Outbuddies DX cover
Outbuddies DX screenshot
PC PS4 XONE Switch Steam Gog
Genre: Platform, Puzzle, Adventure, Indie

Outbuddies DX

OUTBUDDIES Build 1.51 is Live!

Hey my Buddies,

This is this year’s last patch. I’ll post an additional update soon outlining our plans for OUTBUDDIES in 2020, so stay tuned! ːsteamhappyː

DESIGN FIXES

  • Simplified hacking mechanics. Buddy will now just level up and will be able to hack enemies equal or lower his hacking level. The clunky key-chain mechanic with the need of aligning the right protocol with your aim-line was removed in total
  • The wall jump air control got a larger input buffer, as some players tended to accidentally shorten their wall jumps by pushing against the wall for too long
  • Tutorial billboards were adjusted and reworked for more clarity
  • The player will be granted + 1 health on every respawn to combat situations where players got stuck in difficult situations on low health ending in a frustrating “death loop”
  • The main menu now starts with the cursor set to “Options”, as some players reported being at risk to accidentally override their saved games with the cursor starting on “New Game”
  • Flashing-Fx of big boss sprites were adjusted to be compliant with photosensitive epilepsy guidelines


I noticed that quite a lot of players would unintentionally do heavy sequence breaks and have a rather sub-par or even broken experience. Build 1.51 will change some key rooms, there's still plenty of room for sequence breaking and branching paths though.

  • Entering the Moxan Boss room from the “backdoor” will no longer be possible. Also, it will now be very difficult to reach the Moxan without having reached the intended hacking level 2
  • Proceeding in the Cenote and getting the Bubble Beam will require the Steam Boots, so the Nautilus boss and Double Jump ability can hardly be missed
  • Advancing to Topa and getting the Jetpack/Triple jump will require the Bubble Beam, making sure most players won’t have to fight Topa without the Steam Boots equipped
  • Venturing deeper inside the lower Corridium mines will require the Bubble Beam, Galvanizer and Homunculus. The lower mines especially had a high risk of soft-locking players that went off-track


I'm sure you'll work around the new obstacles again, but it will be a lot more difficult now!

BUGFIXES

  • Assigning the camera to Buddy failed if player 2 chooses the mouse-setup to control Buddy.
  • Removed old legacy code that may have corrupted split-second inputs for high-level keyboard players
  • Fixed more typos


That’s it for now, guys. Thank you so much for your ongoing feedback and support!

Best!
Julian


https://store.steampowered.com/app/1083310

OUTBUDDIES Build 1.50 is Live!

Hey my buddies! Build 1.50 of OUTBUDDIES is live! ːsteamhappyː
You may need to restart your Steam clients for this update to trigger!

NEW FEATURES

  • Modified the game's color grading shader to allow more colors
  • Reworked the Buluc boss sprite
  • New option to choose a CRT shader with scaling interpolation




Thank you all so much for your ongoing support! ❤️

Cheers!
Julian

OUTBUDDIES Build 1.49 is Live!

Hey Guys! I'm sure you'll have a lot of fun with this new version of OUTBUDDIES! ːsteamhappyː You may need to restart your Steam clients for this update to trigger!

NEW FEATURES

  • Getting the Jetpack upgrade will now also unlock a triple jump ability.
  • Performing a wall jump with the Spin Blade instantly refills the Steam Meter

Next to the enhanced running speed (build 1.48), those changes will now unlock Outbuddies` full mobility potential and enable speed-techs on a completely different level.

DESIGN FIXES

  • The Jetpack movement consumes less Steam Meter and can also directly connect to a Steam Jump
  • Buluc Boss Fight: Evade spots are now prompted
  • Dropping from platforms is now accelerated to make it more suitable as an evade-strategy
  • Changed CoOp menu handling: Only the Nicolay player will be able to control the menu
  • The Topa Boss fight could be cheesed when accessing the room with late-game equipment




BUGFIXES & PERFORMANCE

  • Implemented a more aggressive particle handling to ensure stable FR on lower-end setups
  • Shifting from a zoomed-out CoOp display to the 360p compatibility fix was not working correctly
  • Plants sometimes covered the tutorial billboards in the backgrounds
  • The map progress achievements are re-implemented. To claim your achievements with a saved game, load your map screen, then exit to gameplay again and wait for 2 seconds. The achievement should unlock on the game‘ s main screen when exiting after that.


