This update does some work to polish the overall experience of the game. Stars are now animated, and the Draft Screen now has a little more… pizazz... to it.
There’s also a new type of encounter: Crises! They’ll force you to use one stat to resolve a situation. Be ready for anything.
You can check out the full notes below. We’re always looking for feedback, so let us know on the forums, twitter, or join us for our weekly streams!
Enjoy the new update, and have a great weekend!
9/18 Patch Notes
Steam Cloud Save
Your game progress is in the cloud! Play everywhere!
UI Updates
Draft sequence has had some animation love. It’s fancy now!
All encounter choices now also display the resource you gain.
It serves as both a reminder for what you’re aiming to gain, but also calls out when different resources can be acquired.
We’ve roughed them in for this version, but if the feedback is positive, we’ll integrate them more fully into the buttons.
Starmap Art Updates
We’ve added animations to the stars and destinations. Look at ‘em move!
We’ve shrunk the scale of the Starmaps so that you can see more of the map all at once.
Balance Updates
Tweaked the outcomes over several existing encounters.
Modified initial Probability Drive state to make the game a hair harder. Is it too hard? Too easy? Let us know!
Scale of Redshirts
Changed the scale of Redshirts from units of 5 to units of 2.
You will lose and gain the same percentage of Crew. For example, if you were supposed to lose 25, you’ll now only lose 10.
This was done to help increase the value of Redshirts on an Away Mission, as well as shrink the length of the Orbituaries. Reading “Starved to Death.” 30 times ain’t that funny.
Encounters
7 new encounters!
They’re using generic art right now. They’ll be updated in the coming weeks.
New Encounter Type: Crises!
As you travel, certain destinations will result in a Crisis!
These are similar to encounters, but give you only two choices within the same Stat type. Be ready for anything!
Bugfixes and Typos
Every encounter has had a grammar pass. English much gooder now.
Squished some small bugs people were experiencing.
Oh what a tangled… nevermind
Hello again brave Orioneers!
This update should help you finally make sense out of what’s going on when you run out of fuel. Now, no fuel means no go! You’ll have to get some fuel somehow or you’ll starve in the cold grasp of deep space. Sorry.
And, so you can practice running out of fuel a bit, we’re rolling out our biggest, messiest Starmap yet. Good luck and let us know how it works out for you.
We’re alway excited to hear from you here, on twitter, or during our weekly twitch stream. You should talk to us; we’re really nice!
Have fun!
Patch Notes
Running on Empty
Running out of Fuel now will cause your ship to enter an SOS state! You’ll stop moving and have to wait for someone to make a trade with you!
This addresses the weird 2x consumption rule we had originally. It’s a little rough right now, so we’re planning to polish it up some more. Let us know what you think!
UI Updates
Added some differentiators for the Captain’s portrait to make it feel more… Captain-y.
Added some new indicators for when you are out of resources.
Small tweaks here and there to make the game feel more polished.
Away Mission Fixes
Fixed most (if not all) Away Mission steps that had overflowing text. Finally, you can find out what we meant by “Ice cre”!
If you see anything overflowing, let us know!
Encounters
Added two new encounters with arts!
New Starmap: The Telchines Tangle
Our longest Starmap yet!
We’re continuing to experiment with Starmap length, so expect some changes to these 4 current ones in upcoming patches.
Balance Updates
Hull updates.
Increased starting hull to 7.
Increased Capacity to 14 so that you can collect Hull from the start.
We’re still trying to find the right feeling for Hull, so expect this to fluctuate.
Various outcomes have been tuned to make them feel better / make more sense.
E.g, +50 Fuel rewards for a Success outcome have generally been bumped up to +100.
When the text says “you get fuel” you will, you know, get fuel.
“Spilling a pitcher of iced” tea will no longer cost you -200 Food.
Events should only happen (at most) one time between Destinations.
Various Bug Fixes and Tweaks
Several rewards were fixed to give the right amount of resources.
The quest for grammar and typos continues.
The “low resource” SFX has been muted since it happens so frequently.
Hull container turns Red when at 1 instead of 0.
Swapped music in several of the Starmaps.
Space-Friends Make Everything Space-Better
Ahoy there Trailblazers!
This update introduces some special guest appearances from the space-friends we made during our Kickstarter run. Say “Hello” to Brick M. Stonewood from Starr Mazer and Moonman from… well… Moonman! We’ve also added a few more encounters and away missions, a helpful help screen, and balanced the game a bit more. As always, we’d love to know what you think, so don’t hold back. Tell us what’s on your mind. Thanks for playing!
Patch Notes
Crossover Craziness!
Brick M. Stonewood from Starr Mazer has signed up with Galaxy Force. He may be a contractor, but his results speak for themselves!
Moonman has been sighted lurking around on a nearby planet. Embark on an Away Mission and help that grinning fella!
Away Missions
Two new Away Missions! All current star maps have been updated so that you can check ‘em out.
Note: the art for these Away Missions have not been finished, so don’t be confused if we’re telling you you’re on a spaceship and you’re still on a planet.
Encounters
Four new encounters added into the loop with fancy arts!
Officer & Redshirt Bridge Animations
All Captains, Officers, and Redshirts are now tricked out with props and animated! Check ‘em out on the Bridge and the Away Missions!
Balance Updates
Critical Successes are now more rewarding, considering how rare they are.
During Encounters, you can no longer pick options that you have no resource in.
E.g, if an option risks food, and you have no food, you can’t do that anymore!
Captains and Officers stats have been rebalanced.
A few characters had duplicated stats, and we’re working on trying to have an even stat distribution.
We are still aware Attack is the least represented stat! We’ll be addressing that in a future update.
Added a How to Play Screen
This can be accessed from the OPTIONS menu at any time!
Let us know what you think, and if there’s still anything that’s confusing!
Sound Effects
Added more sound effects for various UI elements and animations. Space was never so loud!
Various Bug Fixes and Tweaks
Squashed small bugs, fixed typos, introduced new typos.
Don’t Drink the Space Water!
Hi folks. We’ve been listening to you in the forums and we’ve been listening to our hearts. We’ve done quite a bit to make the game better. Our biggest concern was tuning the difficulty and just getting more stuff into the game. You’ll definitely be seeing more things happening out there and hopefully you’ll have to work a little harder to get to the end, especially with our newest starmap, “Space Montezuma’s Revenge.” Good luck, and keep telling us what you think.
Thanks.
Patch Notes:
Events
Random happenings between stars! You can finally die of Space Dysentery!
Visit space graves of our awesome Kickstarter Backers, as well as characters that died in previous journeys!
Balance Overhaul
Critical failures and regular failures now actually feel like failures.
Lowered the consumption rate of Burgers and Fuel by teaching the crew some self control.
Conversely, when out of food, your Captain & Officers will starve much more quickly.
Running out of Hull will for real kill you now.
New Encounters
Added 6 new encounters with gorgeous art!
Starmap Updates
Updated the existing starmaps to have random events.
Added a new, bigger, starmap: Space Montezuma’s Revenge!
Honorary Titles
At the end of each mission, you’ll get a title based on your performance!
Officer & Redshirt Bridge Animations
Your Away Team never looked so handsome!
Resolution Options
The dream is alive.
Polish and Bug Fixes!
UI tweaks, animations, and a whole lot of typo fixes*!