If you are interested in seeing which other titles from our publisher Prime Matter are participating, check out their sales page here:
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Outward: Definitive Edition is Out Now!
Adventurers, your wait is finally over. Outward: Definitive Edition is here!
If you haven’t seen it yet, here is the launch trailer:
The song Outward – The Adventurers’ Tale was created by the incredibly talented Clamavi De Profundis, specifically for the release of the Definitive Edition. Make sure to check out their other music on YouTube, and follow them on Twitter!
In addition to the base game, the Definitive Edition also includes the two DLCs The Soroboreans and The Three Brothers, as well as the following improvements and entirely new content:
New unique encounters in dungeons
New defeat scenarios
New diseases
Access to stash in coop
Improved enchantment & crafting
Visual optimisation
More totem workshops
Previously DLC exclusive corruptions hazards spread throughout the whole game
And much more!
How to claim your free copy of Outward: Definitive Edition
If you own both the Outward base game and the The Three Brothers DLC digitally, you are entitled to a free copy of the Definitive Edition. Here on Steam, as well as on Epic and GOG, it should simply appear in your library.
If you play Outward on console, or something is unclear to you, please refer to the instructions on our support page. You can also create a ticket there if something isn't working as intended.
For those who own the base game, but not the The Three Brothers DLC, no worries! The Three Brothers will remain available for purchase on all platforms, making it possible for you to upgrade at any time. (This is the easiest way for you to get the Definitive Edition!)
Finally, we want to leave you with the lyrics to Outward - The Adventurers’ Tale
(Prelude) Is this the last time? Is this the last adventure? We journeyed outward And we survived together
I met you in Cierzo, Where you lost your family home With nothing but our wits Through Aurai did we roam
I would camp and you would hunt, In the fight you took the brunt and I Would hide, and weave the magic spark To guide us safely through the dark
Outward we went through Cherson`ese Tangled with our first dread enemies Beneath The `Conflux’s winding pass Through the sea of magic purple grass
In the woods of `Enmerkar, Where the ancient resting spirits are, To hunt in stealth as monsters prowl, Necropolis and places foul,
Through Hallowed Marsh of poison breath Where mist reveals the scales of death The island city of Mon`soon Kept shrouded evil in the gloom
As we ventured further out `Abrassar the land of drought Scourge of Pestilential hives Scorched in death, we kept our lives
To Cal`dera next we turned A land volcanic, charred and burned Old Sirocco wept in pity Stone on stone we built the city
Journey in the caravan Antique Plateau and Harmattan The Coin of trade and scroll of lore We kept the ways of Sorobor
Set your pack down by the fire We settle now as we desire A three year journey now is done Or has it only now begun?
To get the latest news on all things Outward, follow us on Twitter, Instagram or join the official Outward Discord Channel
Outward & Pathfinder Midweek Madness!
Adventurers across the realms,
We bring to you a bagpack full of exciting news as we anticipate the release of Outward Definitive Edition!
Get Outward + The Three Brothers DLC and be entitled to a free digital copy of Outward Definitive Edition next week. With exclusive, lifetime high discounts, we hope to offer everyone the chance to jump into the adventure.
Pathfinder: Kingmaker – Royal Ascension DLC - 63% off
Pathfinder: Kingmaker – The Wildcards DLC - 55% off
Pathfinder: Kingmaker – Varnhold’s Lot DLC - 55% off
Pathfinder: Kingmaker – Beneath The Stolen Lands DLC - 55% off
To get the latest news on all things Outward, follow us on Twitter, Instagram or join the official Outward Discord Channel
DevBlog - Game Balance Changes in the Definitive Edition
Hello everyone!
Today I would like to clarify what we mean when we say “we made balancing changes”, as I’m pretty confident it will affect the experience in a meaningful way.
Of course, there is a plethora of small tweaks to increase the viability of as many options as possible, but these could be the kind of balance changes in any patch. For the definitive edition, I’m happy we had the chance to make wider and far reaching changes.
Difficulty curve
Let’s start with the scariest change: we made the hard enemies harder. While this might appear on the surface to be a surprising move, the reasons why we did this was that some players could clear out dungeons very early on and jump into end game gear. This broke the intended progression curve and also made it tricky for players who then went into areas they were ‘under-leveled’ for. This increase in difficulty will mostly affect defensive stats, such as increased HP, protection and resistances.
Protection
While I believe the heavy armor sets were quite valid in Outward - and were a very good way for players to buy themselves some much needed protection when they made mistakes - there was a general sentiment that it didn’t offer enough to compensate for their drawbacks (loss of speed and higher stamina costs). There was also a sentiment that resistance was always more attractive than protection. So we fixed both problems with a fundamental change: protection now not only applies to physical damage, but to impact as well. Consequently, we had to revise impact resistance and make sure it didn’t suddenly become easy to ignore the risk of stagger altogether, or make some enemies almost impossible to stun.
