As the levels get harder and harder and you reach the triple digits round numbers, you'll really start to depend on your items. So now once you cross level 100, only items you can put in your inventory + powerup items will spawn in the shop
Changelog
CHANGED - Only powerups and held items will spawn in shops after round 100
V1.16 - All found pets will spawn at the safehouse
If you've found a pet, it will now roam around in the safehouse while you're out hard at work sorting colours.
Changelog
ADDED - All your discovered pets will greet you in your safehouse when you get home ADDED - Pets now collide with you instead of phasing through you FIXED - Bug where pets would walk forever against an object if they couldn't get past it. Now they will give up and try to wander somewhere else (only noticed this because the safehouse is so small, and all the pets would eventually end up pushing against the walls forever. Or the door, which looked a bit sad, all the pets desperate to go outside but you can only take one).
V1.15 - Orca now appears on bed once purchased
A feature that really should have been added from the beginning.
How could I miss this?
Changelog
ADDED - Orca toy now appears on bed once purchased from the shop
V1.14 - Screenshots enabled
FIXED: Pressing F12 does not allow a screenshot
V1.13.2 - Photosensitivity fix
This minor update addresses an issue regarding accessibility. It was brought to my attention that the checkmark animations displayed at the end of the level could be problematic for photo sensitive people. An option to disable it has been added, along with a change to the intuitiveness of a warning message.
ADDED - Photo sensitive mode in config file, allowing you to disable the rapid checkmark flashes when you win. CHANGED - Warning message at bottom of screen when towers are going to explode has been updated to always show the “post death” text as it appears to be clearer.
V1.13 - Feedback overhaul
This update contains improvement tweaks and requests from the community. If there is something you’d like to see included, please make a topic here: https://steamcommunity.com/app/1618330/discussions/2/
ADDED - Mouse will disappear if not in use when ingame. ADDED - Can now control the mouse on menus with a gamepad ADDED - Can now use the map editor with a gamepad (just about). ADDED - Accessibility option to reduce/disable screen shake ADDED - Accessibility option to disable victory camera hops (rapid movement). ADDED - Hidden config option to change camera speed (accessible via config file). ADDED - Game over screen now tells you to use repair kits if you have enough ADDED - Warning that the game will be over if you don’t fix the towers ADDED - Warning then explains why you lost if it becomes a game over. ADDED - Warning moves away when other help is on screen to prevent overlap ADDED - Notice on options menu that further customisation options are available. ADDED - Pop up box that explains what the ? is behind the player on the lobby if you click it. ADDED - Prompt that you cannot use the mouse to change other people’s character options on the lobby FIXED - Game was not tagged as having achievements FIXED - Changing SFX volume overrides music volume FIXED - Round 11 was labeled incorrectly. FIXED - Engaging steam overlay (SHIFT+TAB) doesn’t pause the game (fixed previously but not included in any patch notes) REMOVED - Random seed option from UI panel as it’s not relevant anymore. It can still be enabled / disabled from the config file.
+V1.13.1 - Tweaks
ADDED - Screen sync in an attempt to remove visual tearing. ADDED - Game launches paused to prevent premature mouse lock on unfocused window ADDED - “Achievement unlocked” text when you purchase orca to make it clear its not an item REMOVED - Show/hide animation for tower unstable warning - too distracting. REMOVED - Hint boxes are an information overload. Now only critical hints show. CHANGED - Orcas spawn in a mystery box much more rarely (100x less) REMOVED - Orcas cannot spawn for free now FIXED - Some colours were wrongly labelled on the default palette FIXED - Warning about unstable towers remains even if you win, if towers were unstable first FIXED - Help box disappears when you get in the car
V1.12 - Mouse controls warning
It seems that the intuitive way to join the lobby for people is to just click it, which causes the default control scheme to be the mouse. This is not ideal because the mouse controls are not great, and were only added as a 4th option when the keyboard is full with 3 players.
But rather than remove it entirely, I have instead added a warning, because I've also seen it used for accessibility reasons, allowing those that can only use a mouse to play too, for example: https://www.youtube.com/watch?v=8T7-i79xCI4
Changelog: ADDED - Warning when you try to join the lobby with the mouse that it is not meant to be default FIXED - “Join” is capitalised in the lobby when it is mid sentence.
V1.11 - Mouse lock is here!
ADDED - Mouse lock during gameplay ADDED - New achievement “Assembly line” FIXED - Two typos in store descriptions FIXED - When using inventory via mouse, the new position of mouse causes player to start running upwards after closing the inventory. CHANGED - Pause menu no longer says “Normal” on non-themed rounds
+ Mini patch: V1.111
FIXED - The mouse locks up when you pause the game