Railroads are now rotated correctly when drag-placed
Drag-demolishing railroads no longer requires confirmation
Fixed bug where fish markets don't show warnings
Fixed bug where houses show unnecessary warnings
Update 1.0.1 Patch Notes
You can now hold shift to pan the camera faster
Revised some tooltips to improve consistency and provide hints
Forester range and reliability increased
Sheep pen no longer shows red border
Improved Lumberjack <-> Stockpile range clarity
When you have no wood, trees will grow frequently near Orr (enabling starts with no tree access)
Lumberjacks no longer require paths
River dock now unlocked at 30 population
Ocean dock now unlocked at 80 population
Rail crossing and rail bridge are now unlocked at the same time as railroad
Building subcategory menu is now closed when path, house, etc. is selected
Fruit Market moved to policy menu
Resource counter now counts resources in Carts
Houses can now be drag-placed
Fixed a bug where drag-placing sometimes skipped the first tile
You can now pan the camera with the mouse
Monument of the Forest and Watchtower are now unlocked through the upgrade tree
Town Hall is now unlocked when the first policy is earned
A Message from the Developer [Release Time, Presskit]
Orrstead officially releases March 7 at 12am EST!
Message to the Community I've been working on this game for the past 4 years, and am very excited for people to check out my first major release. Orrstead has evolved dramatically over the years, and I'm proud of what it has become.
Thank you to community members who have supported the game and volunteered their time to test the game and provide feedback.
Launch Day While I've been testing the game to ensure a smooth launch, this is the first time a (much larger) player base will be experiencing the game, so I expect there will be some unanticipated bugs. If you experience any, report them in the Discord and I'll work to fix them ASAP.
Aside from that, I'm very excited to see your gameplay, reviews, and what you think of the game!
Presskit If you are a reviewer / content creator, you can find the presskit here: drive
IndividualKex
p.s. don't forget to build tax collectors
Steam Next Fest Conclusion & Update 0.20
Thanks to everyone who discovered Orrstead in Steam Next Fest, and the thousands of players who tried the demo!
There has also been lots of useful feedback, some of which has already been incorporated in the latest patch:
Increased wisdom gained from quests
House and lumberjack are unlocked earlier
Forester no longer needs water
Reduced wood construction costs
Big trees now give 2 wood, small trees give 1
Farm now needs water to be built
Added special "No Wood", "No Wheat" etc. warning icons
Fixed a bug causing farms not to get water
Last Chance Preview Event
Orrstead now has seasons!
Experience this final major update for free.
The demo now ends after the first year.
This includes: - Parks - Breweries - Sawmills - Libraries - Haybales - Universities - River Docks - Lighthouses - ...and more!
The demo will remain playable until leap day. See you in Orrstead.
Alpha 0.10 - Road to Release
Mechanics Overhaul This update features an overhaul to resource management, adding much more depth to the resource management.
Core Features In conjunction with the resource management improvements, railroads have been added to the game. These are experimental, with the first rendition available on the demo.
Release Date With the core mechanics and systems stable, further development will focus on adding content. The release date will be...
March 7, 2024
Alpha 0.8 - Pillars of Prosperity
This update focuses on the introduction of several Unique Buildings. Each of these buildings double the wisdom gained from the respective resource, as well as other provide other unique bonuses.
Bread (2x wisdom from each)
Grand Bakery: Upgrades nearby Village Houses to Baker's Residences, which have higher happiness and produce a bit of wheat.
Grand Oven: Must be built near Grand Bakery.
Grain Mill: +50% efficiency to nearby Farms.
Grain Silo: Must be built near Grain Mill. Stores 250 Wheat.
Baker's Guild: Must be built near Grand Bakery. Increases happiness of nearby households.
Fish (2x wisdom from each)
Fisherman's Wharf: Supplies boats to nearby Docks, doubling their efficiency.
Harbormaster: Must be built near Fisherman's Wharf. Increases happiness of nearby households.
Lighthouse: Must be built on a peninsula. Provides +1 global happiness.
These new builds are accompanied with sweeping balance changes, as well as minor UI tweaks and bugfixes.
Alpha 0.72 Patch Notes
This update features balance tuning and bugfixes, as well as the addition of autosave.
Reduced random quest frequency from 60-90s to 90-180s
Reduced Frenzy duration from 120s to 90s
Reduced Resource Multiplier nugget durations from 60s to 45s
First policy point unlocks slightly later
Reduced wisdom per apple sold from 1m to 100k
Reduce wisdom per hat sold from 10m to 1m
Sheep now unlocks at 200 population instead of 250
Reduced base cost of apple market, sheep pen, shearer, and milliner
Added autosave (every 5 minutes, up to 3 saves, can be toggled on/off in settings)
Indicator now shows in bottom right on save
Fixed bug with drag indicator flickering
Fixed bug with blue area indicators not immediately updating
Alpha 0.71 Patch Notes
Placing area-of-effect buildings now shows areas for existing buildings of the same type
Slightly reduced frequency of timed quests
Increased early game quest wisdom
Several small tweaks and bugfixes
Alpha 0.7 - Tree of Wisdom
This update features a major progression & UI overhaul.
Major changes include:
Happiness is now calculated based on household average, no longer scaling inversely with population.
All buildings now cost an increasing amount of wisdom, which comes from markets selling goods to nearby households.
Old tutorials and wisdom progression have now been replaced with the quest system, which features a combination of main quests for unlocking buildings, and random timed quests for bonus wisdom.