As promised, please enjoy our new update! This update hosts vast improvements, optimizations, and numerous features.
Survival Gameplay
At its core, Osiris: New Dawn is a survival game and we focused on survival mechanics to reinforce this style of gameplay.
The environment is brutal. Dust storms can be devastating, frigid temperatures can kill you, and even climbing can be dangerous. It is critical that you pioneer through the treacherous uncharted territories and invent ways to survive.
Your resources run critically low and your tools will deteriorate with each use. Repairing or crafting tools is a must in order to survive.
Be sure to find food and water. Every action you take will impact your hunger and thirst.
Night is intensely dark and excruciatingly cold. Finding a warm place to take shelter is critical for survival.
Improved Graphics
Now being fully integrated into a modern version of Unity, Osiris: New Dawn is taking full advantage of its latest technology.
All new User Interface throughout. The UI is now fully anchored to fit any screen size and resolution.
Remastered terrain rendering using the latest techniques in erosion simulation.
High definition range lighting and post processing use the latest technology and visual quality.
4K, wide, and ultra wide screen support.
*Note higher resolutions use considerably more processing power to maintain framerate.
Performance Optimizations
Every aspect of the experience has undergone drastic and extensive performance analysis to ensure the best possible frame rate and memory usage.
Each feature has been optimized while maintaining full functionality to ensure fast performance with no loss in gameplay.
Texture memory has been fully optimized, eliminating the need for texture streaming, which saved 10-20 fps.
Overhauled AI systems using advanced pathfinding allow for incredibly performant creature AI while eliminating artifacts like creatures passing through walls.
Multiplayer Improvements
Private and public universe servers have undergone numerous improvements and fixes.
Public Servers are now cycled every two weeks, meaning you will have two weeks to survive and build before the server resets to a fresh universe.
Private Servers are still managed by each player without any time constraints.
Multiplayer syncing has been improved for more accuracy in player movement.
Multiplayer data has been upgraded for more balance and stability.
Known Issues
As much as we would have liked, we did not get to migrate some content to the new systems just yet. The following items are known issues on our to do list:
Some creatures from previous versions will not spawn as they need to be configured to fit the new pathfinding system.
Maps Zer, Aziel, and Proteus 2 Site A are under construction.
Three of the dungeons have been disabled temporarily.
If you have a character saved on Zer, Aziel, or Proteus 2 Site A the data is still compatible but the map will not load until these maps are restored. In the meantime, please create and play a new character.
As always, thank you so much for playing. We hope you enjoy this update as much as we had creating it.
Cheers, The Fenix Fire Team
Final Steps To 1.0
Our two goals we've had since we first launched on Early Access has been to gather your valuable feedback, and to complete the game. After gathering your evaluations since our first Pax West, and all the way through to now, we are ecstatic to announce that the finish line is well within sight, and we cannot wait to share with you everything we've been working on! Thank you all for being as involved and supportive as you have been, as well as patient and understanding of our development process.
We'd also like to take a moment to answer some FAQ's from the community:
Question: Why did you post the countdown? Answer: The countdown news posts were in regards to the internal features required to move into Internal and Closed Beta testing.
Why was the game delayed from the proposed 2019 Release Date? Answer: Based on your feedback, we simply wanted to add more content and features and deliver you the best game possible. The delay has not been due to any unforseen development challenges or complications.
Question: I opted into the Closed Beta program but haven't been invited. When will I be invited? Answer: Honestly, we were hoping for around 6-10 players to opt in as volunteers to playtest with us internally. We've been extremely shocked and humbled as literally hundreds of players opted in! While we truly appreciate this support, it goes way beyond what we have the capacity for, since we're a small boutique indie studio and can't possibly bring you all in for what the Closed Beta testing was designed for. That stated, we will be keeping the Closed Beta program open and will contact you should the need arise. Thank you again for opting in, it truly means a lot to us.
Question: Why have you been posting images and video and not putting them in the Main Branch? Answer: As stated in our Experience video back in 2018, our primary goal has been finishing Osiris: New Dawn. While we performed many Main Branch updates in the first half of our Early Access adventure, we found these updates pushed back our finish date each time. Therefore we decided to publish Beta builds and Experience builds that have minimal impact on development velocity while simultaneously allowing you to see and play what we're working on. We realize this has not been an ideal workflow and may be different than how other studios have done things, but this is what has worked for us and this project.
As always, thank you for being such a vital and valued part of our EA journey! We thank you for allowing us to finish the game, and with your feedback has helped us make Osiris: New Dawn the best near future space survival game that it can possibly be.
