First of all, for anyone who might encounter bugs during your playthrough, we are very very sorry.
We're trying to fix it but in the meantime, you could try an easy way that would likely to fix most of the bugs,
which is resetting the game. (i.e quit the game completely and go back again)
Hope that helps, and again sorry if you run into any bugs.
Also for bugs reporting, you could do it here or in our discord
GLHF, Dustin
v1.0 is HERE! Bye Early Access
Heyyy everyone,
The moment our team has been dreaming about for the last year has arrived, v1.0 update is here.
A quick rundown of what has changed
(spoiler: A LOT)
A complete makeover of the Ability and Virus system
Ability turns into “Power Pills” with much more variety and a cool twist: When you use it, your friend will get a side effect.
18 new types of Superbugs/Viruses, each with distinct behavior and they work with each other!
An entire new zone and brand new bosses
"Impossible" Game mode
A note for Early Access players
Since the game in many ways is a completely new game now with this update, we will reset your progression so you guys can fully experience it.
The River/ Food room's puzzle has been removed. Sonny (Blaze) can just jump freely across the river
Legit can't wait to see you play the game!
GLHF! -Dustin
Quick bugs fixing
Fixed tutorial bug
Yayy! We have a Launch Date (and a new trailer)
We have been waiting for this moment for a long time and it's finally here now. I feel really scared and nervous right now to be honest, not sure how people would react. But also super excited and can't wait for you guys to try it.
The game will be out on March 25th and we also have a new trailer.
[previewyoutube="FkwYmlcKNWk;full"]
See you in Superbugs: Awaken soon!
-Dustin
Full Launch Update & Price Change
Hey everyone
Sorry for the lack of update regarding the full launch (v1.0), we’ve been putting our head down trying to make the game the best we could.
- ON FULL LAUNCH
We’re aware that we’ve missed our target launch window on our previous post, and we’re really sorry that. But I can assure you it’s been delayed for a good good reason.
We’ll announce our launch date along with the announcement trailer in a couple of weeks so stay tuned!
And since this is largely a different (hopefully better) game now, we're planning to reset your progression upon full launching so you can have the most completed experience that the game has to offer.
- ON PRICING CHANGE
As mentioned on our Early Access note, the game price will be increased to $14.99 for the full launch to reflect newly added content.
All of Early Access players would have full access to the new update without any additional fee.
However, since we're planning to have a good discount for you guys upon launching, Steam requires us to update our pricing at least 30 days before the discount. So we have to raise it now to make it in time.
If you're considering buying the game,, we'd recommend waiting for the full launch to buy. You can join our discord or wishlist to be notified when that happens
Stay safe and we’ll see you in Superbugs: Awaken soon!
-Dustin
Full-Release Window & New Game's Name
Hey everyone,
We have 2 big announcements today would like to share with you guys.
1. The first thing is we've decided to change the game's name for full release.
"Outside In" has now become "Superbugs: Awaken"
Since the Early Access launch, we've received quite a few complaints regarding the game's name being hard to remember and confusing.
So yeah, after only 3 days of racking our brains, we've landed at "Superbugs: Awaken".
It's actually a real term used for "super" bacteria and viruses that resists to antibiotic. Pretty cool, eh?
Hope you guys like it
2. The 2nd thing is the full launch date.
We don't have an exact date yet, but we're working hard to have the game ready for you around November or December at the latest.
Not only does new content will be added, but a lot of main mechanics in our current live game have been redesigned for the better.
In many ways, it feels like a new game.
Can't wait to see you guys play it.
Thank you all for supporting us along the way, we're almost at the finish line.
Cheers,
Dustin
Big Update #1 - Over 300 New Virus Items Added
Hey everyone
Good news, our first big update is finally here:
1. A buttload of new virus shapes, hats, weapons, behaviors, and all that good stuff have been added to the game (over 300 items to be fairly precise).
2. All the virus items will be randomized on new levels and upon retrying to give you a fresh experience on every turn.
3. You can now see all the vaccines your friend has sent, not just the latest one. A critical feature to reinforce mutual blaming
4. Loads of bugs fixing and tweaking
Another good news regarding our team, the only programmer of the team has recovered from his eyes injury (which he was diagnosed with a few months ago as some of you might know).
That means we'll able to pump out new updates and hang out with you guys more frequently.
If you haven't already, join our Discord here to get weekly updates and hang out with us.
Thank you for your support and stay safe out there,
DP
Critical Bugs Fixing and Sensitivity Setting
Hey everyone,
In this small patch we have:
- Fixed the intro bug that some of you on Window 7 have experienced - Added Mouse Sensitivity setting and better Sound Volume setting - Other bugs fixing and small changes
Sorry for taking so long to fix Window 7's bug, a much bigger update is coming up.
Stay in touch with us on Discord: https://discord.gg/mKx5nKf