSED" HAS MISSING OIL AND SIBERITE DEPOSITS
BUG FIX: COMMPANEL COULD BE UPDATED TOO OFTEN IF PC HAS BEEN ON FOR A MONTH OR MORE
IMPROVED: OPTIMISED CODE FOR CHECKING WHAT PROFESSIONS UNITS IN A BUILDING CAN CHANGE TO

3.0.10.332
ADDED: PROFILER TO EDITOR AND MTV (USEPROFILING PARAM TO ENABLE)
ADDED: NEW MULTIPLAYER MAP "EXPOSED" (BY GWRHKHSH)
BUG FIX: DOUBLE LASER STAYS CONNECTED TO OTHER DOUBLE LASERS EVEN WHEN OWNERSHIP CHANGES (ISSUE #672)
BUG FIX: VEHICLES FIRE AT PREVIOUS TARGET AFTER CAPTURE (ISSUE #673)
CHANGED: SETBLEVEL SAIL FUNCTIONS MAXIMUM BLEVEL INCREASED TO 20
CHANGED: MULTIPLAYER BALANCE CHANGES (GATTLING GUN DAMAGE REDUCED, ROCKET SPREAD REDUCED)
IMPROVED: ADDED ERROR MESSAGE IF SAIL HAS STACK OVERFLOW
IMPROVED: CRANES WILL NOW ANIMATE ON A TURRET WHEN INUSE
IMPROVED: MINIMAP MAXIMUM RESOLUTION INCREASED

3.0.10.331
ADDED: NEW MULTIPLAYER MAP "TRIPWIRE RIDGE" (BY GWRHKHSH)
ADDED: LOG LAUNCHES SETTING ADDED TO DEDICATED SERVER MANAGER
BUGFIX: APEMEN SOLDIERS CAUSE LAG WHEN SHOOTING [ISSUE #671]
BUGFIX: FIXED FOUR TO WIN'S KING OF THE HILL GAMEMODE
BUGFIX: MAP AND GAMETYPE NAMES NOT BEING RELOADED WHEN LANGUAGE IS CHANGED IN SETTINGS
CHANGED: MULTIPLAYER BALANCE CHANGES (GATTLING GUN DAMAGE REDUCED)
CHANGED: MAP AND GAMETYPE LISTS ARE NOW SORTED

3.0.10.330
ADDED: SHOW/HIDE CHANGELOG ON MAIN MENU
ADDED: KEYBOARD SHORTCUT SYSTEM (GUI NOT ADDED YET)
ADDED: CLASS_HORSE, CLASS_MASTODONT AND RU_BEHEMOTH CONSTANTS TO SAIL
ADDED: NEW MULTIPLAYER MAP "FIRE IN THE HOLE" (BY GWRHKHSH)
ADDED: KILL'EM ALL GAME MODE ADDED TO MUDBATH
BUGFIX: FIXED SELECTION ISSUE WITH EDIT BOXES
BUGFIX: IDENTIFY TOOL NOT LOADING CONSTANT INFORMATION
BUGFIX: ERROR DIALOGS NOT BEING HANDLED WHEN COMPILING ALL SAIL
BUGFIX: DIALOGS NOT BEING CLOSED WHEN COMPILING ALL SAIL
CHANGED: REDUCED AMOUNT OF TICK REQUESTS SENT TO SERVER FOR THE SAME TICKS
CHANGED: SCREENSHOTS NOW SAVED AS PNG
CHANGED: INCREASED MAXIMUM TECH REQUIREMENTS FROM 2 TO 20
CHANGED: OW WILL LOAD GAMEINIT ON CAMPAIGNS IF CAMPAIGN SPECIFIC FOLDER EXISTS IN DATA FOLDER (AM, RU, AR, ETC)
CHANGED: EDITOR WILL AUTO GENERATE AND USE INSIGHT_GEN.DAT IF INSIGHT.DAT DOES NOT EXIST
CHANGED: MIDDLE GROUND AND MASTODONS TRAIL DISABLED
CHANGED: MULTIPLAYER BALANCE CHANGES (GATTLING GUN DAMAGE INCREASED AND ROCKETS HAVE ADDED SPREAD)
IMPROVED: MUDBATH AND MOUNTAIN LABYRINTH GBI

