Out of Reach cover
Out of Reach screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Out of Reach

Special bundle for Out of Reach players!

Hello Out of Reach survivors!
As we are happy to announce that OoR: Treasure Royale is released and we prepared a special lifetime promotion just for you! If you are an owner of the original OoR or consider buying both games, you can choose to buy a double pack bundle and save additional 20% on your purchase - you will only pay for a game you don't own in your Steam library!

https://store.steampowered.com/bundle/16480/Out_of_Reach_Double_Pack/

If you'd rather only fight for your treasures rather than build and craft, we await you on one of the Treasure Royale server!
https://store.steampowered.com/app/867400/Out_of_Reach_Treasure_Royale/

Out of Reach: Treasure Royale Kickstarter campaign is live!



Hello guys and welcome back after the Steam Festival and 7 days of constant sailing! First of all we really want to thank you for all your feedback and motivation!

Kickstarter


This time we are pleased to announce that our Kickstarter campaign has just started!
Everyone who wants to support the new spin-off - Treasure Royale - can also choose one of the prepared perks - starting from small badges and credits mention to assets that will be visible to all the players such as self-made sail banners, ship textures of your design, clothes, rum or even bigger 3D models!


Just click the link below and find out for yourself!
https://www.kickstarter.com/projects/playway/out-of-reach-treasure-royale


Beta tests


What's more, for every Kickstarter backer, we will be hosting beta tests once a week, where you can play a couple of rounds to check how the development goes while we do our deeper testing as usual. Of course, if there's enough pirates on a server, you will be able to keep playing long after the testing is over.:)

https://store.steampowered.com/app/867400/

Discord, Feedback and Suggestions


We are always pleased to read what you think about features that we keep adding to Treasure Royale. As Kickstarter backers you will get access to our private Discord channel and get all the attention you desire when talking about the game and what's next to be patched!

The Next patch


As you may imagine, we've collected several tons of feedback during the Festival and work constantly on the new content. Right now we're preparing 2 new big bioms with several islands inside. Map to explore got bigger, guns and drop rates got the necessary polishing, ship and bullet physics is already improved, as well as dozens of small tweaks to make the gameplay even more absorbing. The complete changelog will be posted before the first round of beta tests next week!

Thanks again and see you soon!

Become a pirate in Out of Reach: Treasure Royale!

[previewyoutube="_Rq5dfZfQ1k;full"]

Hi guys, as some of you may already know, we've been busy preparing the next adventure for our 'out-of-reached' pirates. During the Steam Festival, we've opened our servers to anyone who's willing to take a rifle, crew, ship and try to win against us in the upcoming Out of Reach: Treasure Royale!


Just click the link below and download the free demo right now! We are streaming and playing the whole week:)
https://store.steampowered.com/app/867400/Out_of_Reach_Treasure_Royale/


Want to support the development and secure yourself some treasures like ranks, hats, badges, sail banners, clothes etc. along with up to 4 full version Steamkeys? Follow our upcoming Kickstarter campaign that starts already in June and see what we prepared for you!

https://www.kickstarter.com/projects/playway/out-of-reach-treasure-royale




Changelog 1.0.2 - Wind for sailboats

Changelog 1.0.2:
<*>Wind affects boats - speed is multiplied by direction and wind force, helmsman operating the boat sees wind indicators on HUD.
<*>Killing NPC pirates gives experience to the Assassin skill now
<*>Fixed regression with torch and lantern repairing directly from the inventory
<*>Added option to rename character by chat command once a month (to avoid abuses)
<*>Fixed teleportation issue when climbing on boats in certain situations
<*>Fixed animation issues when shooting in TPP mode after opening inventory and other windows
<*>Hovering mouse over map tiles shows tile number
<*>Server name is displayed on client's console
<*>Increased waiting time to start Local server to avoid autokicks on low-end machines
<*>Updated IT and UA translations to 100% from our crowdin project: https://crowdin.com/project/out-of-reach

Full Release patches!

Hi guys!
after months of early access development, we've finally reached the version that we would like to call 'Full'. This means that Out of Reach looks like a game that we wanted to create when we started and now it's time to make a list of new ideas, features and give the direction in which OoR will continue to develop. Since the full release, we've already pushed 2 packs of fixes that you can read about below, but firstly let's see how the game core features have evolved since the initial EA release:

Base building
The whole system had many iterations, optimization rounds, models redesigns, scale changes and UI reworks. As we write this comparison, there are almost 100 building components divided into 3 tiers available to build from 5 different materials. We've started with wooden and straw huts:


Transportation
When the steampunkish theme finally ended in Out of Reach, we had to rework also the rafts. Todays OoR lets pirates sail their ships and fire their cannons at each other or at pirate NPCs:


The Archipelago
Firstly, the main island got widely extended and divided into several biomes and caves. Other islands came next. Today players are able to explore both land and underwater, look for shipwrecks and treasures under the ocean surface or even warm up on the volcano. Nevertheless, we still have some open space between the islands that we want to populate in the upcoming patches!


