Out of Hands cover
Out of Hands screenshot
Genre: Strategy, Indie

Out of Hands

Version 1.0.0#175 update log

1.0.0#175更新日志:
*.存档写入机制优化,规避由写入中断造成的坏档和黑屏问题;
*.修复心脏有鲜红雨滴时,拿取困兽滋生不会扣最大生命上限的问题;
*.修复心脏有鲜红雨滴时,2层行动诅咒不会扣最大生命上限的问题;
*.修复心脏有鲜红雨滴时,无敌效果不生效的问题;
*.修复双手斧在双持后,进行攻击时,打aoe目标的子弹和打原始目标的子弹没有同时发出的问题;
*.修复只有一个上侧目标时,敌人的虫洞展开效果不生效的问题;
*.修复[镜中残月][杯中鹿角][盘中生肉][自己的影子][陌生鬼影][炽热幻影]等6张迷思卡无法更换DIY皮肤的问题;
*.修复被提高点数并附加穿刺的万能钥匙,溢出伤害穿刺到上侧时不能触发死触消灭目标的问题;
*.修复卡牌tip层级美观性问题;
*.资源性能优化。


The following English content was translated by a developer with poor English proficiency (yes, that's me), please feel free to mock my language problems. I'm sorry if I've caused you any confusion.

[Version 1.0.0#175 update log]
*. Optimization of archive write mechanism to avoid bad files and black screen issues caused by write interruptions;
*. Resource performance optimization;

Fix the following bugs:
*. When there are 'Crimson Rain' on the heart card, taking [Caged Nourishment] will not deduct the maximum life limit;
*. When there are "Crimson Rain" on the heart card, the "Movement Curse II" will not deduct the maximum life limit;
*. When there are "Crimson Rain" on the heart card, the invincible effect does not take effect;
*. The problem of bullets not being fired simultaneously when using a "War Axe" for attack;
*. The problem of the enemy's 'Expanding Wormhole' effect not taking effect when there is only one Enemy;
*. The problem of not being able to replace DIY skins for 6 mystery cards, including[Mirrored Moon][Antlers In Cup][Flesh On Plate][Your Shadow][Spectral Stranger][Blazing Phantom];
*. The problem with the overflow damage of the "Skeleton Key" that has been increased in points and attached with a puncture cannot trigger the "Necro Touch" to eliminate the target when the puncture reaches the over enemy.

Attention! Out of Hands with Inscryption

BUNDLE is OUT NOW-based nightmares with Out of Hands and Inscryption - where decks deal doom and every draw drags you deeper into madness.!!

《Out of Hands》Available Now!!!​​From the Producer's Launch Message​

Greetings everyone



  I'm Yang Zeyu, a 36-year-old indie dev who's finally ready to show you my heart.
  My body-horror game Out of Hands launches today.
  To those who've supported this strange journey—thank you.
  14 years in game development. 14 years to make something I can proudly call "my vision."
  Some might call that stubbornness.
  The path was littered with dead ends, yet here we are.
  There's pride, yes—but mostly just quiet awe at how cruel and kind this craft can be.
  Making games is hard. Indie games? That's masochism.
  The crunch, the doubt, the financial panic—you know the drill.
  So why choose this path?
  Because when your hands shape nightmares for a living, corporate gigs start feeling like coffins.
  For years they warned me: "The indie bubble will burst."
  An anxious people-pleaser, I wasted a decade making safe sequels for studios.
  But Out of Hands proves some hungers can't be outsourced.
  Do we abandon vineyards because the first grapes are sour?
  No. The obsessed will ferment vinegar into wine.
  Yet love alone couldn't stop the shame.
  14 years‘ work. 36 years old. No hits. Just a head full of monsters and empty wallets.
  Every day brought the same crossroad: "Keep chasing madness, or grow up?"
  I baked that torment into Out of Hands' DNA.
  Play it, and you'll taste my tears in every glitch.
  What now? I'll keep making weird art. Stone by stone, the mountain moves.
  Midlife crisis? Maybe. But the view from this cliff? Divine.
  I owe it to my younger self to see how high we can climb.
  And when the next storm hits?
  Let it break me.