3.0.10.327
ADDED: CUSTOMSGUIRES PARAMETER TO SET THE UI TO A DIFFERENT SIZE THAN THE MAIN GAME
ADDED: LUA WEAPON SYSTEM (ALLOWS MODDERS MORE CONTROL)
ADDED: MORE SAIL EVENT DESCRIPTIONS FOR EDITOR (BY SERPENT)
ADDED: LIMITED TELEPORT SETTING (NOT CURRENTLY IN UI)
ADDED: COPY AND PASTE FOR CONDITIONS AND ACTIONS IN EDITORS LOCAL CONFIGS WINDOW
ADDED: HOVER2 VEHICLE MOVEMENT (LIKE HOVER BUT ALLOWS MOVEMENT ON NON PASSABLE HEXS)
ADDED: VOLLEY SETTING FOR WEAPONS (WEAPON FIRES X TIMES AND THEN WAITS FOR DELAY)
ADDED: ACCURACY SETTING FOR WEAPONS (SETS THE MISS CHANCE AND SPREAD)
ADDED: NOBLOCKMOVEMENT FOR ENVIRONMENTS (ALLOWS UNITS TO STAND ON ENVIRONMENTS)
ADDED: COMMPANELCOMMAND AND UPGRADESTARTED EVENTS TO SAIL
ADDED: CREATE_COLDMEAT, DESTROY_COLDMEAT AND SETUNITATTACKTYPE FUNCTIONS TO SAIL
CHANGED: VEHICLES AND BUILDINGS CAN HAVE 3 ATTACKS
CHANGED: UNITS WITH ICON PARAMETER NOW HAVE NATION BACKGROUNDS
CHANGED: INCREASED MAX ENVIRONMENTS FROM 100 TO 200
CHANGED: INCREASED MAX UPGRADES FROM 50 TO 500
IMPROVED: IN-GAME SCROLLING SMOOTHER (INCREASED UPDATE RATE)
BUG FIX: FIXED ISSUES RELATING TO LOADING SOME WAV FILES
BUG FIX: FIXED KEYBOARD SHORTCUTS
BUG FIX: FIXED QUEUED LAB RESEARCH NOT USING FUTURE STATES

3.0.10.325
ADDED: ADD F_TAG TO SAIL FILTERS [ISSUE #669]
ADDED: HOLD FIRE MODE, MODS CAN ADD VIA NEW BUTTON
ADDED: ITEM CHARGES TO UNITS, ALLOWING COMM PANEL BUTTONS TO BE DISABLED WHEN UNIT HAS 0 CHARGES
ADDED: MAP START EVENT TO SAIL, FIRED WHEN MAP STARTS OR SAVE IS LOADED
ADDED: OW_GAME_TICK VARIABLE ADDED TO LUA SO MODS CAN USE IT TO DISPLAY CURRENT TIME ON UI
BUG FIX: APES CAN ATTACK PEOPLE INSIDE BUILDINGS (THROUGH THE BUILDING) [ISSUE #670]
BUG FIX: ALT KEY MENU CAUSING ISSUES (BUILT IN WINDOWS FEATURE IF YOU DON'T TELL IT YOU HANDLED THE ALT KEY)
BUG FIX: EDITORS PROFILE SELECT INCLUDED MOD NAME IN THE PROFILE NAME BOX
BUG FIX: OGV VIDEOS WHICH ARE NOT DIVISIBLE BY 16 IN WIDTH OR HEIGHT WERE INCORRECTLY RENDERED
BUG FIX: OGV VIDEOS WITHOUT SOUND CHANNEL WOULD CRASH OW
BUG FIX: OIL AND SIBERITE MINES CAN EAT PEOPLE
BUG FIX: TARGETABLE SAIL NO UNIT BUTTON COMMAND NOW SENDS SELECTED UNITS ID (IF ONE IS SELECTED)
CHANGED: MOD SETUP CREATOR UPGRADED TO USE FASTMM4 WITH INCREASED MEMORY LIMITS

