Orphan Age cover
Orphan Age screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Orphan Age

Help us to make Orphan Age a better game

Hello everyone!

Last time, we announced that the studio had decided to recruit other talents to speed up the production of the game... Good news: the team is now complete!

We'll introduce you to the new crew members soon, but for now, we need you.

In order to improve your gaming experience, we will need as many Orphan Age players as possible to fill out this form : https://docs.google.com/forms/d/e/1FAIpQLSfRr2T3BSEfCHOpj9pvbji_qIOt6UHB13L2a4tFY-CLwo4UVg/viewform.

If you've played the alpha or even the demo, your opinion matters to us!

Also, feel free to tell us how you feel about topics that have not been mentioned in this questionnaire in the comments or on our Discord server.

Thank you for your help which will be very useful to us!

The Black Flag Crew

Some news from Studio Black Flag!

Hello, everyone! We hope you're all well!

With this confinement everyone has to deal with, our studio has not been spared either.
Indeed, everything is a bit more complicated so we're running late on our update schedule.
Besides, we feel we can't meet the expectations that have been set if there are only two of us in the team.

To correct the situation, we have therefore planned to recruit people to expand the team and speed up production. Once we have recruited everyone we need, we will introduce you to the team!



By the way, we're looking for a Unity C# Gameplay Programmer who has already worked on a game and have an appetite for system games.
- Remote work possible, full-time work as employee or freelance possible.
- Contract starting in May.

More info here : https://sites.google.com/studioblackflag.com/black-flag-is-hiring/accueil

Please send us your applications at contact@studioblackflag.com if you want to join us and work on a great project!

And don't worry, in the meantime we're working hard to fix the current bugs and we'll have good news soon!

Thank you for your understanding and your support, and rest assured that we're doing our best to make Orphan Age a great game!

Take care!

20.02 Update is live!

Hi everyone,

The new 20.02 update for Orphan Age is now available!



We have updated from Unity 2018 to the latest version => 2019.3.

This version allows us to upgrade the graphical engine from standard rendering to high definition render pipeline which comes with State-of-the-Art possibilities, tools and features. All the lighting and atmosphere has been remade for every scene.

So, what's new with the HD Render Pipeline ?

✔️ Better overall graphics quality.
✔️ Better lighting & accurate shadows.
✔️ More realistic effects in post processing.
✔️ Game render scalability in the long run.
✔️ Finer graphical optimizations.
✔️ A final render closer to our visual references
✔️Better particles system and VFX
✔️ Volumetric lighting and fog

Bug fixes :

✔️ Escape menu buttons doesn't work (Main menu & Exit).
✔️ Better highlights management on furniture & buildings.
✔️ Launch expedition button doesn't work.
✔️ Sometimes orphans don't want to finish build (should be fixed...)
✔️ Better display of colliders while building furniture.
✔️ Orphans refuse to eat/wash (should be fixed...)
✔️ Can't close binding keys' window in settings.



If you want to leave us any feedback or discuss the game you can do it on Discord or on the forum!

We hope you'll like this update, and we can't wait to have your feedback!

Enjoy!
The Black Flag Crew

PS: new updates are coming soon so stay tuned! 🏴

Patchnote : 2019.11.15

Here is a list!

✔️ New game always start on day 1 (sometimes it would start on day 15)
✔️ The Hope meter now displays the accurate Hope value
✔️ Building furniture no longer prevent orphens from using storage units
✔️ All storage units have been fixed and can be used properly
✔️ When you click on a quest, it now unfolds properly
✔️ The Quest "build a Stash" has been fixed, you can now go further into the furniture tree!
✔️ There is more food to loot
✔️ Adding more loot variety in the city
✔️ Fixed issues with loading of corrupted autosaves
✔️ Visually upgrade of the enemy outpost
✔️ Tooltips are acurately shown when you return from expedition
✔️ Several Load/Save issues have been fixed
✔️ Enemy AI has been updated (in order to prepare the next patch)
✔️ Several fixes to the tutorial's interface

The following patch will be pretty big. We will switch to Unity's new HD render pipeline which will not only upgrade the graphics, but will also allow us to bring more visual effects and feedback.

There will also be a huge AI update with new enemies and stealth options!

Please join us on Discord to share your feedback or submit bug reports!

See you soon for the next update!
Layar & Ouroboros 🏴

The biggest alpha update so far!



Orphan Age's biggest update ever is live! After many months of hard work, we are very happy to present this new iteration of Orphan Age. We are aware there are some issues with the game but a hotfix is coming as soon as we can!

So, what's new?

:infamy: Expeditions have been visually upgraded and revamped! It's not 100% finished, but you'll have a better idea of where we want to go. We'll next work on exploration of the buildings and adding more enemies in a near future.

:infamy: Storage remade from scratch! Two new types of storage have been added, the first one being consumables (1 time use resources) :
Raw food / ingredients
Meals : we'll work on cooking in a future update
 Soap: used for hygiene
Meds: used to cure illnesses
Bandaids: Used to heal wounds

The second type is construction resources:
Junk: Broken stuff that can be deconstructed into useful resources
Scraps: basic and low quality crafting and construction stuff
Components: main ressources to build higher tier stuff, they can be crafted.
Unique: Uncraftable rare resources
Tools: consumed by crafting stations, can be crafted.

We believe this new system will offer more depth while being clearer.

:infamy: New quests: we have entirely remade our quest tool which allow us to bring more quests and ditch the previous and rather boring research system! The UI has been updated too!

:infamy: New content: we now have 17 furniture to build and 15 more are coming with the next update!

:infamy: Dozens of bugs have been squashed and a lot of polish and optimization has been done too!

Oh! Last but not least, we also have updated the website which will allow you to join he Alpha! http://orphan-age.com/

As usual please share your feedback here and the bugs and issues with the in game tool! We hope you'll love this gigantic update! :withlove:

Have fun!

Orphan Age's Alpha & Demo versions 19.04 are live!



Hi, this is Maxime & Adrien from Black Flag, if you are reading this, it's because a new version of Orphan Age and its demo is available! So, what's on the menu? Lots of good news!

First of all, we have started the complete redesign of the interface: the texts are larger, more spaced and more readable. We have also reorganized the information to make it easier to read. We have also improved the tutorial and the general ergonomics.



In order to enter the more pleasant controls, there is no longer any need to right-click on the objects to interact with them, a simple hover is enough!



We have started to completely redesign the quest system and we hope to be able to publish it next month! The next update will focus on HOPE. Hope represents the willingness of orphans to continue to search for their parents. Each event, each successful or failed quest will affect everyone's Hope. But if Hope falls to zero, the Orphans will abandon the orphanage and the game will be over.

Hope will put the emphasis on survival and it is the last major gameplay brick missing from Orphan Age. This means that from May onwards, we hope to focus on adding content and polish in order to consider a release later in the year!

In the middle of these important announcements, we also fixed a lot of bugs, here is a non-exhaustive list:

  • Non responsive or bugged buttons
  • You can now delete your previous save game
  • The auto saves are now limited to 5
  • The Button to select an Orphan has been fixed
  • The looted objects now have their proper names displayed
  • Most of the numerous exploration bugs has been squashed
  • You now start without a resource storage you have to survive on your own now!


Please leave us any feedback here on in Discord and don't forget to use the in game bug tracker on the top of the screen if you have any issue!

Cheers!
Adrien & Maxime

PS: you might want to clean your previous saves in the load menu. Very old saves can create issues with exploration. :)