Ortharion: The Last Battle cover
Ortharion: The Last Battle screenshot
Genre: Adventure, Indie

Ortharion: The Last Battle

Roadmap

Here is an overall roadmap of the game, with all major updates and their contents.

The content present in each major update is not fixed, knowing that balancing and the addition of content to balance the game will also be available on weekly updates.

There are other elements that I would like to add (and probably certain that I forgot to add), but not being 100% certain of their addition I will not put them in the list.

This list will be modified over the years, so don't hesitate to come back and take a look here!

0.2, approximately for February 2024


  • Arcade game mode: A game mode that is easier to access, without lock picking, identifications, the systems already mentioned will be revised slightly to provide small bonuses, rather than slowdown or frustration.
  • Improved interface for 4k screens.
  • Text resolution changes on several interfaces.
  • Added gems to equipment.
  • Improved the Craft system (quality of life only).
  • Random event on the maps.
  • Elites have active or passive offensive skills.
  • Reworked several defensive skills to make them more powerful from the start and make their use almost mandatory against boss fights.
  • I will see if I add 2 outdoor terrains planned for 0.3 to have better balance and provide new explorable content with each new major addition.
  • Quests can be taken and made visible on the maps already explored whether on the global map or local map.
  • Improved aiming of NPCs.


The 0.3 surroundings for June 2024


  • 4 New outdoor areas and 7 indoor areas. (northwest regions with snow)
  • The maximum player level increases to 75.
  • Added content for Craft (elixir and food).
  • Added a mastery and skill leveling system for the Craft, with penalties and bonuses.
  • Runic letter and runic word.
  • I will see if i waiting for 0.6, then 0.9, or if i add new classes choice befor, i will need to complete the talent trees before, the skills being already finished.


The 0.4 surroundings for October 2024


  • 1 new outdoor area and 2 indoor area. (ork region)
  • The player no longer has a maximum level.
  • Added high-level content to the guild.
  • Added content for Craft (rarity equipment with potentially new components if necessary)
  • New quest system without NPCs, based solely on an interface to help the player in his development, many elements being poorly explained for the moment.
  • First guild buildings, unlockable with components, to see if in story mode the guild would evolve in slightly different ways.
  • Mounts.


The 0.5 around February 2025


  • 2 new outdoor area and 1 indoor area(volcanic region)
  • Start of the season system.
  • Improved fights and encounters against legendary bosses.
  • New equipment, sets and skills on equipment.
  • Set equipment will have specific icons to make it easier to find.
  • Added and improved puzzles.
  • Visual improvement of blocking doors (picking with opening mechanism, destructible which falls apart and identification with a semi-opaque barrier which gradually disappears)


0.6 around June 2025


  • 2 new area courts and 5 indoor area.
  • Choice of 6 classes, with 9 new classes available.
  • Season 2
  • Added quests that slightly modify game areas.
  • In story mode: Addition of quest modifying the game economy: Several cities will be available at this time of the game, cities will have supply and demand, create more or less high prices as well as the creation of quests in random event function. Teleportation portals will be harder to use and unlock at the very beginning, then increasingly simple depending on your evolution and the evolution of the guild, for a result close to the arcade game mode which is the one currently used.
  • Cosmetic mode, hopefully with visual overhaul of the 3D model of the main character as well as many NPCs.


The 0.7 around October 2025


  • 2 new outdoor terrains and 3 indoor zones, at this point in the game, all the terrains of the campaign will be available, some specific zones for the factions will be missing.
  • Improved enemy AI.
  • Improvement in the rarity of skills, skills initially obtained with higher rarities will always be more powerful, for example, than a skill of normal rank which will evolve to legendary rank.
  • New NPC and quest that influences the game in the long term.
  • you will be able to open the big door in the region of the village of Granock, probably with a visual overhaul of the area.
  • Season 3


The 0.8 around February 2026


  • Added new content for the guild.
  • Added new content for high level.
  • Addition in the guild of the possibility of creating tailor-made pieces of equipment, 3 max on the player, depending on the sets and equipment already found, with harvestable components on high-level content. It will be impossible to create divine equipment and the durability will be directly 0%, therefore no additional statistics or bonus level.
  • Season 4


The 0.9 around June 2026


  • Faction Quests
  • Choice of a 7th class, with 9 new classes available, for a total of 39.
  • Story mode: Several small faction battles depending on the player's choices.
  • Season 5


1.0 Early 2027


  • Latest High-Level Content Addition
  • Added divine items.
  • Story Mode: Added of the : "LAST BATTLE" and the final boss.
  • Season 6


After 1.0, what is certain is that the game will continue to receive balancing updates, bug fixes and added content for balancing purposes.
Major content updates will continue to be expected depending on the success of the game upon release.

