-Added label below staff priority grid explaining that 1 is the highest priority i.e. they do 1 first. -Staff go off shift if the staff flag is somehow in a solid. -Commuters alight from lifts and correctly navigate immediately, without an erroneous mill cycle. Should speed up throughput from lifts and prevent rare issue with wheelchair users leaving if they used a lift before buying a ticket. -Updating lift destinations correctly updates the signage without requiring rotation -Updated missing translation for Lift build button in French (introduced in 1.0.17, sorry!) -Fix issue with 'End of line' achievement failing to be awarded in later zones in rare situations -Fixed Tunnel vision and Mayor of Lubdon in certain cases was not awarded in certain normal sized networks that didn't have 15 stations.
Beta 1.0.18
While over in the stable branch the game has been updated, I'm also updating the beta branch with even more tweaks based on your feedback.
Beta 1.0.18:
-Return from rest goes to flags not last target to prevent rare issue if going on rest at time of picking up a tool and returning to tool. This should remove rare instances of flags moving to tool rooms that has occasionally been reported. -Leaving staff room, staff are labelled say with 'Going to flag'. -'Going to flag' activity text is now pink to match getting tool text. Only jobs activity text is green. -Can toggle off a job priorities if the tool is not built. Some players have mentioned their staff say "need tool x" when they start a new level, but they subsequently do not build that tool type. Previously that leaves you unable to toggle off that priority. Now you can toggle off that priority (but not on of course). -Autorest and job activity thresholds are all in 10% steps to make setting faster and easier
Build 1.0.17 - fixes, tweaks, improved French
Hi all
Build 1.0.17 is live in the stable branch, bringing a number of bug fixes, stability fixes and tweaks. Thanks for your help in filing any issues you encounter using the form linked in the game on the start screen or below the pause menu.
Build 1.0.17: -Several more improvements to French translation, including reducing areas where text was going out of boundaries in staff file and entrance opening windows. -Size of staff radius tweaked so that things right on the edge of perception are more correctly within the ellipse around staff flag (indicating they will be tended to by staff) -Address ultra rare issue related to running out of money between starting to build lift and placing final floor due to dawn arriving during this process. -solid masks for rocks should minimise staff rarely escaping onto them -Update load issue on 2 cells shops causing rare issue -Do not open daily night time report if in move mode, wire set mode or lift build state as glitches movement and dupes object, causing very rare commercial data corruption -Update staff despawn so if on solid to take off shift if flag on solid -remove unused way grid history data in commuter save array to limit complexity -Money recovered when reducing track length reduced significantly to avoid infinite money exploit -Remove tiling sync error causing rare failed entrance building failure locking off entrances if a lift was built infront of an entrance and sold. May also prevent other ultra rare build/wall errors -Cancelling control redefine while in game does not lock game in menu mode -Train automater now calls at correct time only. -Prevent crash if save game has corrupted leaving half a toilet.
Beta 1.0.17
Hi all
Beta 1.0.17:
-Size of staff radius tweaked so that things right on the edge of perception are more correctly within the ellipse around staff flag (indicating they will be tended to by staff) -Several more improvements to French translation, including reducing areas where text was going out of boundaries in staff file and entrance opening windows. -Address ultra rare issue related to running out of money between starting to build lift and placing final floor due to dawn arriving during this process.
Beta 1.0.16
Beta 1.0.16
-solid masks for rocks should minimise staff rarely escaping onto them -Update load issue on 2 cells chops causing rare issue -Do not open daily night time report if in move mode, wire set mode or lift build state as glitches movement and dupes object, causing very rare commercial data corruption -Update staff despawn so if on solid to take off shift if flag on solid -remove unused way grid history data in commuter save array to limit complexity
Beta 1.0.15
Hi Beta Testers,
Opt into the public beta branch to help progress the game faster and play the latest bug fixes sooner.
Build 1.0.15: -Money recovered when reducing track length reduce significantly to avoid infinite money exploit -Remove tiling sync error causing rare failed entrance building failure locking off entrances if a lift was built infront of an entrance and sold. May also prevent other ultra rare build/wall errors -Cancelling control redefine while in game does not lock game in menu mode -Train automatater now calls at correct time only. -Prevent crash if save game has corrupted leaving half a toilet.
Week 2 patch, Build 1.0.14
Hi all
Build 1.0.14 brings an updated French translation and several bug fixes and tweaks.
French language
Thanks to help from the community, the French translation is now improved. If you see any remaining issues, please let me know in Discord and I will fix it further.
