Othercide cover
Othercide screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Othercide

Community Update - Sharing is Caring

Greetings, Chosen Ones,



6 months after the November Update, we are back with some news! We carefully read you comments and suggestions and decided to release a new update based on your feedbacks. Thanks a lot for being an involved and great community!

After a successful Open Beta last month, we are glad to announce you that the Sharing is Caring Update will be launched on June 23rd.



This update contains news features, allowing you to share your game experience with friend and other to improve the QoL. Read the complete change list below and be ready to overshadow your friends!

Spoilers!



New features



  • đŸ©ž Seed System
The Seed system allows you to play and compare your progress with friends.

A Seed is a code (a small line of digits between 6 and 7) that determines everything in a campaign: the order of missions spawned, the monsters encountered and the stats of the player characters.

Sharing a Seed with a friend brings comparison and competition to the game:
- You will find your Seed number by going to the option menu in game and check the bottom right corner of your screen.
- To use someone else's Seed, you will need to start a new save. Then, the game will propose you to enter a Seed.




  • đŸ©ž Renaming the Daughters
As a QoL change, you can now rename your Daughters after their birth. While you're on the Daughters view, you will have to press R to rename your daughter.





  • đŸ©ž Sorting the Daughters
The daughters lists in the Inner Void (Daughters Overview and Cemetery), and on the Mission Screen will keep the sorting modes you choose for them even after leaving the menu or the game.

Example: if you sorted your daughters by their level in the cemetery, and then go on a mission, when you come back to the cemetery, they will still be sorted in the same way.



Along with these changes, we’ve also been working on bug fixes. We’ll share more info with a complete changelog when the update goes live.

We can’t wait to see you try these new features and play the game with these changes! Don't hesitate to contact us if you have any suggestions, feedback or questions. We always read you comments carefully.

Join our Discord to chat with other players and the development team: https://discord.gg/jFN7Q35D3Z

Thanks for reading!

Othercide Team

The Othercide Open Beta is live!

Greetings, Chosen Ones,



An Othercide Open Beta started today, May 19th and will end on May 26th.



This Open Beta has been set up to allow players to help Lightbulb Crew in the development of a new update coming this Spring. Thanks to your help on testing new features and reporting bugs, you will allow us to give you the best experience possible.

How to enter the Beta?




  1. First, you will have to join our Discord, in order to ease future communications. Announcements about the Beta will be made on the Open Beta category and a channel called #general in this category has been created to give you the possibility to directly exchange with us.
    Join our Discord: https://discord.gg/jFN7Q35D3Z

  2. Before you enter the Beta, please make a copy of your save files in order top recover them in case you encounter any problem during your test of the Beta. You can find you saves in ""DISK:\Programmes\Steam\steamapps\common\Othercide\_saves_""

  3. To enter the Beta, you simply need to open your Steam Library and right-click on Othercide. There, select "Properties". A window will open. Go to the "Beta" tab. You should be able to select the "update_3_open_beta" branch in the drop-down list. You are almost done! Go back to your library where Othercide should now be updating itself. Once done, you will be playing the Beta.
    If you want to go back to the "regular" game later, you just have to follow the same path, and select the original version in the drop-down list.

A bug report tool has been implemented to the game. If you encounter a bug, you will need to press F12 in-game and a window will open. There, you will have to fill a form with details about the bug you saw.
We will make sure to read carefully all your reports. And if we need more details about a bug, we will contact you directly on Discord.

New features to be tested



    đŸ©ž Seed system
A Seed is basically a code that determines everything in your run. Every mission you do, as well as every stat your daughters get, are determined by this small line of digits. With this update, you can recover the Seed of one of your run, and share it with a friend.
- To find your Seed, you just need to go to the option menu in game and check the bottom right corner of your screen.
- To use the Seed of someone else, you need to start a new save. When you do, the game will propose you to enter a specific Seed or use a random one.


The difficulty level is independant from the seed system. A same seed can be played in dream and nightmare mode, it does not impact the map, daughters or missions.

If you don't have any Seed to try, you can try this one: 161391. It will give you a rescue mission as your third mission on a not-so-common map at such an early stage. Also you should encounter the Adrenaline event around the same time, which will give you a pretty nice damage boost for a start.
We encourage you however to share your own Seeds with your peers in the dedicated discord channel, in order to add more variety to the tests.