Thank you so much for your ongoing support! ❤️

Cheers!
Julian


https://store.steampowered.com/app/1083310

OUTBUDDIES Build 1.48 is Live!

Hey my buddies! Build 1.48 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered.

NEW FEATURES

  • Added over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: https://www.patreon.com/ansimuz/posts
  • The 8-bit color mode was replaced by a "Muted Backgrounds" option. While I personally prefer it colorful you may now use this to turn backgrounds grayscale and darken them as well. The 8-bit option was dropped cuz it seemed rarely used and the colors really were too hard on the eyes in some areas




DESIGN FIXES

  • Run speed is now 200% of the walking speed (compared to 150% in the earlier builds)
  • The Steam Dash underwater is a bit faster
  • Bombs will now be auto-attached to enemies more generously when in crawling or Homunculus (ball) mode
  • The Spin Blade now does double damage




BUGFIXES

  • Made the Topa boss room robust to sequence breaking. Leaving the room through the ceiling gate with late-game equipment permanently glitched it.
  • Executing a Corridium dash on a vertical room transition could lead to wall glitching
  • Holding joystick left when calling the options would cause a black screen
  • The claw arm of Razoth would not generate properly in rare cases
  • Tutorials would not display correctly when playing with a keyboard + mouse setup


Thank you so much for your ongoing support! ❤️

Cheers!
Julian


https://store.steampowered.com/app/1083310

OUTBUDDIES Build 1.47 is Live!

Hey my buddies! Build 1.47 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered.

NEW FEATURES

  • Gamepad rumble can now be turned off in the options menu
  • Map scrolling can now be inverted in the options menu. The default control was set back to regular

DESIGN FIXES

  • The Moxan Boss now has a better visual clue how to beat it
  • Reworked object accelerations to allow more precise telekinetic movements with Buddy
  • Simplified rotation control on telekinesis. Objects will now always rotate clockwise

BUGFIXES

  • The code for gamepad rumble transmission induces a high CPU load on weapon-charging
  • Implemented a new resolution option [Fixed 360p]. This is a compatibility fix that solves rare issues with window-flickering on room transitions on Windows 7 as well as crashes that occurred with screen-recording software that hooks to DX9 APIs. This option will create black borders on non-standard resolutions and a zoom-out on CoOp ist no longer possible
  • Feeding the Soul Eater by holding [LB] had stopped working on build 1.36, you had to hold [LT] instead. Now both inputs are valid
  • Fixed issues with gamepad rumble not triggering on CoOp play


Thank you so much for your ongoing support! ❤️

Cheers!
Julian

OUTBUDDIES Build 1.46 is Live!

Hey my buddies! Build 1.46 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered.

DESIGN FIXES

  • New wall jump input: Close to a wall, any horizontal joystick input + jump will now execute the wall jump. So the common input most games use [push towards wall + jump] is now supported as well.
  • Improved early game tutorials: Adjusted some pictorials, especially the ones explaining hacking were very confusing. The OUTBUDDIES Wiki can now also be called from the main menu, providing in-depth explanations and GIF images of the game's mechanics and controls.
  • Two more hacking protocols were hidden to enable reaching level 6 now (Red Hat Achievement). I had messed the protocol count up, sorry for that.

Here are the hints for those completionists.
  1. The first one is hidden in the perfect room to hide an Easter Egg
  2. The second one is where all the other eggs are
Btw. the map-progress achievements are still broken and removed on Steam, I'll fix it ASAP.

BUGFIXES

  • Mashing buttons in tubes and during screen transitions could lead to game-breaking wall glitches
  • Heavy impulses close to the ceiling could lead to wall-glitching
  • The Nocturne Boss could be glitched to death by pausing the game in a specific sequence
  • Collecting missile tanks before the launcher still was not robust to sequence breaking
  • Rare bug in the loading routine granting you weapons you don't own yet


Thank you so much for your ongoing support! ❤️

Also, thanks to you guys, that grumpy old dev is now adapting speed-techs form the community, moving through Bahlam with style!

