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Genre: Shooter, Role-playing (RPG), Adventure

Outriders

Outriders Worldslayer Reveal Coming April 21

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Join us on April 21, for the reveal of Outriders Worldslayer. This latest Outriders Broadcast will cover and deepdive into the exciting new content and systems that will be introduced in Worldslayer. Don't miss it. 

Nominate OUTRIDERS for Steam Awards "Better With Friends"

Nominations open November 24 to December 1

Nominate OUTRIDERS for Steam Awards "Labor of Love"

Nominations open November 24 to December 1

Outriders: New Horizon Update

Welcome to the New Horizon update!


[previewyoutube="eGKcnUF1LKk;full"]
This free update is the culmination of months of hard work spent improving Outriders, addressing feedback, and making it the game you asked for.

This post will cover the highlights of the New Horizon Update, but do check out our mega-blog if you're interested in more specific details of everything or learning more about how much Outriders has changed since launch.

We today also revealed our upcoming expansion: Worldslayer. We’ll share more about Worldslayer in Spring 2022, but today is dedicated to the New Horizon update.

To celebrate the release of this update we have prepared a special New Horizon Celebration Package for all players, including new Demo players! Simply launch or download Outriders and start playing between November 16th, 3pm UTC / 8am PST and November 30th, 3pm UTC / 8am PST. You will then receive a free Legendary Armour item on your most experienced character’s inventory or your stash within 24 to 48 hours.

Thank you for playing the Outriders New Horizon update and we look forward to seeing you on Enoch!


CHANGE NOTES



HEADLINE CHANGES


For more details on each of these changes, please scroll down through the DETAILED CHANGES section. Bug Fixes can be found in the BUG FIXES section at the bottom of this post.

    <*> Expedition Timers have been removed
    <*> Four New Expeditions Added
    <*> Transmog System Added
    <*> Tiago’s Store has been Reworked
    <*> Certain Legendary Gear Sets have been Reworked
    <*> Changes and Buffs to certain Mods
    <*> Changes and buffs to certain Class Tree nodes
    <*> Changes and buffs to certain Skills


DETAILED CHANGES



GENERAL CHANGES



  • The video that plays when launching Outriders can now be skipped.
  • The Eye of the Storm now includes a pick-and-choose Legendary item reward.
  • Added a Quick Mark functionality to Vendors.
  • Improved the readability of Mod descriptions, especially when viewed on a large TV or Monitor. This change means that certain information is now viewed on the Details window rather than in the Quick View window.
  • Reduced the volume of background audio of certain menu and loading screens.
  • Added a minimum damage limit for the Brood Mother’s “Perforate” ability. This will ensure the ability does not have too large of a disparity in its min/max damage output.
  • Changed the Heir to the Desert configuration so that it now plays like an Assault Rifle (as intended and described) rather than a Submachine Gun.


EXPEDITION TIMERS HAVE BEEN REMOVED


Expeditions are no longer time restricted and the timer has become optional.
In this new system, finishing an expedition, regardless of how long it takes, will earn you the Expedition Reward.

For more details please check out our mega-blog.


FOUR NEW EXPEDITIONS ADDED


We’ve added four brand new and massive Expeditions, taking you to previously unexplored areas of Enoch.
Each Expedition features an exciting mini story, connecting you with characters and events experienced in the main campaign.
Even new Expedition players will already have access to the first of the four fresh Expeditions, with the others unlocking at CT4, CT8 and CT12.

  • Molten Depths will send you back to Eagle Peaks. When a drop pod signal activated, Dunham investigated and found a hidden power station. In order to take it back online, she wants you to clear out the station from any unwanted tenants, no matter the size, shape and form.
  • The City of Nomads will confront you with a character, who is haunted by the sins of his past. Very aware of his dark history, you decide to help him in protecting the old Pax village Uketu Atarah.
  • In The Marshal’s Complex, Corrigan, the great grand marshal himself asks you to reclaim a facility near Deadrock Pass, taken by insurgents. It won’t take you long to discover that this facility is anything but just another insurgent camp.
  • The Wellspring. Tiago told you about the Pax legend of a sacred place called Atuma ih Taru, where pilgrims would take long travels to sacrifice their treasures into deep wells. You and your team are in search of those forgotten riches, if it wasn’t for this tremendous storm that seems to get stronger and stronger.