0.1d

New content


  • Added a normal rarity passive skill that improves lockpick chance.


Improvement


  • It is indicated on the main menu that the game has 5 zones.
  • It is indicated on specific quests if they cannot be completed during this early access.
  • On the Steam achievement interface, achievements for recovering Ortharion fragments correspond to the number of fragments required, rather than the rank of the achievement in game.
  • If you fall into the lava in the swamp cave, you will die.


Balancing


  • Random scroll prices: Normal +100%, Magic +50%, Rare +30%.


bug fix


  • The portal to exit the cave from the swamp area correctly exits the area.
  • Blocking door texts which require staying above 0 life and mana for 5 seconds are correctly visible on all doors.
  • When you drag an object on the interface and right-click, this returns the object to its initial box, avoiding having icons floating on the screen.
  • Granock Citadel enemies now work properly.
  • It is no longer possible to pass through the ground when leaving the crypt in the Granock town region.
  • The quest for exploring the 3 villages in the swamp can correctly be returned to the official guard of the area.
  • Ortharion Shard Harvesting Achievements are correctly updated on the Steam Achievements interface.
  • The location of several teleporters on the Swamp region map has been revised.
  • It is possible to find all types of harvestable component.

0.1c

Improvement


  • Improvement of several textures (I can't increase them too much, because I risk bugs, Unity has a ceiling of 4GB, otherwise I have to use more advanced techniques, I will see how to improve this later).


Balancing


  • Price of random scrolls: Normal +100%, Magic +50%, Rare +30%.


bug fix


  • The quick healing skill works correctly with the belt which allows you to gain +X% healing after 3 seconds when it is activated automatically.
  • The belt that gives +X% on "quick heal" really gives the indicated amount.
  • Summon attack gains 2% more per level instead of 18%. At maximum level, summons remain powerful!
  • Summon life increases by 3% per level, instead of 6% per level.
  • The information for the number of chests completed, blocking door and boss killed at the top of the world map, clearly shows the amount per individual item in addition to the total.

0.1b

Improvement


  • The statistics of the required skills are visible on the class choice interface as well as on character creation.


Balancing


  • Explosive Ball: Now has a 6 second cooldown, damage +30%.
  • Salvos: Damage -15%.
  • Enemies who attack from a distance among transformed men now only send 1 projectile instead of 2, damage +30%.
  • Monster damage: Level 10: -4%, Level 50: -15%, Level 100: -19%.
  • Monster life: Level 10: -11%, Level 50: -21%, Level 100: -25%.
  • Summons had the same base nerf if it levels up following the player's level.
  • Leveling up summon skills gives -40% stats.
  • Channeling skills can now activate other skills.


bug fix


  • The runic letter “Har” is correctly found in the crypts of the town of Granock.
  • Puzzles that require sliding a ball onto a stele, such as in the swamp region to the northeast, or in the crypts at the start of the game, work correctly.
  • channeling skills are no longer stopped and restart during the cast.
  • Some channeling skills have correct durations instead of being halved.

0.1a

Improvement


  • Maximum player level 50.
  • A new Pnj who will always sell the same skills can be found just before the 1st staircase in the graveyard area, between level 1 and 2, allowing you to start earlier with new skills.


bug fix


  • It is now possible to see the texts of ground objects from a distance at higher screen resolutions.
  • The game no longer pauses if you close an interface with the "X" at the top right of that interface.
  • If you close an interface or left-click in the void, this cancels the use of consumables, avoiding leaving an icon in the middle of the screen.
  • Blocking wall added to avoid going under the ground in Granock citadel.
  • The white stones in the ruined castle in the south-west of Granock Citadel now have a stone texture (this remains temporary).
  • The gate in the graveyard at the beginning is no longer blocked when you return to the zone.

Early Access launch !

Hello and welcome to Ortharion: The Last Battle Early Access Update 0.1.

