I've been adding some new features to the game, but I also improved and fixed all kind of bugs based on your awesome feedback. Thank you for that! 👌
To start, I implemented a special reward for those who unlock all the Steam achievements: as you can see in the GIF above, you will be able to choose your favourite skin for the menus and Tony during the title screen. Once again, the illustrations were made by the great Viktor Ahmed 🎨
Volume sound check
In terms of gameplay, I added a new sound check: THE VOLUME 🔊
During this transitions, everything goes dark and grey. Music goes down and you can only hear the rhythm kicking in the background.
As happens with the other sound checks (high and low pitches), this new one is triggered randomly and intercalated with the other two.
Items and more!
I also improved the visuals for the items in general:
And recreated entirely the Audio assets so they can be more recognizable:
I added another 22 languages to the game and also did a lot more changes, you can check the full list at the bottom of this post 📜
World ranking
To close up, here's the official best scores from version 1.0:
I have just reset the leaderboards since this new update comes with gameplay changes, so the difficulty has been affected as well.
What's next?
With this update here I want to wrap up Out of Bounds, or at least for now 👍
It was a great experience for me in a lot of aspects, but I need to continue with my other project Tenebris Somnia. Didn't see it yet? Check it out in the link below:
Assets displayed on the screen (HUD), now also show you if they're being processed; if they're ready to compile, apply or check); and if they need to be fixed
Every time you compile/apply/test or add an asset to a depot, the informative screen from the Mechanics room changes to the current tasks
Increased the energy given by some food: fruits from 5 to 10 and pastry (croissants and donuts) from 10 to 15
Decreased the amount of damage caused by the Ray Tracing of Planys (flying enemies at the Graphics area) from 25 to 20
Added a 250 milliseconds chance to jump when falling off an edge
Moved away the Minor Bugs spawn location from level 3 near to the hot dog
Decreased the volume of some of the sound effects
Visuals of items improved and added new versions to the Audio assets
Visuals from the configuration menus improved and polished
Changed the color of the sound check bar from the HUD based on the type and moved the name to a new pop-up
Adjusted the sound check duration
BUG FIXES
If you press twice in a row the compile button on the Mechanics room, more Bugs will appear and some of them can't be fixed. Thank you to danejerus for discovering this
If you change the FOV from the video settings, the screen will make a abruct change everytime you enter a new level
Instead of keep attacking, bugs teleport when you're standing in front of them for some time
Test sound bar is being displayed upside down
If the game can't load Steam stats, it starts making frame drops
Instruction screen doesn't have collisions in the first level, allowing you to "out of bounds!"
2022 VIDEO RECAP 😎
Hello, people! How was your 2022?
Ours, full of news and a lot of different games! Here's the video recap I did telling you about the most important milestones we had at Saibot Studios (IT INCLUDES ENGLISH SUBTITLES):
Out of Bounds is a peculiar title that was originally created for a game jam the past year (Epic Megajam 2021). As a solo dev, I had 7 days to create a game that was later released for free on Itchio.
