Here are the patch notes for the v126 update that has just been released. It should download automatically the next time you launch Outscape from Steam.
Gameplay Changes Troop numbers decline x10 faster in the Andradite galaxy if there isn’t enough military bases to support them.
Bugs Fixed Fixed the issue in the Andradite galaxy where the boost to population growth from city centers isn’t disabled if there isn’t enough power to support them or there’s a labour shortage (in the v125 patch the boost to income was disabled in this scenario but population growth wasn’t correctly disabled).
Other The environment improvements we’ve been working on have been implemented. These improvements should help with performance particularly concerning disconnections.
Here are the patch notes for the v125 update that has just been released. It should download automatically the next time you launch Outscape from Steam.
Patch Notes v125
Gameplay Changes
Overpopulated colony rebalancing: population rate now declines x10 faster when a colony is overpopulated – based on the planet’s limit not the limit supported by farms. It’s still possible to overpopulate a planet temporarily, but doing so long-term and on a large scale isn’t feasible/worth doing.
City centers’ boost to growth will no longer be applied if there isn’t enough power to support them or there’s a labour shortage.
UI Improvements
Fleet selection close to planets is now much easier. A selection menu will open when clicking on a planet’s label if it obscures one or more fleets and in other scenarios where it’s difficult to select an individual unit due to its proximity to other units. You can still hold the spacebar to hide labels, but this change enables you to avoid needing to do so.
Here are the patch notes for the v124 update that has just been released. It should download automatically the next time you launch Outscape from Steam.
Patch Notes v124
UI Improvements
Resource transfer: it's now easier to transfer away all population from a colony. The population size is frozen while population is selected for transfer. If the entire population available at that moment is then ordered to be transferred, the colony will be abandoned (and any additional population generated in the meantime will also be included in the transfer if possible). This simplifies the solution we originally proposed.
Galaxy overview: planet size and land mass have been added to the 'Planets' tab (to make room for it, population happiness is now displayed on the 'My Empire' tab only)
Bug Fixes
Having scanner visibility of another player's fleet(s) that merged, docked, or intercepted a fleet sometimes triggered a game client exception (this was partly addressed in a previous patch but the root cause has now been identified and fixed)
Fleet management: selecting a fleet to change its position sometimes triggered a game client exception
Planet management: the wrong planet icon was sometimes displayed relative to the planet's environment
Galaxy overview:
A to Z sorting didn't work correctly on the planet name column
The happiness rate of the second population wasn't color-coded
Happiness didn't update for an organic 2nd population when Syntis were the 1st population
When the destination of a fleet was another fleet the correct icon wasn't displayed