Out There: Oceans of Time cover
Out There: Oceans of Time screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Out There: Oceans of Time

Update 1.1.17: Signs & Feedback

This new update lands with improvements and more clear markers within the game for a more fluid experience!



Added in this patch:
πŸš€ Location marker for chests when on expedition
πŸš€ Additional sound effects on various actions, tooltips, failures and successes
πŸš€ New Double Cargo interface when switching ships
πŸš€ Additional feedback and visual cues when fuel, oxygen, hull are low

Fixed in this patch:
πŸš€ Improvement of the ultraprobe system
πŸš€ Expedition ending screen now has better pacing when nothing has been acquired
πŸš€ Picking up and dividing resources stacks could create overlap and bugs
πŸš€ Various visual glitches, text corrections and mismatches

We are continuously working on upgrading the game, be prepared for a big update coming later this year!

Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.

- Mi-Clos Studio & Modern Wolf

Get the latest updates on our socials:
πŸš€ Following Out There: Oceans of Time on Twitter
πŸš€ Join the community on Discord
πŸš€ Subscribe to our newsletter

Update 1.1.9: Optimization Update

This new update brings an overall performance upgrade and new interfaces to give you a smoother experience!



Added in this patch:
πŸš€ New probing and drilling user interface
πŸš€ It is now possible to use β€˜Click & drop’ instead of β€˜Drag & drop’ to manipulate resources
πŸš€ Crew members assignations are now also displayed in the Cargo tab

Fixed in this patch:
πŸš€ Overall performance upgrade. The game should run better on older computers
πŸš€ Softlock in the Cargo view
πŸš€ Items were not always destroyed when durability reached 0
πŸš€ Effects of various skills and textual events
πŸš€ Various visual glitches, text corrections, and mismatches

More patches are arriving in the next few weeks, alongside a new roadmap so stay tuned!

Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.

- Mi-Clos Studio & Modern Wolf

Get the latest updates on our socials:
πŸš€ Following Out There: Oceans of Time on Twitter
πŸš€ Join the community on Discord
πŸš€ Subscribe to our newsletter

Update 1.1.4: Control Fixes

It is time to embark on your ship with the latest keyboard shortcut technology!

This new update brings new shortcuts, balancing, and accessibility options.



Added in this patch:
πŸš€ Most player actions now have keyboard shortcuts
πŸš€ Fully customizable keyboard shortcuts in the settings menu
πŸš€ Option to show or hide Storage Bay markers
πŸš€ Warning window when negative effects occur inside a nebula

Fixed in this patch:
πŸš€ When a module is destroyed or broken, players can fix it without having to dismiss a crew member
πŸš€ Various visual glitches



More patches are arriving in the next few weeks so stay tuned!

Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.

- Mi-Clos Studio & Modern Wolf

Get the latest updates on our socials:
πŸš€ Following Out There: Oceans of Time on Twitter
πŸš€ Join the community on Discord
πŸš€ Subscribe to our newsletter

Update 1.1.3

This patch is focuses on fixing save issues some players were coming across. We're looking forward to implementing game design changes, but there will be a few more patches to solve players issues first. Thank you for your patience.

If you want to report any other issues, please head to our Discord.

Added in this patch:

  • Added: Marker that displays storage bays within range of the telescope
  • Added: New storage bay locations near narrative nodes
  • Added: Balancing of ship gauges after a save
  • Added: Gas effect in Nebula systems
  • Added: Various missing sound effects
  • Added: Additional dialogues during the opening cinematic


Fixed in this patch:

  • Fixed: Visual glitches on expedition tiles
  • Fixed: Visual glitches in the "Construction" window
  • Fixed: Issue with opening or closing the Cargo screen during the drill tutorial
  • Fixed: An opened context menu could prevent boarding an abandoned ship


You can expect to hear from us next week with another patch! Until then, we hope you enjoy Out There: Oceans of Time!
- Mi-Clos Studios & Modern Wolf

Update 1.1.2 is out!

Thank you for your support on our last update! This one brings with it many UI changes, including a fix to the cargo screen lock up which many people were struggling with.

If you want to report any other issues, please head to our Discord.