For more details please check out our mega-blog.

TIAGO'S STORE HAS BEEN REWORKED


Tiago’s store has been overhauled. It still sells Legendary gear, but now offers two additional options:

  • Re-roll the available Legendary gear on offer.
  • Purchase a mystery Legendary gear piece.
Both of these options will cost Drop Pod Resources.

For more details please check out our mega-blog.


TRANSMOG SYSTEM ADDED


We’ve added a brand new Transmogrification system to Outriders. This allows you to change the visual aspect of an item to that of another item, while maintaining the mods and stats of the original gear piece. For weapons, this will also include all sounds.

Transmogging is entirely free and can be done practically at any time. No convoluted systems, MTX or ingame resources required.

For more details please check out our mega-blog.


CHANGES TO GEAR AND LEGENDARY SETS


TRICKSTER
Trespasser Set

  • A new set bonus has been added to the existing bonus.
  • The existing bonus is:

    • “Player characters inside Slow Trap cannot die”.
  • The additional new set bonus is:

    • “Increase damage by 6% per enemy affected by a Deception skill. Additionally, Players can't die inside Slow Trap.”
    • Note: Deception Skills are: Slow Trap, Venator’s Knife, Time Rift

TECHNOMANCER
Torrential Downpour Set

  • The extra cluster bombs spawned by the set bonus of the Torrential Downpour Set have had their deployment time reduced.
  • A bug that was preventing an extra mine’s deployment after a direct hit was also fixed

Grim Inventor’s Set

  • The set bonus of Grim Inventor set has been changed so that Tools of Destruction can be refilled multiple times during its duration:

    • The old set bonus was:

      • While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both minigun and the RPG. This only happens once for each Tool of Destruction usage.
    • The new set bonus is:

      • While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% of the ammunition for both Minigun and the RPG.

PYROMANCER
Lava Lich Set

  • The set bonus of the Lava Lich set has had the cooldown reduction it provides increased to 30% (Previously: 10%)

Reforged Set

  • Reforged was originally intended to be a Long Range Firepower set. However, players have mostly used it with Anomaly Power builds. We have therefore changed the attributes of this set to better support Anomaly Damage builds. The Long Range attributes on all set pieces have been changed for either a Cooldown Reduction or a Skill Leech attribute.
  • The Reforged Head Armour set piece, Cowl of the Reforged, has had its attributes swapped:

    • The Health attribute has been replaced with an Anomaly Power attribute.
    • The Long Range attribute has been replaced with either a Cooldown Reduction or a Skill Leech attribute
    • This change makes the helmet more suitable to the sets new functionality of an Anomaly Power oriented build.
  • The Reforged Chest Armour set piece, Armor of the Reforged, has had its mod swapped:

    • The “Bullet Absorption” mod has been replaced with the “Ash Grasp” mod, which inflicts Ash on all enemies in Thermal Bombs AOE range prior to its explosion.
    • This should make Thermal Bomb much easier to use as part of this set.
  • The Reforged Lower Armour set piece, Waistcloth of the Reforged, has had its mod swapped:

    • The “Wildfire” mod has been replaced with the “Fire Frenzy” mod, which provides an additional use of Thermal bomb.
  • The Reforged Feet Armour set piece, Boots of the Reforged, has had its mod swapped:

    • The “Nova Master” mod has been replaced with the “Anomaly Hunger” mod.
    • By making this change, we expect the Feed the Flames skill to deal more damage, making it a better tool to detonate Thermal Bombs.
  • The set bonus of the Reforged set has had its damage bonus increased.

