Here is a surprise to you all! While fixing a few issues we found out there was a whole pack of fixes that never made it to our live branch, so we compiled them all in this patch just so everyone can play the best version of Out of Space as soon as possible! Hope you all enjoy this unplanned patch and keep on cleaning houses haha.
IMPROVEMENTS
The floor now only shines if there are no Alien eggs over it;
Chinese localization has been updated and improved;
The height required to teleport an item back to the ship due to being lost in space is now higher, to avoid unnecessary teleports;
The Rug size has been slightly increased to make sure the are no lines of dirt visible on room corners (my OCD is very happy with this);
BALANCE
Selling food now rewards a proportional value if that food is already partially eaten (and yes, we know.. we’ll miss this too D: );
BUG FIXES
[COM] Fixed an issue with the progression file that could cause the game to crash if your computer is synced with non-Gregorian calendar dates (like in Thailand, for example);
[COM] Aliens will no longer become invisible and reaper for no reason whatsoever;
[COM] Players no longer automatically start sweeping when receiving a mop for the first time;
Players will no longer respawn walking inside the shower if they previously died walking;
Spiky Aliens can no longer damage through the doors;
[COM] Fixed issue that caused the aliens’ stun effect and wings to not be on the right size or state when the players enter rooms;
[COM] The “needs cleaning” balloons that appear on dirty appliances will now always disappear after the appliance is washed;
The “denied” balloon now hides properly as well;
Fixed the issue causing the Recycler’s texture to change by attempting to unbuild it while using;
[COM] The ventilation shaft can no longer be dirty without any visual indication of that state, especially in online matches;
The Aliens will not target ventilation shafts anymore;
[COM] The ventilation shaft now always stops shaking when it is clean (it used to keep on shaking sometimes);
Fixed issue causing food and trash to be sold by the wrong prices when inside a fridge;
[COM] Possible fix that should prevent the egg explosion animation to still play even if you washed it a second before it hatches;
Eggs will no longer play the hatching animation if they are hidden by the fog;
The restart match confirmation window can no longer be opened multiple times if the player clicked fast enough;
Highlight no longer flickers when there are enemies nearby;
Online players will no longer shake their hands while holding objects (this was very subtle, but it happened);
If you want to know more or participate in testing our next project, please join us on our official Discord Server .
*As usual, items tagged with [COM] were changes based on community reports and feedbacks!
Out of Space: Mutations Update! (v1.2)
Hi everyone! Hope you have been enjoying Out of Space so far, because we are here to bring some exciting news :D
OUT OF SPACE ON CONSOLES!
You’ve been asking us quite frequently when Out of Space would be released on consoles, and now the answer for that question is TODAY! Out of Space: Couch Edition is now available for Nintendo Switch, Playstation 4 and Xbox One, so prepare to take your housecleaning team to the living room.
The Couch Edition is an offline only version of the game and it has every local content ever released for PC, including the new aliens from todar’s update. We really hope those of you that have been waiting to mop aliens around a lot of fun with the console version as well! And now, to the Mutations update content :)
FIVE NEW ALIEN TYPES!
These aliens have been extensively tested in the beta branch and we can safely assure you they will spice your matches up. From now on, every time a regular alien starts mutating, it will hatch out as one out of six total mutated aliens, including the already known Flying Alien. The combination of the aliens that can be found inside rooms will certainly make each match feel more unique and challenging than ever!
Here is the full list of the alien types currently available:
Regular Alien
This is how every alien in the game is born and most of you are well acquainted with them. Cockroach-like creatures that walk around the house, gooing the floor and powering off your rooms. They are not violent towards players but that does not mean they are not dangerous.
Spitter
Used to be the only type of mutation in the game. They will attack players on sight, flying in their direction and spitting goo until you are nothing but a jumping cocoon. They are also very vulnerable to buckets of water, but mop attacks won’t reach them.
Swimmer
These aliens evolved to not only be resistant to, but to thrive on contact with water. Hitting them with water will increase their movement speed, make them fearless and even wake them up from previous stuns.