    đŸ©ž Renaming a daughter
Try this new feature in the Inner Void. In the list of daughters, select one, click on ""rename"" and press ENTER to validate a new name.


Now "Cupcake" can go slain some darkness (not planned to be added to the game by the way).


We are waiting for your feedbacks and to chat with you on Discord! See you really soon.

Othercide team

Vote for Othercide in the Steam Awards!

Chosen Ones,

The annual Steam Awards are here! We’re very thankful for your continuous support and love since release. Without your feedback and suggestions, we could not have made Othercide the game it is today!

Do you remember the first time you launched Othercide while listening to Soulswap? Have you seen your Daughters grow up with different traits that change their visual expression? If yes, vote for us in the Steam Awards!

If you haven’t listened to our Original Soundtrack yet, don’t worry, we have you covered here: https://ffm.to/othercidesoundtrack



You're tearing up my soul
Killing the one that you loved
I suffer through your eyes
Killing the one that you loved
Have you lost your mind
Killing the one that you loved
I gave you all my life


If you haven’t had a chance to learn more about the stunning work of Alexandre Chaudret, here’s an article showcasing his inspiration behind Othercide and some of his concept art.



If you enjoyed your Othercide journey and its unique art style and epic soundtrack, and feel like Othercide stands out from other great games released this year, please nominate Othercide in the Steam Awards for Outstanding Visual Style Award or Best Soundtrack Award .



Thank you for your consideration!

Othercide is now 33% off on Steam until December 1st.

Cheers,
Othercide Team


November Patch is now live on Steam!



Greetings, Chosen Ones,



Our November Patch is now live on Steam, and will come to PlayStation 4 and Xbox One on December 2nd. As explained earlier in our last Community Update Blog, this patch introduces various changes to the game, including a map and mission spawn system rework, a new mission type, and bug fixes.

Read the complete change list below and be prepared to bring your Daughters back to the battlefield with new content!

As always, feel free to give us any feedback and suggestions, or ask us any questions. We’re more than willing to help! Head over to our official Discord server, it’s the best places to chat with us!

Hope you enjoy the changes!

Othercide Team



Full patch notes



Map repurpose


  • 2 new portals have been created (one portal = 1 map + 1 mission type):

    • “The Dark Corner” level was previously used only for Survival missions. Now it is also used for Destruction (Hunt) missions.


    • “The Maze” level was previously used only for Rescue missions. Now it is used also for Destruction (Hunt) missions.



  • Mission spawn system has been reworked in order to create 14 new variations, which means you can now play these maps with different enemy placement and mission types from one era or one run to another. This applies to the following maps and mission types:

    • Hunt - The Graveyard


    • Hunt - The Operating Table


    • Hunt - The Lost Alley


    • Hunt - The Amphitheatre


    • Hunt - The Plague Cemetery


    • Hunt - The Flooded Subway


    • Hunt - The Fallen Street


    • Hunt - The Forbidden Attic


    • Hunt - The Prison


    • Ritual - The Sunken Street


    • Ritual - The Graveyard


    • Ritual - The CrossRoads


    • Hunt - The Maze


    • Hunt - The Dark Corner




  • The Following Maps can now appear as early as Era 1 for Rescue missions:

    • The Maze


    • The Shore of Giants


    • The Sunken Street


    • The Quarantine Bridge



  • The following map will now spawn from Era 2 rather than Era 3:

    • The Chapel



New Penance mission type


  • Players will now be able to play a brand-new mission type: Penance (the 5th mission type in-game) that will spawn regularly as a Synapse.


  • In a Penance mission, players will not gain any Vitae, but their daughter will gain more XPs, if they survive the mission.


  • Penance, like Survival, is an everlasting mission type in which enemies come in waves bigger and bigger. However, how Daughters evacuate is very different from Survival missions.


  • When a Daughter kills an enemy in a Penance mission, she will gain Penance points for the duration of this mission. Once a Daughter reaches a certain amount of Penance points, she will instantly evacuate. The max amount of Penance points to reach depends on the map and the current Era.


  • Therefore, in order to save most of your Daughters, you will have to think ahead not only on how to kill enemies, but also when - timing is critical in these new missions.


  • Maps for which this new missions have been designed are:

    • The Chapel


    • The Silent City


    • The Dark Corner


    • The Plague Cemetery


    • The Quarantine Bridge


Bug fixes


  • Fixed an issue that caused random corruption of some players’ save data, making the game unplayable. Based on the limited amount of information we have, we were unable to reproduce this issue internally. If you encountered this problem before, please tell us if this fix helps.


