This new update lands with improvements and more clear markers within the game for a more fluid experience!
Added in this patch: π Location marker for chests when on expedition π Additional sound effects on various actions, tooltips, failures and successes π New Double Cargo interface when switching ships π Additional feedback and visual cues when fuel, oxygen, hull are low
Fixed in this patch: π Improvement of the ultraprobe system π Expedition ending screen now has better pacing when nothing has been acquired π Picking up and dividing resources stacks could create overlap and bugs π Various visual glitches, text corrections and mismatches
We are continuously working on upgrading the game, be prepared for a big update coming later this year!
Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.
- Mi-Clos Studio & Modern Wolf
Get the latest updates on our socials: π Following Out There: Oceans of Time on Twitter π Join the community on Discord π Subscribe to our newsletter
Update 1.1.9: Optimization Update
This new update brings an overall performance upgrade and new interfaces to give you a smoother experience!
Added in this patch: π New probing and drilling user interface π It is now possible to use βClick & dropβ instead of βDrag & dropβ to manipulate resources π Crew members assignations are now also displayed in the Cargo tab
Fixed in this patch: π Overall performance upgrade. The game should run better on older computers π Softlock in the Cargo view π Items were not always destroyed when durability reached 0 π Effects of various skills and textual events π Various visual glitches, text corrections, and mismatches
More patches are arriving in the next few weeks, alongside a new roadmap so stay tuned!
Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.
- Mi-Clos Studio & Modern Wolf
Get the latest updates on our socials: π Following Out There: Oceans of Time on Twitter π Join the community on Discord π Subscribe to our newsletter
Update 1.1.4: Control Fixes
It is time to embark on your ship with the latest keyboard shortcut technology!
This new update brings new shortcuts, balancing, and accessibility options.
Added in this patch: π Most player actions now have keyboard shortcuts π Fully customizable keyboard shortcuts in the settings menu π Option to show or hide Storage Bay markers π Warning window when negative effects occur inside a nebula
Fixed in this patch: π When a module is destroyed or broken, players can fix it without having to dismiss a crew member π Various visual glitches
More patches are arriving in the next few weeks so stay tuned!
Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.
- Mi-Clos Studio & Modern Wolf
Get the latest updates on our socials: π Following Out There: Oceans of Time on Twitter π Join the community on Discord π Subscribe to our newsletter
Update 1.1.3
This patch is focuses on fixing save issues some players were coming across. We're looking forward to implementing game design changes, but there will be a few more patches to solve players issues first. Thank you for your patience.
If you want to report any other issues, please head to our Discord.
Added in this patch:
Added: Marker that displays storage bays within range of the telescope
Added: New storage bay locations near narrative nodes
Added: Balancing of ship gauges after a save
Added: Gas effect in Nebula systems
Added: Various missing sound effects
Added: Additional dialogues during the opening cinematic
Fixed in this patch:
Fixed: Visual glitches on expedition tiles
Fixed: Visual glitches in the "Construction" window
Fixed: Issue with opening or closing the Cargo screen during the drill tutorial
Fixed: An opened context menu could prevent boarding an abandoned ship
You can expect to hear from us next week with another patch! Until then, we hope you enjoy Out There: Oceans of Time! - Mi-Clos Studios & Modern Wolf
Update 1.1.2 is out!
Thank you for your support on our last update! This one brings with it many UI changes, including a fix to the cargo screen lock up which many people were struggling with.
If you want to report any other issues, please head to our Discord.
In this third patch:
Added option "Load last save" from the last storage bay in the Pause Menu
Added option to enable / disable automatic zoom after instellar jump in the Settings Menu
Added objective markers in the blackhole view
Added option to call ship multiple times during expedition
Fixed Cargo screen no longer locks up after expeditions
Fixed Steam Achievements during game endings are now displayed correctly
Fixed several UI bugs related to the Settings Menu
Fixed several UI bugs on the Cargo View
Fixed several UI bugs on the "Expedition Complete" panel
Fixed It is now possible to delete excess resources during the tutorial phases
Removed It is no longer possible to learn additional plans by switching ships
Fixed pop ups during Basic Bunk tutorial are now displayed correctly
Fixed event when entering the Nebula systems now only triggers once
Soon we'll be able to talk to you about gameplay adjustments that will be taking place, so watch out for updates from us. Thank you for your patience and support as we make Out There: Oceans of Time the experience you've been waiting for.
- Mi-Clos Studios & Modern Wolf
Update 1.1.0 is live!
Hello everyone, we are aware of the performance issues that the game is currently experiencing. We are actively working on it to fix these issues as soon as possible. In the meantime, the vertical sync has been automatically activated which will help optimise the game.
Many of you are wondering about the withdrawal of stamina compared to the Beta. We invite you to read this post if you want to have more information : https://steamcommunity.com/app/1145290/discussions/0/3382779373367250376/
In this second patch:
Fixed several buttons to skip content not working as intended
Fixed several text events requiring the wrong class
Removed already acquired blueprints from trade
Fixed several UI bugs related to the botanical complex
Fixed several bugs when playing the Simplified Chinese version of the game
Balanced trading
Balanced ships specs
Balanced material required to build technologies and modules
Balanced technologies and modules effects
Fixed βTradeβ button not working or triggering bugs
Fixed button to travel to back to Nebula's Epsilon system after leaving
Fixed several general UI bugs
Crew member now re-assign automatically when switching ship or rebuilding a technology
VSync enabled by default
There's much more to come. Thank you for your patience and please remember you can report issues on both our discord and on our Steam forums.