3.0.10.319
ADDED: LIST OF BUILDING IN ACTIVE AREA MENU OPTION TO EDITOR
ADDED: CLOTHES SETTING FOR PEOPLE.TXT
BUG FIX: PREVENT EDITOR FROM ALLOWING LARGER ENVIRONMENT OBJECTS TO BE PLACED IN AREAS THEY SHOULD NOT BE ALLOWED
BUG FIX: FIX FOR LOCKING CUTSCENE SPEED WHICH FAILED ON SOME MAPS
CHANGED: MODS CAN NOW HAVE MORE THAN 3 DIFFICULTY LEVELS FOR MISSIONS
CHANGED: DEDICATED SERVERS RAN BY THE DEDICATED SERVER MANAGER WILL TERMINATE THEIR PROCESS AFTER COMPLETING A MATCH

3.0.10.315
ADDED: ARTILLERY WEAPON TYPE
ADDED: SELECT AND DEATH SOUNDS FOR HUMAN UNITS CAN NOW BE SET
ADDED: NEW SAIL EVENTS - COMMANDUNITXY, CLASSCHANGED, TAKEMATERIALS, SAILEVENTCUSTOM
ADDED: NEW SAIL FUNCTIONS - SETBUILDINGSTAGE, IGNORESIDESETTINGSCRC, RAISESAILEVENTCUSTOM, SETCANUSEMINES
ADDED: SYSTEM TO REGULATE TICKS FOR MULTIPLAYER GAMES
ADDED: ABILITY TO REVEAL SECRET ACHIEVEMENT DESCRIPTIONS
BUG FIX: REDUCED MEMORY LEAKS
CHANGED: INCREASED UPGRADE LEVELS FROM 3 TO 10
CHANGED: WAVES CAN NOW BE RENDERED WITH SHORTER PATHS

3.0.10.312
ADDED: ABILITY FOR GROUNDANIM FPS TO BE SET
ADDED: CUSTOM ANIMATION FOR UNITS
ADDED: HEAD TURNING WHILE NO ACTIVITY
ADDED: TARGETABLE SAIL COMMAND
ADDED: ABILITY FOR VEHICLE WEAPONS TO NOT ALLOW CONSTRUCTION BASED ON CONTROLLER TYPE
ADDED: OPTION TO DISABLE ORIGINAL WAR FROM CENTERING YOUR VIEW IN MULTIPLAYER WHEN THERE IS A SIBERITE EXPLOSION
ADDED: MULTIPLAYER MAP WRI FILES CAN NOW HAVE OPTIONS DISABLED
ADDED: SKINNED CHAT BOX
ADDED: ADDED MUTE PLAYER TO CHAT BOX
ADDED: ADDED LIMIT CURSOR INTO INGAME OPTIONS
CHANGED: MULTIPLAYER MAP OPTIONS ARE NOW ORDERED BASED ON THEIR POSITION IN THE WRI
CHANGED: VEHICLE AND BUILDING BACKGROUNDS ARE NOW SEPERATE FOR EASIER MODDING
CHANGED: EDITOR NO LONGER TRIES TO USE ORIGINAL WAR FOLDER OVER OWP FILES
CHANGED: INCREASED MAX GROUNDANIM AMOUNT
CHANGED: DEDICATED SERVER MANAGER OVERHAULED
CHANGED: TREES CHANGED IN MUDBATH MULTIPLAYER MAP
CHANGED: FISH REMOVED FROM LAKE IN FLAGS MULTIPLAYER MAP
BUG FIX: WORKSHOPS NO LONGER GET DISABLED WHEN THERE IS NO POWER
BUG FIX: FIXED BUG WHICH CRASHED DEDICATED SERVERS WHEN READING CERTAIN MAP WRIS
BUG FIX: MULTIPLAYER APE SCRIPT FIXED
BUG FIX: REMOVED BOTS FROM RECIPIENTS
BUG FIX: FIXED LUA ERROR IN OPTIONS
BUG FIX: POTENTIAL FIX FOR ISSUE WITH SPECTATOR BAR WHEN NOT ALL PLAYERS ARE SHOWED
BUG FIX: MISSING BOT READY TEXTURE (FOR MP ROOM)

Original War - update 3.0.10.309

Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for both Original War and the dedicated server.