  • Fixed an issue where the “back” button (only the keyboard shortcut or the gamepad button) was unresponsive in the Sacrifice Chamber after you sacrificed a Daughter.


  • Fixed an issue where the “back” button (only the keyboard shortcut or the gamepad button) was unresponsive in Inner Void after a player equipped a Memory on a skill or learned a new skill.
  • Fixed an issue where the unit-turn order would be mixed out on the dynamic timeline when an enemy spawned.


  • The description of the “Whisper” should now display the correct text.


  • The name of the “Dark Corner” mission in the Mission Briefing screen should now appear properly.


Community Update - November Patch

Greetings, Chosen Ones



It’s been around 4 months since Othercide released on PC. Since then, we’ve released several patches, bringing multiple bug fixes and new content, such as the dream mode. We hope you all enjoyed your journey in Othercide with these changes.

Without your continuous support and feedback, we could not have made Othercide a better game. For that, we’d like to extend a huge thank you to all of you who have ever jumped into the battlefield with your army of Daughters and who provided valuable feedback to us.

We’re now working on the November patch for PC, which will introduce a number of new changes. Check out what’s new in the next patch below.

Spoiler Alert



In the upcoming patch, we will introduce an improvement on the current map and spawn system, trying to reduce the feeling of repetition induced by the roguelite loop.

For that, we worked on three different aspects:

  • Make some maps compatible with more mission types by making some rescue and survival maps also playable with hunt missions.


  • Increase the number of spawn tables for a dozen missions to improve the variety of enemy placement when you play the same mission from one era or one run to another.


  • Unrestrict some rescue mission maps from specific eras: this only applies to those (4 maps only) that were tied to each era. However, since these maps offer a really interesting reward (a resurrection token), we found out they were replayed a lot from one run to another. Without variation, it could seem repetitive. When the patch goes live, you will have 4 possible maps for each era available, with enemies being different depending on the era you are playing.


Additionally, we have done extensive testing to ensure that the synapse spawning algorithm is well balanced, providing you with mostly different hunt missions and other types of missions regularly.




As you can see in the three visuals above, the same rescue mission map can appear in different eras with different enemies.

We’re also bringing a brand-new mission called Penance. In this new mission, all enemies have a value point assigned to their type that a Daughter gains when killing it. After a Daughter has accrued enough points, she will automatically evacuate, leaving the others to survive on their own. Knowing how to control how and when enemies die so nobody gets left alone is key to success.

Be careful when using reaction and interruption skills in this mission, because you would not want your Daughters to escape unexpectedly.



With the release of the Penance mission, we also introduced a new Interface where you can clearly see the gauge of each Daughter, allowing you to manage your actions.

Along with these two new changes, we’ve also been working on bug fixes, including corrupted save data, unresponsive buttons, and the timeline issue. We’ll share more info with a complete changelog when the update goes live.
We can’t wait to see you experience the changes we’ve made when the patch goes live. As usual, please feel free to contact us if you have any suggestions, feedback or questions. Every member of the team is willing to help!

Finally, if you missed the Mother Song we released a while ago, you can listen to it now here: https://soundcloud.com/focushomeinteractive/mother-song/s-0qRfSBxrlsh

Thanks for reading!

Othercide Team

The Dream update is here!



Hello everyone,

After a successful release, we’re excited to celebrate the game’s warm reception from press and players alike! In addition, the new Dream Mode update has arrived, along with a discount, as part of the Focus Home Interactive Publisher Sale!

https://youtu.be/63FiXllU0gU
Our team has worked on bringing you a brand new update with several new features! Most notable of these is a new aura system, a new mechanic that applies stat modifiers to enemies or allies that are close to an aura-emitting Daughter, and the Dream mode, which gives players a more forgiving experience while still keeping a satisfying challenge. Discover all the details about the new features and changes below!

