Halloween Update: Achievements, new languages and more!
Greetings, undeads!
First of all, Happy Halloween!
To celebrate this occasion, Osteoblasts has been updated to include 26 achievements of all kinds! The update also includes some new items and bugfixes, as well as translations for Portuguese and Chinese!
Keep on Rattlin'
[ 50% OFF SALE! BIG DISCOUNT! ] Osteoblasts One Year Anniversary!
Hello, fellow Skeletons!
It's been now one full solar cycle on this earth ever since Osteoblasts was born on Steam. It seems like it was just yesterday that the baby Skeleton gave its first steps on this cursed land of nekomancy... To commemorate the developer, Anglerman, personally drew every class hanging together for you guys!
Thank you all for your feedback and support and for loving the Skeleton adventures of Osteoblasts crew.
Have a nekomantic valentine's day!
Happy Halloween! Osteoblasts: Hall of Doors Update 1.1.0 Released!
Hello, fellow Skeletons!
Osteoblasts has a new update featuring a ton of new content, including the Hall Of Doors Update, which is a Halloween gift from Anglerman to the fans! This update includes 14 new enemies, 11 new areas and over 2 hours of fresh new gameplay! This is a special update and this game will probably not be receiving new updates or DLCs in the future, unless Anglerman is really feeling it, so please enjoy it to the fullest in this spooky season!
For the Korean fans, a translation will be released later.
These are the Patchnotes of this update:
Osteoblasts version 1.1.0 patch notes
Additions:
New Areas can be accessed from a mysterious room after acquiring the Snail Key. Each area also requires a certain Emblem to open.
>Doggerland >Wheel of the Past >Harvest Factory
New Enemies
>Bonefactor >Dog skull >Coconut Dog >Cat Hunter >Headless Horseman
>Rebalanced encounters at the Treeline >Fixed several collisions in the Smoke Woods, Bastion, Jufra and Prison maps >Changed enemy spawns at the Water Well >Fixed the Samurai Quest at the Lakes >Fixed Marrow of a Bone passive, now correctly gives +1 Marrow every time you take damage in battle. >Removed Fake Coupon from a Boulder in Ragmaria >Fixed the occasion where Cave Vision was absent from the Bone Tunnel >Fixed Dog Treats not working correctly >Fixed the infinite chests from the village >Adjusted the Serpent Coin exchanger event >Lowered enemy gold drops (lvl 5~20) >Lowered accuracy of Soul spells (around 5~10%) >Added sound effects to several silent enemy encounters
Enemy changes >WooDoll - HP and SPD increased >House Doll - renamed, increased all stats >Hunter - increased HP; new skill [Barrage] when under (Belvedere); no longer reloads at low hp >Leaf Wizard - uses [Blaze Fingers] when under (Smokescreen)
>Increased HP of all Noiseland enemies >Vanguard - increased HP, STR >Grigori Knight - Increased HP, STR, SPI >Invader - Increased HP, SOU >Envoy - increased SOU, STR, now waits less often >Automaton - increased HP, STR >Large Isolfian - swapped [Stab] for [Jab], increased base Accuracy >Rotten Plant - now waits less often >Ordofeu - changed skillset: now uses [Barrage] and (Ward), less emphasis on (Lens) >Centaur Servant - increased STR and SOU >Count Malzarien - uses {Counter-Thunder} instead of the generic counter; new AI >Avatar - increased HP
Skills: >[Barrage] - NEW (Attack: low priority, 4 Random Enemies, 80% accurate, SPD + SKL + ATK move) >(Meditate) - NEW (Defense: low priority, heals self, recovers marrow, gain Max Bones buff for 3 turns) >(Agony) - NEW (Defense: max priority, damages self, recovers full Marrow, gain Agility and Spite for 3 turns) >{Shred} - increased accuracy, removed penalty >{Knock} - removed SPITE debuff, increased duration of SOUL debuff, no longer has priority >[Rush] - fixed damage calculations, can no longer be countered. >[Headbutt] - lowered base damage
Thank you for your time, I hope you enjoy Osteoblasts' new content! Nana.
Keylocker needs funding for the Switch and PS4/5 platforms on Kickstarter!
Hello, fellow Skeletons!
Keylocker has been fully funded thanks to the extensive help you and other colleagues from our fandom have been providing! Although it is an arduous battle, we have been getting there, thanks to your help!
Right now we chase the switch port fund stretch goal, so we can have keylocker simultaneously launching for Steam and the Switch platform, and reach even more people in the process. We are only $6280 away from that goal. If you could spare some of your savings on our campaign, that goal would be not only closer, but achievable with our 7 days of crowdfunding left to go!
And for our Linux comrades, we hear you, and we have done a native build of Linux on a Linux. Ben, our programmer, has spent many working hours on it, fighting the system to have this build ready for you guys. Feel free to play the Keylocker build now made specially for you on the Linux.
Ah, and this build wasn't extensively tested by our team as only Ben has this system, so feel free to report any bugs to us on the Steam forums!
Thank you for reading until the end!
(Ah, the Keylocker demo was updated with extra dialogues that can be unlocked for the dateable characters of Senpai-sama and Patricia!)
Help by supporting Keylocker on Kickstarter! Sign up today!
Hello, fellow undead! I am Nana Moon, the lead developer at Moonana, and your friendly Alpaca and I have a special announcement today I hope to be brief!
This is not an announcement for Osteoblasts, but I hope you can stay with me! Our currently in development game, Keylocker | Turn Based Cyberpunk Action will be having a Kickstarter crowdfunding campaign from 22nd September to 22nd October, 2021! There will be a lot of physical rewards and fun stuff for everyone, as well as a Demo release together with the campaign.