Better 1.5x Scaling for 4k
Since launch I had a few requests to have more scaling options. 4k or other high DPI users can now scale the game so that the GUI is not too big, but the fonts readable on large screens. Blur on 2x scaling should also be reduced.
Better heat management
Thanks to a useful discussion on the steam forum, I have made a few changes that should make managing heat a little easier and intuitive.
Various bug fixes
Various rare bugs have also been fixed
Thank you!
I wanted to thank everyone who has left a review for the game so far! It makes a huge difference to tiny devs like us, and it is really appreciated.
Build 1.0.14:
-Updated French translation. A new updated version of the French translation, with errors corrected. If you spot any more issues, please let me know in Discord and you could help me perfect any remaining problems. -Implement 1.5x scaling. If you are on 2x, you will default to 1.5x, but you can change this in the options. Check if you can zoom in fully and zoom out. If the game locks at full zoom in you may need to exit and switch back to 2x or 1x scaling. Please let me know via the bug form what you find (both if it works or not, this will be useful information). -Round x2 High DPI scaling to limit and possibly remove blur some users experienced. -added a max heat cap to the heat simulation. -Cannot use hotkey to change modes or autosave while mid placement of wired objects -Fans, Lvl 1 grill and Lvl 1 aircon cool more effectively -Slightly more heat dissipates out of entrances -The of range temperatures covered by the heat map has been slightly broadened. This means if you leave you station for a long time without any cooling to get too hot, it is less likely to appear completely white, some cooler areas will still be visible to help understand what you are seeing. -Correct English litter icon description -Ads and wall maps do not prevent carriage doors opening in the same manner footbridges do -Skip to dawn correctly removes everybody -Cannot zoom out during loading screen. This prevents zooming out too far causing a glitch -Staff staff somehow in solid objects wlll revert to home flag rather than go offshift. Had some reports of staff going off shift. Not sure of the cause yet (possibly building objects or deleting concourse in path). This approach will make it less of a problem in those rare occasions. -If you disable positive reputation gain text in display settings, ads are no longer erroneously prevented from paying out. -Tech tree achievements are checked when you open procurement windows. If yo uwere offline when you achieved final unlocks, it can still be earned in future. -Cannot remap controls on network map as causes lock up. -Cap max string length for staff thresholds text to avoid overlapping text. -Prevent crash if complete station mid placement of signal automater -Do not trigger win save until build modes complete -Correct rare undefined variable in building light causing rare crash
Beta 1.0.14
Beta 1.0.14
-Ads and wall maps do not prevent carriage doors opening in the same manner footbridges do -Skip to dawn correctly removes *everybody* -Cannot zoom out during loading screen. This prevents zooming out too far causing a glitch -Staff staff somehow in solid objects wll revert to home flag rather than go offshift. Had some reports of staff going off shift. Not sure of the cause yet (possibly building objects or deleting concourse in path). This approach will make it less of a problem in those rare occasions. -If you disable positive reputation gain text in display settings, ads are no longer erroneously prevented from paying out.
Beta hotfix 1.0.13
Hi All
Unfortunately last night due to an oversight, opening the procurement window caused you to lose a bond. I have fixed that this morning. I'm not sure how many people are affected but this would unfortunately hamper your progress in a network sandbox. Apologies! I feel bad about this as it could be annoying if you were far through a network. This is a very rare example of a progress affecting bug in beta, I can't really think of that happening before.
However, don't worry, if you come to discord I can help you out by editing your save and restoring those precious bonds.
If you are not too upset, then I recommend just starting a new network or game. Every network is different, so who knows how the new one will play out - now with the improved heat dynamics from 1.0.12 also.
Beta 1.0.13: -fix losing a bond erroneously every time you open the procurement menu. If your save was affected, contact me to add them back to your save file. -added a max heat cap to the heat simulation.
Beta 1.0.12
Hiya
Beta 1.0.12:
-Cannot use hotkey to change modes or auotsave while mid placement of wired objects -Fans, Lvl 1 grill and lvl 1 aircon cool more effectively -Slightly more heat dissipates out of entrances -The of range temperatures covered by the heat map has been slightly broadened. This means if you leave you station for a long time without any cooling to get too hot, it is less likely to appear completely white, some cooler areas will still be visible to help understand what you are seeing. -Tech tree achievements are checked when you open procurement windows. If yo uwere offline when you achieved final unlocks, it can still be earned in future. -Updated French translation. A new updated version of the French translation, with errors corrected. If you spot any more issues, please let me know in Discord and you could help me perfect any remaining problems. -Cannot remap controls on network map as causes lock up. -Cap max string length for staff thresholds text to avoid overlapping text. -Round x2 High DPI scaling to limit and possibly remove blur some users experienced.