Venture into the distant corners of the universe and compete for valuable materials on the arid deserts of planet Baltarus, or travel 2 million years into the past and change the course of human history.
Original War puts you in the boots of time-travelers on a quest for world dominance and combines RTS with RPG elements, along with two story-driven campaigns.
Silica offers a unique blend of careful strategic planning as a Commander in RTS mode, but you can always switch to FPS and enjoy adrenaline-infused infantry and vehicular warfare.
Enjoy a 20% discount on both games when you purchase this bundle.
See you on the battlefield.
Original War - Update 3.0.11.337
Dear OW Community,
Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for Original War.
Check out the change below to learn about new additions, and fixes:
3.0.11.337 Added: More achievements Bug Fix: Dedicated Server crashes on start Bug Fix: Self Destruct does more than 1 tick of damage Bug Fix: Crash when getting weapon name
3.0.10.336 Added: Exclamations volume setting (in-game only currently) Added: DISABLETICKMANAGER parameter Added: NOFPSSLEEP parameter Added: SAIL constant f_full for filters Added: GetBuildingCapacity SAIL function Bug Fix: OWorkshop bug with some pngs causing it to crash Changed: Critter xicht forground images can now be transparent Changed: SAIL list sorts now use quicksort Improved: Removed more memory leaks
3.0.10.335 Added: Ability to select monitor Added: Ability to select sound device Added: Borderless Fullscreen Window mode Added: ChangeMissionObjectives_Silent SAIL command Added: Custom Random Environments to editor Added: Custom SAIL Constants to editor Added: Editors gallery select avatar screen now shows ID and Voice Added: Message box to SAIL editor for errors and messages that happening during compile Added: SAIL stats window Bug Fix: destroy_unit - Access violation (Issue #674) Bug Fix: AM11 - PlaceUnitArea (Issue #675/#676) Bug Fix: Save image missing when F2 is used rather than menu (Issue #677) Bug Fix: Fixed dots in savegame names Changed: OW will take most settings from eset.ini rather than owar.ini if they exist Changed: Video Subtitles now use Language used for Text Improved: Faster at creating window and overall loading Improved: Improved editor mod selection window Improved: Most SAIL commands which have unitid as input will handle out of range ids Updated: Classic Menu now on more recent version[/quote[
Original War - Update 3.0.10.333
Dear OW Community,
Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for Original War.
Check out the extensive change log below to learn about new additions, fixes, and improvements:
3.0.10.333 BUG FIX: MULTIPLAYER MAP "EXPOSED" HAS MISSING OIL AND SIBERITE DEPOSITS BUG FIX: COMMPANEL COULD BE UPDATED TOO OFTEN IF PC HAS BEEN ON FOR A MONTH OR MORE IMPROVED: OPTIMISED CODE FOR CHECKING WHAT PROFESSIONS UNITS IN A BUILDING CAN CHANGE TO
3.0.10.332 ADDED: PROFILER TO EDITOR AND MTV (USEPROFILING PARAM TO ENABLE) ADDED: NEW MULTIPLAYER MAP "EXPOSED" (BY GWRHKHSH) BUG FIX: DOUBLE LASER STAYS CONNECTED TO OTHER DOUBLE LASERS EVEN WHEN OWNERSHIP CHANGES (ISSUE #672) BUG FIX: VEHICLES FIRE AT PREVIOUS TARGET AFTER CAPTURE (ISSUE #673) CHANGED: SETBLEVEL SAIL FUNCTIONS MAXIMUM BLEVEL INCREASED TO 20 CHANGED: MULTIPLAYER BALANCE CHANGES (GATTLING GUN DAMAGE REDUCED, ROCKET SPREAD REDUCED) IMPROVED: ADDED ERROR MESSAGE IF SAIL HAS STACK OVERFLOW IMPROVED: CRANES WILL NOW ANIMATE ON A TURRET WHEN INUSE IMPROVED: MINIMAP MAXIMUM RESOLUTION INCREASED