Cheers!
Julian



https://store.steampowered.com/app/1083310

OUTBUDDIES Build 1.45 is Live!

Hey buddies! Build 1.45 of OUTBUDDIES is online now! You may need to restart your Steam Clients for this update to be registered.

The first week for OUTBUDDIES on Steam is coming to an end and the experience has been marvelous! We may not have huge numbers, but a dedicated and very supportive community is growing. We've had great reviews overall, but some stuff with the control scheme turned out to be over-complex and self-sabotaging at points. I've collected a lot of feedback in the discussions hub as well as on Discord. I hope those fixes will be a step in the right direction to make OUTBUDDIES more accessible in the future.

Plz let me know what you think, and - as always - try to break stuff. If you enjoy the game, please recommend it to your friends and write me a review. It's so damn important to stand a chance on Steam and stay visible!

Thank you so much for your ongoing support! ❤️

Cheers!
Julian


CHANGE-LOG BUILD 1.45


New control schemes for gamepad modes
XInput mode (default, made for modern gamepads with Right Stick & Shoulder-Trigger functionality)

New button mapping. Xbox Gamepad.

[X] = Fire weapon slot 1; Buddy Telekinesis
[Y] = Shift slot 1
[B] = Fire weapon slot 2
[Right Stick] down = Shift slot 2
[Right Stick] up = Call Buddy. Coded large dead-zone to avoid accidentally shifting to Buddy.
[A] = Jump; Scan with Buddy, Rotate selected stone with Buddy
[RB] = Steam Button/ Dodge; Select object with Buddy, Build block on CoOp
[RT] = Aim upwards, Strafe underwater; Rotate Buddy's keychain
[LB] = Action Button: Interact, Talk, place Bombs; Accelerate Buddy
[LT] = Run Button, Strafe underwater, Rotate Buddy's keychain
(--> For XInput mode Run and Action buttons are now separated).

  • DirectInput mode (6-8 button retro-gamepads, no Right-Stick or Trigger functions). Changed default button mapping. DirectInput controls can be remapped in the [Input Mapping] tab.
  • New movement abilities: Player is now able to aim downwards while jumping forward by pressing the joystick diagonal-down. Larger dead-zone for joystick-down input to avoid accidentally aiming down when jumping forward.
  • Inputs for map scrolling are now inverted


Design Fixes

  • Buddy Telekinesis: Abandoned the push/pull mechanic in favor of pull only. A lot of players were confused or annoyed by the old implementation.
  • Adjusted some key-rooms in the Toxic Swamps due to a high danger of soft-locking when venturing in that area without the proper equipment.
  • More Treasure Medals were hidden in the game's last area (Sanctum), for a better chance to rescue all Wozan or use a resurrection batch in the last boss battle.
  • Rebalanced drop chances to account for players low on health or missiles.
  • Rebalancing of some sound Fx volumes.
  • Improvements in the tutorial section.
  • Upgrade chains and Achievement unlocking should now be robust to heavy sequence breaks.


Bugfixes

  • Fixed various typos and grammar errors in the dialogues.
  • Improved the jump-buffering readout
  • Rare animation bug when falling, corrupting the double jump input
  • Player was able to jump/ skyrocket while activating a teleporter
  • Player was able to jump after being killed
  • Fixed animation bug when respawning in a crouching stance


Upgrade chains and Achievement unlocking should now be robust to heavy sequence breaks.

OUTBUDDIES Build 1.44 is Live!

Hey buddies! Build 1.44 just went live. This hofix solves an issue with a broken room in the Toxic Swamps (late game). In case you encoutered this issue, here's how it looked like:





You are able to progress at this point now!

Also, here are some requested things that are hereby confirmed for the next updates:
  • Implementation of mouse + keyboard setup (currently only keyboard possible).
  • Adjustment of how early-game tutorials display and adapt to your status, especially when it comes to the hacking abilities and collecting Corridium Protocols
  • Rebalancing drop-chances when low on health or missiles
  • Tuning down the player's heartbeat volume


The first days have been a great experience so far and I thank you so much for your feedback and reports! ❤️

Cheers!
Julian

https://store.steampowered.com/app/1083310

OUTBUDDIES is available NOW!