In this third patch:

  • Added option "Load last save" from the last storage bay in the Pause Menu
  • Added option to enable / disable automatic zoom after instellar jump in the Settings Menu
  • Added objective markers in the blackhole view
  • Added option to call ship multiple times during expedition
  • Fixed Cargo screen no longer locks up after expeditions
  • Fixed Steam Achievements during game endings are now displayed correctly
  • Fixed several UI bugs related to the Settings Menu
  • Fixed several UI bugs on the Cargo View
  • Fixed several UI bugs on the "Expedition Complete" panel
  • Fixed It is now possible to delete excess resources during the tutorial phases
  • Removed It is no longer possible to learn additional plans by switching ships
  • Fixed pop ups during Basic Bunk tutorial are now displayed correctly
  • Fixed event when entering the Nebula systems now only triggers once


Soon we'll be able to talk to you about gameplay adjustments that will be taking place, so watch out for updates from us. Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.

- Mi-Clos Studios & Modern Wolf

Update 1.1.0 is live!

Hello everyone, we are aware of the performance issues that the game is currently experiencing.
We are actively working on it to fix these issues as soon as possible. In the meantime, the vertical sync has been automatically activated which will help optimise the game.

Many of you are wondering about the withdrawal of stamina compared to the Beta.
We invite you to read this post if you want to have more information :
https://steamcommunity.com/app/1145290/discussions/0/3382779373367250376/

In this second patch:


  • Fixed several buttons to skip content not working as intended
  • Fixed several text events requiring the wrong class
  • Removed already acquired blueprints from trade
  • Fixed several UI bugs related to the botanical complex
  • Fixed several bugs when playing the Simplified Chinese version of the game
  • Balanced trading
  • Balanced ships specs
  • Balanced material required to build technologies and modules
  • Balanced technologies and modules effects
  • Fixed β€œTrade” button not working or triggering bugs
  • Fixed button to travel to back to Nebula's Epsilon system after leaving
  • Fixed several general UI bugs
  • Crew member now re-assign automatically when switching ship or rebuilding a technology
  • VSync enabled by default


There's much more to come. Thank you for your patience and please remember you can report issues on both our discord and on our Steam forums.

- Mi-Clos Studios & Modern Wolf

Thank you for your feedback!

Out There: Oceans of Time landed on Steam yesterday!

We have been reading your feedback and we want to say thank you for it. We have been made aware that there are bugs cropping up for players in the launch build. We're sorry for how these issues have affected your experience at launch and we will be solving these problems as soon as possible.

Today we're putting out the first small patch to fix some issues you have been encountering. Right now we are reading every bug report and review you have left us to put together future patches. The best places for you to report issues and give feedback is on our Steam forums and Discord.

Steam Forums: https://steamcommunity.com/app/1145290/discussions/

Discord (with bug tracker): https://discord.gg/7xwWGjKTfQ

We hear your design feedback and have ideas to address it. However, our first priority is making sure every player has a smooth stable experience, across languages.


  • Fixed Simplified Chinese version : the game should now run properly
  • Fixed a bug vanishing the items acquired during trading
  • Fixed a bug preventing to travel to an Epsilon system previously visited
  • Fixed various typos in the dialogues
  • Removed β€˜beta’ mention from the title screen


Thank you for your support, we want to do right by our fans and give you the experience you've been waiting for.

- Mi-Clos Studios & Modern Wolf

Out There: Oceans of Time is OUT NOW!

It's finally here! Out There: Oceans of Time has launched and you can commence your journey in T-Minus 3...2...1…



We thank everyone for their patience and support on getting Out There: Oceans of Time, out there! This has been a long journey but we couldn't have done it without you and we are excited to see you get involved in our communities on Twitter, Discord and Steam!

If the standard edition isn't enough, allow us to present the CELESTIAL EDITION - which comes with two exclusive skins (the Celestial Suit for Commander Nyx, and the Celestial Livery for your Vanguard ship), an exclusive Wallpaper Pack, AND the original soundtrack by Siddhartha Barnhoorn award-winning composer (also available on iTunes, Bandcamp and Spotify)

UPDATE



We are aware the title screen currently says "beta" but the current version is not beta but the full game. It is something we will remove in our next patch. Thank you for your patience!