Since I liked the result of the jam, I decided to keep working on that idea for the next months and also some great devs (former colleagues from other projects) joined me to get the best results in visuals (Viktor Ahmed and Claudio "Scuzzo" Sagrera) and audio (David Levill) 🙌
THE GAME
Out of Bounds is a title about "creating" a game and "fixing" bugs... Yeah, it's crazy. You will pickup blueprints, compile shaders, test sound effects, drink a lot of coffee. But watch out for the bugs! Grab your Line Tracer and get rid of them 👾
https://youtu.be/U7Q1M-wRbMg
Things are starting to get better here in Saibot Studios and Out of Bounds is part of that process. I'm looking forward to bring you news about bigger projects in the future, but for now give a chance to this crazy puzzle shooter with humor and puzzles 🤓
You can follow Out of Bounds on its new Twitter account:
https://twitter.com/OutOfBoundsVg
Out of Bounds has just been released on Steam in its final form 🙌
Check out the colorful and crazy video we made and published on You Tube:
After a whole year in development, the definitive version of Out of Bounds is available for you to play on Steam. After the last demo update, I've been working on a lot of improvements and new content (besides bug fixes, you know...). You can see the full list of changes on the bottom of this post 📜
Besides the game, which you can get from THIS LINK, we also launched a little DLC with the Official Game Soundtrack composed by David Levill:
NEW FEATURES - Game visuals change with levels - New enemies Minor Bugs - New glitch Gimbal Lock - New 2D animatics with illustrations by Viktor Ahmed - New soundtracks for each level composed by David Levill - Steam achievement with status window inside main memu - Ranking system with current score, own best and top scores
IMPROVEMENTS - Improved the bugs movement and added a flying feature - Little FOV change when shooting for a better feedback - Randomly ordered sound checks in Audio - Improved visuals of cogwheels in Mechanics - A popup message appears after finishing all the tasks - Doors at the Mechanics room open and close at certain moments - Changed the amount of waves per area: 2 for Mechanics, 1 for Graphics and Audio - New options to restart current level and start all over - Using native names for languages - Added new languages: Azerbaijan, Belarusian, Bosnian, Catalan, Welsh, Estonian, Basque, Filipino, Irish, Scots, Galician, Hausa, Hebrew, Croatian, Indonesian, Igbo, Icelandic, Kazakh, Kyrgyz, Luxembourgish, Lithuanian, Latvian, Maori, Macedonian, Mongolian, Malay, Maltese, Quechua, Kinyarwanda, Slovak, Slovenian, Albanian, Serbian, Sotho, Swahili, Tajik, Turkmen, Tatar, Uzbek, Xhosa, Yoruba and Zulu
BUG FIXES - Some of the bugs don't appear but the counter persists - Sometimes, when you open and close the the in-game menu, the game freezes - Escape key not working during the welcome screen
🚨 Release Date Announcement 🚨
Hello! How are you? How's the end of 2022 going?
I have some news for you... The final version of Our of Bounds is coming to Steam on December 16. Only two weeks left!
This new and improved version will feature new content: enemies, project states (levels), Steam achievements, global leaderboard, among others.
The demo will continue available but until the launch day. So if you didn't play it yet and want to know what is Out of Bounds about, do it now! (and add it to your wishlist if you like it)
Yesterday, I created a new Twitter account specially for Out of Bounds. I plan to upload news and behind the scene content. Follow us!
https://twitter.com/OutOfBoundsVg
And below are a couple of new screenshots featuring the great art direction of Viktor Ahmed and the new interface by Claudio "Scuzzo" Sagrera:
Cheers, have a great weekend!
Tobías
📦 COLLECTION + SPECIAL VIDEO + MORE! 🪙
Hello there! How are you? How's your 2022 so far? 😎
From here, we have a few things to tell you...
As we mentioned you in our last post, this year we reached an entire decade since we started making games as an independent team in Saibot Studios. But it was just now that we actually make something special to celebrate it. Check out the special video!
Buying the games from the bundle, gives you a 15% of discount on all the titles. And if you already have one or more of the games included in the package, it will discount you the titles you're missing without needing to buy the entire bundle 👌
TENEBRIS SOMNIA
On the other hand, we receently announced our new creation: Tenebris Somnia. This is a very unique title by the great Andrés Borghi, creator of The Black Heart 🖤
We're developing this project Andrés and I (Tobías Rusjan), together with a great team of artists. You can read more about it and the dev team in this other post we did the past week.
If you like the concept of the game, don't forget to add it to your Wishlists. We're aiming to have it ready during 2023 👍
In the mean time, I keep working on my little jam game Out of Bounds, a rare title with action, shooting and puzzles. We released a demo in June and it's still available to check directly from the store page:
This month we received the great news from our (now) former publishers that they're giving us back the IP of Hellbound 🤯
What does this mean?
