Over 9000 Zombies! cover
Over 9000 Zombies! screenshot
Genre: Shooter, Indie, Arcade

Over 9000 Zombies!

Are you from Argentina? ¿Eres realmente de Argentina?

Valve has recommended that I increase price by 400%+ in Argentina and other regions. I want to know if people purchasing the game are from Argentina or abusing region transfer for better prices. If real people from Argentina are buying the game I will not raise price.

Please let me know you are a real Argentinian by leaving the game a review, commenting here, etc. Anything to indicate real people are playing the game.

Thank you!

https://twitter.com/patrickklepek/status/1428404016757805057

My other game Terror of Hemasaurus is OUT NOW on PC!

Join our Discord! Find friends for online multiplayer!

Hi everyone,

If you are looking for friends to play Over 9000 Zombies with to get the achievements, please consider joining us in our discord.

Join Here: discord.gg/FRzBkAeXXN




Thank you so much for all your support!
Loren

Terror of Hemasaurus: Beta sign ups are now LIVE!

Terror of Hemasaurus: my latest game will come to PC + consoles w/ Digerati

I am excited to announce that I am teaming up with indie publisher Digerati to bring Terror of Hemasaurus to PC, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, early-ish next year!

Check out the IGN exclusive trailer:
https://www.youtube.com/watch?v=KeaAfRnHPgw

Wishlist on Steam:
https://store.steampowered.com/app/1016180/Terror_of_Hemasaurus/

Follow development:
https://twitter.com/LorenLemcke

Follow Digerati:
https://twitter.com/digeratidm

Join my Discord!

Hi everyone!

I now have a Discord channel. Please join me for all things Over 9000 Zombies! and more! Feel free to stop by to chat or ask any questions and to learn about future projects! (Such as Terror of Hemasaurus, a retro-city smash 'em up that I am currently developing)

https://discord.gg/vdF4jUCpKS

Content Update - The Plague continues to spread

The plague continues to spread across the globe. Over 9000 Zombies! experiences a host of new changes and additions. We request the help of all remaining survivors to continue the struggle against the unrelenting horde.



Significant changes have been made to the netcode. These changes are made in hopes of improving lag issues experienced by some players. With significant changes in code might come some new bugs so we invite everyone to leave feedback on the games discussion forum.


Changelog:

  • Massive improvements and changes in the netcode should increase the quality and stability of multiplayer games.
  • 2 new weapons: The Gauss SMG and the Conflagerator! Unlock these weapons by slaying over 9000 zombies in a single game.
  • 2 new turrets: The Auto-repair turret and the Multi-turret. The Auto-repair turret repairs nearby walls and turrets to help maintain your base when surviving for long periods of time. The Multi-turret automatically selects the best weapon among the Shotgun, the railgun, and the grenade launcher, depending on the range to the nearest zombie.
  • New map - Lapland - As survivors moved to northern regions of the globe to escape, the plague has followed. Brand new tileset and new sprites, also available to use in the Map Editor for Steam Workshop.
  • Improved sound effects for nearly all weapons and many effects. Sound effects should now feel more powerful and pack more punch and have a wider dynamic range.
  • Weapon unlock requirements have been lowered. Easier access to more powerful weapons has been made to each tier of weapons.
  • Zombie Historical Figures now spawn at a slightly greater rate, have a bit lower HP, and upon death, explode in a massive cloud of gore and blood as well as dropping a large cache of resources.
  • Tons of improved particle effects including, increase blood and gore, smoke trails, weapon tracer trails, shrapnel / spark effects, and more.
  • Improved / changed graphics for certain sprites.
  • Projectiles have been made to be more visible.
  • Now 3 varieties of fixed map walls. Also accessible in the Map Editor for construction.
  • Added support for a new resolution, 1360x768 . As always feel free to request a resolution in the game’s discussion forum.
  • Adjusted the properties for certain weapons.
  • Fixed a bug where light sources and shadows in local-coop were being rendered incorrectly
  • Fixed a bug where explosions were only being partially generated when the center originated near walls.
  • Several bugs fixed related to multiplayer / netcode.



Loren Lemcke
-The Duhveloper
(¬º-°)¬

Update - v1.0.1 - Post release update!