DLC Content redistribution
This was another major change. I would say one of the most obvious consequences is how enchantment recipes are available in various stores, rather than concentrated in Harmattan. Arcane elementals can now be found in every region, in places that make sense. However the Antique Plateau will still be the best area to farm elemental particles.
We’ve also put workshops in every region so players can build the musical totems, so don’t need to trek all the way back to the Caldera if you lose one of your apparatuses. These workshops will still require materials found in their respective regions.
Corruption is now found in any area where it makes sense, and it also more potent. Without proper gear to mitigate the effect of ambient corruption, you will feel quite pressured to move out of the green fog.
Some of the item properties that were only found in the areas specific to their respective DLCs - such as cooldown reduction or barrier - can now be found on items from the vanilla content of Outward too. This opens up more viable gear and ensures items aren’t as easily outclassed.
Material Sample guaranteed drops
The random nature of drops for rare resources could be too brutal in The Three Brothers. We’ve found a way to alleviate this issue. The player will be able to talk with a town NPC to trade 3 of any samples for the specific type of rare resource you are looking for.
Town Reset
The fact that towns didn’t reset was causing issues both in terms of balance and immersion. A lot of players felt that sleeping in a house or an inn simply didn’t make sense compared to just placing a plant tent that would freely feed you and provide a sufficiently generous sleep buff. You will still be able to set up a hobo camp, but should you stay out of town for 7 consecutive days before the town resets. This means that you’ll be able to loot junk piles and such when coming back in town, giving something to do while your friend is shopping, buying skills or re-organising their inventory.
This list is not exhaustive, but those changes are those that I think will most significantly alter the experience of playing Outward. Hopefully it will keep even seasoned adventurers on their toes. I look forward to seeing your reactions and stories. Be careful, some of your habits may play against you this time around… 😉
Special tip:
Players who already own the base game and the DLC "The Three Brothers" are entitled to a free copy of the Definitive Edition! For those who haven't set foot into the world of Aurai yet: now would be the perfect time to explore the lands, so lace your boots and grab your backpacks, adventurers!
To get the latest news on all things Outward, follow us on Twitter, Instagram or join the official Outward Discord Channel
Birthday Celebration
Fellow Adventurers of Aurai!
In less than a week, Outward will be celebrating its 3rd anniversary. It has been a long journey, and without you, our amazing players and community members, we wouldn’t be here today.
And so, we want to invite all of you to celebrate with us!
Birthday Live Stream
On Friday, March 25th at 10:30 PST / 13:30 EST / 17:30 UTC / 18:30 CET we will be hosting a special live stream on our Nine Dots Studios Twitch channel here: ninedotsstudio - Twitch
We don’t want to give too much away yet, but Guillaume Boucher-Videl, CEO of Nine Dots Studio and Creative Lead of Outward will be hosting the stream and you'll be able to ask him questions live in the Twitch chat.
You will also be able to watch here on Steam, so don’t forget to set a reminder 😉
We can’t wait to celebrate with you!
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Dev Diary #8 - A Look Inside Outward: Definitive Edition
We are nearing the third anniversary of Outward's launch. To be honest, it would be expected that the game we made would no longer be relevant after so long, in an industry that churns out new games at a dizzying pace. At some point, we’ve all heard our fellow gamers talk of their backlog and how it keeps growing. It's why I always saw it as an immense privilege that our players came back to Outward over and over again.
The game we have today is surprisingly different from the game we launched nearly three years ago. Those who discovered Outward more recently might not even know that some hallmark features of the game, such as items being morphed through the legacy chest or the hardcore mode were added in a free content patch and were not in the base game.
We've improved the game's graphics and performance. We've added quality-of-life changes. We even added poutine! We spent years working on two gigantic paid expansions which brought the game further than anything we could have possibly imagined when we first launched Outward. We did all of this because we knew our players were hungry for more.
Of course, with time the audience dwindles. However, we want to do one last big push before focusing all our efforts on our next games. With the Definitive Edition, we are sending a clear message: now is the best time to play Outward. Especially if you want to play it on your new console.
We've faced a few delays. We've done the new console ports on Xbox Series and PlayStation 5 internally rather than relying on external studios, and this meant learning and making some mistakes. Finding the right release date is quite challenging too, so we had to be patient. However, now we're getting close to the finish line, and we're ready to give you a first glimpse of what's coming. So here's the dev diary detailing the new content we're adding along with quality-of-life changes, optimizations and fixes:
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We can't wait to see new players experience the world we’ve built for the first time with this more polished and expansive version of Outward, and also our veteran players adapting and rediscovering the game once more.
To get the latest news on all things Outward, follow us on Twitter, Instagram or join the official Outward Discord Channel