3.0.10.331 ADDED: NEW MULTIPLAYER MAP "TRIPWIRE RIDGE" (BY GWRHKHSH) ADDED: LOG LAUNCHES SETTING ADDED TO DEDICATED SERVER MANAGER BUGFIX: APEMEN SOLDIERS CAUSE LAG WHEN SHOOTING [ISSUE #671] BUGFIX: FIXED FOUR TO WIN'S KING OF THE HILL GAMEMODE BUGFIX: MAP AND GAMETYPE NAMES NOT BEING RELOADED WHEN LANGUAGE IS CHANGED IN SETTINGS CHANGED: MULTIPLAYER BALANCE CHANGES (GATTLING GUN DAMAGE REDUCED) CHANGED: MAP AND GAMETYPE LISTS ARE NOW SORTED
3.0.10.330 ADDED: SHOW/HIDE CHANGELOG ON MAIN MENU ADDED: KEYBOARD SHORTCUT SYSTEM (GUI NOT ADDED YET) ADDED: CLASS_HORSE, CLASS_MASTODONT AND RU_BEHEMOTH CONSTANTS TO SAIL ADDED: NEW MULTIPLAYER MAP "FIRE IN THE HOLE" (BY GWRHKHSH) ADDED: KILL'EM ALL GAME MODE ADDED TO MUDBATH BUGFIX: FIXED SELECTION ISSUE WITH EDIT BOXES BUGFIX: IDENTIFY TOOL NOT LOADING CONSTANT INFORMATION BUGFIX: ERROR DIALOGS NOT BEING HANDLED WHEN COMPILING ALL SAIL BUGFIX: DIALOGS NOT BEING CLOSED WHEN COMPILING ALL SAIL CHANGED: REDUCED AMOUNT OF TICK REQUESTS SENT TO SERVER FOR THE SAME TICKS CHANGED: SCREENSHOTS NOW SAVED AS PNG CHANGED: INCREASED MAXIMUM TECH REQUIREMENTS FROM 2 TO 20 CHANGED: OW WILL LOAD GAMEINIT ON CAMPAIGNS IF CAMPAIGN SPECIFIC FOLDER EXISTS IN DATA FOLDER (AM, RU, AR, ETC) CHANGED: EDITOR WILL AUTO GENERATE AND USE INSIGHT_GEN.DAT IF INSIGHT.DAT DOES NOT EXIST CHANGED: MIDDLE GROUND AND MASTODONS TRAIL DISABLED CHANGED: MULTIPLAYER BALANCE CHANGES (GATTLING GUN DAMAGE INCREASED AND ROCKETS HAVE ADDED SPREAD) IMPROVED: MUDBATH AND MOUNTAIN LABYRINTH GBI
3.0.10.327 ADDED: CUSTOMSGUIRES PARAMETER TO SET THE UI TO A DIFFERENT SIZE THAN THE MAIN GAME ADDED: LUA WEAPON SYSTEM (ALLOWS MODDERS MORE CONTROL) ADDED: MORE SAIL EVENT DESCRIPTIONS FOR EDITOR (BY SERPENT) ADDED: LIMITED TELEPORT SETTING (NOT CURRENTLY IN UI) ADDED: COPY AND PASTE FOR CONDITIONS AND ACTIONS IN EDITORS LOCAL CONFIGS WINDOW ADDED: HOVER2 VEHICLE MOVEMENT (LIKE HOVER BUT ALLOWS MOVEMENT ON NON PASSABLE HEXS) ADDED: VOLLEY SETTING FOR WEAPONS (WEAPON FIRES X TIMES AND THEN WAITS FOR DELAY) ADDED: ACCURACY SETTING FOR WEAPONS (SETS THE MISS CHANCE AND SPREAD) ADDED: NOBLOCKMOVEMENT FOR ENVIRONMENTS (ALLOWS UNITS TO STAND ON ENVIRONMENTS) ADDED: COMMPANELCOMMAND AND UPGRADESTARTED EVENTS TO SAIL ADDED: CREATE_COLDMEAT, DESTROY_COLDMEAT AND SETUNITATTACKTYPE FUNCTIONS TO SAIL CHANGED: VEHICLES AND BUILDINGS CAN HAVE 3 ATTACKS CHANGED: UNITS WITH ICON PARAMETER NOW HAVE NATION BACKGROUNDS CHANGED: INCREASED MAX ENVIRONMENTS FROM 100 TO 200 CHANGED: INCREASED MAX UPGRADES FROM 50 TO 500 IMPROVED: IN-GAME SCROLLING SMOOTHER (INCREASED UPDATE RATE) BUG FIX: FIXED ISSUES RELATING TO LOADING SOME WAV FILES BUG FIX: FIXED KEYBOARD SHORTCUTS BUG FIX: FIXED QUEUED LAB RESEARCH NOT USING FUTURE STATES