PATCH NOTES



đŸ©ž New Features



The Dream Mode: The completely optional Easy mode is called “Dream Mode”, in opposition to “Nightmare Mode” for the original experience. It adds new elements aimed towards providing a more forgiving experience for inexperienced players, while keeping the overall game feel lethal and impactful. Here’s more details:

  • Resurrection Token: Players are granted 1 additional Resurrection Token at the start of every run which should help new players resurrect their lost daughter (and best daughter, starting with the 2nd run). It comes in addition to the Rescue mission drop-rate fix, which should also provide more frequent opportunities to win Resurrection Tokens on both modes.
  • HP Regeneration: Injured Daughters recover 50% of their total HP each day. It allows players to take 1-2 hits per daughter in a mission in the early game, and recover most of the HP for the next one. It also allows players who want to use HP-consuming skills (Interruptions, Reactions) to use them more often, as you recover an amount of HP worth 5 Interruptions / 10 Reactions per day.
  • Sacrifice: While its early-game use is diminished by the above, Sacrifice remains available as a secondary way to recover HP if your favorite daughter takes a bad hit right before a Boss fight for instance. Its cost is also reduced thanks to the additional Resurrection Token, and fully recovers a Daughter’s HP, as opposed to the 50% heal of moving to the next day. It remains key to the mid- to late-game power scaling thanks to the Souls Traits mechanic.




The Aura System is a new spatial mechanic applying stats modifiers on enemies or allies that are either adjacent to an Aura-emitting daughter (through an unlocked Trait), or isolated (when a specific Event is active that day). There is 1 trait per daughter class, and 3 events, each with a distinct Aura effect.

New traits: We have created four new traits (Martyr, Leader, Terrifying and Daredevil). Those traits are part of the new feature Auras and will impact deeply the core combat experience by adding a new layer of strategy. Thanks to those traits, adjacent units to the trait holder could see their damages, dodge and armor statistics increased if they are allies and armor and dodge statistics decreased if they are enemies.

New events: We have created three new events (Slumber, Whispers and Tragedy). Those events are part of the new feature Auras. They will impact deeply the core combat experience by adding a new layer of strategy. Thanks to those events, all isolated units (daughters and enemies) could see their armors, ranges and damage buff.

đŸ©ž Changes & Additions



Events description: To improve clarity and understability of the events, we have added the description of the current active event in the right part of the Chrono Map and the right part of the Mission briefing screen.

Spawners variations: We have tweaked the enemies’ spawners variation to improve the variety of challenges within levels. The end of the first era and the second one will have more Reapers. We also have added more Worms in eras 2 and 3.

Mission drop rate: The mission drop rate has been enhanced to increase level variety and improve the gaming experience and the roguelite loop



đŸ©ž Balancing



Put a cooldown on Spirit Haste / Spirit Burst: We have added a cooldown to those skills to avoid exploits.

Nerf of the initiative memories: We have decided to nerf the initiative memories to avoid exploits since they were too powerful regarding the power level and difficulty curves. We apply a -5 value on each memory.

Nerf of the weakness memories: We have decided to reduce the amount of weakness to make this viable only if you can stack a lot. We divided per 3 every statistics.

Nerf of the harvester souls traits: We have decided to nerf the harvester soul trait to avoid the infinite loop turns strategy.

"Nerf" Dodge / Initiative Push Resh: We made some adjustments to make it reach 70% at max, especially for the dodge which makes the late game way too easy.

Nerf of the Ravager: Going for a 30 to 35 end of turn offset will make the window opportunity to handle them better and easier.
Lost and Failure events: We have decided to reduce the time of the events Lost and Failure from three to two days.

Nerf of the Surgeon: Our first boss, the Surgeon, has been nerfed for both modes. This is to make sure players focus on the challenge provided by chasing the cultists. We have also decided to nerf the second state of the Surgeon by wiping out the armor bonus granted by the cultists during the first state. The overall goal of this balancing is to make the boss less punitive but keep a challenging fight for new and older players.

  • Init boost : 15 => 10: We reduce it again to avoid steamrolling inexperienced players. The Surgeon will act a bit less frequently, even if the player struggles to take out the Acolytes in the early stages of the fight.
  • Acolytes damages: 380 => 275: They currently deal too much damage: this phase is about catching them without getting hit by the Surgeon, and the acolytes are meant as defensive units. They should not be such a danger.
  • Boss Attack - P1 : 350 => 300: The Init boost nerf already affects the Surgeon’s capacity to deal damage to daughters in Phase 1, so we don’t nerf this too much to avoid making him less dangerous than a regular cultist unit.
  • Phase 2 transition → force Armor to 0: The Surgeon previously kept his Armor bonus from Phase 1 in the beginning of Phase 2, until the boost expired. Reducing the damage daughters can inflict in this “race against time” is not an easy situation to handle for new players, and this tweak should help.