    • Using Thermal Bomb increases the next damage of Feed The Flames by 75% (Previously: 50%)
    • Using Feed The Flames increases damage of next Thermal Bomb by 75% (Previously: 50%)

DEVASTATOR
Deathproof

  • A new set bonus has been added to the existing bonus.
    • The existing bonus is:
      • “Reduce the Cooldown of Boulderdash by 90%.”
    • The additional new set bonus is:
      • “Reduce the Cooldown of Boulderdash by 90% and increase Firepower by 15% of Armor.”

  • The Deathproof Gloves Armour set piece, Deathproof Gauntlets, has had its mod swapped:

    • The “King Slayer” mod has been replaced with the “Death’s Door” mod.

Marshal

  • The set bonus of the Marshal set has had its shared bonus derived from Anomaly Damage increased to 40% (Previously 10%)
  • The Marshal Gloves Armour set piece, Marshal’s Gauntlets, has had its mod swapped:

    • The “Shattered Armour” mod has been replaced with the “Mosh Pit” mod.
    • The Shattered Armor mod removed Armor from enemies, while the Mosh Pit mod applies the status effect Vulnerability. As the Marshal gear is more of a Anomaly Power set, we decided it was a better fit to increase damage from all sources instead of reducing enemy Armor.

Statue
  • The Statue set has had its attributes swapped:

    • The Skill Leech attribute has been replaced with a Close Range Damage attribute.


CHANGES TO MODS



  • The mechanics of Fortress have been reworked. The new description and effect is now:

    • Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds.
    • The cooldown between stacks is 0.2 seconds.
    • For more information as to why this was done, please see our discussion thread about it here.
    • Please note that following community feedback, the amount of stacks (from 5 to 3) and the cooldown between stacks (from 1s to 0.2 seconds) have both been reduced since we previously announced the changes coming to Fortress. These changes mean that players will be able to proc. Fortress faster and that that all weapon types will be able to proc it as well.

    <*> The Cooldown Mechanics of all mods are now “universal cooldowns”. Cooldowns for mods are now set to “per character” rather than per “mod instance”.

    • The main effect of this change is that it is no longer possible to cycle through and trigger the same mod effect within a very short space of time. In order to compensate for potential damage reductions as a result of this change, the below mods have all been buffed.
    • For more information as to why this was done, please see our discussion thread about it here.

  • Moaning Winds has had its damage increased by 60% (From base 120 to 191)
  • Concentration Blast has had its explosion damage increased by 27% (From base 35 to 48.3)
  • Concentration Blast has had its max targets reduced to 4 (Previously: 6)
  • Ultimate Bone Shrapnel has had its damage increased by 14% (From base 63 to 71.82)
  • Bombs Ahead has had its damage increased by 14% (From base 62 to 71)
  • Legendary Minefield has had its damage increased by 11% (From base 20 to 22.3)
  • Kinetic Stomp has had its damage increased by 34% (From base 72 to 96.48)
  • Weakness Trap has had its damage increased by 237% (From base 18 to 60.6)
  • Sandstorm has had its damage increased by 42% (From base 7.2 to 10.25)
  • Wrath of Moloch has had its damage increased by 37% (From base 50 to 68.5)
  • Scrap Grenade has had its damage increased by 17% (From base 70 to 81.8)
  • Deadly Disturbance has had its damage increased by 27% (From base 69 to 87.3)
  • Ravenous Locust has had its damage increased by 50% (From base DOT tick, per second, 4 to 6.66)
  • Ravenous Locust has had its duration reduced by 4 seconds, down to 6 seconds (Previously 10 seconds)
  • Radiation Splash has had its damage increased by 208% (From base 38 to 114)
  • The effect of the “Gunshield” mod has been changed.
    • It will now provide a 30% increase to Firepower, rather than a flat numerical increase


CHANGES TO CLASS TREES


ALL CLASSES

  • Class Skill nodes that grant an AP bonus have been increased to granting 10% AP (Previously 6%)

TRICKSTER

  • Disruption Shield

    • The Shield provided by using DECEPTION skills has been increased from 20% to 50%.
  • Profit Squared

    • The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.
TECHNOMANCER

  • Sidearm Adept

    • The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.
PYROMANCER

  • Steady Fire
    • The Weapon Recoil Reduction provided by this node has increased from 30% to 40%.
  • Sidearm Adept
    • The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.
DEVASTATOR

  • Profit Squared
    • The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.
  • Steady Hands

    • The Weapon Recoil Reduction provided by this node has been increased from 30% to 40%.