3.0.10.325 ADDED: ADD F_TAG TO SAIL FILTERS [ISSUE #669] ADDED: HOLD FIRE MODE, MODS CAN ADD VIA NEW BUTTON ADDED: ITEM CHARGES TO UNITS, ALLOWING COMM PANEL BUTTONS TO BE DISABLED WHEN UNIT HAS 0 CHARGES ADDED: MAP START EVENT TO SAIL, FIRED WHEN MAP STARTS OR SAVE IS LOADED ADDED: OW_GAME_TICK VARIABLE ADDED TO LUA SO MODS CAN USE IT TO DISPLAY CURRENT TIME ON UI BUG FIX: APES CAN ATTACK PEOPLE INSIDE BUILDINGS (THROUGH THE BUILDING) [ISSUE #670] BUG FIX: ALT KEY MENU CAUSING ISSUES (BUILT IN WINDOWS FEATURE IF YOU DON'T TELL IT YOU HANDLED THE ALT KEY) BUG FIX: EDITORS PROFILE SELECT INCLUDED MOD NAME IN THE PROFILE NAME BOX BUG FIX: OGV VIDEOS WHICH ARE NOT DIVISIBLE BY 16 IN WIDTH OR HEIGHT WERE INCORRECTLY RENDERED BUG FIX: OGV VIDEOS WITHOUT SOUND CHANNEL WOULD CRASH OW BUG FIX: OIL AND SIBERITE MINES CAN EAT PEOPLE BUG FIX: TARGETABLE SAIL NO UNIT BUTTON COMMAND NOW SENDS SELECTED UNITS ID (IF ONE IS SELECTED) CHANGED: MOD SETUP CREATOR UPGRADED TO USE FASTMM4 WITH INCREASED MEMORY LIMITS
3.0.10.319 ADDED: LIST OF BUILDING IN ACTIVE AREA MENU OPTION TO EDITOR ADDED: CLOTHES SETTING FOR PEOPLE.TXT BUG FIX: PREVENT EDITOR FROM ALLOWING LARGER ENVIRONMENT OBJECTS TO BE PLACED IN AREAS THEY SHOULD NOT BE ALLOWED BUG FIX: FIX FOR LOCKING CUTSCENE SPEED WHICH FAILED ON SOME MAPS CHANGED: MODS CAN NOW HAVE MORE THAN 3 DIFFICULTY LEVELS FOR MISSIONS CHANGED: DEDICATED SERVERS RAN BY THE DEDICATED SERVER MANAGER WILL TERMINATE THEIR PROCESS AFTER COMPLETING A MATCH
3.0.10.315 ADDED: ARTILLERY WEAPON TYPE ADDED: SELECT AND DEATH SOUNDS FOR HUMAN UNITS CAN NOW BE SET ADDED: NEW SAIL EVENTS - COMMANDUNITXY, CLASSCHANGED, TAKEMATERIALS, SAILEVENTCUSTOM ADDED: NEW SAIL FUNCTIONS - SETBUILDINGSTAGE, IGNORESIDESETTINGSCRC, RAISESAILEVENTCUSTOM, SETCANUSEMINES ADDED: SYSTEM TO REGULATE TICKS FOR MULTIPLAYER GAMES ADDED: ABILITY TO REVEAL SECRET ACHIEVEMENT DESCRIPTIONS BUG FIX: REDUCED MEMORY LEAKS CHANGED: INCREASED UPGRADE LEVELS FROM 3 TO 10 CHANGED: WAVES CAN NOW BE RENDERED WITH SHORTER PATHS
3.0.10.312 ADDED: ABILITY FOR GROUNDANIM FPS TO BE SET ADDED: CUSTOM ANIMATION FOR UNITS ADDED: HEAD TURNING WHILE NO ACTIVITY ADDED: TARGETABLE SAIL COMMAND ADDED: ABILITY FOR VEHICLE WEAPONS TO NOT ALLOW CONSTRUCTION BASED ON CONTROLLER TYPE ADDED: OPTION TO DISABLE ORIGINAL WAR FROM CENTERING YOUR VIEW IN MULTIPLAYER WHEN THERE IS A SIBERITE EXPLOSION ADDED: MULTIPLAYER MAP WRI FILES CAN NOW HAVE OPTIONS DISABLED ADDED: SKINNED CHAT BOX ADDED: ADDED MUTE PLAYER TO CHAT BOX ADDED: ADDED LIMIT CURSOR INTO INGAME OPTIONS CHANGED: MULTIPLAYER MAP OPTIONS ARE NOW ORDERED BASED ON THEIR POSITION IN THE WRI CHANGED: VEHICLE AND BUILDING BACKGROUNDS ARE NOW SEPERATE FOR EASIER MODDING CHANGED: EDITOR NO LONGER TRIES TO USE ORIGINAL WAR FOLDER OVER OWP FILES CHANGED: INCREASED MAX GROUNDANIM AMOUNT CHANGED: DEDICATED SERVER MANAGER OVERHAULED CHANGED: TREES CHANGED IN MUDBATH MULTIPLAYER MAP CHANGED: FISH REMOVED FROM LAKE IN FLAGS MULTIPLAYER MAP BUG FIX: WORKSHOPS NO LONGER GET DISABLED WHEN THERE IS NO POWER BUG FIX: FIXED BUG WHICH CRASHED DEDICATED SERVERS WHEN READING CERTAIN MAP WRIS BUG FIX: MULTIPLAYER APE SCRIPT FIXED BUG FIX: REMOVED BOTS FROM RECIPIENTS BUG FIX: FIXED LUA ERROR IN OPTIONS BUG FIX: POTENTIAL FIX FOR ISSUE WITH SPECTATOR BAR WHEN NOT ALL PLAYERS ARE SHOWED BUG FIX: MISSING BOT READY TEXTURE (FOR MP ROOM)
Original War - update 3.0.10.309
Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for both Original War and the dedicated server.
