Outnumbered cover
Outnumbered screenshot
Genre: Indie

Outnumbered

Update 0.2.4

Changelog



  • Color Customization: Added Background Foundation

  • Audio Settings: Added SFX Volume Slider
  • Graphic Settings: Added Bloom Effect Toggle
  • Graphic Settings: Added Lens Dirt Effect Toggle
  • Graphic Settings: Added Enemy Pulse On Hit Toggle
  • Fixed: Gravity Bomb Mk V Tooltip
  • Fixed: Distortion Field Downgrade Bug (Finally!?)
  • Fixed: Potential Stability Problems with Beacon Detector, Missiles and Domination Beam

What's Next?


0.2.5: New Systems
0.2.6: New Color Types to modify (Color Customization)
0.2.7: New Casual Game Mode Foundation?

Update 0.2.3

Another round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues need more time and testing)

Changelog



  • Added: Suppress Passive Firing, allows to space out passive firing of e.g. three equipped auto turrets. (How: To suppress passive slot 1 from firing just hold the enable auto fire 1 button and release the button to continue firing, Note: The ingame tutorial/description is currently missing and will get added at a later point)
  • Leaderboard: New Highscores will include and display information about the used active and passive systems.
  • Color Customization: Added Bloom, Anamorphic Flare and Color Grading options.

  • Test: Added basic Steam Stats
  • Settings: Added Mouse Cursor Guide Visibility Slider
  • Settings: Added Bold Crosshair Option
  • UI: Added simple Teleport arrival indicator
  • UI: Added ingame system level indicator
  • UI: Ingame Indicators now share crosshair color
  • Fixed: UI Scale Slider minigame ^^ (Added apply button)
  • Splash Screen: Changed due to License downgrade
  • Quick Fix: Doomsday Missile → 0.5s of collision ignore after launch (Note: There are more changes planned which take more time)
  • Increased attraction speed of small globes by 10%

Update 0.2.2

Thank you for your support, feedback and bug reports! There's still a lot to do. This week's update focuses on fixing reported issues.

Changelog




  • Settings: Added Duplicate Key Binding support
  • Settings: Added Highscore Auto Submit Toggle
  • UI: Added Steam Deck Resolution Support and improved UI Scaling
  • UI: Improved Menu Button Highlighting
  • UI: Added button to switch the level up menu to transparent
  • Fixed: Icons not changing in Cooldown Bar after Ingame Active System Reassignment
  • Fixed: Downgrading Field Bug (e.g. Picking a second distortion field downgrades the existing one)
  • Fixed: Rapid Fire Powerup and System Upgrade Cooldown Resets (e.g. The firing delay between Weapon 1 and Weapon2 suddenly changes)
  • Fixed: Some Controller related glitches
  • Multi Barrel Cannon replaces the Laser Cannon as Starter Weapon
  • Distortion Field now benefits from the Weapon Enhancement
  • Massively reduced the chance that a reroll gives the same card
  • Slightly increased upgrade chance on Level Up


F2P/Beta Launch

Hello everyone!

the F2P Launch marks the start of the Beta. The Beta aims to improve the balancing/game in general and find game-breaking Ship Configurations.

Changelog Highlights



  • Complete Time Survival Mode

    • New Enemies
    • New Bosses

  • 2 New Active Systems
  • 2 New Passive Systems
  • 3 New Enhancements

  • Unique Active/Passive Icons
  • Cloud Save
  • Controller: Increased low-speed precision
  • Color Editor: Compatible T2 enemies and crosshair color
  • A lot of fixes, smaller adjustments and visual/balancing improvements (based on feedback)

Please read in case you've won a free key and you weren't contacted: Hub Post


Outlook


Next week's update is reserved for urgent fixes. Afterward, there will be improvements to the Ingame-Background.

Beta

As announced the Demo was taken offline this week (end of Alpha), but no worries the Beta starts in exactly one week (at least according to the plan).

Everything continues as in the Alpha except:

  • Time Survival Mode in the Beta will be complete in terms of structure.
  • More focus on balancing instead of technical stuff.
  • Switch to Free 2 Play -> The Demo will be gone forever.

Those who got a free key:
There will be a Pro Edition DLC with additional features and bonus things.
→ e.g. leaderboard (if you think about it, a public leaderboard makes no sense) and a credits bonus
I'll contact you soon regarding the Key, please have an email address ready.

Why no Early Access?


TBH, Right now I have no master plan regarding the game except for finishing the Time Survival Mode (Other game modes are on Hold).

