Genre: Indie Outright
Update 3.21.0
Upgrade System
- Changed the requirements for mastering the LIFESTEAL, DESOLATION skills
- Added the TRIPLE JUMP skill
- Added to get the LIFE with points
- Added reward for completing a level without taking damage
- Now points do not expire after character death
Makeup / Bugs
- Changed a structure of level 6.4
- Changed default controls for combat moves
- Added a delay in the air near a wall when pressing the direction button
- Fixed a bug due to which the timer value was saved after the death of the character
- Fixed a bug that caused the widget to appear in a loop after the character died from presses
- Fixed a bug due to which the sound from retractable spikes was summed up
Update 3.20.0
Time Record System
- Added timer
- Added time record table
Enemies
- Added healthbar for bosses
Makeup / Bugs
- Changed the structure of levels slightly
- Removed part of level 4.1
- Removed shield of Green Ninja
- Increased maximum health points of Green Ninja
- Added notice at getting Life and Power
- Added hint of using Selfhealing and switching weapon for the keyboard
- Added description of icons in upgrade window
- Fixed melee attack animation of enemies
Patch 3.19.4
- Changed the structure of levels 3, 5, 6 slightly
- Removed the fog at level 6
- Changed the shape of enemy energy shields
- Increased the size of knockback animation for Boss 5
- Removed the sound of taking damage from Boss 5 knockback while parrying
- Added Boss 5 knockback warning animation
- Added Boss 6 materialize warning animation
- Added Boss 6 melee attack warning animation
- The stamina bar is better synchronized with the parry and dash cooldowns
- Fixed animation bug for red ninjas on level 4
- Fixed a bug that caused Boss 6 patterns to overlap
- Fixed a bug that could allow to restore health after the death of a character
- Fixed a bug that could allow to return 2 health points for one use of LIFESTEAL
- Fixed a bug that caused the amplitudes of the jump and knockback were summed up
Patch 3.19.3
- Decreased collision size of energy pillars for Boss 5
- Boss 5 energy pillars no longer deal damage during INVULNERABLE DASH
- Boss 5 knockback no longer deals damage while parrying
- Changed the structure of Boss 6 sublevel
- Decreased collision size of energy waves for Boss 6
- Boss 6 energy waves no longer deal damage during INVULNERABLE DASH
- Modified Boss 6 mechanics
- Added a time buffer at walking off the ledge, after which jumps are counting starts
- Fixed a bug that sometimes disabled controls after exiting upgrades menu
Patch 3.19.2
- Changed the structure of level 3 slightly
- Decreased music volume by 20%
- Increased the size of knockback animation for Boss 5
- Increased maximum range for ranged attack
- Increased parry duration by 0.5 seconds
- Decreased the cooldown of stamina after using parry by 2 seconds
- Added the option to select levels from the pause menu
- Fixed a bug that turned around the character 180 degrees after going to level 4.3
- Fixed a bug that could not allow to display the HUD hints