"Out of Hands" New demo is now available

The demo is now available.
The demo includes a portion of the first chapter with approximately 1 hour of gameplay, and your progress can be carried over to the official version.

If you have any problems or you need to give some feedback, Please kindly let us know. Here is a
https://forms.gle/v4SwDEKKpFnowmar5
if needed. Thank you in advance for all the support!

[Out of Hands] X [Indie Live Expo]

[Out of Hands] X [Indie Live Expo]!
Welcome to the live broadcast channel to check it out!
https://www.youtube.com/live/8CYcIZ6Gl8s

"Out of Hands" X STEAM SCREAM FEST

Hello everyone! We're thrilled to announce that our game "Out of Hands" has been selected for the Steam Scream Fest! Free demo is now available, and we'll keep it up until November 15th. If you're intrigued by all kinds of quirky "hands" but haven't yet experienced our game, download the demo now to feel their "many charms"! Come give it a try!

New demo online for limited time! Out of hands X INDIE HORROR SHOWCASE

Attention everyone! "Out of hands" will participate in The INDIE HORROR SHOWCASE on October 24, 2024。
New demo is now launched.
You'll be able to experience the following:
The mainline area of Chapter One, including several explorable scenes!
New weapon cards, new facial organs, new hands, new mechanics, new bosses, and an all-new combat experience!
Can you break through the illusion and see the truth in this never-ending nightmare cycle? Come explore this one-of-a-kind world for yourself!
If you have any problems or you need to give some feedback, Please kindly let us know. Here is a Feedback form if needed. Thank you in advance for all the support!

[Out of Hands] X PAX WEST!

Hey! Dear Hands! [Out of Hands] is participating PAX WEST! Come by if interested! Meet us at 217 and try out the brand new Demo!

[Out of Hands] join

[Out of Hands] join

《万手一体》美术风格及工艺展示报告

项目仍在开发中,本文旨在对当前的美术风格和工艺进行展示,并展现当前开发进度,证明我们真的在认真肝版本,没有摸鱼ːPulseː.ːPulseː

1.手拼面目


↑实拍拼贴风格的面目↑

在局外“面目之镜”中,玩家可预组自己的脸,各式各样的面孔组合可以为玩家提供多样而独特的强力预设效果。

↑面目之镜-组脸↑

而在局内,我们将主角的眼口面孔安排在了玩家侧的左下角;而卡组发出的物品则使用了右侧专用的栏位,供玩家拾取并使用;

重新分割战局区域后的战斗界面如下。


↑战斗界面↑

在最新的版本中,我们将敌人按照玩法需要,分布到了上侧和中场,上侧使用丰富的实拍卡图作为玩家的挑战对象,中场则使用各类情绪对玩家造成阻碍和压力。


2.卡图设计

在玩家卡组侧,充分发挥实拍美术的独特风格,并增加了出框表现;

↑组卡卡册↑

玩家可以在局外进行初始卡组的预组备。


↑心脏卡图示例↑

*.工艺流程:1.相机实录;2.以6帧/秒or12帧/秒的标准进行抽帧,使用Aseprite制备序列帧;3.PS二次渲染、抠图&整体调整;4.入工程,调整表现。


3.敌人设计

在中场情绪这块,使用了抽象中文书法字作为表现核心;


上侧敌人,则使用“实拍资源+怪诞化加工”为基本做法;


↑1/3 实拍序列帧↑


↑2/3 后期处理流程↑


↑3/3 游戏内效果↑

以下是其他几个具有代表性的敌人设计。





↑其他相关案(4张)↑

3.局外设计-微缩场景

在局外,为创造虚拟与现实相结合的迷幻风格,我们搭建了微缩场景进行实拍。



↑微缩模型展示(2张)↑


↑机位笔记↑

由于微缩场景的工艺流程比较偏门,因此我们尝试了多次,经历了多次的重新搭建,最终效果较为不错,以下是相关展示。


↑游戏内动态展示↑




↑静态定帧展示(3张)↑


以上演示不代表最终品质,作品仍在开发中,请期待游戏的正式上线。