CHANGES TO CLASS SKILLS


TRICKSTER

  • Slow Trap

    • A new effect for the “Speed Boost” mod has been added to the existing effect.
    • The existing effect is:
      • Allies within the sphere receive 0.2% movement speed bonus.
    • The additional new effect is:
      • Speed Boost will now reduce the duration of revives within the Slow Trap sphere by 50%.



BUG FIXES



Bug Fixes General:



  • Fixed a progress blocker in the “Mentor” main quest which would prevent a cutscene from triggering.
  • Fixed a bug that would cause Alpha Perforo’s to break out of CC (such as the Frozen or Ash status effects) if they were staggered.
  • Fixed a bug that prevented the “Heart of the Wild” Expedition from progressing if a Venomous Perforo was the last enemy to die during one of the battles.
  • Fixed a bug in the “Chem Plant” Expedition that could cause the the player’s primary weapon to use the mods of their secondary weapon if they changed weapons while activating the lever.
  • Fixed a bug that caused the end of Expeditions summary screen to not display true values for the “Damage Blocked” stat.
  • Fixed a bug that could cause the FOV to reset itself under certain conditions on PC.
  • Resolved issues related to ingame invites not being received under certain conditions.
  • Various other bug and crash fixes.


Bug Fixes to Mods:



  • Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
  • Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
  • Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
  • Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
  • Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
  • Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
  • Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
  • Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.


Bug Fixes to Skills:



  • The description for "Endless Mass" now also mentions the Slow status effect that it inflicts.
  • Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
  • Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
  • Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.


Bug Fixes to Class Nodes:



  • Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.


Thank you again for playing the New Horizon update. We'll see you on Enoch Outrider!

Outriders Broadcast #6 - Coming November 15

The #Outriders Broadcast is back!
[previewyoutube="vBKXMvM8xg0;full"]
Tune in on Monday ( https://www.twitch.tv/squareenix ) for an update on everything you have been waiting for. And everything you didn’t even know you were waiting for.

Outriders has been updated - 28.09.2021


Patch Notes



  • Fixed an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
  • Fixed an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions
  • Fixed an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
  • Added an AFK status for players on friends lists
  • Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
  • Further improved the visibility of the Brood Mothers Surge AOE skill limits.
  • Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
  • The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
  • Fixed a bug that could cause the Pyromancer's Phoenix Nesling passive to restore 100% rather than 50% of Health while in Multiplayer.
  • Fixed a bug that could cause players to be teleported back into cover if they used Thermal Bomb shortly before exiting cover.
  • Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
  • Fixed a bug that could prevent Devastator's from being able to consistently dodge if they had the Auto Reflect mod active.
  • Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
  • Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
  • Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
  • Fixed a bug that could cause certain ammo related mods to retain their effects, even after having been replaced. This issue would previously resolve itself when returning to the lobby. Affected mods included Brain Eater, Clip of Amalthea, Perpetuum Mobile, Vampiric Mag, Toxic Lead, Reforging Bullets.
  • Fixed a bug that allowed the mod "Unstoppable Force" to be stacked with itself.
  • Fixed a bug that could cause shards invested in sidearms/second primary weapons to cause inconsistent behaviour on the primary weapon.
  • Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
  • Crash fixes
  • Other minor bug Fixes

Outriders – Mod Buffs and Latest News



Index:



  • General News
  • Weapon Mods Buffed
  • Topic for Discussion: The Weapon Mod-Meta
  • Patch News


General News:


Our upcoming patch is unfortunately not ready for release – however, we have managed to bring forward and release a small number of buffs that were planned to be implemented later on as part of a wider rebalance. We have been able to make these changes today because they involve on backend balancing, rather than changes to game-code.

The below buffs have been implemented as part of today’s maintenance event. No download is necessary for them to take effect.

