Fixed: Potential Stability Problems with Beacon Detector, Missiles and Domination Beam
What's Next?
0.2.5: New Systems 0.2.6: New Color Types to modify (Color Customization) 0.2.7: New Casual Game Mode Foundation?
Update 0.2.3
Another round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues need more time and testing)
Changelog
Added: Suppress Passive Firing, allows to space out passive firing of e.g. three equipped auto turrets. (How: To suppress passive slot 1 from firing just hold the enable auto fire 1 button and release the button to continue firing, Note: The ingame tutorial/description is currently missing and will get added at a later point)
Leaderboard: New Highscores will include and display information about the used active and passive systems.
Color Customization: Added Bloom, Anamorphic Flare and Color Grading options.
Quick Fix: Doomsday Missile → 0.5s of collision ignore after launch (Note: There are more changes planned which take more time)
Increased attraction speed of small globes by 10%
Update 0.2.2
Thank you for your support, feedback and bug reports! There's still a lot to do. This week's update focuses on fixing reported issues.
Changelog
Settings: Added Duplicate Key Binding support
Settings: Added Highscore Auto Submit Toggle
UI: Added Steam Deck Resolution Support and improved UI Scaling
UI: Improved Menu Button Highlighting
UI: Added button to switch the level up menu to transparent
Fixed: Icons not changing in Cooldown Bar after Ingame Active System Reassignment
Fixed: Downgrading Field Bug (e.g. Picking a second distortion field downgrades the existing one)
Fixed: Rapid Fire Powerup and System Upgrade Cooldown Resets (e.g. The firing delay between Weapon 1 and Weapon2 suddenly changes)
Fixed: Some Controller related glitches
Multi Barrel Cannon replaces the Laser Cannon as Starter Weapon
Distortion Field now benefits from the Weapon Enhancement
Massively reduced the chance that a reroll gives the same card
Slightly increased upgrade chance on Level Up
F2P/Beta Launch
Hello everyone!
the F2P Launch marks the start of the Beta. The Beta aims to improve the balancing/game in general and find game-breaking Ship Configurations.
Changelog Highlights
Complete Time Survival Mode
New Enemies
New Bosses
2 New Active Systems
2 New Passive Systems
3 New Enhancements
Unique Active/Passive Icons
Cloud Save
Controller: Increased low-speed precision
Color Editor: Compatible T2 enemies and crosshair color
A lot of fixes, smaller adjustments and visual/balancing improvements (based on feedback)
Please read in case you've won a free key and you weren't contacted: Hub Post
Outlook
Next week's update is reserved for urgent fixes. Afterward, there will be improvements to the Ingame-Background.
Beta
As announced the Demo was taken offline this week (end of Alpha), but no worries the Beta starts in exactly one week (at least according to the plan).
Everything continues as in the Alpha except:
Time Survival Mode in the Beta will be complete in terms of structure.
More focus on balancing instead of technical stuff.
Switch to Free 2 Play -> The Demo will be gone forever.
Those who got a free key: There will be a Pro Edition DLC with additional features and bonus things. → e.g. leaderboard (if you think about it, a public leaderboard makes no sense) and a credits bonus I'll contact you soon regarding the Key, please have an email address ready.
Why no Early Access?
TBH, Right now I have no master plan regarding the game except for finishing the Time Survival Mode (Other game modes are on Hold).
Have a nice weekend!
Update 0.1.2
Changelog
Added additional combat VFX
Various Bug Fixes
Smaller feedback-based Improvements
and Engine Updates
Note:
The Demo gets disabled in 1 week (-> Beta Preparations). Outnumbered will return in September!
Update 0.1.1
Changelog
Ingame System Overview
Ingame Active System Slot Reassignment
New Reroll Enhancement
Color Customization - Added Danger Color
Increased Random Projectile Minimum Travel Time
Various Bug Fixes
Update 0.1.0
Changelog
Ship Configuration (Progression System) Note: During the Alpha you will start with enough credits to play around freely. Keep in mind that the credits will get reset in future versions.
New Systems 2 Active
Railgun
Doomsday Rocket
2 Passive
Auto Laser Turret Light
Gravity Bomb
3 Enhancements
Full Repair
Core Overload
Survivability
Just a warning: The Doomsday Rocket and Gravity bomb are dangerous expert weapons. I died a lot during testing e.g. try out what happens when you combine a distortion field with the doomsday rocket :). There will be smaller adjustments but in general there will be systems that are not combinable.
Mark V Upgrades and Upgrade Adjustments
New Powerups
Rapid Fire
Kinetic Barrier Bomb
Ingame XP/Energy Progression Redesign Note: Should feel more predictable and linear now
Several Bug Fixes
Time Survival Duration Extension
New Bosses
New Enemies
Note: Created a new leaderboard for the new version: Top 3 will get a full version key on release day (4,5 Dan and Mihr already get one)
General Notes: The game is still in Alpha → Focus on performance, stability and additional features Beta soon → Focus on balancing and maturing existing features
0.1.1 Outlook
Ingame Skill Overview
Ingame Active Skill Slot Key Binding Reordering
Reroll Enhancement
Color Editor Improvements
Feedback-Based Improvements
Update 0.0.4
Changelog
Added Color Customization Foundation
Jericho/Scatter Cannon: Shrapnels ignore same target hits (or in other words, if the cannon hits, there will be always Shrapnels hitting other enemies. Decreases single target damage of the weapon as well)
Rapid/Pulse Cannon Mk3: The reflected shot ignores the same target hit as well (see Scatter Cannon Change)
Laser/Shipbreaker Cannon Mk3: Lost its piercing ability -> one of the next patches includes a specialized weapon with piercing shots
Laser Weapons now have equal range
First Boss now grants more XP (1 level)
Doubled Globe attraction speed
Doubled Time to Live of launched Fields
Drone Repair is more effective now
Fixed: Damage Response System just firing once. Additionally: Increased Damage and removed RnG
Fixed: Slightly increased Long Ship T2 visibility
Fixed: Changed Energy Credits wording in skill descriptions to avoid confusion with energy globes.
Next Fest and Update 0.0.3
Hello Friends,
Thank You for testing the Demo during the Next Fest! The Demo will stay online for now and will get an update every 1-2 weeks.
As promised in the Next Fest announcement, I'll give away a free full version key to the following Players on Release Day:
Bonegrinder
Dan_The_Noob
Jhaymes
Mihr
Slevin
terjon
Torus
Xyrio
Please let me know if I forgot someone and thanks for the valuable feedback!
After more minor corrections in 0.0.2, today's patch 0.0.3 addresses some of the discussed points in the community hub.
0.0.3 Changes and Fixes
Added more detailed Leaderboards
Added more Background details
Increased FoV
More detailed Skill descriptions
Less visual artifacts
Decreased Explosion Sphere Damage Duration
Last Stand Skill: Added invincibility Shield and UI Icon
UI: Added SpeedBuff Powerup time left
Active Slot 1: Auto-Fire is now enabled by default
Slightly increased active skill upgrade chance
Fixed: Screen Shake occasionally not shaking
Fixed: Afterburner-Explosion Damage
Fixed: Missile Damage
Fixed: Area Damage Powerup now damages all enemies
Fixed: Damage Numbers -> Short burst damage now correctly gets summarized and displayed
and probably sth. else that I forgot about :)
I know there's still a lot missing, the next update will be soon! Have a nice day!