Check out the extensive change log below to learn about new additions, fixes, and improvements:

Added: Multiplayer and Skirmish Map Name now shown in Steam Status
Added: Save and Backup option added to Editor
Added: GetModINIParam Sail commands
Added: Past error into Error log (for better tracking)
Added: Replacing layer for Russian interface (Fixed issue when polish had alaskyt instead alaskit), also now replacing EON with TAWAR and other pairs in different languages
Added: Buildings editor (buded.exe) can now export images of all buildings
Added: ModDir variable to SAIL
Added: Alternative Factory UI
Added: Ability for ForceScreenshots
Added: Frog model (by Jacok)
Added: Update System
Added: SAIL Events (OilExtracted and SibExtracted)
Added: SAIL Functions (ForceExclamation, UnitInBattle and InitHc_All)
Added: Ability to compile all maps SAIL in editor
Added: Flamethrowers can now have two turrets (Modding)
Added: New SAIL Event for camera placement (Modding)
Added: Dedicated Servers can prioritize Host based on SteamID
Added: TECHGROUP command for Command Buttons (Modding Feature)
Added: SendCustomCommand to SAIL (Modding Feature)
Added: Screenshots (When you do not own OW through Steam or when Steam is not running) copied to clipboard
Added: Unit parameters added to Reward screen and Team Selection Screen
Added: Recycling vehicles will now show how many crates you will get
Added: TargetableSAIL button command
Added: New map added - Alien Base #2 (Big Alien Base) by Gogeta & Serpent
Added: New map added - Competitions by Gogeta
Added: New map added - Big Circle by Gogeta & Serpent
Added: Skirmish maps can now use Single Player XP rates
Added: Multi Map - Middle Ground (Gwrhkhsh)
Added: Multi Map - Mountain Labyrinth (Gwrhkhsh)
Added: Multi Map - Decravass (Jacok)
Added: FREQDELAY paramter for modders to change delay between burst shots
Added: New model for Arabian Crane by Jacok
Added: Interface face images for Arabian Crane and Arabian Siberite Bomb
Added: (The Abbys) Multidesc Shared Vision added
Added: Two additional campaign slots for mods to use
Added: Animated Tree option added to map options in editor
Added: Counters for Lost Packets and Out of Order Packets added to Multi Stats (CTRL+F11)
Added: New multiplayer map Mudbath
Added: Added setting for Game Speed Lock
Added: Countdown added to multiplayer room launch
Added: mission_exp_skip added
Added: Mastodons Trail by Gwrhkhsh(code by Tomasz)
Added: Sync Squares added to multiplayer room
Added: Round and Trunc commands to SAIL
Added: Spectator bar
Added: Latency pings

Changed: Icon system (vehicles and buildings) - Now is shared between all nations (with own background) and in better quality
Changed: Arabs have own background on panel units
Changed: New horse portrait
Changed: Restored original Campaign units balance
Changed: Redesigned Modern UI
Changed: Multiplayer IRC Lobby now using irc.owsupport.com
Changed: Clients now dynamically increase tick buffer (5 to 25) in multiplayer
Changed: Server will now store upto 10000 ticks (2000->10000)
Changed: Forts now show muzzle flashes
Changed: Flamethrower now stops attacking if it destroys a tree
Changed: Multiplayer chat stands out more
Changed: Fish removed from flags map
Changed: (The Abbys) Changed amount of apes
Changed: (Bloody Valley) Crate drop in the bases has been changed
Changed: Default multiplayer speed decreased
Changed: Increased max fog objects from 1000 to 10000
Changed: Multiplayer Pause will now only trigger once client has reached a specific tick
Changed: Singleplayer Game Speed will be locked to 35 ticks during cutscenes
Changed: Sync Pause now based on player having too many ticks queued for too long
Changed: Expired sync loss checks no longer cause Sync Loss
Changed: Sync Loss chances increased to 9

Improved: Pathfinding now able to find longer distance routes
Improved: New diplomacy offers (redesign)
Improved: Heightmap export speed increased in editor
Improved: Multiplayer code improvements
Improved: Video system improvements
Improved: Increase limits of voices & exclamations probability [Issue #579]
Improved: Expanded AI settings on maps which support it
Improved: Improved profile system
Improved: Spectator now works on all maps
Improved: Legacy Mod Main Menu GUI [Issue #619]
Improved: Make Spectators use a new Side [Issue #620]
Improved: Implemented improved profile system [Issue #621]
Improved: Options menu revamped with more settings
Improved: LIMITMOUSE3 parameter now works on windows
Improved: Latency Pings updated every 5 seconds

