Over My Dead Pixel is now free on Steam! It's been four years since we released our first game on Steam, Over My Dead Pixel. It was a fantastic experience and we've loved reading all the community feedback. To celebrate this anniversary, we've decided to make Over My Dead Pixel free for everyone. We hope you enjoy!
To recognize the support of our earliest players, we will be giving a special Discord role to anyone who purchased the game before this change.
Pricing Update It's been four years since we released our first game on Steam, Over My Dead Pixel. To celebrate this anniversary, we will be making Over My Dead Pixel free for everyone in the coming weeks. To recognize the support of our earliest players, we will be giving a special Discord role to anyone who purchased the game before this change. Stay tuned for more!
Version 1.1 Update Patch Notes This is our first post launch update! These changes are made based on player feedback we've received recently. This update brings a new Module, helps clarify the powerup drop rates, adjusts enemy spawn rotations to be more consistent, fixes an issue with usernames not displaying on the leaderboard, and more.
The Malware page in the Database now lists how many enemies must be destroyed to earn certain powerups. (Destroy 2 Spawners to earn boost, Destroy 4 Messengers to earn attack, and Destroy 35 Xs to earn defrag ammo.)
The Stats page in the Network/Leaderboard now lists Dead Pixels count. (This shows how many times the Player has been destroyed.)
Modules:
New Timer Module! This increases the duration of slowmo. We had considered making this Module before launch, and then after the community suggested the idea, we figured we would go ahead and make it now.
Adjustments
Menu:
Changed entire row of information on the Leaderboard that pertains to the Player's info to be blue.
Enemies:
Made Spawners always spawn facing away from the center.
Made Spawners take 5 seconds to emit their first wave. (Originally 4 seconds.) These two changes improve consistency in gameplay, and guarantee that players can destroy Spawners before they emit more enemies.
Made Lasers always spawn facing sideways, away from the center. This improves consistency in gameplay, and prevents Lasers from instantly beginning their targeting state when they spawn.
Bug Fixes
Menu:
Fixed Player name disappearing from bottom of the Leaderboard in certain situations.
Fixed audio slow motion effect persisting on Menu after the player is destroyed and returns to the Menu.
Over My Dead Pixel Released with a 20% Discount!
We're thrilled to have launched the game on Steam! From now until April 19, the game will have a 20% off sale!