Since it's currently only early access, the game is far from perfect... on top of that I was seriously ill this weekend, so it's impossible to do the last few minor debugs that I had left, but a corrective patch note will come quickly during the week.

I look forward to your feedback!

For those who have already played the latest versions of TLB in prologue version, here are the latest modifications that you will find in this first version of the game :

New content




  • Added 3 outdoor areas, each with teleportation pillars, resurrection pillars, Ortharion fragments, bosses, blocking doors.
  • Added 3 dungeon areas, with 2 classic dungeons and 1 cave, with items to collect in each.
  • Added 6 “Elf” enemies.
  • Added 6 “Transformed Man” enemies
  • Added 6 “Necromancer” enemies
  • Added 6 “Cult of Light” enemies
  • Added 6 “Cult of Magic” enemies
  • Monster kill achievement have been changed to correspond to monster packs of certain types, instead of individual monsters, reducing the number of kill achievement by 8 (4 in normal kill, 4 in big kill).
  • The “Special Skeleton” and “Ranged Orc Warrior” have additional skills.
  • The names of the plants have been changed and a total of 15 plants, 15 trees, 15 ores will be exploitable, not all of them will necessarily be available upon release of early access.
  • New components as well as leather have been added, these elements just like plants, trees, minerals encourage you to go farming different areas of the game, depending on the components you want to prioritize. New recipes have also been added.
  • You start the game with all the in-game recipes already available.


Improvements




  • A Pause game mode has been added when you are on the in-game selection menu, the information is indicated below the interface.
  • All map completion achievements are no longer visible on the progress log interface since they are already present on the world map.
  • Map completions now contain the bosses in each area, which are visible on each map, with the total.
  • Map completions now give stats for each item collected, instead of giving one stat once a set is complete, the goal being that you continue to gain power, while remaining as free as possible in your exploration. Information about the statistics gained is directly added to the top of the world map interface and the statistics are directly earned and visible on your character sheet.
  • You will find the harvestable components for your professions randomly on the map instead of always finding the same ones in the same places, the rarities being completely random and each location likely to have an item will have around a 33% chance of seeing an item appear. object. Skills can be added later to know what type of objects you could find, at what distance, what type, etc.
  • Slight reduction in time to launch the game (or return to the main menu).
  • A bug tracking system has been put in place in case a bug on the backup system is encountered, thus preventing files from being deleted in this type of situation, with an explanatory message to describe the problem. bug on discord. The goal is to never have a backup destroyed.
  • Information on the components required for recipes is available without needing to have learned them.
  • Visual improvement of several skills.


Balancing




  • Flask of acid is poison category and no longer fire and the visual has been modified.
  • The door to the dungeon in the town of Granock recovers 2% life per second instead of 6%.
  • The balancing of summons has been revised, they inflict more damage without needing to level up (simply by following the player's level they can inflict 10k+ at level 100, compared to 500 before). They also have a “normal” number of lives so can be killed in less than 20 hits by any normal monster of the same level, prioritizing their survival and summoning new ones will be more important. Leveling up allows you to move up in difficulty levels without too much difficulty, other balancing is still likely to happen, to add talents and equipment to really have specialties around summons, with less base damage, but more once specialized compared to the current version. The AI still needs to be improved.
  • You can cross your summons.
  • Monster kill successes have been changed to correspond to monster packs of certain types, instead of individual monsters, reducing the number of kill successes by 8 (4 in normal kill, 4 in big kill).
  • The debuff skill “Weaken” has been renamed to “Fatigue”.
  • The “temporality” debuff skill goes from 1% attack and casting speed reduction to 5% (per stack).
  • For enemies: The debuff skill “Slow” increases skill cooldowns, instead of reducing movement speed.
  • Several enemy skills have had their damage category revised to better match the visual effects.
  • Increased beam rotation speed for puzzles, as well as ball movement speed for puzzles.
  • Soul of the Foot Soldier: damage reduced by 20%.
  • The first skeleton boss in the crypts has a new attack skill.
  • You no longer have level restrictions or Ortharion Shards required to obtain team and legendary gear.
  • Staves and wands do twice as much regular damage, which is still 50% of the values of non-magical weapons.
  • Spellbooks have twice the magic power and now have energy shields instead of base damage.
  • Each point of strength allows you to have 12 in maximum weight.
  • The player starts with 80 in maximum weight instead of 70.
  • The number of Ortharion Shards required to obtain the 4th and 5th class is reduced from 18 to 12, and from 50 to 40.
  • The dungeon and crypts in the town of Granock are level 15 instead of 40, as are the enemies before entering the dungeons.
  • The “perpetual energy” skill gives -20% “mana regeneration per second”.
  • The combat mage’s “Enhanced Intelligence” skill grants “bonus magic power” instead of “mana regeneration per second”.
  • “Ice Storm” skill: the impact zone increases from 3 to 6 meters.