Weapon Mods Buffed



  • Winter Blast has had its AOE range increased to 5m (Previously: 4m)
  • Ultimate Anomaly Surge has had its damage increased by 37% (From base 25 to 34.25)
  • Claymore Torrent has had its explosion damage increased by 10% (From base 30.6 to 64.26)
  • Ultimate Storm Whip has had its damage increased by 40% (From base 23 to 32.2)
  • Strings of Gauss has had its damage increased by 62% (From base 24.5 to 64)


Topic for Discussion – The Weapon Mod Meta:


You may notice that a few of the above mods falls within a very particular category of mods:
Most of them are “single-target” or “cleave” mods, meaning that their damage potential is limited to a single enemy or a small group of linked enemies. For the purposes of this discussion, we’ll refer to these mods as ST Mods. This contrasts with “uncapped AOE” mods (such as Moaning Winds), which deal damage to an unlimited number of enemies in their respective (and usually larger) AOE radius.

The current mod-meta in Outriders currently centres around 3 “Pillars”.

  • A) General AOE damage mods
  • B) Moaning Winds and the Quick-Cycling meta
  • C) Fortress


Today’s buffs are only our first steps towards addressing those aspects of the above mod-meta which we deem to be unhealthy for the development of fun and varied builds in Outriders. We will be making changes in future that will be aimed at disrupting the meta, but doing so in a way that opens up many more fun options and alternatives for players.

Below is an overview of how we see the current situation.

Pillar A: General AOE damage mods



  • According to our player data and community observations, there is currently an over-reliance on AOE damage mods, which is most likely the result of the way most enemy encounters in Expeditions are structured. Players usually face hordes of enemies against whom such AOE mods are the most efficient method of playing.
  • One vs one or smaller mob group encounters are rare enough for the AOE mods to still do enough DPS to overcome these encounters, even though ST Mods would likely be more effective here.
  • This means that there is a strong under-reliance on ST Mods, which is further exacerbated by some of these ST mods generally under-performing.
  • Storm Whip is an excellent example here, as its previous damage potential strongly under-performed, meaning few players chose this mod over other, better alternatives.
  • While originally developing the OG Outriders mod experience, we had envisioned that players would ensure that both of their weapons have fundamentally different mods. These would allow them to deal with and tackle different scenarios and encounters using a variety of weapons and methods.

This brings us to the next two Pillars, B and C. We believe (and think that you’ll agree) that the current meta that involves B and C has fundamentally stifled the need to run anything else. There is little incentive to experiment with other mods when these will always be more powerful.

Pillar B: Moaning Winds and the Quick-Cycling meta



  • Moaning Winds is one of the most dominant “active” mods currently in use.
  • For anyone unaware, one of the most potent mod set-ups in the game right now is to stack the Moaning Winds mod on multiple weapons and empty your magazines. Then run into a clump of enemies and cycle through your weapons, triggering this “on-reload” mod and its substantial damage multiple times in a very short space of time. Some players are able to trigger Moaning Winds three times in the space of a 2 second window.

    • This combo is especially effective in single player, where enemies cluster around a single, rather than two or three players.
    • Note: The above is over-simplified, but the intent is to mainly explain the concept.
  • Moaning Winds is therefore vastly out-performing its intended potential, making it one of the best “active damage” mods in the game while also inviting a rather unorthodox playstyle.
  • A single Moaning Winds mod by itself isn’t necessary a huge problem, it is mainly the double and triple stacking of it that is causing an unnatural shift in expected playstyles.
  • Overall, Moaning Winds is a big topic and deserves its own discussion thread, which we will open in future, along with historical context about how Moaning Winds came to be.