Have a nice weekend!

Update 0.1.2

Changelog




  • Added additional combat VFX
  • Various Bug Fixes
  • Smaller feedback-based Improvements
  • and Engine Updates


Note:


The Demo gets disabled in 1 week (-> Beta Preparations). Outnumbered will return in September!

Update 0.1.1

Changelog




  • Ingame System Overview

  • Ingame Active System Slot Reassignment
  • New Reroll Enhancement
  • Color Customization - Added Danger Color
  • Increased Random Projectile Minimum Travel Time
  • Various Bug Fixes

Update 0.1.0

Changelog




  • Ship Configuration (Progression System)

    Note: During the Alpha you will start with enough credits to play around freely. Keep in mind that the credits will get reset in future versions.

  • New Systems
    2 Active

    • Railgun
    • Doomsday Rocket

    2 Passive

    • Auto Laser Turret Light
    • Gravity Bomb

    3 Enhancements

    • Full Repair
    • Core Overload
    • Survivability

    Just a warning: The Doomsday Rocket and Gravity bomb are dangerous expert weapons. I died a lot during testing e.g. try out what happens when you combine a distortion field with the doomsday rocket :). There will be smaller adjustments but in general there will be systems that are not combinable.

  • Mark V Upgrades and Upgrade Adjustments

  • New Powerups

    • Rapid Fire
    • Kinetic Barrier Bomb

  • Ingame XP/Energy Progression Redesign
    Note: Should feel more predictable and linear now

  • Several Bug Fixes

  • Time Survival Duration Extension

    • New Bosses
    • New Enemies

    Note:
    Created a new leaderboard for the new version:
    Top 3 will get a full version key on release day (4,5 Dan and Mihr already get one)




General Notes:
The game is still in Alpha → Focus on performance, stability and additional features
Beta soon → Focus on balancing and maturing existing features

0.1.1 Outlook



  • Ingame Skill Overview
  • Ingame Active Skill Slot Key Binding Reordering
  • Reroll Enhancement
  • Color Editor Improvements
  • Feedback-Based Improvements

Update 0.0.4

Changelog




  • Added Color Customization Foundation


  • Jericho/Scatter Cannon: Shrapnels ignore same target hits (or in other words, if the cannon hits, there will be always Shrapnels hitting other enemies. Decreases single target damage of the weapon as well)
  • Rapid/Pulse Cannon Mk3: The reflected shot ignores the same target hit as well (see Scatter Cannon Change)
  • Laser/Shipbreaker Cannon Mk3: Lost its piercing ability -> one of the next patches includes a specialized weapon with piercing shots
  • Laser Weapons now have equal range
  • First Boss now grants more XP (1 level)
  • Doubled Globe attraction speed
  • Doubled Time to Live of launched Fields
  • Drone Repair is more effective now

  • Fixed: Damage Response System just firing once. Additionally: Increased Damage and removed RnG
  • Fixed: Slightly increased Long Ship T2 visibility
  • Fixed: Changed Energy Credits wording in skill descriptions to avoid confusion with energy globes.

Next Fest and Update 0.0.3

Hello Friends,

Thank You for testing the Demo during the Next Fest! The Demo will stay online for now and will get an update every 1-2 weeks.

As promised in the Next Fest announcement, I'll give away a free full version key to the following Players on Release Day:

  • Bonegrinder
  • Dan_The_Noob
  • Jhaymes
  • Mihr
  • Slevin
  • terjon
  • Torus
  • Xyrio

Please let me know if I forgot someone and thanks for the valuable feedback!

After more minor corrections in 0.0.2, today's patch 0.0.3 addresses some of the discussed points in the community hub.

0.0.3 Changes and Fixes



  • Added more detailed Leaderboards
  • Added more Background details
  • Increased FoV
  • More detailed Skill descriptions
  • Less visual artifacts
  • Decreased Explosion Sphere Damage Duration
  • Last Stand Skill: Added invincibility Shield and UI Icon
  • UI: Added SpeedBuff Powerup time left
  • Active Slot 1: Auto-Fire is now enabled by default
  • Slightly increased active skill upgrade chance
  • Fixed: Screen Shake occasionally not shaking
  • Fixed: Afterburner-Explosion Damage
  • Fixed: Missile Damage
  • Fixed: Area Damage Powerup now damages all enemies
  • Fixed: Damage Numbers -> Short burst damage now correctly gets summarized and displayed
  • and probably sth. else that I forgot about :)

I know there's still a lot missing, the next update will be soon!
Have a nice day!