Check out the extensive change log below to learn about new additions, fixes, and improvements:
Added: Multiplayer and Skirmish Map Name now shown in Steam Status Added: Save and Backup option added to Editor Added: GetModINIParam Sail commands Added: Past error into Error log (for better tracking) Added: Replacing layer for Russian interface (Fixed issue when polish had alaskyt instead alaskit), also now replacing EON with TAWAR and other pairs in different languages Added: Buildings editor (buded.exe) can now export images of all buildings Added: ModDir variable to SAIL Added: Alternative Factory UI Added: Ability for ForceScreenshots Added: Frog model (by Jacok) Added: Update System Added: SAIL Events (OilExtracted and SibExtracted) Added: SAIL Functions (ForceExclamation, UnitInBattle and InitHc_All) Added: Ability to compile all maps SAIL in editor Added: Flamethrowers can now have two turrets (Modding) Added: New SAIL Event for camera placement (Modding) Added: Dedicated Servers can prioritize Host based on SteamID Added: TECHGROUP command for Command Buttons (Modding Feature) Added: SendCustomCommand to SAIL (Modding Feature) Added: Screenshots (When you do not own OW through Steam or when Steam is not running) copied to clipboard Added: Unit parameters added to Reward screen and Team Selection Screen Added: Recycling vehicles will now show how many crates you will get Added: TargetableSAIL button command Added: New map added - Alien Base #2 (Big Alien Base) by Gogeta & Serpent Added: New map added - Competitions by Gogeta Added: New map added - Big Circle by Gogeta & Serpent Added: Skirmish maps can now use Single Player XP rates Added: Multi Map - Middle Ground (Gwrhkhsh) Added: Multi Map - Mountain Labyrinth (Gwrhkhsh) Added: Multi Map - Decravass (Jacok) Added: FREQDELAY paramter for modders to change delay between burst shots Added: New model for Arabian Crane by Jacok Added: Interface face images for Arabian Crane and Arabian Siberite Bomb Added: (The Abbys) Multidesc Shared Vision added Added: Two additional campaign slots for mods to use Added: Animated Tree option added to map options in editor Added: Counters for Lost Packets and Out of Order Packets added to Multi Stats (CTRL+F11) Added: New multiplayer map Mudbath Added: Added setting for Game Speed Lock Added: Countdown added to multiplayer room launch Added: mission_exp_skip added Added: Mastodons Trail by Gwrhkhsh(code by Tomasz) Added: Sync Squares added to multiplayer room Added: Round and Trunc commands to SAIL Added: Spectator bar Added: Latency pings
Changed: Icon system (vehicles and buildings) - Now is shared between all nations (with own background) and in better quality Changed: Arabs have own background on panel units Changed: New horse portrait Changed: Restored original Campaign units balance Changed: Redesigned Modern UI Changed: Multiplayer IRC Lobby now using irc.owsupport.com Changed: Clients now dynamically increase tick buffer (5 to 25) in multiplayer Changed: Server will now store upto 10000 ticks (2000->10000) Changed: Forts now show muzzle flashes Changed: Flamethrower now stops attacking if it destroys a tree Changed: Multiplayer chat stands out more Changed: Fish removed from flags map Changed: (The Abbys) Changed amount of apes Changed: (Bloody Valley) Crate drop in the bases has been changed Changed: Default multiplayer speed decreased Changed: Increased max fog objects from 1000 to 10000 Changed: Multiplayer Pause will now only trigger once client has reached a specific tick Changed: Singleplayer Game Speed will be locked to 35 ticks during cutscenes Changed: Sync Pause now based on player having too many ticks queued for too long Changed: Expired sync loss checks no longer cause Sync Loss Changed: Sync Loss chances increased to 9