Bulky
These resistant creatures are invulnerable to mop hits until their shells are temporarily softened with a bucket of water. One needs to act fast, though, because the shell will harden back to it’s invulnerable state in no time.
Spiky
Mutated aliens with spikes on their shells. They are just as vulnerable to attack as regular aliens, but touching them - which includes grabbing and bumping into them - will get players dirty. Oh, and remember to carry them with caution, otherwise your friends might get hurt.
Leader
Do not let it’s fancy looks fool you, these aliens are not playing around. They give movement speed to nearby aliens and encourage them, granting them invulnerability to dog barks. You do not want to face an army of aliens led by these royal fellas, believe me.
Snoozer
With snoozing spores being released from their back, these mutated aliens will constantly drain your energy until you can’t help but fall asleep. Countless cases of house owners having their house destroyed while they are unconscious have been reported and blamed on Snoozers, so avoid getting too close while the spores are still active.
If you want to know more or to test our games before release, please join us on our official Discord Server .
Patch Notes v1.1.2
Hi everyone! Here are the patch notes for this update along with a very important message to all of you:
SLOWING THINGS DOWN
When we released this game in early access, we weren’t really sure for how long we would be able to maintain it there. We just knew it had a lot of potential in it and that getting community feedback would definitely guide us to the right direction. Thanks to your support, we had exactly 10 months of early access before finally releasing the game and, even after the release, we still managed to keep updating the game and improving it based on all the insights the community sent.
It was a total of 27 patches so far, 12 of them bringing major additions and changes to the game. From online multiplayer to house decorations, weekly challenges to robot companions, all this time made Out of Space way bigger and better than what was originally planned. Not to mention the numerous hotfixes released whenever something serious came up lol. Anyway, my point is that it has been a hell of a ride! Thank you for that.
Now we are aiming for another huge goal that requires our attention: taking the game to consoles. This is no easy task, especially with everything that is happening in the world this year, so it is very hard to have any level of certainty regarding this process. Regardless of that, to reduce the chances of delaying the porting any longer than necessary, we will need to slow down our work on the PC/Mac/Linux versions of Out of Space.
From now on, we will keep up bug reports and suggestions, but updates will be more spaced out than before and will become more focused on fixes too. We are very grateful for the support you’ve given us and we hope to bring you some exciting news soon! Until then, here are all the fixes and improvements from patch v1.1.2.
BETA WITH EXCLUSIVE CONTENT
While we work and wait for the porting process to end, everyone is welcome to play the game with new types of aliens! All you have to do is to go to Out of Space’s properties on Steam, then click on Betas and opt into the beta (no password required). This will grant you access to new alien mutations that will take part on a future update beforehand. Hope you all enjoy them :D
IMPROVEMENTS
[COM] The Watering Bot:
Will no longer try to clean unreachable players;
Now avoids going to sinks too far away unless they need to;
Also gives up on getting buckets that are inside of showers;
Grabs the closest bucket, regardless if it is full or not;
[COM] Added an option to choose between US and EU servers for matchmaking (it used to always connect to the one with the lowest ping);
Now the animation of falling asleep is canceled it another players wakes you up right when you fall;
[COM] Eggs spawn on doors will now pause for a while if any player has thrown water into that specific door recently;
Aliens will now stop their “getting things dirty” animation if they are pushed away from the original targets;
The Chef/Watering Bots will no longer show the out of energy balloon when they are not going back to base;
Players can no longer be pushed around by others when using appliances like the Recycler;
The Mixer’s animation is now better synced with the behaviour time;
BALANCE
[COM] The game’s difficulty now has a hard cap regarding how much harder it gets if the players take too long to finish a match. This was preventing the difficulty system to work in an impactful way in long matches;
[COM] The option to buy a battery at the shop was added on “Secret Santa” to avoid locking progression due to RNG;
BUG FIXES
[COM] It is now
very unlikely* that items will get stuck on players during online matches;
[COM] Items will no longer get stuck on Recyclers or Mixers;
[COM] Fixed a bug that caused players to instantly fall asleep when using the Exercise Bicycle while playing with Accessibility Mode on;
[COM] The ventilation shaft no longer spits dirt when they are clean;
[COM] Fixed the loading issue that caused the tutorial level to use weekly challenge rules and prevented the instructions to work;
Fixed issue that caused players to exit the Exercise Bicycle immediately after using them;