Crafting
The Dark Age is over, Out of Reach provides players with materials and tools to create all the weapons from stone axes to flintlock pistols and cannons. There's also a dozen ores and plants to gather. Item list is roughly 4 times bigger than at the beginning.



Single player
If you prefer to sail alone, we've prepared a pack of things to do also on the deserted islands. Starting from 24 passive skills to max out, 19 quests (with 3 subquests each) and ending on private server settings that allow players to focus on activities they like the most, for example base building without limitations.


Multi player
Last but not least, the pack of features improving multiplayer includes expanded clans, possibility to choose its name, tag, emblem, colors, chat channel, get ranks, cede bases to it, list rules, conquer territories and fight together against other clans or NPC packs on land and the ocean, what lone wolves would rather avoid.


Changelog 1.0.1:

  • Fixed animals and pirates getting frozen in certain situations
  • Fixed FPS drops related to boat destruction
  • Fixed another bunch of bugs related to boat climbing that could cause unexpected change of player's position (another pack of fixes will be available soon)
  • Fixed missing materials when destroying furnaces
  • Fixed too big mouse cursors on Mac
  • Fixed Steel gate that couldn't be repaired
  • Fixed container opening issue for bags that fell down from big heights
  • Fixed inventory bags dropped underwater to slowly reach the surface
  • Fixed rain collision effects causing FPS drops when next to buildings on slower machines
  • Fixed skill progressions when reaching the highest level
  • Assets transfer from Early Access to Full release, updated logos, text lines and graphics
  • Optimized boats synchronization - less transfer, better performance


Changelog 1.0.1-1:

Patch 1.0.0 arrives!


Hi guys!
The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:)

Of course the full release in June means leaving Early Access and will get its proper announcement and extras, but already today, we are happy to release the following list of fixes, add-ons and changes, according to your ideas and feedback:

Animations

  • Added underwater ragdoll death for those who die in the ocean
  • Fixed issues with weapon changing in certain situations
  • Updated sails animation
  • Fixed issue with NPC pirate attack animations


Visual

  • Updated main menu to the new pirate theme, added music and graphical assets
  • Finally refreshed old logos, splash-screens and backgrounds
  • Fixed water rendering issues regarding render queue
  • Fixed items made of metal that used to glow too much in bad weather and at night
  • Fixed rain ambient lights and rain for better overall experience
  • Updated ocean wave collisions to better correspond with boats
  • Pitched roofs match and fit their place in the building better


Backend

  • Fixed deadlocks that occurred in specific situations on Hathon server when players killed each other at the same time
  • Fixed wrong HUD and UI text lines including Reputation status and tooltips
  • Fixed local server issues connected with both initialization and logout
  • Fixed skills max level issue - it couldn't be achieved
  • It's possible to rebind the 'Use' and 'Repair' key now


Gameplay

  • Added volcanic tier to building elements
  • Added bronze and steel castle-like gates as a new building element
  • Added bronze window shuttle as a new building element
  • Added number of owned Builder's desks info on player's map
  • All doors can be opened both ways, if there's room for that and can be put also in lower level door jambs
  • Updated NPC pirate AI. They still get all alarmed whenever one of them sees enemy but they act and shoot separately
  • Fixed climbing issues and wrong ceiling recognition
  • Blocked possibility to build closer than 5m from building in which player doesn't have Building Rights (rights can be added in building's Builder's Desk)
  • Updated boat physics so that it shouldn't get stuck in certain situations on shallow water and near cliffs anymore. Full speed sailing animation is less repetitious


Updated translations. Another thank-you to everyone who took part in our Crowdin project and helped us translate Out of reach. If anybody would like to write some more lines to Out of Reach, there is a chance to do so here: Link

Changelog 0.34.2 - Midweek hotfixes

Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:)

Changelog 0.34.2:
- Fixed problems with standing and getting up from crouch on a boat
- Fixed fire spread causing neighboring buildings to catch fire (only visual effects)
- Fixed fracture and destruction of 15 building components having wrong rotation
- Added door to the rounded walls - entrance to the rounded tower
- Added rounded floors with a ladder - necessary for multi-floor towers
- Added option to downgrade building components from higher to lower tiers
- Fixed wrong 'required skill level' tip when upgrading Builder's desk
- Fixed foundation destruction letting players divide one building into two separated in certain situations
- Fixed iron island collisions so that NPC pirate boats won't shoot players that are in caves
- Fixed shadow flickering on big terrains

Changelog 0.34 - One before 1.00!

Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features.

Base-building reworked
starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards.


UI managing
From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip.

The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use.


Graphic improvements
Each of the wood and stone tier components have been redesigned to meet expectations of the this year's survival game. Along with the new models all of the elements:
- are 2 to 4 times bigger which lets players build a suitable structure by placing less amount of objects on the island
- are fully optimized with proper Level of Detail groups, downgrading textures, shader drawcall saving and GPU instancing
- are occlusion-culled and packed into per-island clusters which make them disappear or unload if they are not visible on player's screen
- have shadow dynamic maintenance system to adapt main camera's options to the number of players' constructions on each server.

All of the features mentioned above are meant to increase average FPS especially on servers with large, 30+ thousand building elements, while keeping decent overall graphics.


New components
The new building system comes also with a pack of new components including pitched roofs, round floors or much easier to build staircases. Another pack of items will be ready for the next patch, including the strongest volcanic tier buildings,castle-style gates, window shutters and gear for round towers (rounded doors and ladders). Let us know what else we can add to the list of building components!

Changelog 0.34:
- Simplified and refreshed crafting with the use of the new block UI
Reworked building system
- Redesigned components of the wood and stone tier
- 2 to 4 times bigger components to increase space under the floors and lower overall building components amount on the server
- optimized models from textures, LOD levels to CPU maintaining and GPU instancing
- Build system ready to be broaden by the new packs of completely new building elements
- Easier foundation destruction (not only the last built component)
- Easier staircase construction (no need for U-frame beams, just lean the stairs against the wall and build the 'landing floor' over it)
- Plantations can be now placed on floors and foundations
- Builder's desk is now placed in the middle of the floor and can not be surrounded by other furniture
- Roof pack including 10 elements
- "Diagonal walls" changed to rounded ones including proper floors and foundations. Necessary "rounded" doors and suitable ladders coming soon!
- Climbing - from now player characters can climb some cliffs and walls that are within their arms reach. To try - come against the barrier and press Space
- Improved sailing - added necessary sounds, boat moves and particles. Also the boat climbing got drastically improved
- Increased costs of building - but the size of elements is accordingly bigger
- Decreased costs of cannons
- Fixed jumping with a bow
- Fixed trebuchet projectile roof collision in certain situations

Coming soon in the next update which will also be the full 1.0 version release:
- Another tier of buildings
- Another pack of build-able components
- Underwater fighting
- Some of the community best new ideas
- Standard pack of fixes and not-yet-announced new features

Please note that the "version 1.0 release" does not mean that we stop making updates and releasing new features

Getting ready for the v1.0!

Hi guys,
we are glad to announce that the next patch is scheduled to be released on Monday. We've spent the last month working on the core features of the game. Some of them have been given the last touches, some of them got reworked. From the gathered feedback and ideas we've decided to make the base-building system much more friendly for player to use and for us to develop in the future. As a result all the previous building components have been redesigned, many new are ready to be released and even more is scheduled to come along with the next patches.

As the patch will be very close to the ver1.0 release, it includes tones of the new code and completely new building elements - we will have to perform the last building-wipe of the Early Access. That's why we would like to ask you to get all your loot from chests and prepare to start over. The wipe won't affect your character, inventory, skills or stats, you will be able to re-customize your appearance though.

The update will come as soon as we finish its testing and will be available to download for everybody on Monday!

Help us in testing the new improvements! Come and join the "Out of Reach[ALPHA-1]" server. It will be only possible after downloading the patch using "beta-0.34.0" branch on Steam.

1. Right click on Out of Reach in your Steam Library
2. Choose Properties
3. Choose BETA tab
4. Choose "beta-0.34.0", accept and restart Steam if needed

Changelog 0.33:Winter Sale and Patch!

Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below!

Changelog:

  • Updated weather and daytime cycle to support the new engine's features
  • Updated fog
  • Updated metal items reflections
  • Updated male starting clothes
  • Updated object fractures - treasures should get destroyed easier, cave ores shouldn't block players
  • Fixed ballista and trebuchet reloads
  • Fixed missing HUD messages
  • Fixed underwater caustics
  • Slightly improved sails not to block player's visibility
  • Improved objects materials and shaders to get ready for the new lights
  • Foundation building is now limited to an area of 200m from the first built foundation
  • Builder's desks are now limited to 10 pieces per player on PvE and Standard servers (desks from the previous patches remain)
  • Updated render distances for for the most important objects like ship wrecks
  • Improved boat usage: wheel, cannons and ballista are now easier to reach
  • Fixed cannons that couldn't be used in TPP properly
  • Updated game translations