đŸ©ž Bug Fixes



Levels:

  • Players won’t be stuck anymore when "Leaving" rescue mission with a chosen one or a daughter.
  • On several destruction levels, players won’t be able to go through a wall anymore.


Tutorial:

  • Quitting to the main menu after the Child appears will not block the game anymore.
  • The red zone of the skill spear tornado won’t remain on the floor anymore.
  • Players won’t be able to heal their wounded and dead daughters during the very first mission of a game by fleeing.
  • The red tooltips in the tutorial won’t overlap the skill selection anymore.


Skills:

  • Daughter's reaction/interception skill range will move when they will be pushed.
  • There is no missing component anymore in the description of Harvester's skill Dance of revenge.
  • Weakness will be displayed as a percentage in the targeting tooltip and inspect window.
  • Damage calculation, damage display and real damage done will provide the same information.


Boss:

  • The Suffering Humanoid will play his turn and won’t block the game anymore.
  • right after Suffering humanoid appears, players won’t lose control on the camera anymore.
  • The subtitles won’t disappear too fast when the Deacon speaks.


Traits:

  • The User won’t be able to unlock the cut trait Fatigued anymore.
  • The description of the trait Aware will be not incorrect anymore.
  • The description for the trait won’t be incorrect anymore.


Daughters:

  • The start mission initiative statistic of a Harvester won’t be negative anymore.
  • A daughter won’t stand again as though alive before transitioning to the end of mission screen after fleeing a rescue mission.


Birthing Pool:

  • The first letter will be capitalized when renaming a daughter.
  • If players choose "RANDOM", but use the F key instead of clicking the button, the F letter won’t get added to the daughter's name in some random place anymore.


Misc:

  • Choosing Recollection on the end campaign screen will add new shards.
  • The small camera jump when going to credits has been fixed.
  • Players won’t be able to access the "Inner Void" after receiving the "Lost" event.
  • Surgeon death cutscene won’t block anymore.
  • Players will be able to select the era skip remembrances when starting a new recollection.
  • The Worm won’t size up when hit by the skill The Harvesting.
  • Players won’t be able to switch the sacrificed daughter during sacrifice animation.
  • Memory categories won’t be inconsistently incompatible with skills anymore.



Time to lead your daughters and save Humanity!

Get ready for our next update!


Hello everyone,

Thanks to everyone supporting us by playing on our Beta Branch. Your feedback are helping us out! If you haven’t had the time to yet, feel free to hop in and tell us what you think of this update!

Our team is working on bringing you a brand new mode for inexperienced players. Our Dream mode will do wonders for every player out there eager to play an incredibly challenging game while keeping it down to earth. A new spatial approach will also be introduced in this update. Be careful though, the way you will use space and moves in-game will change your whole game!




Check out our upcoming patchnotes:


đŸ©ž Dream Mode The Easy mode is called “Dream Mode”, in opposition to “Nightmare Mode” for the original experience. It adds 2 new elements aimed towards providing a more forgiving experience for inexperienced players, while keeping the overall game feel lethal and impactful. Here’s more details:

  • Resurrection Token: Players are granted 1 additional Resurrection Token at the start of every run which should help new players resurrect their lost daughter (and best daughter, starting with the 2nd run). It comes in addition to the Rescue mission drop-rate fix, which should also provide more frequent opportunities to win Resurrection Tokens on both modes.
  • HP Regeneration: Injured Daughters recover 50% of their total HP each day. It allows players to take 1-2 hits per daughter in a mission in the early game, and recover most of the HP for the next one. It also allows players who want to use HP-consuming skills (Interruptions, Reactions) to use them more often, as you recover an amount of HP worth 5 Interruptions / 10 Reactions per day.
  • Sacrifice: While its early-game use is diminished by the above, the Sacrifice remains available as a secondary way to recover HP if your favorite daughter takes a bad hit right before a Boss fight for instance. Its cost is also reduced thanks to the additional Resurrection Token. And it remains key to the mid- to late-game power scaling thanks to the Souls Traits mechanic. Sacrifice still provides a full healing of a daughter.