Improved: Pathfinding now able to find longer distance routes Improved: New diplomacy offers (redesign) Improved: Heightmap export speed increased in editor Improved: Multiplayer code improvements Improved: Video system improvements Improved: Increase limits of voices & exclamations probability [Issue #579] Improved: Expanded AI settings on maps which support it Improved: Improved profile system Improved: Spectator now works on all maps Improved: Legacy Mod Main Menu GUI [Issue #619] Improved: Make Spectators use a new Side [Issue #620] Improved: Implemented improved profile system [Issue #621] Improved: Options menu revamped with more settings Improved: LIMITMOUSE3 parameter now works on windows Improved: Latency Pings updated every 5 seconds
Fixed: Environment causing building not to be placed on map load Fixed: SetSide sail command now effects Behemoth's weapons Fixed: Achiev's scrollbar issue (infinity scrolling) Fixed: firstSettings - changing language caused an error, also caused flip classic-modern texts Fixed: white texture in some places after game start Fixed: Polish text (dialogs and subtitles) Fixed: OWorkshop progress bar bug when mods are over 2GB Fixed: No Face with exclamations Fixed: infinite loop when resolving counters Fixed: wri loading code clipping last character Fixed: Frogs no longer display Level in info Fixed: OW now looks inside AR folder for Arabian exclamations Fixed: Fixed bug with Rewarding Units screen Fixed: ImageButtons now show correct image when parent is disabled Fixed: Save Dialog now disables while saving/deleting Fixed: Am11 artifact dialog freeze [Issue #659] Fixed: Workshop crash with Launcher Fixed: Siberia and Rocky Pass win conditions Fixed: Ru06 - Fixes [Issue #643] Fixed: (Wilderness/Rocky Land) Fixed win conditions for vehicle hunting mode Fixed: (The Abbys) People amount fixed(East vs West) Fixed: (Bloody Valley) Fixed Tree bonus Fixed: Profile directory should no longer be used for multiplayer name Fixed: Dedicated Servers keeping match alive when only bots are present Fixed: Bots will now be kicked when map or gametype changes Fixed: Pointer error with image masks Fixed: Volume levels were not changing when profile or mod changed Fixed: LUADev window using 0 instead of monitor top Fixed: Team Selection, Reward Screen and debriefing were allowing ESC to close Fixed: LangEng.wri was being localized if possible Fixed: Exclamations would fail to play at times Fixed: Setting resolution in launcher could cause OW to crash Fixed: Server info player list in lobby Fixed: In-Game Pinging Fixed: Game room player merging issue Fixed: Bug which corrupted american campaign saves Fixed: Ru06 - Achiv additional condition [Issue #625] Fixed: Ru12a - Gossudarov block [Issue #626] Fixed: Spectator sees fog buildings on minimap Fixed: When Character Select screen shows it has ok button disabled even if conditions are met Fixed: Spectator sees fog buildings Fixed: Spectator does not see double laser effect Fixed: TimerLapser change side [Issue #402] Fixed: Remote mines now hidden from spectator Fixed: Save games causing crash Fixed: Theora videos audio and video not in sync Fixed: Spectator Minimap showing dark areas Fixed: Sync Lost on Spectator Switch Fixed: IAmSpec Fixed: Multiple multiplayer map fixes Fixed: Fixed setting of speed in multiplayer Fixed: Bug with listboxes Fixed: Multiplayer base names showing invalid characters Fixed: Japanese fixes (shift_jis) Fixed: Spectator Grass Fixed: Multiplayer Names Fixed: Ru15 - medal condition [Issue #617] Fixed: Am13a/Ru13a - Base Name missing [Issue #618] Fixed: Joining Multiplayer match fails to join when different mod is used [Issue #622] Fixed: Animal names [Issue #600] Fixed: Ru12a - Achiv conditions fix [Issue #606] Fixed: Small Maps can have red areas at the sides [Issue #608] Fixed: With Japanese language base names show garbled characters [Issue #609] Fixed: ESC key opens menu while giving orders [Issue #610] Fixed: Multiplayer Loading screen doesn't go away [Issue #611] Fixed: AM04 achievement [Issue #613] Fixed: Allied victory tickbox [Issue #607] Fixed: Ru05, Ru06, AM15 [Issue #612] Fixed: SetSide can cause Sync Loss in Multiplayer Game [Issue #614] Fixed: Ru08 - people stay on a vacation [Issue #615]
Removed: all "/alaskite" from all language from command buttons and hints texts
You can learn more about the dedicated team that continues to support Original War here.