[COM] Aliens will no longer be deactivated as if they were in another room (making them disappear);
Fixed negative values popping from the money interface on online matches;
Food prices are now correctly calculated when selling them in a fridge;
[COM] Pizza can now be recycled;
Dog beds and robot bases can now be properly washed once they get dirty;
[COM] Fixed an issue that causes the dog to freeze completely for no apparent reason;
[COM] The Pumpkin Garden no longer occasionally spawns nothing while “transgenic garden” challenge is active;
Aliens will no longer get out of stun even with the “stars” effect over their heads;
Agents other than the player will now pause when a match ends (they used to keep on moving and making sounds);
[COM] The “”alien stun” sound effect is now better synced with the hit itself and can be played multiple times to improve the hit feedback;
[COM] Players will no longer rest while the game is paused on single player matches;
Fixed an issue that allowed the first room of every ship to deactivate (it is not supposed to);
[COM] All the players sleeping on the floor during the “uncomfortable floor” challenge now results in game over;
The 3D audio now works properly on online matches (it used to follow only the host);
Fixed the "Flying Aliens without wings" issue;
Players leaving a lobby no longer sets other players ready;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
*As usual, items tagged with [COM] were changes based on community reports and feedbacks!
Patch Notes v1.1.1
Hi everyone! A reworked difficulty system, a new pizza delivery service and numerous improvements are here to make your time with the game even more enjoyable! Here is what the v1.1.1 patch brings:
REWORKED DIFFICULTY
[COM] This game was always meant to be intense and, having many systems to learn, difficult for new players. We’ve said that it is totally ok to fail the first matches until you get the grip of the game and it is not our idea to change that. What we aimed with this rework was to make sure the game responded better to how well the players are doing at any given point of a match while also preventing an infinite cycle of getting a room and losing it again.
Without getting into too much detail in here, it is safe to say that now new players will experience a more fair and well paced match while the hardcore players may find it more challenging and intense. We are also using this system to further reduce the perceived difference in difficulty while playing alone compared to playing with a full party. We really hope you all have a great time with it :D
PIZZA PLANET DELIVERY
How can you have the complete experience of sharing a space apartment with your friends without being able to order a pizza? The short answer is you can’t. That is why we’ve added a delicious pizza at the shop so you and up to three other friends can share in moments of need. Just like in real life, it is not as efficient as cooking, but we all know sometimes you just don’t have the time to cook and having a delivery option is always handy!
IMPROVEMENTS
[COM] The tutorial is now completely optional and we added a new unlockable as a reward to those that finish it :D
[COM] Added a new Armchair skin to the game;
[COM] All the available servers were now added to the settings options and are applicable to any private game! The current list includes Asia, Australia, Canada-East, China, Europe, India, Japan, South Korea, Russia, Russia-East, South America, USA-East and USA-West.
[COM] Now all steam achievements will be synced with the in game achievements from time to time, to avoid discrepancies;
Increased the amount of times some of the information is sent during online matches to reduce disconnections due to package loss;
[COM] Buckets now have the same priority level as mops when you try to grab them (it is easier to swap between them now because of that);
The Pumpkin Garden no longer destroys the item over it when it is deconstructed;
The countdown that happens when making a lobby private is now reduced when there is only the host inside the said lobby;
Aliens can now push objects away, so they should not get stuck on trash bags or boxes anymore;
[COM] The Cleaner Bot cannot be picked up by players anymore, since that had little use and caused many accidental grabs;
[COM] We’ve implemented an improved deadzone on controller analogs to prevent it from turning the player to the wrong side when throwing a Bucket of water;
[COM] Both Chef and Watering bots will now show the “out of power” balloon until they are fully charged, so players don’t think it is just unresponsive;
We now introduce the accessibility mode right after the tutorial, to make sure no one suffers through the difficulty of the game unnecessarily;
BALANCE
The adaptive music is now improved and has more possible players (this should be more noticeable at the start of matches);
Alien eggs can now spawn both at doors and on the dirty floor at any given time (it was previously limited to one or another, depending on the game state);
Flying Aliens were slightly buffed to make their presence more impactful in the game:
Some of them may wait a bit before rushing to attack players, making those one-bucket-stuns-all-aliens moves harder to pull off (and more rewarding when you do);
Their spits hit a bit harder, from ¼ of the dirtiness limit to ⅓. This does not affect the damage you take when stepping over the goo they spit on the floor.