About Out There: Oceans of Time



As the successor to the award-winning Out There, Oceans of Time blends roguelike, resource management and interactive fiction for a space survival epic where death is one wrong decision away. As Commander Nyx, you’ll explore a vast galaxy that is different every time you play, as you search for the Archon; a cosmic villain set on dominating the civilisations of the galaxy.

β€œOut There: Oceans Of Time might be the next great space RPG.”
Gfinity

β€œOverall, the visuals took an overhaul, almost on par with an AAA game.”
Turn-based Lovers

β€œI think it’s a real gem that’s worth keeping an eye on. Mi-Clos is clearly passionate about the sci-fi genre, and it shows in Oceans Of Timeβ€˜s gorgeous universe.”
NME


https://store.steampowered.com/app/1145290/Out_There_Oceans_of_Time/

With love from Mi-Clos and Modern Wolf.

Launch into the action below

πŸš€ Following Out There: Oceans of Time on Twitter
πŸš€ Join the community on Discord
πŸš€ Subscribe to our newsletter
πŸš€ Wishlist: Steam page

Out There: Oceans of Time is OUT NOW!

It's finally here! Out There: Oceans of Time has launched and you can commence your journey in T-Minus 3...2...1...



We thank everyone for their patience and support on getting Out There: Oceans of Time, out there! This has been a long journey but we couldn't have done it without you and we are excited to see you get involved in our communities on Twitter, Discord and Steam!

If the standard edition isn't enough, allow us to present the CELESTIAL EDITION - which comes with two exclusive skins (the Celestial Suit for Commander Nyx, and the Celestial Livery for your Vanguard ship), an exclusive Wallpaper Pack, AND the original soundtrack by Siddhartha Barnhoorn award-winning composer (also available on iTunes, Bandcamp and Spotify)

UPDATE



We are aware the title screen currently says "beta" but the current version is not beta but the full game. It is something we will remove in our next patch. Thank you for your patience!

About Out There: Oceans of Time



As the successor to the award-winning Out There, Oceans of Time blends roguelike, resource management and interactive fiction for a space survival epic where death is one wrong decision away. As Commander Nyx, you’ll explore a vast galaxy that is different every time you play, as you search for the Archon; a cosmic villain set on dominating the civilisations of the galaxy.

β€œOut There: Oceans Of Time might be the next great space RPG.”
Gfinity

β€œOverall, the visuals took an overhaul, almost on par with an AAA game.”
Turn-based Lovers

β€œI think it’s a real gem that’s worth keeping an eye on. Mi-Clos is clearly passionate about the sci-fi genre, and it shows in Oceans Of Timeβ€˜s gorgeous universe.”
NME


https://store.steampowered.com/app/1145290/Out_There_Oceans_of_Time/

With love from Mi-Clos and Modern Wolf.

Launch into the action below

πŸš€ Following Out There: Oceans of Time on Twitter
πŸš€ Join the community on Discord
πŸš€ Subscribe to our newsletter
πŸš€ Wishlist: Steam page

Out There: Oceans of TimeΒ has a new release date of May 26th, 2022.

Today, as part of The MIX 10th Anniversary Showcase, Modern Wolf and Mi-Clos Studios unveiled a brand new cinematic trailer for Out There: Oceans of Time, revealing a new release date for the game of May 26th, 2022.

[previewyoutube="-iM0gHti3_M;full"]

The successor to the award-winning Out There, Oceans of Time blends roguelike, resource management and interactive fiction for a space survival epic where death is one wrong decision away. As Commander Nyx, you’ll explore a vast galaxy that is different every time you play, as you search for the Archon; a cosmic villain set on dominating the civilisations of the galaxy.

Alongside polish and bug-fixing, the new release date of May 26 allows for significant improvements to the game, whilst ensuring that the Mi-Clos Studios team does not need to crunch or risk burnout to make the original date happen.

While this is frustrating for fans - who we know are desperate to begin their journeys - this ensures that Out There: Oceans of Time is delivering the best experience possible to both long time fans, and new players alike.

Keep up to date with Out There: Oceans of Time

πŸš€ Follow Out There: Oceans of Time on Twitter
πŸš€ Join the community on Discord
πŸš€ Subscribe to our newsletter
πŸš€ Wishlist: Steam page