đŸ©ž Surgeon Nerf: Our first boss, the Surgeon, has been nerfed for both modes on the following stats:

  • Init boost : 15 => 10: We reduce it again to avoid steamrolling inexperienced players. The Surgeon will act a bit less frequently, even if the player struggles to take out the Acolytes in the early stages of the fight.
  • Acolytes damages: 380 => 275: They currently deal too much damage: this phase is about catching them without getting hit by the Surgeon, and the acolytes are meant as defensive units. They should not be such a danger.
  • Boss Attack - P1 : 350 => 300: The Init boost nerf already affects the Surgeon’s capacity to deal damage to daughters in Phase 1, so we don’t nerf this too much to avoid making him less dangerous than a regular cultist unit.
  • Phase 2 transition → force Armor to 0: The Surgeon previously kept his Armor bonus from Phase 1 in the beginning of Phase 2, until the boost expired. Reducing the damage daughters can inflict in this “race against time” is not an easy situation to handle for new players, and this tweak should help. He will now be less punitive on some aspects but ready to lash out on others. Are you ready to face him?

đŸ©žSpawners variations: We have tweaked the enemies’ spawners variation to improve the variety of challenges within levels. The end of the first era and the second one will have more Reapers. We also have added more Worms in eras 2 and 3.


đŸ©žAura System Auras are a new spatial mechanic applying stats modifiers on enemies or allies that are either adjacent to an Aura-emitting daughter (through an unlocked Trait), or isolated (when a specific Event is active that day). There are 1 trait per daughter class, and 3 events, each with a distinct Aura effect.

Time to lead your army of daughters and save Humanity!

Hotfix 2.1 is now available!



Greetings, Chosen Ones,

We just released a patch featuring multiple bug fixes and improvements, including increasing the UI font size.

Read the patch notes below to learn more about what’s in this hotfix.

Improvements



  • Increased the UI font size


Bug fixes




  • Fixed some cases where stats could end up being negative
  • Corrected the description of Deacon Confession and Absolution
  • Fixed an issue with Boost Aggression range
  • The Mother skill tutorial tooltips are now aligned properly on all layouts and resolutions.
  • Fixed several tooltips UI layout for the Mother’s skills in the tutorial.
  • Fixed an issue where an enemy could spawn outside of the map when fighting ne Nucleus or the Child
  • Multiple fixes related to the Mother voice playback
  • Allowed Remembrances to be unlocked on instant death skills
  • Fixed an issue where inner void would get locked if ending a recollection while the event “Lost” was still active
  • Fixed an issue where fleeing the mission during arrival sequence could block the game
  • Fixed an issue with showing save slot information with some specific system Calendar settings, for example, the Thai Buddhist Calendar
  • Fixed an issue where you were unable to name your Daughter with the first letter in capital
  • Fixed an issue where fleeing the mission would show your daughters alive on the mission end screen
  • Made some balancing changes to enemies (types and quantity)
  • Various bug fixes and tweaks

Check out these useful tips!

Greetings, Chosen Ones,

It’s been a week since Othercide released on July 28! We’re really thankful for your support and awesome feedback. We’ve seen a lot of players attempting to defeat Suffering. This is a tough challenge that only the most dedicated have already completed, so we prepared a Tips Trailer to provide some help! Watch it now for all the best methods to fight and evolve your army.

https://www.youtube.com/watch?v=unL5jw76Xgw

We already released a patch that fixed several bugs, both reported by players and previously known by us. Another patch is on the way and addresses a few other recurring issues, including the issue with an event appearing in the tutorial section that prevents you from accessing the Inner Void menu, and some non-gregorian calendars blocking the game. We’ll be sharing more information shortly.
Meanwhile, if you encounter any other issues, please share them with us on Discord and Steam forums.



To sum up for today, Anders Larsson, our CEO and Creative Director has some special words for all of you!

“We’ve been thrilled by how Othercide was received by players all over the world. We and our publisher for Othercide, Focus Home Interactive, have taken risks to bring a new twist on the tactical genre, and we are thrilled to see that our community has loved what we proposed. We know that Othercide is not a walk in the park, it has deep gameplay mechanics, but we enjoyed spending a lot of time watching players experiencing combos, and innovative moves exploiting our Dynamic Timeline System. We also wanted to give newcomers a few tips to master our innovative mechanics faster - so here comes our Tips Trailer.”

Thanks for your attention and have fun!

Othercide is now available on PC, PS4, Xbox One, and will release on Nintendo Switch later this summer. Get it now: https://shop.othercidegame.com/

Patch V4.12 is out now!