Finally, we at Saibot Studios are going to start receiving sales from Hellbound on Steam. Since the release of 2020, all the sales went to the publisher because that was what we stablished: they recoup their investment first, and then we split; but we never reached that last step because they never recoup their part with the sales we had.
But now after two years from the release, they're giving us back the game so we can atleast see some of the sales. Also, we got back the full rights of the project to take any desision we want from now on 🔥
In March of this year there was the Best of Boomer Shooters Bundle, the first collection of Humble Bundle focused on retro FPSs. Hellbound had the honour to be included in that package, becoming the first argentinian game in participate in the iconic Humble Bundle:
https://youtu.be/ndqIlyYFVJM
Both the sales from this collection and also the sales from now on (September of 2022) at Steam are going to us at Saibot. Yes, finally!
But unfortunately, this aren't earnings for us yet, since we still need to recoup all we put to create the Hellbound: Survival Mode in 2016-2018.
So the future of Hellbound is still uncertain... The good thing is that everything has started looking brighter now, we'll see how things turn for our Hellgore in the next months 🤞
That would be all for now, people. Hope we have some more news for you soon, follow us in our networks to stay updated:
During this month of August I've been working full time on the full version of Out of Bounds. And since many of the improvements also applied to the demo, I decided to update it as well here on Steam 🤓👌
Among other stuff, the game now has new and original music composed by the great David Levill, with whom we have been working together for almost a decade...
Claudio "Scuzzo" Sagrera, an amazing artist who created most of our logos (Saibot, Hellbound and Out of Bounds), this time designed the icons for the new and animated interface (HUD) and menus:
The update of the demo is already available. Check out if you got it ⏬
Below you will find the full list of improvements and fixes for this new version, including things you guys report me on the discussion section of the store. Thank you for that!
Remember you can follow me on Twitter to stay updated and keep in touch 📢
Cheers, have a great weekend!
Tobías
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Changelog v0.08.25
IMPROVEMENTS
New original music composed by David Levill
New HD icons by Claudio "Scuzzo" Sangrera for the interface created, including animations
Randomized the bugs spawn locations and added some glow lights to easily find them
Removed camera beat during low health and decreased the camera shakes during bugs presence
Added background animations in the title screen
Decreased the visual effects intensity of the High Pitch Check
Interface pop-ups with sound effect added when trying to pickup an item that is already full
Added a "Keep going!" pop-up message when staying in place after starting a process
Added game icon
Updated the game engine to the last stable version (Unreal Engine 4.27.2)
BUG FIXES
Gamepad vibration was still on after turning it off
Wave screen in audio room stops beating after Not Found Exception glitch
HUD disappeared when pressing Escape after you close the in-game menu
Wrong texts in Spanish and Romanian languages
Live-stream #COVID version 🔴
Hello, guys! How's your weekend so far?
Here, I got my own bugs in the real world (COVID), but I'm doing pretty well 👾
Yesterday I decided to record another video playing Out of Bounds, which is going live later today at 12:30pm (PT) at the store page. Don't miss it!
I needed to pre-record it because last time I had some troubles with the broadcast, but I will be live in the chat to answer you any question you have 🤓👌
Remember to give me all the feedback you have in the discusion section of the game or directly from Twitter. And if you like it, ADD THE GAME TO YOUR WISHLIST!
See you later, have a great end of the week!!
Tobías
Steam Next Fest! Demo and Live-stream 🔴
Hi everyone! How have you been?
Today, the Steam Next Fest event started and the first official demo of Out of Bounds is now available 🙌
In order to play it, you need to go to the store page, look for the green DOWNLOAD DEMO button, and start "fixing" those bugs!
But you can also watch me playing it live! It would be at 6pm (pt).
And if everything goes well with the live-stream, I'm gonna do another one during the week. Follow me on Twitter to stay updated about the date and time 🧐
Don't forget to give me your feedback on the forums of the game. It will help me to improve it, thank you!
And if you like the experience, ADD THE GAME TO YOUR WISHLIST!