Fixed: Environment causing building not to be placed on map load
Fixed: SetSide sail command now effects Behemoth's weapons
Fixed: Achiev's scrollbar issue (infinity scrolling)
Fixed: firstSettings - changing language caused an error, also caused flip classic-modern texts
Fixed: white texture in some places after game start
Fixed: Polish text (dialogs and subtitles)
Fixed: OWorkshop progress bar bug when mods are over 2GB
Fixed: No Face with exclamations
Fixed: infinite loop when resolving counters
Fixed: wri loading code clipping last character
Fixed: Frogs no longer display Level in info
Fixed: OW now looks inside AR folder for Arabian exclamations
Fixed: Fixed bug with Rewarding Units screen
Fixed: ImageButtons now show correct image when parent is disabled
Fixed: Save Dialog now disables while saving/deleting
Fixed: Am11 artifact dialog freeze [Issue #659]
Fixed: Workshop crash with Launcher
Fixed: Siberia and Rocky Pass win conditions
Fixed: Ru06 - Fixes [Issue #643]
Fixed: (Wilderness/Rocky Land) Fixed win conditions for vehicle hunting mode
Fixed: (The Abbys) People amount fixed(East vs West)
Fixed: (Bloody Valley) Fixed Tree bonus
Fixed: Profile directory should no longer be used for multiplayer name
Fixed: Dedicated Servers keeping match alive when only bots are present
Fixed: Bots will now be kicked when map or gametype changes
Fixed: Pointer error with image masks
Fixed: Volume levels were not changing when profile or mod changed
Fixed: LUADev window using 0 instead of monitor top
Fixed: Team Selection, Reward Screen and debriefing were allowing ESC to close
Fixed: LangEng.wri was being localized if possible
Fixed: Exclamations would fail to play at times
Fixed: Setting resolution in launcher could cause OW to crash
Fixed: Server info player list in lobby
Fixed: In-Game Pinging
Fixed: Game room player merging issue
Fixed: Bug which corrupted american campaign saves
Fixed: Ru06 - Achiv additional condition [Issue #625]
Fixed: Ru12a - Gossudarov block [Issue #626]
Fixed: Spectator sees fog buildings on minimap
Fixed: When Character Select screen shows it has ok button disabled even if conditions are met
Fixed: Spectator sees fog buildings
Fixed: Spectator does not see double laser effect
Fixed: TimerLapser change side [Issue #402]
Fixed: Remote mines now hidden from spectator
Fixed: Save games causing crash
Fixed: Theora videos audio and video not in sync
Fixed: Spectator Minimap showing dark areas
Fixed: Sync Lost on Spectator Switch
Fixed: IAmSpec
Fixed: Multiple multiplayer map fixes
Fixed: Fixed setting of speed in multiplayer
Fixed: Bug with listboxes
Fixed: Multiplayer base names showing invalid characters
Fixed: Japanese fixes (shift_jis)
Fixed: Spectator Grass
Fixed: Multiplayer Names
Fixed: Ru15 - medal condition [Issue #617]
Fixed: Am13a/Ru13a - Base Name missing [Issue #618]
Fixed: Joining Multiplayer match fails to join when different mod is used [Issue #622]
Fixed: Animal names [Issue #600]
Fixed: Ru12a - Achiv conditions fix [Issue #606]
Fixed: Small Maps can have red areas at the sides [Issue #608]
Fixed: With Japanese language base names show garbled characters [Issue #609]
Fixed: ESC key opens menu while giving orders [Issue #610]
Fixed: Multiplayer Loading screen doesn't go away [Issue #611]
Fixed: AM04 achievement [Issue #613]
Fixed: Allied victory tickbox [Issue #607]
Fixed: Ru05, Ru06, AM15 [Issue #612]
Fixed: SetSide can cause Sync Loss in Multiplayer Game [Issue #614]
Fixed: Ru08 - people stay on a vacation [Issue #615]

Removed: all "/alaskite" from all language from command buttons and hints texts

You can learn more about the dedicated team that continues to support Original War here.

Original War - update 3.0.8.246

Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for both Original War and the dedicated server.