Original War - update 3.0.8.246
Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for both Original War and the dedicated server.
Due to the nature of this update, Original War 3.0 might stop working on very old hardware and operating systems preceding Windows 7. To preserve backwards compatibility, the older 2.0 version will remain available in the new Legacy branch on Steam.
Check out the change log below to learn about new fixes and improvements:
Fixed: Error in czech tooltip for placing turret weapon [Issue #382] Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496] Fixed: Fixes for AM10_cont, AM14 and AM15 [Issue #498] Fixed: Fixed prakun model [Issue #500] Fixed: Fixes for Am09 [Issue #502] Fixed: Fixes for AM06_cont and AM12 [Issue #510] Fixed: Fixes for Am08 [Issue #512] Fixed: Fixes for Ru05 [Issue #513] Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520] Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524] Fixed: Ru 03, 11, 13, 14, 15 [Issue #525] Fixed: Ru 06, 12a [Issue #526] Fixed: Ru 04, 05, 08, 10 [Issue #533] Fixed: Cinematics skip - music still playing [Issue #547] Fixed: AM 11_Cont doesn't end when objectives complete [Issue #561] Fixed: Am10_cont - invalid chassis [Issue #563] Fixed: Am09_cont - missing dialog and disabled barracks [Issue #564] Fixed: Am15a - missing Coonie Travers [Issue #565] Fixed: Ru10 - InGameOn bug [Issue #566] Fixed: Ru11 - units can't move [Issue #567] Fixed: Ru09_cont - water issue [Issue #568] Fixed: Ru02 - how to kill Platonov [Issue #569] Fixed: Am12 - Fail retreat [Issue #570] Fixed: Am11_cont - starting scene and polish dialogs fix [Issue #571] Fixed: Am09_cont - disabled barracks after arabs barracks build [Issue #572] Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573] Fixed: Ru10 - Vsevolod blockade in intro [Issue #574] Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575] Fixed: Am07_cont - missing medals descriptions [Issue #576] Fixed: Am09_cont - infinity loop while arabian barracks construct [Issue #577] Fixed: Am11_cont - two times ending mission [Issue #578] Fixed: Am13a - killable Gossudarov squad members [Issue #581] Fixed: Ru02 - build lab and workshop objective [Issue #582] Fixed: Ru03 - kirov mechanics stuck [Issue #584] Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585] Fixed: Am15 - Bugs [Issue #586] Fixed: Am02 - JMM squad dead on mission start [Issue #587] Improved: Remade OW Intro [Issue #562] Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532] Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543] Improved: Add SAIL Libraries inside mod directory [Issue #544] Improved: Editor - Inspect Profile Tool [Issue #553] Improved: GUI Replaced with SGUI
You can learn more about the dedicated team that continues to support Original War here.
Original War - update 2.0.6.143
Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for both Original War and the dedicated server. Check out the change log below to learn about new fixes and improvements:
Fixed: Fixed bug with Issue #464
Added: Expand Weapons (Issue #481)
Fixed: Access Violation at 00620E5E in OwarOGL (2.0.6.132) (Issue #480)
Added: AddToLog for Editor (Issue #476)
Fixed: Access Violation at 005E003B in OwarOGL (2.0.6.132) (Issue #472)
Fixed: Division by zero EAddress: 0061BA56 (2.0.6.132) (Issue #473)
Fixed: Access Violation at 00625D61 in OwarOGL (2.0.6.132) (Issue #479)
Improved: Modify CreateHuman so that invalid nation or sex for that class is automatically fixed (Issue #474)
Improved: Modify OW to send the 4 Settings in multiplayer while in the Game Room (Issue #478)
Fixed: Access Violation at 0059B435 in OwarOGL (2.0.6.132) (Issue #467)
Added: Add Ability to use GMZ Extra Data for Muzzle Flashes (Issue #462)
Added: Make OW Read all OWPs in mod directory (Issue #464)
Added: Add Error Address to Index Out Of Bounds Errors (Issue #465)
Added: Add Custom Lasers (Issue #466)
Original War - dedicated server release
Good news keep on coming - the OW Support Team brings you dedicated server tool for Original War. Everybody who owns a copy of the game can run the server manager from the Tools section of their Steam Library. It is listed as "Original War Server".