Warm regards, - The Fenix Fire Team
New Behind The Scenes Experience Now Released
Features
Mech Versus Crab battle on Proteus 2
Weapons Demo - Check out new weapons including Railguns and Grenades
Power System Demo - Explore how power now works to fully power and automate your base
Droid Demo - Remote command your droids to mine and deliver to a Depository
Vehicle Demo - Play all the land vehicles including the Perseus and Pathfinder, all with interiors
Crash Site Demo - Experience waking up from a devastating crash on Gemini.
Gemini Site B and Proteus 2 Site A Sandbox Levels - Build and craft what ever you want, everything is unlocked!
Lifting The NDA Because this material is now released live world wide, we will no longer need the NDA embargo on content.
Closed Beta We are still doing Closed Beta and will be for some time. We expect our selected testers will have access to a new round in the coming days.
We hope you enjoy these new additions to the game, as much as we have had working on them.
- The Fenix Fire Team
Vicious Creatures
[previewyoutube="OFIieQIs63w;full"] Work in progress video demonstrating the new grapple combat system and cinematic camera.
How We Are Dealing With CoVid-19
As much as we enjoy working in the office, we have decided to take precautions during this time and continue our work on Osiris: New Dawn from home. We hope that you are all doing well and have plenty of supplies to get through this very difficult and unforeseen event.
Best regards, The Fenix Fire Team
Beta 1.08 Gameplay: Map, Compass, and Spaceship HUD!
https://www.youtube.com/watch?v=WDyyjUp1liw&feature=youtu.be
Hey everyone! Hope you are all enjoying your holidays! We spent this past week focusing on player data across worlds while adding three new UI elements: Map, Compass and Spaceship HUD. Now that finding objects is much improved we will be focusing on polishing up the main game UI, adding a mission system (including side quests) and restoring much of the base building and crafting utilities. We hope you enjoy this latest Beta release and please, feedback welcome!
Happy New Year!
The Fenix Fire Team
New Features:
• New Map system. Geography is displayed by elevation lines dynamically with a special radar camera. Mineral and Resources are displayed with color coordinated dots for the entire zone. Structures, Utilities and Vehicles and all indicated with orange dots. Structures have a radius around them for easier locating. Map system has Resource filtering and Zoom features to customize your map system.
• Map system has 3 modes: normal, full screen and settings. Full screen has a toggle with the “M” key while “F4” displays Resource selections.
• New Compass System. All Structures, Utilities and Vehicles are displayed on your compass which is always visible while planetside. Heading and distances up to 250 meters are shown. Compass directions are also shown using the North, South, East, and West configuration.
• Spaceship HUD. Planet and Moon indicators have been added to help find worlds while in Space. Horizon indicator has been added. Speed has been adjusted for interplanetary travel.
• Spaceship Sounds. A new spaceship sound system has been added to make the Spaceship come to life via audio.
• Gameplay status messages are now all displayed in upper left corner. These messages also have an automatic queueing system when multiple messages need to be displayed.
• Stamina system has been reworked to give a proper penalty when empty, then replenishes fully while in a suffering state. This seems to give a more satisfying feeling when recovered from low stamina.
• Improved ramped easing into sprint for more fluid control.
• Save Game events now take a screenshot and record your time. When you wish to leave the game and new screen appears illustrating time and place of the last save. Anything that has taken place after that save will not be saved. This adds value to beds and planet landing, as these are currently the two save points.
• Structure Camera mode now transitions behind the player while in 3rd Person to help with camera clipping while going in and out of Structures and Vehicles.
Fixes:
• Structures, Vehicles, and Inventory is now saved across worlds. Notes that this fix may not be compatible with old data. For best result start a new character in this Beta.
• Inventory now saves on interaction with Depositories in each world and zones.
• LookAt IK now functions after level load.
• Weather no longer makes sound in Space.
• Mining sounds have been attenuated.
• Glitch sounds have been attenuated.
• Suffering voice been tuned down.
• Stamina and Oxygen was taking twice the usage while turning, this should now be fixed.
• Mining while walking backwards no longer lunges the player forward while in 3rd Person mode.
• Weather has been added back in for Aziel.
• Proteus 2 dust particles have been adjusted to appear properly.
• Weather now occurs after interplanetary travel.
Known Issues:
• HUD overlays while in Spaceship mode after viewing Map Settings.
• Graphics Settings buttons are a little wonky, we’ll get to this on the next round.
• Forge and crafting tables are not fully restored. This is coming up next.
Next:
• Crafting and Base building will be restored.
• Colonize Mission system. Specific goals per world to accomplish.
• Side Mission system based on items found in world.
Coming Soon - Map And Compass System!
https://youtu.be/oS54QFp1xgU
Visit The Store Page / December Update
We have made some changes onto the store page, which includes further information regarding the update, our roadmap, and what you can look forward to!
Spaceship Flight!
Gemini geography appears to be Earthlike...
Gemini Exploration!
Gemini exploration in progress, with our inflatable dome and ship!