The amount of dirt it spits on the floor was also slightly increased;
[COM] Doors between a powered room and a corridor can now spawn aliens if it is dirty (having a door like that as the only dirty door is no longer harmless);
[COM] The Chef Bot no longer takes raw fruits to players when they are hungry, only cooked food and pizza;
[COM] The Watering Bot will no longer clean something that has just been cleaned by another bot (like three of them cleaning the same shaft) This was causing a severe drop in performance and had to be postponed to a hotfix or to the next patch;
[COM] Both the Chef Bot and the Watering Bot will no longer go charge until they have not holding any items;
Both the Chef Bot and the Watering Bot now have more energy to spend before having to recharge;
The bandwidth cost of having too many aliens on screen during an online match is now split between all players in an attempt to make the game lighter on the host’s connection;
[COM] Aliens no longer destroy buckets that are over sinks when they attack the sink itself;
The challenge “item madness” has now a reduced chance of spawning batteries and a higher chance of spawning aliens (we thought it was helping players too much);
BUG FIXES
[COM] Using the bucket while highly fatigued now properly cleans the floor, even if the player falls asleep at the moment they throw the water;
Fixed a bug that set the Mixer in an infinite loop of accepting multiple inputs but never producing any battery;
[COM] The shop is now automatically closed if the player that is using it “dies” for any reason;
[COM] Shafts no longer drip goo when it is clean;
Buckets can no longer rotate when they are dropped by Watering Bots (only a visual issue);
Rooms and corridors no longer get dirty when they go out of the screen (there was yet another thing triggering that);
[COM] Fixed issue preventing players from inviting others after starting matchmaking and making the lobby private again (they would get a “waiting for server” message);
[COM] Fixed problem that would show the weekly challenge checkbox for new players instead of properly hiding it until the challenge is unlocked;
[COM] Spending money on the shop no longer pops unnecessary numbers in the interface of online players (as if it was adjusting the value constantly);
[COM] The “dirty” effect is now properly displayed on dog beds, Chef and Watering Bots’ bases;
Players can no longer pet the dog while holding food;
[COM] Fixed the “host” key icon showing up for more than one player on lobbyies;
Lamp’s hologram no longer taunts the Aliens;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
*As usual, items tagged with [COM] were changes based on community reports and feedbacks!
Out of Space: Robotics update! (v.1.1.0)
Hi everyone! We are back with a recovered and happy team! And this update is our way to thank you for all the support and priceless feedback we got since the release :D Here is what the v1.1.0 patch brings:
CYBER ROOMIES
[COM] You can now buy two new robots to help you on your daily tasks! Each will automize part of processes that can lead you to be overwhelmed during a match at the cost of building a proper setup for them to work.
Watering Bot R2
Fills empty buckets with water;
Cleans dirty appliances including shafts and power outlets;
Cleans dirty players too;
Wakes up players that fell asleep on the floor;
Don’t expect it to help you dealing with aliens (these are NOT combat robots);
Cooking Bot D2
Picks up and store food in Refrigerators and Tables;
Cooks Fruits and Aliens to make sure you don’t starve to death;
Takes food to you when you are feeling hungry;
It won’t wake you up from starvation nor pick Aliens up from the floor, though;
Each new bot will be locked behind new achievements that will become available to anyone who already won a medium-sized or larger ship.