Original War - update 2.0.6.132
We're starting the 2018 with a surprise update! Check out the fixes and multi-player improvements that the OW Support Team brought you in the change log below:
Added: Equalize Hex Height Tool (Issue #398)
Added: Wall Building Type
Added: COLOR parameter to grass (R G B)
Added: CLASS_OVERRIDE to people
Added: ICON to People and Buildings
Added: HEIGHT to people (For laser end point)
Added: SPAWNONDEATH to buldings (ClassID Count)
Added: WEAPON to buildings (WeaponID)
Added: EnterVehicle event to SAIL
Added: EnterVehicleFromBuilding event to SAIL
Added: LeaveVehicle event to SAIL
Added: CrateSpawn event to SAIL
Added: Identify and Note area to SAIL Editor main window
Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
Added: Arabian Interface to SGUI
Added: SGUI version of Editor
Added: ToLua Sail Command (SGUI only, no effect in normal OW)
Added: solar_recharge_percent variable to SAIL
Added: changing the colour of crate/artifact in a map
Added: texts.wri can now be used for Skirmish and Multiplayer maps
Added: PakView can now extract all WAV files
Added: Multiplayer Host can now change game speed in game
Added: sound.owp can now be used by mods
Added: Ident Descriptions for Editor
Added: Wood Tool to Editor
Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
Added: GBIs now support an imbedded PNG image
Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
Added: CacheColorsTXT SAIL command added
Added: profile_name SAIL variable (read only)
Added: simple editions of all multiplayer maps
Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
Added: CUSTOMSOUND added to people.txt allowing custom sounds
Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
Added: SGUI New Command OW_CUSTOM_COMMAND
Added: CustomCommand SAIL event
Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
Added: GM Factory now included (Successor to GM Editor)
Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
Added: Buildings can now have a charge animation
Changed: Multiplayer Lobby will now show all games
Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
Changed: Increased Scroll Speed
Changed: Increased MaxRegBackRects from 1000 to 2000
Changed: Increased max Building Phases to 70
Changed: Window Scroll Speed Increased
Changed: Increased Multiplayer Protocol Version (73)
Changed: crc.bin is now redundent
Changed: only editor will compile SAIL if code.bin exists
Changed: Maps can now have up to 20000 units (10x more)
Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
Fixed: various MC errors
Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
Fixed: PlaySoundXY now works correctly
Fixed: Minimap Window in Editor
Fixed: Rare Crash relating to placing or destroying a unit
Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
Fixed: WaterZBuffer is calculated when using the Water Editor
Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
Fixed: SetCargo - 100 resources limit (Issue #368)
Fixed: AM12 - Russian attack script (Issue 321)
Fixed: Multiplayer maps, Polish corrections needed (Issue 109)
Fixed: Multiplayer map Siberia - fixed Czech translations
Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1
Fixed: counter in Am06 (Polish) showed digits when it should show time
Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
Fixed: AM15 - Legion secondary objective (Issue 326)
Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378)
Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements
Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369)
Fixed: ComBuild fixed (RU05)
Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446)
Fixed: AM09, AM10, RU03, RU11 fixes (Issue #452)
Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324)
Fixed: RU14 - Arabian attacks not commencing (Issue #214)
Improved: OW Editor interface
Improved: Multiplayer Stability
Improved: Error Logging
Improved: Reduced CPU usage
Improved: Editor tool speed increased (ALOT)
Improved: Most tools now work when click and dragged
Improved: OW_EditorOGL now uses FastMM for the memory manager
Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
Improved: Czech translation of multiplayer map names
Improved: Czech translation to multiplayer map Siberia
Improved: Translated the technology option to Czech
Improved: You can now add new People (99 total)
Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)
Original Workshop - update 2.0.3.5
As an early Christmas present OWSupport Team (http://www.owsupport.com/) brings you a new update for Original war, which adds Steam Workshop support. Sharing and installing mods has never been more convenient!