bug fix




  • AOE type powers (fire shock, diffuse strike, etc.) can destroy containers.
  • The talent interface shows the correct number of talent points when creating a character.
  • When the player starts a new character, the guild chest no longer has a block tab if they had already been unlocked before.
  • AOE weather skills (blizzard, shuriken) can activate other skills.
  • Boars deal damage correctly.
  • Talent 545: gives +1 in sentinel, +1 skeleton, +1 wolf.
  • The passive skill: “Piercing Aim” correctly increases in level.
  • Several skills no longer show duplicate information.

The game will be released in early access on September 18.

The game will be released in early access on Monday September 18, there will especially be a longer lifespan compared to the prologue, many additions and modifications remain to be expected.

There is still a prologue version, which will no longer be updated and you can expect the following addition in this early access compared to the version already playable in the prologue:

3 new outdoor areas, with the great citadel of Granock, the enchanted mountains and the swamp, you will encounter around 30 new enemies, as well as many new bosses, with the first bosses of legendary difficulty (compared to rare in the prologue ).





2 new indoor zones, with the swamp caves as well as the enchanted mountain dungeon, each now having a resurrection zone, Ortharion fragments and more or less powerful bosses.




A new map completion system, each resurrection pillar discovered, chest opened, boss killed, will earn you bonuses, promoting exploration. Additional bonuses will be awarded when you have completed all of the objectives on the map. Events will be added later.



An improvement to the crafting system, with new harvestable craft items.

The game can be paused.

Bug fixes, especially thanks to community testing, thanks again to those who helped me during this prologue phase!

Many other changes are to be expected and will be detailed in the September 18 patch note!

Launch of the prologue!

The release of the prologue is underway! It will see the light of day on Monday, March 6, 2023.

Come join the community on Discord: Discord
You can find the link for the prologue here : Ortharion : The Last Battle Prologue

The prologue will continue to be updated for several months, at least until May 2023, or even July 2023 depending on the number of improvements to be made.

Content additions over the coming months to the prologue will be :


  • Added quests to guide the player.
  • Added random dynamic event system on maps.
  • Card completion system with reward.
  • System to discover runic words as you go.
  • Added inventory and skills for adventurers.
  • Adventurers can be recruited as a companion.
  • A crypt in the town of Granock.
  • Revamped Craft system.
  • Added 52 equipment powers, 7 new sets (not all of them will be for the prologue).


The update below includes the changes between the demo version which was already accessible and the current version.
The game demo will not be updated, while the prologue will.

Broadly speaking, the prologue offers in addition to the demo:


  • A new ground.
  • Guild management with building creation, adventurer recruitment, send adventurers on missions.
  • 9 new fragments, for a total of 18.
  • Epic quality gear and skills.
  • New monsters, Bosses, new quests.
  • A ranking system.
  • Steam-related achievements, including some unique to the prologue.
  • Character in Lone Wolf and hardcore game mode.