- Mi-Clos Studios & Modern Wolf
Thank you for your feedback!
Out There: Oceans of Time landed on Steam yesterday!
We have been reading your feedback and we want to say thank you for it. We have been made aware that there are bugs cropping up for players in the launch build. We're sorry for how these issues have affected your experience at launch and we will be solving these problems as soon as possible.
Today we're putting out the first small patch to fix some issues you have been encountering. Right now we are reading every bug report and review you have left us to put together future patches. The best places for you to report issues and give feedback is on our Steam forums and Discord.
We hear your design feedback and have ideas to address it. However, our first priority is making sure every player has a smooth stable experience, across languages.
Fixed Simplified Chinese version : the game should now run properly
Fixed a bug vanishing the items acquired during trading
Fixed a bug preventing to travel to an Epsilon system previously visited
Fixed various typos in the dialogues
Removed βbetaβ mention from the title screen
Thank you for your support, we want to do right by our fans and give you the experience you've been waiting for.
- Mi-Clos Studios & Modern Wolf
Out There: Oceans of Time is OUT NOW!
It's finally here! Out There: Oceans of Time has launched and you can commence your journey in T-Minus 3...2...1β¦
We thank everyone for their patience and support on getting Out There: Oceans of Time, out there! This has been a long journey but we couldn't have done it without you and we are excited to see you get involved in our communities on Twitter, Discord and Steam!
If the standard edition isn't enough, allow us to present the CELESTIAL EDITION - which comes with two exclusive skins (the Celestial Suit for Commander Nyx, and the Celestial Livery for your Vanguard ship), an exclusive Wallpaper Pack, AND the original soundtrack by Siddhartha Barnhoorn award-winning composer (also available on iTunes, Bandcamp and Spotify)
UPDATE
We are aware the title screen currently says "beta" but the current version is not beta but the full game. It is something we will remove in our next patch. Thank you for your patience!
About Out There: Oceans of Time
As the successor to the award-winning Out There, Oceans of Time blends roguelike, resource management and interactive fiction for a space survival epic where death is one wrong decision away. As Commander Nyx, youβll explore a vast galaxy that is different every time you play, as you search for the Archon; a cosmic villain set on dominating the civilisations of the galaxy.
βOut There: Oceans Of Time might be the next great space RPG.β Gfinity
βOverall, the visuals took an overhaul, almost on par with an AAA game.β Turn-based Lovers
βI think itβs a real gem thatβs worth keeping an eye on. Mi-Clos is clearly passionate about the sci-fi genre, and it shows in Oceans Of Timeβs gorgeous universe.β NME
π Following Out There: Oceans of Time on Twitter π Join the community on Discord π Subscribe to our newsletter π Wishlist: Steam page
Out There: Oceans of Time is OUT NOW!
It's finally here! Out There: Oceans of Time has launched and you can commence your journey in T-Minus 3...2...1...
We thank everyone for their patience and support on getting Out There: Oceans of Time, out there! This has been a long journey but we couldn't have done it without you and we are excited to see you get involved in our communities on Twitter, Discord and Steam!
If the standard edition isn't enough, allow us to present the CELESTIAL EDITION - which comes with two exclusive skins (the Celestial Suit for Commander Nyx, and the Celestial Livery for your Vanguard ship), an exclusive Wallpaper Pack, AND the original soundtrack by Siddhartha Barnhoorn award-winning composer (also available on iTunes, Bandcamp and Spotify)
UPDATE
We are aware the title screen currently says "beta" but the current version is not beta but the full game. It is something we will remove in our next patch. Thank you for your patience!
About Out There: Oceans of Time
As the successor to the award-winning Out There, Oceans of Time blends roguelike, resource management and interactive fiction for a space survival epic where death is one wrong decision away. As Commander Nyx, youβll explore a vast galaxy that is different every time you play, as you search for the Archon; a cosmic villain set on dominating the civilisations of the galaxy.
βOut There: Oceans Of Time might be the next great space RPG.β Gfinity
βOverall, the visuals took an overhaul, almost on par with an AAA game.β Turn-based Lovers
βI think itβs a real gem thatβs worth keeping an eye on. Mi-Clos is clearly passionate about the sci-fi genre, and it shows in Oceans Of Timeβs gorgeous universe.β NME
π Following Out There: Oceans of Time on Twitter π Join the community on Discord π Subscribe to our newsletter π Wishlist: Steam page
Out There: Oceans of TimeΒ has a new release date of May 26th, 2022.
Today, as part of The MIX 10th Anniversary Showcase, Modern Wolf and Mi-Clos Studios unveiled a brand new cinematic trailer for Out There: Oceans of Time, revealing a new release date for the game of May 26th, 2022.
[previewyoutube="-iM0gHti3_M;full"]
The successor to the award-winning Out There, Oceans of Time blends roguelike, resource management and interactive fiction for a space survival epic where death is one wrong decision away. As Commander Nyx, youβll explore a vast galaxy that is different every time you play, as you search for the Archon; a cosmic villain set on dominating the civilisations of the galaxy.
Alongside polish and bug-fixing, the new release date of May 26 allows for significant improvements to the game, whilst ensuring that the Mi-Clos Studios team does not need to crunch or risk burnout to make the original date happen.
While this is frustrating for fans - who we know are desperate to begin their journeys - this ensures that Out There: Oceans of Time is delivering the best experience possible to both long time fans, and new players alike.
Keep up to date with Out There: Oceans of Time
π Follow Out There: Oceans of Time on Twitter π Join the community on Discord π Subscribe to our newsletter π Wishlist: Steam page