Change log:
Added: Make it so mods can change Gallery parts and add new ones (Issue #116)
Added: Add ability to customize SAIL Syntax Highlighting (Issue #120)
Added: When creating new Unit re-use old slots (Issue #130)
Added: Error Log Tick (Issue #149)
Added: Steam Workshop Support (Issue #189)
Bug Fix: Am08 (Issue #6)
Bug Fix: problemy z intrem Ru (Issue #94)
Bug Fix: Am10_cont (Issue #100)
Bug Fix: Ru02 (Issue #103)
Bug Fix: Multiplayer maps (Issue #105)
Bug Fix: Alt tabbing ogl (Issue #106)
Bug Fix: OWOGL re-loads some textures before drawing each frame (Issue #113)
Bug Fix: GrndSec throws error about multiple OW's (Issue #115)
Bug Fix: Clicking on Minimap using OpenGL Renderer doesn't work (Issue #117)
Bug Fix: OW Editor Leaks memory when using Raise/Lower Hex (Issue #118)
Bug Fix: Contaminating scientist (Issue #122)
Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
Bug Fix: Invalid Hint Types set in Custom Maps do not show correct image (OGL) (Issue #137)
Bug Fix: OW Editor allows users to create files with non-standard ASCII characters (Issue #145)
Bug Fix: Shift+Exit vehicle bug (Issue #159)
Bug Fix: Am13 (Issue #167)
Bug Fix: Am02 (Issue #168)
Bug Fix: Ru08 (Issue #177)
Bug Fix: Too many Anim Layers (Issue #190)
Bug Fix: Too many Lasers (Issue #191)
Bug Fix: Editor does not display GBI when first imported (Issue #193)
Bug Fix: Arabian Layout bug (Issue #194)
Bug Fix: Am06 - Fixed minor misspelling.
Bug Fix: Am15 - Laggy behaviour was reported
Bug Fix: Ru09 - Fixed minor dialogue error (dialogue string was misspelled)
Changed: Am05 (Issue #45)
Changed: Ru15a + Am15a (Issue #156)
Changed: Ru15a + Am15a (Issue #157)
Changed: Ru15a + Am15a (Issue #158)
Improved: Implement AVI Videos in OpenGL Renderer (Issue #92)
Improved: Points of Siberit detection and shipments on minimap (Issue #128)
Improved: Modify Server to Pause Game when a client requests more than 1 second worth of Ticks (Issue #151)
Improved: Make Randomize SAIL functions unusable in Multiplayer Maps (Issue #160)
Improved: Hide "Include"-section in SAIL editor (Issue #169)
Improved: Increase max environment objects from 1500 to 5000 (Issue #181)
Improved: Make reg_obj2 a dynamic array (Issue #182)
Original War updated to 2.0.2.19
OWSupport Team from http://www.owsupport.com/ did it again and created another MAJOR update to this classic jewel of a game. The new version adds OpenGL support and fixes a large amount of issues.
Change Log:
2.0.2.19
Bug Fix: No Scrolling (Issue 95)
Added: increased OpenGL FPS
Added: OpenGL 3 support
Added: AVI support
2.0.1.1
Bug Fix: Editor does not extract files from patch.owp when creating a new mod (Issue 85)
Bug Fix: Invalid Colour Codes can crash OW (OGL) (Issue 88)
Bug Fix: HTTPHandler only sends information once and then never again (Issue 89)
Bug Fix: Invalid Hint Types set in Custom Maps do not show the fallback image (OGL) (Issue 90)
Bug Fix: Chance for some Interface Elements not to be initialized before they were drawn (OGL) (Issue 91)
2.0.0.0
Added: OpenGL Renderer (98% Complete)
Added: Basic Zoom to Editor (Overlays do not zoom)
Added: When creating a new mod via the editor you can now make it extract files from the game
Added: Ability to scroll the SAIL Editor window with the mouse wheel
Added: Ability to view variable values at runtime by hovering over them (Except Local variables)
Added: CenterWindow parameter (Can also be set via eset.ini)
Bug Fix: Bloody valley - far away siberite detection (Issue 10)
Bug Fix: Controlling enemy's factories (Issue 13)
Bug Fix: Restoration of 15a Ru/Am (Issue 48)
Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
Bug Fix: Non-Existent Steam Achievements causing Lag (Issue 52)
Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
Bug Fix: Increased FPS in-game (Issue 54)
Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
Bug Fix: Bloody Valley - Tree (Issue 59)
Bug Fix: Windowex parameter: Window resizing & FPS drops (Issue 60)
Bug Fix: Ar and Ru can use partial invisibility (Issue 63)
Bug Fix: 11RU mission - bug? (Issue 67)
Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
Bug Fix: Spelling - Czech version (Issue 74)
Bug Fix: Ru_04 T. Gaidar (Issue 75)
Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
Bug Fix: Gaining experience from repairing own damage
Bug Fix: A vast majority of control exploits was fixed