Greetings, Chosen Ones,

Thank you for taking the time to give us feedback and suggestions on our social media channels, Discord, and Steam forums. We hope you’ve enjoyed your adventure in Othercide so far.

Thanks to your feedback, we discovered some issues that needed to be addressed. Today we’re happy to release the first patch including various fixes and improvements.

To see the currently known issues, please scroll to the bottom of this post. There, you'll also find some simple workarounds to these. We’re working on another patch that should arrive soon for the remaining issues, such as progression loss in some cases, the Inner Void button greyed out on Day 2, inability to attack due to the language setting, etc. We’ll also increase the size of the UI in the next patch!

You can find the full patch notes below:

What’s new in Post Release Patch V4.12?

I- What’s new?

1- Metagame:



a- Memories Assignment, Cemetery, Daughter Overview, and Mission Briefing screens:


  • Added a filter to sort Daughters/Memories by experience level, alphabetical order and class: This will ease the resurrection flow in late game.



b- Memories Assignment screen:


  • New sound design for memory assignment system: if the player is trying to assign a memory to a skill but it is impossible because the memory is incompatible, he will hear a specific sound. We add sound feedback to both enhance the quality of life and to polish the game.


c- End of run screen:


  • Enhancement of the End of Run screen: several UI improvements to enhance the quality of life and the polish of the game for the player experience.



d- Daughters’ overview screen:


  • Daughters’ experience level displayed in the list: we have added the experience level of the daughters in actual numbers to allow the player to better identify the power force of his unit.



e- End mission screen:


  • Replaced the current first “continue” input button in the End Mission Screen by a more visible one: We put the “continue” input button from the second page of the screen on the first page to allow the player to quickly identify the input and stream the flow.



f- Chosen One sacrifice/save pop up:


  • New chosen one sacrifice/save pop up implementation: We have enhanced the overall visual aspect of the pop-up by adding the Chosen One animated 2D model in the background. We also improved the sacrifice and save inputs by replacing the buttons and the vitae and token logos.


2- Core Combat:



a- Skills:


  • Keep Daughter Skills by unlocking order in Active character view: The daughters’ skills order won’t change when a new skill will be unlocked. That way, the player will be able to reassign specific keys to the skill slots in the options.
  • Reaction stack mechanic explanation: We have added the following line: Cancels [ICON][Previous Reaction] in red in the skill reaction tooltip when one reaction is already activated and if the player hovers a new reaction skill in the Active Character UI. Moreover, the tooltip with the following line in red is displayed next to the skill button in the active character UI Cancels [ICON][Previous Reaction] and the skill slot of the already existing and activated reaction on the initiative timeline shakes thanks to an animation.


c- Action Point UI on grid:


  • Action Point cost for movement displayed larger and more clearly on the grid: The Action Point cost for movement is now displayed larger and more clearly on the grid to allow players to better forecast their movements. We also improved it for specific languages like chinese, japanese, korean and russian.



II- Bug fixes:




  • Timeline acceleration: Fixed sounds for fast gameplay mode in core combat and cinematics.
  • Timeline acceleration: Fixed the cursor movement.
  • Metagame screens navigation: We have removed the R1/L1 and A/E inputs from the Inner Void tab when you are in the Memories Assignment screen so the player won’t try to access other screens when he will assign memories.
  • Input sprites: We have added input sprites for keyboard inputs to enhance the overall visual quality of the game.
  • Metagame pop-ups: We have resized several metagame pop-ups to make them more understandable for the players.
  • End of run panels: We have fixed two subtitles which were reversed on the end of run panels.
  • Mission spawn probability: we have balanced and tweaked the mission spawn probability. The rescue missions should be more often in the first era allowing the player to earn resurrection token more easily. We have rebalanced the hunt mission drop to propose more variety.
  • Localisation keys: We have fixed several localisation bugs, especially in french and korean.
  • Events page of the codex: we have fixed the display of the lore regarding the events in the codex.
  • Traits list: users will be able to scroll the traits list.
  • Mother voices blended: We have fixed several mother voices triggers that could mixed and blended in-game lines. We did that to both improve the quality of life and the polish of the game.
  • Level up animation: We have fixed the level up animation and VFX that could be displayed sometimes even if the daughters did not level up.
  • Camera flow: When inspecting a unit, the camera is now not locked on the character, making it possible to see many ranges.
  • Skill: Dance of the Dead will now increase the damage by 15%.
  • Skill: Interrupting the skill Mass will now trigger combos
  • Metagame screens flow: Switching between the Inner Void menus and backing out won’t cause multiple menus to overlap
  • Flee mechanic: We have added more information in the pop-up displayed when a player wants to flee a mission, telling him the following behaviour: “Warning: Fleeing now will end the current Recollection. You need Daughters to fight, and you do not possess the Vitae required to germinate new ones, nor the Tokens needed to raise fallen Daughters back from the dead.”
  • Skill: The dash skill with position previsualisation won’t display buggy sound design anymore.
  • Memories: we have balanced and tweaked several memories by adding incompatibility restrictions.
  • Skill: The correct video of the Shield Charge will be displayed in the skill pop-up choice screen.
  • Memories: In Era 3, looting memories won’t trigger The child's voice lines twice.
  • Mission Briefing: Enemies in the Threats list for the Hunt synapse on the maps Lvl_Destruction_06B_Medium in Era 4 and Lvl_Destruction_02A_Medium in Era 5 will be displayed
  • End of run panels: The panels are now skippable.
  • Skill: The AOE Action Previews of "The Maid" Boss will be correctly updated after swapping its position using a Blademaster's "Ghost Strike" action.
  • Achievements: The subtitle of the achievement “New Born” is fixed with the correct name.
  • Skill: Triumph skill of the Deacon boss has been implemented in the game.
  • Mission selection screen: Users will be able to scroll the list if more than 15 missions are displayed.
  • Codex: The True Child description is properly unlocked in the Codex.
  • Enemy: corrupted daughters, at the end of their turn, are not stuck in their move animation anymore.
  • Germination chamber: A daughter can’t be given a blank name anymore.
  • Boss: The 2nd Transfiguration is triggered at 50% Maid boss's health
  • Skill: Daughters or enemies will be interrupted only if in range of the skill
  • System cinematic: At the end of the third era's cinematic, the FPS drops has been fixed
  • Remembrances screen: Users will get remembrances page after winning the game at the end of the campaign
  • Controls: in menus using gamepad, the sensibility scrolling with left stick has been fixed and won’t be too high anymore
  • Tutorial: You can’t attack a mob from a distance with the slash of the mother anymore.
  • Daughters’ overview: When switching fast between daughters, the diorama animation of the Soulslinger won’t place her in a weird state anymore.
  • Levels: Fix navmesh issues on all levels.
  • Trophies: New version of PS4 trophies localization.
  • Thick raycast ticked for every playable characters (proper movement trajectory preview): Daughters now have movement trajectories that fit their AP cost.
  • Enemy: Fixed a bug on Infested that would use Evade instead of Dark Emanations on their first turn.
  • Enemy: Fixed a bug on Infested that could use Evade two times on their first turn.
  • Memories: Fixed drops of different memories: Quietus, Persuasion. The remembrances and achievements related won’t be blocked anymore.
  • Enemy: Fixed accuracy of Plague Guard making him sometimes miss for no reason.
  • Memories: After buying a memory in the memories assignment screen, the vitae amount displayed won’t be wrong anymore.
  • Boss: The Final Boss won’t kill themselves anymore and prevent users from earning the remembrance related to killing them.
  • Boss: Pilgrimage skill from the Deacon won’t push a daughter outside of the map boundaries anymore


III- Known Issues:




  • If you have a save, launch a new game on another save slot, click cancel on the replay tutorial pop-up and then click on your previous save data, you will lose your progress.

    • Workaround: Please NEVER CLICK “CANCEL” on the pop-up message and always select “Yes” or “Skip”. If you accidentally click on the save slot, you have to start playing and reach the chronomap before going back to the menu.

  • In some cases, you cannot attack or end your turn properly, depending on the language you are using.

    • Workaround: Install the English Language Pack on Windows and restart your game. It should work properly.

  • If you get the random event “Lost” during the first day (tutorial), you will be blocked from going to Day 2 and onwards.

    • Workaround: Start a new campaign by going to the main menu and either erase your save or choose an empty save slot. You will play the tutorial again, but should not be blocked again after that.

  • There are some calendars on Windows that would break the game (no save slots usable to launch a game), such as the buddhist calendar.

    • Setting the Windows calendar to English solves the issue.