IMPROVEMENTS
[COM] The input used to click the start match button no longer defines the controller you need to use on the match (it would sometimes prevent some controllers from working);
[China only] We’ve changed the method to lock the servers based on the region for Chinese players, so that if you play the game in Chinese but live outside of China, you will not be affected by it anymore;
Rooms now only become active when a player open its doors (instead of when you wash the doors), as a way to make opening the room a more surprising and exciting moment;
Shafts will sync up their animation stages more often, to avoid inconsistency with the visuals and its logical state;
The system made to teleport lost items back to players now requires them to be a bit higher (so items don’t teleport needlessly);
The collision area of some appliances were reduced to make it easier to walk around the ship;
The value of the money made by recycling or using the bike now “pops” closer to the appliances themselves, interface wise.
Added a new event for our analytics so we can better understand the cause behind the disconnects some players are facing during online matches;
BALANCE
[COM] The Mixer now requires 5 organic inputs before giving a battery back (we wanted to have a smaller impact in the game’s pacing and economy than before);
Recycling appliances now only give back 35% of their value on the shop (down from 50%);
[COM] The Exercising Bicycle was reworked to encourage more team play and become less of an all powerful non-cooperative money solution:
In single player, it had its value per tick reduced from 5 to 4;
In multiplayer, the value per tick was reduced from 5 to 3;
In multiplayer, the time between ticks was slightly increased;
Now the bike grants a bonus 1 for each players using an exercise bike simultaneously and in the same room as you are (for instance, having 4 players on bikes that are on the same room will get 3+3 per tick each);
[COM] Multiple items on the shop got their prices reduced (to make them more viable and attractive):
Nightstand from 20 to 10;
Shower from 25 to 20;
Couch from 22 to 20;
Exercising Bicycle from 25 to 15;
Power outlet from 15 to 10;
Spray from 15 to 10;
Changed the maximum number of items the Refrigerator can store from 21 to 20 (the 21th was allowed due to a bug, to be honest);
BUG FIXES
[COM] Fixed the issue causing cocooned players getting teleported to themselves and causing the camera do flicker frantically;
[COM] Fixed that
slightly annoying* issue causing some online players to be unable to lay down on Couches, Beds and Armchairs on the first time in interact with them;
[COM] Some key interface elements on the menus no longer block other buttons while playing on ultrawide resolutions;
[COM] Tables no longer get items stuck on players during online games;
[COM] Winning a weekly challenge now grants you the achievement reward even if you did not unlock the challenges yourself and also unlocks other ship sizes retroactively;
[COM] Disconnecting with the shop open no longer causes a soft lock in the game;
The Refrigerator interface is now considered in the camera so it never opens itself outside of vision;
[COM] Items no longer get stuck on Recyclers if the player using it falls asleep or starving;
[COM] Fixed the fog problem that made some rooms always visible, even if deactivated;
The “ready” status on lobbies now reset when an online player leaves said lobby;
The “Supply and Demand” challenge now increases prices as it should, starting from 25 and raising by 10 each time you buy a given item;
Fixed problem causing multiple players to spawn on the same spot at the start of the matches;
One player can no longer cause other to “float” next to a bike on online games (the exact cause is hard to explain, but you probably know what I mean);
[COM] Fixed issue causing the Cleaning Bot to respawn in the wrong place when players moved its base to another room;
[COM] Leaving a lobby as a host no longer forces the other players to set themselves as “ready”;
[COM] The tooltip that appears when pressing info while holding an Alien now displays the correct text;
The Plant’s buff effect is now destroyed after you deconstruct it;
HOTFIX v1.1.0b2
The Watering Bot no longer insists in cleaning cocooned players with the bucket;
Reduced the amount of information sent at any given second during online games as an attempt to make player disconnections less frequent. This may cause some items to be rotated in a different way when comparing the host game with other players’, but it should not damage the gameplay in no significant way (please tell us if it does, though).
If you want to know more or participate testing features before release, please join us on our official Discord Server .
*As usual, items tagged with [COM] were changes based on community reports and feedbacks!
