Outpost Delta cover
Outpost Delta screenshot
PC PS4 XONE Switch Steam
Genre: Platform, Puzzle, Adventure, Indie

Outpost Delta

Update 1.1.1 Release Notes

The following changes are in version 1.1.1:


  • The "Fully Loaded" achievement will now trigger correctly in cases where it wasn't.
  • A new fullscreen resolution / windowed mode setting is available in the options when accessed from the main menu.

Outpost Delta version 1.1.0 is here!

Our next big update to Outpost Delta is now live! This update adds Russian language support, new difficulty settings, more features on the map, a new shield for Delta, an a number of smaller fixes and improvements based on the feedback you've provided. The full details are below:

New Features and Fixes in version 1.1.0



  • Delta now has a front-facing shield that protects from small enemy fire.
  • The pistol's auto-fire and manual-fire rates are now the same.
  • Map improvements: new icons for checkpoints, ship parts, exit doors. Locked doors now show the key icon for the door as well as the color, and indicate if Delta has the key to unlock the door.
  • Added new difficulty level options to make the game harder or easier.
  • Fixed a few small bugs in level collision where Delta could get hung up.
  • Added new options for retro-style aiming, limiting aim to 8 or 12 directions instead of free aiming.
  • Fixed a bug with aiming that was causing the vertical component of the aim direction to be clamped incorrectly, making it difficulty to aim accurately with game controllers.
  • Improved the tech for moving platforms. They should be much less likely to crush Delta.
  • The history of recent communications is now scrollable so you can see more messages.
  • Monul is now better at shooting Delta when Delta is on the ceiling above him. Homing missiles in general are a little better at tracking Delta.
  • Added Russian language support.
  • Fixed a bug causing vsync to not being enabled.
  • The recharge console now does pickup-style animations when used so it is more apparent what affect it is having.
  • Lasers are better about applying damage to prevent rapidly passing through them without taking damage.
  • Fixed the camera cuts in Engineering to prevent re-triggering them when they're already in progress.
  • Added a small box at the base of the right-side elevator in Engineering where Delta would frequently get stuck in a falling animation when not falling.
  • Cinematic triggers save and load their state correctly.
  • Engineering: power on/off states are not recorded in comms history, as they can be repeated.
  • Checkpoints will no longer activate again when already in the process of saving.
  • A few crouch transitions are fixed: crouch to jump now plays the jump animation, and crouching again while playing the transition from crouch to standing no longer gets stuck in the transition animation pose.
  • Added a new setting to adjust the speed of comm dialogs, including an option to always pause for acknowledgement.
  • The tutorial level now unlocks gravity when Joule says it is instead of after the full dialog series has finished.

Outpost Delta v. 1.0.3 Has Arrived!

The first post-launch update for Outpost Delta is now live! This update includes a new map to help players navigate the environment, a new record log to read all communications, new boss fight music, and improvements to levels.

Outpost Delta 1.0.3. Update Notes


New Features



  • The pause menu has been replaced with a new UI that includes a large level map and a history of recent communications.
  • The mini-map now shows the doors on the level.

Level and balance updates



  • The exit sequence from Engineering Annex is a little easier now.
  • The Drid multiple-shot attack fires one fewer round per volley.
  • One vent in Engineering is a little easier to access.
  • The lasers when entering Engineering Annex are a little slower to make that section slightly easier.
  • Engineering Annex now has a recharge console by the first terminal.
  • Engineering Annex pits now have some additional boxes so Delta doesn't get stuck when falling in before acquiring the magnetic boots.
  • Engineering has some additional surfaces for magnetic boots to help prevent getting stuck.
  • Updated the starting level to reduce the chance of getting stuck by going back to the beginning of the level.
  • Added some refuel and recharge consoles to the starting area.

Bug fixes



  • Fixed a few level objects that were incorrectly nested in other objects, making them not work correctly.
  • The door on floor 6 for an elevator in Engineering now opens when the elevator is on the floor instead of when something is near the door.
  • Doors in general save and restore their initial state better instead of starting open and all closing at the start of the level.
  • Magnetic boots now work better when activated while riding elevators that pass metallic walls.
  • Running off the end of a metal strip while wearing mag boots turns into a short jump. This helps keep it from thrashing when running off the top of a strip.
  • Exit doors now correctly turn on their interaction when their power comes on instead of requiring Delta to move away and back to trigger the interaction prompt.
  • Window art is updated to look more like windows.
  • Boss fights now correctly start the boss fight music.
  • The jetpack low/critical warning now only displays when using the jetpack.
  • Boxes marked with "X" can no longer be shoved around by Drid.
  • Menus should no longer sometimes show multiple highlighted items.
  • Longer communication text now automatically extends how long it stays on-screen.
  • Aiming straight up/down is now improved.
  • Corrected a typo in the word "Français" in the language menu.
  • Drid are somewhat smarter about firing over boxes now.
  • The laser tool no longer shoots through doors in some areas.
  • Fixed the power state of a few elevators in the Hangar.
  • Armory performance is improved.
  • The "Game Over" menu is wider so it fits the text in some languages.