Full patch notes



New content




  • You can now create an adventurer's guild, with 24 unique buildings, with levels and some of which can be created several times. You don't have the choice of their location, the goal is not to create a strategy game, the guild system has been simplified as much as possible and above all allows you to improve your character over the long term.
  • The player has the possibility of recruiting adventurers. The adventurers will then have equipment and skills and can be recruited as a companion during the adventure.
  • Adventurers can be sent on missions, giving the player rewards for the guild and subsequently for their character.
  • Guild creation was linked to the account and not directly to the character.
  • Some achievements can now reward items.
  • Added a passive skill to increase the total weight the player can carry.
  • Added 3 passive skills that will activate when you kill an enemy, give you various status buffs based on your class, and promote a more aggressive approach early in the game.
  • Added achievements related to the total power of the equipment.
  • Hardcore and Lone Wolf crafting systems are added.
  • Some achievements are account bound.
  • Added 2 new stats: Blade Damage Bonus and Blade Summon Time Bonus (for Living Blade Summon skills).
  • Talent: Added 10 talents for the mage.
  • Talent: Added 8 talents for the warrior.
  • Talent: Added 8 ranger talents.
  • Talent: Added 11 talents for the Priest.
  • Talent: Added 6 talents for the elementalist.
  • Talent: Added 8 talents for the soldier.
  • Talent: Added 5 talents for the Barbarian.
  • Talent: Added 6 talents for the archer.
  • Talent: Added 7 talents for the thief.
  • Talent: Added 8 talents for Archer Mage.
  • Talent: Added 6 talents for the Blademaster.
  • Talent: Added 5 talents for the acrobat.
  • Talent: Added 8 talents for the assassin.
  • Talent: Added 6 talents for the Berserker.
  • Talent: Added 10 talents for the knight.
  • Talent: Added 6 talents for the protector.
  • Talent: Added 7 talents for the masochist.
  • Talent: Added 10 talents for the cleric.
  • Talent: Added 8 talents for the Druid.
  • Talent: Added 5 talents for the Pyromancer.


Improvements




  • Enemies can flee.
  • Enemies can retreat.
  • Added patrol and several monster packs.
  • Added ambush area.
  • A new stat has been added: “Power” and “Bonus Power” which increase “Magic Power” and “Physical Power” equally.
  • There will be no more magic or physical power on most equipment (except staff, wand and spellbook) to allow less comparison time to be taken on low level equipment, making it easier to start (which has been made more complex with the new AI).
  • Added “bonus magic power” and “bonus physical power” stat to random stats for magic and higher rarity items.
  • The crafting interface updates when it is already open on an object or if an object is picked up while the interface is open.
  • Translation of some missing texts in all languages.
  • When teleporting to the current field, it is no longer possible to see other interfaces such as inventory or quest progress.
  • It is possible to see in advance from the skill book if you have the statistics required to buy a learnable skill.
  • The loading bar is only removed when the different parts of the terrain are loaded.
  • Slight reduction in continuous calculations for terrain loading/unloading checks.
  • Added new categories of skills, visible on the skills interface:
  • blade creation (such as throwing an ax, which will leave a blade on the ground)
  • Summon Blades. (Such as summoning blades from the Blademaster which are living weapons that follow you)
  • Use of blades. (Skills that sacrifice Ground Blades or Living Blades)


Balancing




  • Tier one gear is more powerful than what you wear.
  • Reduced requirements for many skills, mostly normal quality skills.
  • Skill “Ice Spike” (normal): Damage +30%.
  • It is possible to dodge fireballs from mages using the dash.
  • Increase in stats required for Cry of Rage.
  • Removed requirements on certain "status" skills, be it buffs, debuffs and Dot.
  • Skills “One-Handed Weapon Focus” and “2-Handed Weapon Focus” have bonus damage reduced by 40% and reduce damage taken.
  • The skill “Gradual Speed” no longer grants movement speed.
  • The “Infinite Speed” skill grants movement speed instead of attack speed.
  • The locks are slightly more difficult to open.
  • Decreased the damage of certain types of monsters that hit the hardest.
  • -5% damage for elite monsters.
  • “Speed Fatal Strike” skill: mana cost reduced from 12 to 6 at level 1.
  • The player starts with a base 5% dodge and parry, instead of 0%.
  • The weight of objects in the action bar is correctly taken into account.
  • Talent: Life Regeneration changed from 0.1 to 0.2 per point.
  • Talent: Mana Regeneration changed from 0.1 to 0.2 per point.
  • Talent: Defense increased from 5 to 10 points.
  • Talent: Life bonus increased from 1% to 2% per point.
  • Talent: Damage suffered while dodging increased from 0.5% to 2% per point.
  • Talent: Dodge changed from 0.4% to 1% per point.
  • Talent: Energy Shield changed from 4 to 6 per point.
  • The purchase prices of normal and magic skills have been increased by approximately 20%.
  • Call of the Forest: Increased mana cost by 20%.
  • Improved Defense: No longer negatively affects damage dealt.
  • The “Tireless” skill becomes a thief skill, instead of an acrobat.
  • The “Ninja” skill becomes a ranger skill, instead of an acrobat.
  • The skill “Acid Blade” now consumes a blade to activate.
  • The “Call of the Forest” skill no longer casts the “Unison with the Forest” skill.
  • Skill ranks are easier to level up (total divided price divided by 2 and no longer need the same scroll as the one being progressed).