Patch Notes v1.0.2
Hi everyone! The situation has not been exactly ideal since our last update, but we are slowly getting back to where we used to be (in terms of development, because physically we are all still at home lol). Marcos is now being able to work again and an old Beholder, Alexandre(programmer), came back to help us in this time of need :D Thank you all for the support and patience! Here is what the v1.0.2 patch brings:
Matchmaking Changes [COM] Since launch, we’ve discussed a lot about how to make the online matchmaking experience better for you. The odds of finding someone to play with were not high and that caused frustration for many players. So, with the help of our Discord community, we came up with an attempt to improve that:
Public matchmaking will now only use two servers (US and EU) and connect you to the one with the lowest ping between those two;
Private matchmaking (like inviting friends) still connects to the same servers as before;
Changing from Public to Private will carry you and every other player in the lobby to the server you chose in the game settings;
Going Public with friends, on the other hand, will take you all to either US or EU server, depending on which one is closer to the host;
Both server changes take a few seconds to happen and a counter has been added to inform players when it is happening;
None of these changes apply to Chinese servers, unfortunately. Chinese players can still only connect to the Chinese server, regardless if the lobby is Private of Public;
We hope this change will help you finding players online, but we still suggest joining our Discord and getting the OoS-LFG role (info about this here) as the best way to find roommates.
Improvements
[COM] Playing larger ships now retroactively unlocks smaller ship sizes that you haven’t played yet. For instance, winning a large map unlocks both large, medium and small ships, even if you never played those before.
This might avoid players winning Weekly Challenges without unlocking the achievements due to the matchmaking allowing the host to create matches of any size regardless of what the other players have unlocked or not;
[COM] Fruits spoiling and Flying Alien’s spits no longer get the faucet dirty, preventing an unlikely, although annoying, soft lock;
[COM] Doors timer to automatically close when the room has no battery in it has been reworked to avoid having a door closing right when you were about to go through;
[COM] Opening the shop now automatically adjusts the camera to avoid having players hidden behind the interface (!!!);
[COM] The first room in every ship will no longer totally deactivate. This avoids a soft lock some new players were facing while not making the game any easier for veteran players;
[COM] Passed out players can no longer fall asleep as well. This happened in very rare occasions, but resulted in that players not being able to be resurrected by other players;
[COM] Players no longer pass out while holding items that are not food. If it is holding a fruit and, for some reason, that fruit is not dropped when he falls, the player will automatically eat it and come back to the game;
[COM] The Mop now floats when thrown into space like every other item in the game;
Every item that clips through walls or through the floor due to any physics glitch will now teleport back to the closest player;
[COM] The collider for the alien eggs has been reduced so players don’t get stuck due to an alien spawn as often;
[COM] Added the icon of a cocooned player in the Refrigerator interface;
[COM] Players are no longer permanently destroyed if their cocoon is inside a Refrigerator that gets recycled;
The achievements bars now update linearly and do not reset its visual progress every time they appear at the end of the match;
Balance
The Weekly Challenge rule “Let me sleep!” has been temporarily removed from the rotation until we fix all the issues surrounding it;
[COM] Recycling Refrigerators now reward the players with the recycling value of everything inside plus the regular recycling price of the Refrigerator itself. This makes it a very viable option to recycle multiple items at once.
Bug Fixes
[COM] Fixed issues causing some controllers to stop working while navigating the menus;
[COM] Added a small delay to restarting a game so it can properly unload everything. This should fix those match restarts where the host couldn't build anything;
Canceling the resurrection of a player at the recycler no longer sends the cocoon flying away;
Fixed an issue causing the player to get stuck after petting a dog while its bed is being disassembled;
[COM] Mouse cursor size has been fixed for MacOS and Linux players. This was a HUGE deal (sorry for the pun);
Added a new system to better check and synchronize the items that each player is holding at online matches;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
*As usual, items tagged with [COM] were changes based on community reports and feedbacks!
Patch Notes v1.0.1.b1
EDIT: Seems like this patch caused an issue with inviting friends. We rolled back to the previous version and, as soon as the issue is fixed, version 1.0.1 will be back on the live branch. Thanks for the patience <3
EDIT 2: Friend invite fixed and new build available! :D
How is everyone doing? Things are a bit crazy around here with all this COVID-19 thing and with our programmer Marcos, AKA BugSlayer, having a medical leave. Those two things are not related, by the way! Marcos is safe, only dealing with an unrelated medical issue. Please send good vibes to him, anyway :)
Now talking about the good stuff, we’ve got some improvements to Out of Space that we thought you would appreciate! The feedback and bug reports from the community have been awesome and we still have plenty to work on, so expect more fixes in the next weeks.