This patch to Over 9000 Zombies! contains various bug fixes, some added resolutions, additional options, support for AZERTY keyboard layouts and more! As always, if you encounter any issues or have any suggestions please make a post about it in the game's discussion forum.

Change log:

  • Support for AZERTY keyboard layout. This option can be toggled in the control settings in the options menu.
  • An option to toggle screen shake on and off has been added under the graphic settings in the options menu.
  • Added an updated splash screen video more customized to the game.
  • Added support for the following resolutions: 1920 x 1200, 1650 x 1050.
  • Fixed a bug where the ammo indicator wasn't being drawn.
  • Fixed a bug where the local coop build menu would persist in a single player game.
  • Fixed a controller issue where the build menu would not open if the weapon manifest was open.
  • Fixed a bug where player 2 in local coop had all weapons unlocked
  • Fixed a bug where the attribute menu could not be closed once all stats were maxed


Thank you to Mastertronic for helping to bring Over 9000 Zombies! to EGX Rezzed 2015 and thanks to everyone who showed up to play and support the game!

Further development to the game is still planned so now is the time to head to the discussion forum and voice your opinion on what you want to see added! Some plans include improved netcode, more zombie types, improved zombie AI, more weapons, more turrets, and more sprites / tiles for the map editor. Follow my twitter for previews and sneak peaks at updates.

Loren Lemcke
@LorenLemcke
Developer

Over 9000 Zombies! - The plague exits Early Access and mutates into a full release!

A major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time.

Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate.

We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches.

I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions!

Loren Lemcke
Developer

Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates!

Updates

  • The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties.
  • New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim.
  • Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty.
  • 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P).
  • New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements!
  • 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well.
  • Improvements to the Map editor including full controller support and more.
  • Significant improvements to the shadow engine including accuracy and performance.
  • All menus can be fully navigated using the gamepad, DPad and Analog sticks.
  • Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu.
  • Improvements in the audio design of every single weapon including pitch modulation.
  • The attribute system is now available in multiplayer.
  • New Mastertronic splash screen video intro.
  • Updated graphics and animations to all zombies.
  • More blood! Blood splatters have been increased in numbers.
  • Various balancing changes including tweaks to zombie attack range, damage, and radius of hit. The range at which zombies can now hit players feels more appropriate.
  • Certain days have been redesigned and zombie distributions adjusted for many different days.
  • Fully redesigned options menu improves organization and layout and now all options are saved.
  • Changes to font in various locations
  • Redesigned and improved Tutorial / How To Play menu
  • Tons of changes to balancing, including zombie HP, damage, weapon fire rates, reload times, clip capacity, turret gun properties and much more.
  • Deconstruct now destroys fixed / default map walls allowing the player to create entrances and exits.
  • Turrets in the build menu are now blacked out when sufficient resources are not available.
  • A credits screen has been added.
  • Daily boosts to zombie attack damage has been cut in half as well as the base attack damage.
  • A draining power bar now displays for powerups
  • All guns are now appropriately boosted by powerups
  • Treeline has been adjusted inwards.
  • Options menu now displays which resolutions are support by your monitor / graphics device.
  • Unplugging / turning off a gamepad now automatically switches the control scheme to keyboard + mouse.
  • The weapon manifest can now be accessed using the gamepad.
  • The leaderboards have been reset! Claim your position as the top survivor!



Bug fixes

Update - v0.1.6.22 - Bug Fixes + More!

Over 9000 Zombies! has been updated to version 0.1.6.22. This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop.


  • Water tiles have been fully implemented. Players and land based zombies now suffer a 50% decrease in movement speed while in water. A corresponding animation has been added as well. Zombie ravens, crabs and eyeballs are not affected by the slowing effects.

  • The water tile is now available for selection from the map editor menu.

  • Changed the sound effect for the ZR '86

  • Fixed a bug related to zombies spawning inside of walls.

  • Zombies are now far less likely to spawn near walls, barricades, and turrets.

  • Implemented a possible solution to HUD weapon icons not matching the current weapon selection.

  • A few other minor tweaks and modifications.


NOTE If you encounter a bug where the HUD weapon icons do match your current weapon, please make a post about it in the Discussion Forum. Thanks :)

- Loren