bug fix




  • It is no longer possible to see an exclamation point on NPCs that you can no longer communicate with.
  • Achievements are correctly loaded when creating a character after the same game session.
  • Marie no longer gives information for José's quest if the quest is not retrieved before.
  • Henry Donatel no longer has dialog blocking for no reason.
  • It is no longer possible to die using teleportation.
  • Achievements are correctly initialized at character creation.
  • Account-bound achievements are correctly initialized at character creation.
  • The stamina bar is correctly updated when the player is resurrected.
  • Talent tree points are correctly refunded when you have multiple classes that have the same amount of spent talent points.


Prologue for early 2023

Hello, a prologue for the game will be released in early 2023.

https://store.steampowered.com/app/2212060/Ortharion__The_Last_Battle_Prologue/

I was hoping to release the game in early access precisely around February 2023, but I'm not yet satisfied with the game as a whole. So, many points will be improved and the game will only be released when I am perfectly satisfied with the gameplay and the game world.
I'm still hoping for an early access release in 2023.

Here are the new contents and improvements you can find in this prologue:


  • A new terrain, which allows to introduce the guild, which will be an important part of the game.
  • Creation of buildings for the guild with resource management.
  • Adventurer management for the guild sent on a mission.
  • Adventurers will be able to follow the player in his campaign.
  • Added a progression interface to help beginner and average players on a progression axis and giving rewards, this will serve as a tutorial to advance.
  • Achievements specific to the prologue.
  • A ranking system.
  • A random dungeon system from the guild and various missions, this content being limited compared to the final version.
  • New skills, mostly passive.
  • Added quests related to passing time, if you perform certain actions in time, the storyline will change slightly.
  • Improved Crafting system with dedicated skills and tools, with materials having health bars instead of a loading bar in addition to random placements for rarer materials.
  • NPCs can ambush you.
  • NPCs can retreat.
  • NPCs can flee.
  • Added patrols.
  • Homing fireballs can be dodged using the player's Dash.
  • Added monsters with new mass aggro skills if you don't stop them.
  • Added several neutral NPCs to make the world livelier.
  • Added gameplay-altering talents.
  • Improved quest tracking.
  • A summary of achievements and their bonuses on the main achievements page for better tracking.


I have already done half of the objectives mentioned above.

See you in 2023 for the launch of the prologue, hoping to see many of you!

Etat actuel du jeu et la suite

I have just published a new update, improving a few points of the demo with especially the addition of 2k and 4k resolutions as well as an improvement in the loading times of the scenery during the game, avoiding having freezes.

You are about 500 to have played the demo, thanks you ! And the few feedbacks allowed me to target some problems which were corrected on the following patches this week:

0.06a
0.06b
0.06c (last night)

Here are the elements that will be changed later on this demo:


  • Passive skills that leave a boost on the ground when a monster is killed on specific statistics depending on the class, such as movement speed for the ranger, mana for the mage, life for the warrior.
  • Added situations related to the passage of time, if you perform certain actions in due time, the scenario will change slightly.
  • Improvement of the crafting system with dedicated skills and tools, with materials that will have health bars instead of a loading bar in addition to random placement for the rarest materials.
  • NPCs that ambush you and patrol systems to create surprises in combat. Potentially additions of monsters with various skills on the already existing packs.
  • The outer dungeon will be connected to the instanced dungeon to create more paths.
  • Added final talent points for classes.
  • Improved quest tracking.
  • A summary of achievements and their bonuses on the main achievements page to see how much % of the game you are at and what total bonuses you have earned.


Do you see any other improvements that are missing for this part of the game?

These are just the improvements you will see on the demo, which will therefore be improved much later.
But my work will continue on the creation of the adventurers' guild as well as on the quests for the first 5 areas of the game, for the release of the Early Access normally scheduled for February 2023.

Knowing that Sylvain, the one who mainly managed the dialogues and quests, have prefered to stop the adventure with us, with the main cause of the differences of points of view on the progress of the quests, their quantities etc.
We wish him a good continuation!

I normally come to you at the beginning of January to keep you informed of the progress of the game!