Fixed the issue causing players to fail to join a room with the same team after a finished match (best known for the “unable to join room” notification);
Added a check to avoid the game from not recognizing when a specific weekly challenge has already been done or not (this might help with the “not getting the achievement” issue);
Reduced Bed’s obstacle size, so it doesn’t block the way as much as it used to;
Added a new weekly challenge rule, the Fast Delivery, to balance out the number of positive and negative rules and avoid randomizing broken keys;
Now, when playing a challenge with the Uncomfortable Floor rule, all players falling asleep on the floor results in a game over (it was causing a soft lock before);
The Dog bed appliance now drops the food that was on the pot when it is disassembled;
Thanks for all the support and see you on the next update :D Stay safe, everyone!
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Friend Invite for Online Multiplayer available!
Hello everyone!
This launch was a diffcult one. But now everything is running smooth as intented. You can now play singleplayer, local multiplayer, invite your friends for a private match and/or start matchmaking for a public game.
This last 24 hours we had a big issue with a infinite loop running in our game due to a specific feature using Steam API servers. We had never had this problem before during the whole Early Access program, but in the launch day of the game we had this issue. Day 1, could you believe it?
Thanks for understanding. We worked hard to fix it right away. Please enjoy the game!
We've just updated the game with the version 1.0b5. Since yesterday, something happened to Steamworks server API, a service provided by Steam, that made a lot of games crash when trying to connect to Steam services, like friend invite and getting players name, for example.
We needed to remove Player Invite for this fix, so you can all play the game without the blue screen.
We're trying to fix this problem right now, please, bear with us. Sorry about that. It was an unexpected unfortunate launch.
Best regards,
Out of Space released!
Out of Space 1.0 patch is here!
It is just crazy to see how far we've gotten with your help and the team is just eager to see more people playing Out of Space for the first time. Thank you all so much for all the help and here are all the improvements from this last week of Early Access!
Improvements
Added a custom cursor in the game!
The Flying Alien egg now spawns closer to the floor;
The SFX that plays for powerless electrical appliances now plays when the energy is cut off instead of every time the balloon appears;
Added an item spawn sound for things that grow on the pumpkin garden (if you've played the last challenge, you know why I didn't just say fruit there);
Removed the early access warning from the splash screen :Added Behold's logo as a new splash screen;
The weekly challenge text now has an extra font to improve legibility;
Compendium screen no longer cuts out the last achievements and now only moves one achievement for every button press (it was skipping them for going too fast);
Changed the pause menu title color for better legibility;
Added a deconstruction SFX;
Reduced Bed's collider to avoid players from getting stuck between it and a wall;
The Flying Alien's egg now disappears after it explodes (it had a small delay that looked weird);
Balance
Players speed was increased by 5%;
Enemies can now target quarantined appliances and will keep focusing them until they manage to get them dirty;
Bug Fixes
[COM] Yet another tweak on the navmesh to try and avoid invisible walls from appearing (if this persists, it was definitely not for lack of trying lol);
Fix issue that caused some purchases not to be delivered on high latency games;
[COM] Added a new check to avoid players from sleeping/exercising without playing the proper animation;
The Recycler now shows items that are queued for recycling once again;
[COM] Fixed the broken character that was at the start of every patch note text in the game menu for a while;
Fixed the issue causing the Macrowave to play the starting SFX every time a player was close to it;
Fixed the problem with the SFX for things porting back to the porch not playing reliably;
Removed the porting back VFX for items that did not come back (like trash bags and aliens);
Fixed the typo for "when" at the loading screen;
Mama Beaver "voice" now properly stops playing every time you go back to the menu after starting the tutorial;
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*As usual, items tagged with [COM] were changes based on community reports and feedbacks!