Genre: Indie Out of Oblivion
#Out of Oblivion 1.14
ADDED
- Added translations: German, French, Spanish
- Added the ability to turn on the inversion of the view
- Added the ability to disable camera swinging left/right
- Added the ability to disable camera shaking
- Added subtitles to the intro
IMPROVED
- Reduced use of the game's RAM
- Reduced the weight of the game from 7.42GB to 5.5GB
- Optimized player animations
FIXED
- Fixed the AI getting stuck in the floor
- Fixed the gate to the Warehouse location where it was possible to fall under the map
- Fixed a badly shaking camera at a time when the player often jumped and rested against the ceiling
- Fixed a place in Sector A where you could get stuck
- Fixed errors caused when interacting with buttons, keyboards, walkie-talkie
- Fixed the sequence of completing the task in Sector A about taking a flashlight and listening to a message from a walkie-talkie
- Fixed the HUD of the slot machine, which was shown when the player was in the car
- Fixed the ability to shoot in the car
- Fixed boxes whose decals could pass through objects
- Possible fix for game crashes
MINOR CHANGES
- Localization amendments
- Language change moved to settings
#Out of Oblivion 1.13
ADDED
- Added pistol
- Added camera tilt when walking left/right
- Added the effect of disappearing dead enemies
- Added Fidelity FX 1.0
- Added the ability to disable: crosshair, HUD, subtitles
- Added volume setting for: music, player steps
IMPROVED
- Complete rework of sewer level
- Changed the sounds of walking on all surfaces
FIXED
- Fixed glowing surfaces due to anti-aliasing on all graphics settings
- Fixed the hands, rifle, which could be covered with decals
- Fixed settings buttons that were in the wrong position
- Fixed car skid
- Fixed place, near the shooting range, where bullets could hit an invisible obstacle
- Fixed final level optimization
- Fixed disappearing pipe in Sector A
- Minor fixes on maps
MINOR CHANGES
- Now, when entering the car, the camera will be in the first person, not in the third
- Maximum vehicle speed has been reduced
- Now the initial cut-scene can be skipped by pressing the space bar after 3 seconds
- Reduced the size of the bullet hole decal
- Now if the main character dies, the enemies will stop attacking him
- The demon near of the shooting range appears more logically
- Now the red eye of robots is turned off after death
- Increased texture quality size for wood planks
- Now the background of the main menu is not played on pause
#Out of Oblivion 1.12
ADDED
- Added translation for wall maps and papers for russian language
IMPROVED
- Improved lighting after turning on generators in Sector A
FIXED
- Fixed inspection of notes, now the standard zoom is not too strong
- Fixed the texture of the backpack, now it will not load slowly
- Fixed red light in the transition between Sectors A and B
- Fixed sound from electrical shields at Warehouse level
#Out of Oblivion 1.11
ADDED
<*>Added input settings
<*>Added partial gamepad support
- Added new hand models

- Added recoil to weapons
- Added a reload animation, in which the player, if not spent all the ammo, will reload the rifle without hitting the latch
- Added more widgets on levels
- Added a view from the camera to one of the monitors in the sewer.
- Added 1 first aid kit in the sewer, 1 first aid kit in sector B
- Added 2 wall maps in warehouse
- Added setting for the quality of "Effects"
- Added a new achievement "SWITCH"
IMPROVED
<*>Changed the system of damage from the bullets to opponents:
Common demon and robots:
- One bullet dies in the head
- In the body from 3 bullets
- At feet from 5 bullets
- In the hands of 6 bullets
Big Demon:
- Head from 4 bullets
- In the body from 10 bullets
- At feet from 15 bullets
- In the hands of 20 bullets
- If the hit is in the hand or foot, the enemy will not take damage
- Improved visualization of widgets
- Improved the visibility of the crosshair when the player hovers over an object that can be interacted with
- Improved reload sound sync with animation
- Changed loading screen
FIXED
- Fixed the light from the flashlight, which, after turning on the pause, could degrade the quality of the light itself
- Fixed fences, now you can shoot through them
- Fixed the limbs of demons that were twisting after death
- Fixed "YOU ARE HERE" pointer on wall maps
- Changed the position of the inscription "POWER", in sector A, so that the player does not experience difficulties in finding this room
- Fixed a light bulb near the computer in the sewer
- Fixed the initial splash screen where it was possible to turn on the inventory
- Fixed introductory text at low resolutions
- Fixed wall in sector A
MINOR CHANGES
- Changed the position of the inscription "POWER", in sector A, so that the player does not experience difficulties in finding this room
- Increased the speed of the character on the stairs
- Removed the ability to lean
- Removed the ability to inspect items
- Changed saving in the dining room before the emergency opening of the gate
#Out of Oblivion: Steam Cloud Update
- Added Steam Cloud support for saves