Due to the nature of this update, Original War 3.0 might stop working on very old hardware and operating systems preceding Windows 7. To preserve backwards compatibility, the older 2.0 version will remain available in the new Legacy branch on Steam.

Check out the change log below to learn about new fixes and improvements:

Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
Fixed: Fixes for AM10_cont, AM14 and AM15 [Issue #498]
Fixed: Fixed prakun model [Issue #500]
Fixed: Fixes for Am09 [Issue #502]
Fixed: Fixes for AM06_cont and AM12 [Issue #510]
Fixed: Fixes for Am08 [Issue #512]
Fixed: Fixes for Ru05 [Issue #513]
Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
Fixed: Ru 06, 12a [Issue #526]
Fixed: Ru 04, 05, 08, 10 [Issue #533]
Fixed: Cinematics skip - music still playing [Issue #547]
Fixed: AM 11_Cont doesn't end when objectives complete [Issue #561]
Fixed: Am10_cont - invalid chassis [Issue #563]
Fixed: Am09_cont - missing dialog and disabled barracks [Issue #564]
Fixed: Am15a - missing Coonie Travers [Issue #565]
Fixed: Ru10 - InGameOn bug [Issue #566]
Fixed: Ru11 - units can't move [Issue #567]
Fixed: Ru09_cont - water issue [Issue #568]
Fixed: Ru02 - how to kill Platonov [Issue #569]
Fixed: Am12 - Fail retreat [Issue #570]
Fixed: Am11_cont - starting scene and polish dialogs fix [Issue #571]
Fixed: Am09_cont - disabled barracks after arabs barracks build [Issue #572]
Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
Fixed: Am07_cont - missing medals descriptions [Issue #576]
Fixed: Am09_cont - infinity loop while arabian barracks construct [Issue #577]
Fixed: Am11_cont - two times ending mission [Issue #578]
Fixed: Am13a - killable Gossudarov squad members [Issue #581]
Fixed: Ru02 - build lab and workshop objective [Issue #582]
Fixed: Ru03 - kirov mechanics stuck [Issue #584]
Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
Fixed: Am15 - Bugs [Issue #586]
Fixed: Am02 - JMM squad dead on mission start [Issue #587]
Improved: Remade OW Intro [Issue #562]
Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
Improved: Add SAIL Libraries inside mod directory [Issue #544]
Improved: Editor - Inspect Profile Tool [Issue #553]
Improved: GUI Replaced with SGUI

You can learn more about the dedicated team that continues to support Original War here.

Original War - update 2.0.6.143

Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for both Original War and the dedicated server. Check out the change log below to learn about new fixes and improvements:

Fixed: Fixed bug with Issue #464
Added: Expand Weapons (Issue #481)
Fixed: Access Violation at 00620E5E in OwarOGL (2.0.6.132) (Issue #480)
Added: AddToLog for Editor (Issue #476)
Fixed: Access Violation at 005E003B in OwarOGL (2.0.6.132) (Issue #472)
Fixed: Division by zero EAddress: 0061BA56 (2.0.6.132) (Issue #473)
Fixed: Access Violation at 00625D61 in OwarOGL (2.0.6.132) (Issue #479)
Improved: Modify CreateHuman so that invalid nation or sex for that class is automatically fixed (Issue #474)
Improved: Modify OW to send the 4 Settings in multiplayer while in the Game Room (Issue #478)
Fixed: Access Violation at 0059B435 in OwarOGL (2.0.6.132) (Issue #467)
Added: Add Ability to use GMZ Extra Data for Muzzle Flashes (Issue #462)
Added: Make OW Read all OWPs in mod directory (Issue #464)
Added: Add Error Address to Index Out Of Bounds Errors (Issue #465)
Added: Add Custom Lasers (Issue #466)

Original War - dedicated server release

Good news keep on coming - the OW Support Team brings you dedicated server tool for Original War. Everybody who owns a copy of the game can run the server manager from the Tools section of their Steam Library. It is listed as "Original War Server".

