We just updated our demo to the same version as the Early Access is at the moment. We also fixed few minor things in the Early Access.
0.63 Demo and fix
- Demo updated to a newest version of the game.
- Great improvements to the body movements of the player character(it no longer drags behind you).
- Few fixes to Oculus Touch build(properties-> Betas)
OG: The Maze 0.63 - The Update of Pain is here!
We've just released 0.63 version of Outrageous Grounds: The Maze!
We’re almost three weeks late from our planned update schedule: we got hung up by nasty bugs which were difficult to fix quickly.
Sorry for making you wait, but that’s Early Access – unexpected things happen. Thanks for understanding and support everyone!
Please report here or discussions if(when) you encounter bugs.
- Level 2 added, doubles the amount of content available.
- Updated the underlying VRTK interaction system.
- Shotgun now shoots multiple pellets.
- All enemies updated and improved.
- Two new enemies added.
- Options-menu appears from the top button on Vive and B on Oculus. You can change locomotion now at any time from there.
- Checkpoints added. This is in early stages: Your last checkpoint gets saved and you can continue from the continue button in Main Menu scene. We’re improving this in the future.
- Lots of optimizations. Our level designer divided all areas into small sectors, which gave us big improvements in framerate. We also remade the lighting and made it static for now (can’t break them) for better performance.
- Massively improved object culling.
- Level design improvements. Layout has changed a bit because we wanted additional complexity and layers to the maps and because of the above mentioned optimizations.
- Better game balance: Fewer ammo and health capsules and grenades, but basic pistol has infinite ammo with bit lower damage.
- Pistol and Grenade particle effects improved.
- Bullet hit particle effects improved.
Next update is a smaller one and will come in few weeks.
As always, tell us in the discussions on what you would like to see in Outrageous Grounds: The Maze.
0.63 The Update of Pain - almost there
You may have noticed that the update didn't happen on Sunday.
Here's the reason: we basically broke the whole build as we updated the internal systems and for some days couldn't figure out what was wrong; everytime we fixed one thing, two others previously working ones broke.
Now we finally found out the problem and can fix it. The update will happen in few days time. Again, apologies for the delays.
News on the 0.63 update
Hi everyone!
We meant to release a major update today, but ran into some problems when updating VRTK, an asset we use for object interaction.
We need a few more days to finish the patch 0.63.
The patch will include first a version of level 2, fixes and additions to level 1, checkpoint-system, additional tutorials to make the beginning of the game more clear, major fixes to existing enemies and a new one, and possibly a dash-teleport option
We are releasing 0.63 on this Friday, thanks for the patience and support!
Patch 0.62b is live for both Early Access and Demo
0.62b
-Fixed some enemy behaviour, taking damage from grenades, some sounds, etc
-Changed armswing locomotion slightly to include the tiniest head bob. Tell us if you like it or not. We will most likely include this as an option.
-Fixed bug where you fell through the glitch room teleport. Sorry about that.
-Multiple sound fixes.
-Pile of minor fixes
Demo:
-All relevant Early Access fixes are implemented.
-Throwing yourself while climbing should work now.
-Few narrator lines from early access added to the beginning.
Outrageous Grounds: The Maze Early Access is released!
We are now officially in Early Access.
We aim to release a patch bi-weekly and the first one, two-weeks from now the latest, will include the whole level 2, which doubles the gameplay length.
We can't wait to hear your experiences with OG: The Maze!
We hope you'll enjoy yourselves and afterwards write your thoughts in our steam community.
Here's the patch notes for Early Access release, which is version 0.62.
0.62
Note: There are no saving or checkpoints yet, they are our #1 priority atm and will be added soon.
-Pockets updated: Swapping items added. You can now switch an item in your hand to an item in a pocket by placing the hand in the pocket that holds an item and pressing grab. Pocketed items no longer glitch while climbing.
-Updated tutorial panels.
-Home scene introduced!
-Mission objectives for level 1 and home added.
-Narration for level 1 and home added.
-Image effects added.
-Underlying weapon code updated, no visible changes for now, but allows us to increase weapons individuality and functionality in the future.
-Menu scene updated with this patch note text.
-Multitude of bugs fixed.
Outrageous Grounds: The Maze Demo 0.61
We've uploaded demo 0.61 build. It fixes and adds numerous things, including touchpad locomotion. Tell us how you like it in the comments.
Infinite slow-motion effect available from the top button. Just an experiment for now, it will be adapted to gameplay to January 26th Early Access release.
Oculus Touch users should now select 'oculusdemo' build from properties->Betas.
Patch Notes:
0.61
- Added Oculus build to beta builds. (oculus API, gun angle fix)
- Added touchpad-movement option to starting room(pause-menu incoming).
- Complete lighting overhaul. If you’re getting much worse performance, report here.
- Ammo-pack remodeled to be clearly ammo, ammo text added to ammo counter on player wrist and ammo energy effect now correctly goes to player when breaking capsules. Larger ammo overhaul is in the works.
- Included physical hands. Hold grab to activate physical hands(no melee dmg yet)
- Lessened friction of the character feet.
- Fixed gun and other sounds.
- Pockets work more reliably now.
- Added slow-motion sound effect to top button(infinite slow-motion for now)
- Fixed a bunch of bugging object and enemy placements.
- Sentries now shoot at players chest instead of feet.
- Low HP visual effect changed.
- Objects in neck pockets turn invisible, so they don’t show up in the edges of view.
Known Bugs:
- Watcher projectile effect not showing correctly.
- Pocket visuals bug while climbing.
Outrageous Grounds: The Maze Demo is now available!
Hi everyone,
We've been hard at work to get you some free to play content for Christmas.
The demo for Outrageous Grounds: The Maze is now available to download.
IMPORTANT FOR OCULUS TOUCH: This game needs 360 roomscale tracking. If you are playing with two sensors, you need to place them on the opposite sides of the room. Three sensors is recommended.
There are few things off with Touch in the main build; An "oculus" -build will be available after Christmas from beta builds. It'll have some temporary fixes, like gun angle.
Remember to check out our new gameplay trailer from our storepage:
http://store.steampowered.com/app/513050
OG: The Maze Early Access will be released on January 26th of 2017.
PS. We're working on an alternative touchpad locomotion method and will update it to this Demo build after Christmas.