Exactly from this moment on you can play OUTBUDDIES! I am overjoyed to finally be able to show you the game I’ve been working on so hard for the last six years. I wish you lots of fun on your trip through Bahlam, the sunken city of the Old Gods!

Before you set off on your journey deep into the South Atlantic Ocean take a short look on the brandnew OUTBUDDIES launch trailer to get an idea of what awaits Nikolay and you 36.000 feet under the sea:

https://www.youtube.com/watch?v=_QG_rrCG9D8

But this is not the end, but the beginning of my journey making this game! :)



I’ll use this update to quickly outline the roadmap and my plans for the project. As a solo developer, especially with a kid and daytime job, managing resources and cutting edges can be crucial, and although OUTBUDDIES has become the best game I could possibly make with the constraints given, there’s still room for improvements and expansions in the future.

Processing feedback, balancing and fixing:
No game is free of issues and some shortcomings, especially when it comes to the PC market, where every setup is different. Please let me know in the forums or on Discord, if you experience any issues or if your have suggestions on how the player experience, may it be QoL tools, controls or design choices may be improved. I see the value in any feedback and while I will not be able to please everybody, I can try my very best at least.



Support for single player mouse control:
We’ve also received that request from a couple of keyboard enthusiasts. While Buddy can be controlled with a mouse on CoOp, the single player setup is keyboard only at the moment. And while keys can be remapped to your liking, adding mouse support is for sure something we’ll get implemented in the next weeks.

Online CoOp using Steam Remote Play:
Steam just announced a new Remote Play feature will launch October 21. This feature will allow inviting a second player to an online session using the Steam overlay. The second player does not even have to own the game. Of course, we were not able to test this yet with OUTBUDDIES, but it could bring the game’s shared screen CoOp to a whole new level. Stay tuned, we’ll update you as soon as possible on this topic.



Easter Egg Speedrunning events:
Starting this December, I’ll upload a special build for a limited period of time, hiding a special trophy deep inside of Bahlam. Players engaging this competition will need to start a new run and the first player posting the trophy’s location on the Steam forums will immortalize himself as a member of the Wozan tribe in the game, forever. Don’t know yet how to handle CoOp teams vs single players, but I’ll come up with something for sure. ^^

Free DLC and maybe a DX version:
OUTBUDDIES will launch on consoles in Q1/ 2020 and polishing the experience even more and maybe adding new biomes, bosses or even a playable Wozan character is definitively on the cards. I respect my player’s investment and achievements, so if DLC comes, it will hook to your achievements and unlock if you managed to get certain stuff done. However, given my very humble budget, this will heavily depend on the game’s reception, especially here on Steam. If you like OUTBUDDIES, please spread the word and write a review. And if you should experience issues or frustration, please get in touch first, and let me try to fix things, before you make your final decision.

Thank you for your support! <3
Julian



https://store.steampowered.com/app/1083310

Watch Croffy & dev Julian discovering the City of the Old Gods!

There is only one more hour to go till OUTBUDDIES is finally available!

It's about time to take a look into Bahlam, the sunken city of the Old Gods. Following a shipwreck, adventurer and maritime archaeologist Nikolay Bernstein regains consciousness 36.000 feet under the sea. He's severely wounded and unwillingly connected to a supernatural Buddy-unit...

Join Streamer Croffy and single dev Julian on their first steps into the darkness of the sunken city - starting at 8:45pm CEST / 11:45am PST directly on the Steam product page! Learn more on OUTBUDDIES, single dev Julian, the idea and the intention behind the Metroidvania game that was in development for more than 6 years. Feel free to AMA streamer and dev!

Wanna see more of Croffy? Here's your chance:
Twitch: https://www.twitch.tv/croffy
Twitter: https://twitter.com/Croffy2
Instagram: https://www.instagram.com/croffylp/

https://store.steampowered.com/app/1083310