Orrstead cover
Orrstead screenshot
Genre: Simulator, Strategy, Indie

Orrstead

Update 1.0.2 Patch Notes


  • Added dynamic library and tax collector quests
  • Map generation seed can now be manually specified
  • Shadows can now be turned off
  • Railroads are now rotated correctly when drag-placed
  • Drag-demolishing railroads no longer requires confirmation
  • Fixed bug where fish markets don't show warnings
  • Fixed bug where houses show unnecessary warnings

Update 1.0.1 Patch Notes


  • You can now hold shift to pan the camera faster
  • Revised some tooltips to improve consistency and provide hints
  • Forester range and reliability increased
  • Sheep pen no longer shows red border
  • Improved Lumberjack <-> Stockpile range clarity
  • When you have no wood, trees will grow frequently near Orr (enabling starts with no tree access)
  • Lumberjacks no longer require paths
  • River dock now unlocked at 30 population
  • Ocean dock now unlocked at 80 population
  • Rail crossing and rail bridge are now unlocked at the same time as railroad
  • Building subcategory menu is now closed when path, house, etc. is selected
  • Fruit Market moved to policy menu
  • Resource counter now counts resources in Carts
  • Houses can now be drag-placed
  • Fixed a bug where drag-placing sometimes skipped the first tile
  • You can now pan the camera with the mouse
  • Monument of the Forest and Watchtower are now unlocked through the upgrade tree
  • Town Hall is now unlocked when the first policy is earned

A Message from the Developer [Release Time, Presskit]

Orrstead officially releases March 7 at 12am EST!

Message to the Community
I've been working on this game for the past 4 years, and am very excited for people to check out my first major release. Orrstead has evolved dramatically over the years, and I'm proud of what it has become.

Thank you to community members who have supported the game and volunteered their time to test the game and provide feedback.

Launch Day
While I've been testing the game to ensure a smooth launch, this is the first time a (much larger) player base will be experiencing the game, so I expect there will be some unanticipated bugs. If you experience any, report them in the Discord and I'll work to fix them ASAP.

Aside from that, I'm very excited to see your gameplay, reviews, and what you think of the game!

Presskit
If you are a reviewer / content creator, you can find the presskit here: drive


IndividualKex

p.s. don't forget to build tax collectors

Steam Next Fest Conclusion & Update 0.20

Thanks to everyone who discovered Orrstead in Steam Next Fest, and the thousands of players who tried the demo!

There has also been lots of useful feedback, some of which has already been incorporated in the latest patch:

  • Increased wisdom gained from quests
  • House and lumberjack are unlocked earlier
  • Forester no longer needs water
  • Reduced wood construction costs
  • Big trees now give 2 wood, small trees give 1
  • Farm now needs water to be built
  • Added special "No Wood", "No Wheat" etc. warning icons
  • Fixed a bug causing farms not to get water

Last Chance Preview Event



Orrstead now has seasons!

Experience this final major update for free.

The demo now ends after the first year.

This includes:
- Parks
- Breweries
- Sawmills
- Libraries
- Haybales
- Universities
- River Docks
- Lighthouses
- ...and more!

The demo will remain playable until leap day. See you in Orrstead.

Alpha 0.10 - Road to Release

Mechanics Overhaul
This update features an overhaul to resource management, adding much more depth to the resource management.

Core Features
In conjunction with the resource management improvements, railroads have been added to the game. These are experimental, with the first rendition available on the demo.

Release Date
With the core mechanics and systems stable, further development will focus on adding content. The release date will be...

March 7, 2024

Alpha 0.8 - Pillars of Prosperity

This update focuses on the introduction of several Unique Buildings. Each of these buildings double the wisdom gained from the respective resource, as well as other provide other unique bonuses.

Bread (2x wisdom from each)

  • Grand Bakery: Upgrades nearby Village Houses to Baker's Residences, which have higher happiness and produce a bit of wheat.
  • Grand Oven: Must be built near Grand Bakery.
  • Grain Mill: +50% efficiency to nearby Farms.
  • Grain Silo: Must be built near Grain Mill. Stores 250 Wheat.
  • Baker's Guild: Must be built near Grand Bakery. Increases happiness of nearby households.


Fish (2x wisdom from each)

  • Fisherman's Wharf: Supplies boats to nearby Docks, doubling their efficiency.
  • Harbormaster: Must be built near Fisherman's Wharf. Increases happiness of nearby households.
  • Lighthouse: Must be built on a peninsula. Provides +1 global happiness.


These new builds are accompanied with sweeping balance changes, as well as minor UI tweaks and bugfixes.

Alpha 0.72 Patch Notes

This update features balance tuning and bugfixes, as well as the addition of autosave.


  • Reduced random quest frequency from 60-90s to 90-180s
  • Reduced Frenzy duration from 120s to 90s
  • Reduced Resource Multiplier nugget durations from 60s to 45s
  • First policy point unlocks slightly later
  • Reduced wisdom per apple sold from 1m to 100k
  • Reduce wisdom per hat sold from 10m to 1m
  • Sheep now unlocks at 200 population instead of 250
  • Reduced base cost of apple market, sheep pen, shearer, and milliner
  • Added autosave (every 5 minutes, up to 3 saves, can be toggled on/off in settings)
  • Indicator now shows in bottom right on save
  • Fixed bug with drag indicator flickering
  • Fixed bug with blue area indicators not immediately updating

Alpha 0.71 Patch Notes


  • Placing area-of-effect buildings now shows areas for existing buildings of the same type
  • Slightly reduced frequency of timed quests
  • Increased early game quest wisdom
  • Several small tweaks and bugfixes

Alpha 0.7 - Tree of Wisdom

This update features a major progression & UI overhaul.

Major changes include:

  • Happiness is now calculated based on household average, no longer scaling inversely with population.
  • All buildings now cost an increasing amount of wisdom, which comes from markets selling goods to nearby households.
  • Old tutorials and wisdom progression have now been replaced with the quest system, which features a combination of main quests for unlocking buildings, and random timed quests for bonus wisdom.


Many, many other smaller changes not listed.