Pillar C: Fortress



  • The third and by far most problematic pillar is C: the Fortress mod.
  • The way Fortress currently works usually provides a passive and consistent 43% damage increase to damage the player inflicts.
  • In essence, take your normal damage and apply the calculation of x 1.43 to it. That’s it – that’s the mod. No gameplay loop, kill or damage event or special situation required.
  • In the current DPS oriented endgame, all players will naturally be trying to maximise the damage they are able to output, so the existence of Fortress in its current form essentially blocks a mod-slot.
  • By not combining Fortress with your chosen primary mod, you may well be sacrificing DPS, which is a philosophical question we’re not comfortable with you needing to face. We want you to have a free choice of multiple different combinations, without feeling that you’re missing out because you didn’t choose Fortress.


We also continue to be very aware that a timer based Endgame is part of the problem in that it forces a DPS oriented build, rather than a survival or just pure “fun” build.

These are the current challenges that we believe the Outriders weapon mod-meta is facing today. Today’s Buffs are only the first steps to remedying the situation and we are starting with a partial look at Pillar A. We will discuss Pillars B and C and the best ways to tackle them in future.

Note that we are also working on changes to certain under-utilized Legendary Armour Sets. However, as these changes will also required code-work, we'll talk more about them closer to their release.


Patch News:


Our latest patch is currently undergoing the usual test-cycle, but we wanted to share some highlights of the upcoming fixes and changes with you already today.

Please do bear in mind that our current testing is still validating the below fixes so some of them may not be 100% guaranteed for this patch. Also note that this is not an exhaustive list and is still subject to change as we pass through the testing phase. The final patch will include more fixes and improvements.

  • Further improved the visibility of the Brood Mothers Surge AOE skill limits.
  • Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
  • Resolved an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions.
  • Resolved an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
  • Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
  • Resolved an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
  • Added an AFK status for players on friends lists.
  • Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
  • The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
  • Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
  • Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
  • Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
  • Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
  • Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
  • Crash Fixes
  • Other minor bug Fixes

Outriders has been updated - 12.08.2021


Index:



  • Patch Notes
  • Buffs

Patch Notes



  • Crash Fixes
  • Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms
  • The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.
  • Fixed an issue that could cause the Pyromancer's Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill
  • Improved the targeting of the Trickster's Venator's Knife so that it should now more consistently target a player's intended enemy.
  • Fixed an issue that could cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
  • Fixed the Technomancer's Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets

    • Note: The set bonus should apply to all frozen targets, no matter how they've been frozen.
  • Resolved an issue with the Devastator's Statue Set and changed its description to match its behaviour

    • The New Description is:

      • While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
    • The Old Description was:

      • Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
      • The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
  • Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
  • Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
  • Fixed some out of sync subtitles


Buffs


Pyromancer



  • Feed the Flames

    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)

  • Volcanic Rounds

    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped.
    • Reload Boost will now increase Anomaly Power (Previously: Firepower)
    • Lava Shots will now increase Firepower (Previously: Anomaly Power)

  • Ash Blast

    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds

    Trickster

  • Borrowed Time

    • Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds

  • Slow Trap

    • The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds

  • Time Rift

    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
    • Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP)
    • Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10)
    • Increased the Armour and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%)
    • Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage)

    Technomancer

  • Pain Launcher

    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds

  • Scrapnel

    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
    • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)

  • Cryo Turret

    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)

      • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.

    Devastator

  • Boulderdash

    • Using the Skill will now provide significant (65%) damage reduction during it's animation
    • Players can now press trigger again to use an AOE attack during the run animation

  • Endless Mass

    • Enemies affected by Endless Mass can now be damaged and killed during the animation
    • Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers

  • Reflect Bullets

    • Ending the Skill early will now refund a part of the cooldown (up to 90%)

    Universal Buffs


  • Armor Mod buffs

    • Personal Space will have its damage bonus increased from 15% to 25%
    • Critstack will have it's Anomaly Power boost increased by 21% (from base 5.79 to 7)
    • Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
    • Perseverance Shield will have it's base shield value increased by 40% (From base 25 to 35)

      • Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death

    • Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
    • Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.

  • Weapon Mods

    • Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
    • Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)

Outriders has been updated - 15.07.2021



Important Patch Release Info


As mentioned this Tuesday, while testing this patch we came across a couple of crashes. Community discussions indicate that these issues appear, for the most part, to already be present in the game.
We are therefore releasing this patch in the knowledge that these issues exist and the belief that this patch will not introduce them.