Original War - update 2.0.6.132

We're starting the 2018 with a surprise update! Check out the fixes and multi-player improvements that the OW Support Team brought you in the change log below:

Added: Equalize Hex Height Tool (Issue #398)
Added: Wall Building Type
Added: COLOR parameter to grass (R G B)
Added: CLASS_OVERRIDE to people
Added: ICON to People and Buildings
Added: HEIGHT to people (For laser end point)
Added: SPAWNONDEATH to buldings (ClassID Count)
Added: WEAPON to buildings (WeaponID)
Added: EnterVehicle event to SAIL
Added: EnterVehicleFromBuilding event to SAIL
Added: LeaveVehicle event to SAIL
Added: CrateSpawn event to SAIL
Added: Identify and Note area to SAIL Editor main window
Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
Added: Arabian Interface to SGUI
Added: SGUI version of Editor
Added: ToLua Sail Command (SGUI only, no effect in normal OW)
Added: solar_recharge_percent variable to SAIL
Added: changing the colour of crate/artifact in a map
Added: texts.wri can now be used for Skirmish and Multiplayer maps
Added: PakView can now extract all WAV files
Added: Multiplayer Host can now change game speed in game
Added: sound.owp can now be used by mods
Added: Ident Descriptions for Editor
Added: Wood Tool to Editor
Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
Added: GBIs now support an imbedded PNG image
Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
Added: CacheColorsTXT SAIL command added
Added: profile_name SAIL variable (read only)
Added: simple editions of all multiplayer maps
Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
Added: CUSTOMSOUND added to people.txt allowing custom sounds
Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
Added: SGUI New Command OW_CUSTOM_COMMAND
Added: CustomCommand SAIL event
Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
Added: GM Factory now included (Successor to GM Editor)
Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
Added: Buildings can now have a charge animation
Changed: Multiplayer Lobby will now show all games
Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
Changed: Increased Scroll Speed
Changed: Increased MaxRegBackRects from 1000 to 2000
Changed: Increased max Building Phases to 70
Changed: Window Scroll Speed Increased
Changed: Increased Multiplayer Protocol Version (73)
Changed: crc.bin is now redundent
Changed: only editor will compile SAIL if code.bin exists
Changed: Maps can now have up to 20000 units (10x more)
Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
Fixed: various MC errors
Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
Fixed: PlaySoundXY now works correctly
Fixed: Minimap Window in Editor
Fixed: Rare Crash relating to placing or destroying a unit
Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
Fixed: WaterZBuffer is calculated when using the Water Editor
Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
Fixed: SetCargo - 100 resources limit (Issue #368)
Fixed: AM12 - Russian attack script (Issue 321)
Fixed: Multiplayer maps, Polish corrections needed (Issue 109)
Fixed: Multiplayer map Siberia - fixed Czech translations
Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1
Fixed: counter in Am06 (Polish) showed digits when it should show time
Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
Fixed: AM15 - Legion secondary objective (Issue 326)
Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378)
Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements
Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369)
Fixed: ComBuild fixed (RU05)
Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446)
Fixed: AM09, AM10, RU03, RU11 fixes (Issue #452)
Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324)
Fixed: RU14 - Arabian attacks not commencing (Issue #214)
Improved: OW Editor interface
Improved: Multiplayer Stability
Improved: Error Logging
Improved: Reduced CPU usage
Improved: Editor tool speed increased (ALOT)
Improved: Most tools now work when click and dragged
Improved: OW_EditorOGL now uses FastMM for the memory manager
Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
Improved: Czech translation of multiplayer map names
Improved: Czech translation to multiplayer map Siberia
Improved: Translated the technology option to Czech
Improved: You can now add new People (99 total)
Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)

Original Workshop - update 2.0.3.5

As an early Christmas present OWSupport Team (http://www.owsupport.com/) brings you a new update for Original war, which adds Steam Workshop support. Sharing and installing mods has never been more convenient!