There is a risk, however, that this patch may increase the frequency of one or both of these issues, but this is something we will only be able to determine with data analysis after the patch releases. Please do also be sure to let us know if you experience any increased crashing following this patch.

Fixes for these issues are already being worked on to be implemented at the next available opportunity.

Patch Notes



  • Improved Matchmaking to reduce the chance of matching with an AFK player
  • Improved the visibility of Brood Mothers' "Surge" AOE Attack
  • Fixed a bug whereby dismantling an item might not have displayed the mod preview
  • Fixed an issue that would cause the "In Sync" accolade to not properly unlock for Client players
  • Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
  • Fixed a bug that could cause the Trickster's Hunt The Prey to get stuck on activating
  • Fixed bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
  • Fixed a bug whereby Bleed status from the armor mod 'Bloody Crush' would not be inflicted on enemies hit with the 'Gravity Leap' skill
  • Fixed a bug whereby the Devastator's "Blood Donation" class node wouldn't work if the player didn’t have other active "skill life leech" nodes or mods.
  • Resolved an issue with the Technomancers Borealis Set and changed it's description to match it's new behaviour

    • The New Description is:

      • Increase damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.

    • The Old Description was:

      • Increase Weapon Damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.

  • Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour.

    • This change should improve survivabilty while channeling this skill
    • The New Description is:

      • F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.

    • The Old Description was

      • F.A.S.E.R Beam:Boosts your Health Regeneration by X for Y seconds after the skill ends.

  • Clarified the description for the Ravenous Locust Mod
  • Crash Fixes


Demo Update:



  • The Outriders Demo has been updated so that its fix list and improvements are now in line with our 22nd of June patch.
  • Important: The Demo no longer requires Square Enix Membership registration in order to play, so if you know anyone who was holding off the demo due to this reason, please do let them know.

Outriders has been updated - 22.06.2021


We’re making some changes to the Legendary Drops.



  • Legendary Drop Rates, across the board, have been increased by 100%
  • Legendary Level Brackets have been removed, so that all Legendary items can drop at any level.

    • Previously, some items could only drop from enemies of certain levels or above. For example, the Ugake Cowl could only drop from enemies of level 48 or higher.

  • Legendary Anti-Duplication System implemented

    • This system will mean that if a character has an item in their inventory or stash and a duplicate item is rolled, the dropped item will be re-rolled once.
    • Note that this system does not guarantee that every drop will be unique. Rather, it is designed to provide a second roll at avoiding a duplicate.

  • Scripted Boss Loot (Chrysaloid, Yagak) are now able to drop all non-class specific Legendary Helmets

    • This change will improve the variety of items in the Campaign.
    • Previously, these bosses would only drop a selection of Legendaries (the same pool that was available in the Demo as well as the Cannonball Helmet).

  • The Luck system has been improved and players should no longer experience very long droughts without a Legendary item dropped during endgame.

    • The base scaling of Legendaries dropping through higher difficulty levels still applies, so you may will still want to farm as high as possible.


General Patch Notes



  • Made improvements to multiplayer connectivity
  • Fixed an issue that was causing old inventory items to be marked as new.
  • Fixed a bug that prevented players from running if they were stunned while using the Trickster's Cyclone skill.
  • Earthborn Gear / Hell's Ranger DLC equipment can now be scrapped
  • [EDIT for clarity] Fixed a bug that allowed a combination of two closely timed attacks to result in visual one-hit kill on players, from Alpha Perforo's and Behemoths / Brood Mothers
  • Fixed a bug that caused the Scrap Grenade projectile to be blocked by dead enemies.
  • Fixed a bug that caused Feed the Flames' Ash effect to not trigger properly in multiplayer.
  • Fixed a bug that caused Weapon mod 'Ravenous Locust' to not deal damage if used together with the 'Weightlessness' mod.
  • Mitigated an issue whereby players could get stuck in an animation after using Gravity Jump in multiplayer
  • Crash Fixes.