Change log:
Added: Make it so mods can change Gallery parts and add new ones (Issue #116)
Added: Add ability to customize SAIL Syntax Highlighting (Issue #120)
Added: When creating new Unit re-use old slots (Issue #130)
Added: Error Log Tick (Issue #149)
Added: Steam Workshop Support (Issue #189)
Bug Fix: Am08 (Issue #6)
Bug Fix: problemy z intrem Ru (Issue #94)
Bug Fix: Am10_cont (Issue #100)
Bug Fix: Ru02 (Issue #103)
Bug Fix: Multiplayer maps (Issue #105)
Bug Fix: Alt tabbing ogl (Issue #106)
Bug Fix: OWOGL re-loads some textures before drawing each frame (Issue #113)
Bug Fix: GrndSec throws error about multiple OW's (Issue #115)
Bug Fix: Clicking on Minimap using OpenGL Renderer doesn't work (Issue #117)
Bug Fix: OW Editor Leaks memory when using Raise/Lower Hex (Issue #118)
Bug Fix: Contaminating scientist (Issue #122)
Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
Bug Fix: Invalid Hint Types set in Custom Maps do not show correct image (OGL) (Issue #137)
Bug Fix: OW Editor allows users to create files with non-standard ASCII characters (Issue #145)
Bug Fix: Shift+Exit vehicle bug (Issue #159)
Bug Fix: Am13 (Issue #167)
Bug Fix: Am02 (Issue #168)
Bug Fix: Ru08 (Issue #177)
Bug Fix: Too many Anim Layers (Issue #190)
Bug Fix: Too many Lasers (Issue #191)
Bug Fix: Editor does not display GBI when first imported (Issue #193)
Bug Fix: Arabian Layout bug (Issue #194)
Bug Fix: Am06 - Fixed minor misspelling.
Bug Fix: Am15 - Laggy behaviour was reported
Bug Fix: Ru09 - Fixed minor dialogue error (dialogue string was misspelled)
Changed: Am05 (Issue #45)
Changed: Ru15a + Am15a (Issue #156)
Changed: Ru15a + Am15a (Issue #157)
Changed: Ru15a + Am15a (Issue #158)
Improved: Implement AVI Videos in OpenGL Renderer (Issue #92)
Improved: Points of Siberit detection and shipments on minimap (Issue #128)
Improved: Modify Server to Pause Game when a client requests more than 1 second worth of Ticks (Issue #151)
Improved: Make Randomize SAIL functions unusable in Multiplayer Maps (Issue #160)
Improved: Hide "Include"-section in SAIL editor (Issue #169)
Improved: Increase max environment objects from 1500 to 5000 (Issue #181)
Improved: Make reg_obj2 a dynamic array (Issue #182)

Original War updated to 2.0.2.19

OWSupport Team from http://www.owsupport.com/ did it again and created another MAJOR update to this classic jewel of a game. The new version adds OpenGL support and fixes a large amount of issues.


Change Log:
2.0.2.19
Bug Fix: No Scrolling (Issue 95)
Added: increased OpenGL FPS
Added: OpenGL 3 support
Added: AVI support

2.0.1.1

Bug Fix: Editor does not extract files from patch.owp when creating a new mod (Issue 85)
Bug Fix: Invalid Colour Codes can crash OW (OGL) (Issue 88)
Bug Fix: HTTPHandler only sends information once and then never again (Issue 89)
Bug Fix: Invalid Hint Types set in Custom Maps do not show the fallback image (OGL) (Issue 90)
Bug Fix: Chance for some Interface Elements not to be initialized before they were drawn (OGL) (Issue 91)


2.0.0.0

Added: OpenGL Renderer (98% Complete)
Added: Basic Zoom to Editor (Overlays do not zoom)
Added: When creating a new mod via the editor you can now make it extract files from the game
Added: Ability to scroll the SAIL Editor window with the mouse wheel
Added: Ability to view variable values at runtime by hovering over them (Except Local variables)
Added: CenterWindow parameter (Can also be set via eset.ini)
Bug Fix: Bloody valley - far away siberite detection (Issue 10)
Bug Fix: Controlling enemy's factories (Issue 13)
Bug Fix: Restoration of 15a Ru/Am (Issue 48)
Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
Bug Fix: Non-Existent Steam Achievements causing Lag (Issue 52)
Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
Bug Fix: Increased FPS in-game (Issue 54)
Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
Bug Fix: Bloody Valley - Tree (Issue 59)
Bug Fix: Windowex parameter: Window resizing & FPS drops (Issue 60)
Bug Fix: Ar and Ru can use partial invisibility (Issue 63)
Bug Fix: 11RU mission - bug? (Issue 67)
Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
Bug Fix: Spelling - Czech version (Issue 74)
Bug Fix: Ru_04 T. Gaidar (Issue 75)
Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
Bug Fix: Gaining experience from repairing own damage
Bug Fix: A vast majority of control exploits was fixed