Today's update brings you some adjustments and new cards!
We improved the visual effects of cards, so you could enjoy the game flawlessly!
2 cards we added in this patch are quite unique, so take a look and imagine how you'll use it!
B Bug Fix
★ You can no longer press button again and again while loading.
★ Easy mode no longer has rust relics.
Balance Adjustment
★ Discarding effect triggered by card effects is now shortened.
★ The visual effect of shuffling discard pile into your draw pile takes 1 second at most.
★ Megamorph now makes animal swell up to 1.5 times.
New Feature
★ You can see the number of materials you brought back in Achievement.
New Cards
★ Self-assertive Alpaca
★ Piece of Memory
■ Introduction of current development ■
★ New effect for some cards!
★ New character!
★ Season Dungeon Levels!
★ Beginner mode of Deep Forest Dungeon!
First, we added ""Loot"" Cards which you obtain after you defeat Bosses!
Loot Cards are not quite useful when you play, however, you hold those cards when you clear the dungeon, something magically fantastic happens to you!
Erm... we're currently working on the effects now. Please wait for a while until we implement them!
Second, we added ""EASY"" to the dungeon!
We announced that we'd release ""EASY"" and ""Season Dungeon Level 5"" at the same time in the future though, we couldn't wait to unveil the new difficulty mode to you!
And VERY HARD might be scared of EASY now. He's gone! (Very Hard is now removed from the game.)
If you seek for the thrilled, intense, challenging gameplay, enter the Season Dungeon!
Additionally, we are working on ""BEGINNER"" mode as well.
""DEADLY"" will be replaced ""BEGINNER"" when we release Season Dungeon Level 5!
Balance Adjustment
★ Annoy-o-Dummy's HP is changed to 2. We forgot to change it in the previous patch!
★ Prices of Cards and Relics no longer vary based on the difficulty level.
• Common and Rare ones are cheaper and affordable now. Epic and Legendary ones become slightly expensive now.
• Card Removal Service is available for 150 Gold. Every time you use it, it costs 100 Gold more to remove a card from your deck!
★ Deadly mode gives you 1 Chick as a penalty. (It'd given you 2 Chicks before!)
New Contents
★ EASY is released, VERY HARD is removed.
★ Loot cards are released.
• If you hold Loot cards in your deck when you clear the dungeon, something fantastic happens to you! (This effect is not released yet! Sorry!)
■ Introduction of current development ■
★ New effect for some cards!
★ New character!
★ Season Dungeon Levels!
★ Beginner mode of Deep Forest Dungeon!
Today's update might be the thing for all of the fans of Annoy-o-Dummy around the world!
Annoy-o-Dummy now has Taunt and Barrier as well!
We are planning to nerf those cards with high pick rates and high win rates in the future patch!
We hope you'll pick other cards to seek for new combinations!
UI / UX Change
★ Effects of Enemy Leaders are improved.
★ Now you can see the names of abnormal status.
New Card
★ Armory
★ I'm Here For You
Card Adjustment
★ Annoy-o-Dummy
Effect: Build 1/1 building which has Taunt and 1 Barrier.
Nerfed: Annoy-o-Dummy no longer has Anywhere.
Scrapped Dummy: Annoy-o-Dummy has Exhaust before Upgrade.
Ladies and Gentlemen, and all of the fans of Annoy-o-Dummy around the world! Annoyingly annoying Annoy-o-Dummy now has ""THE ABILITY"" to annoy enemies in the annoyingest way possible!
Taunt and Divin... Barrier combo is obviously awesome. So we nerfed other effects to make it balanced.
Nerfed Card List(Planned)
★ Barrier Generator
This card is the most popular card in Overdungeon except Legendary cards. It also has the 3rd highest win rate as well.
The cards granting you strong effects every turn should have some sort of shortcomings.
Overload will be increased by 1 in the future patch.
★ Bolt from the Blue
This card is the 2nd most popular card in Overdungeon.
Attack Deck is simply strong right now, so we consider nerfing the cards which give you INT.
The effect of the upgraded card will be changed to ""Deal 66 damage. Gain 6 INT"".
★ Magic Barrier
This card is the most popular one amongst Common cards!
As we introduced the nerf plan on INT cards, this card will no longer grant you INT in the future.
★ Overdose
Honestly, this card is not so popular now. But the win rate is the highest in
the game!
Not every player uses this card though, the game could be pretty easy with the proper use of Overdose.
Overload will be increased by 1 in the future patch.
★ Speed Gear
Along with Overdose, the win rate is second highest in Overdungeon!
This card requires you to have only 1 Building when you play now.
You'll be required to have 1 more building to cast Speed Gear later.
★ Seed of Fire
As you know, we're working on this card to balance it. It'll be updated soon.
Today's update brings you Season Dungeon Level 3 and new cards!
We'll keep updating Season Dungeon and revealing the cards of a new character! Stay tuned!
We have to let you know about Deep Forest Dungeon. Now we're working on the dungeon to create Easy Mode, and we're planning to remove Hard and Deadly in the future patch.
We sincerely want all of you to enjoy Overdungeon, so we suggest expert players enter Season Dungeon to have fun with intense battles!
When we'll release Season Dungeon Level 5, we'll remove Hard and Deadly from Deep Forest Dungeon and add Easy to it. Keep in mind!
UI / UX Change
★ Fixed the bosses' behaviors.
New Card
★ Armored Elephant
★ Kingdom Arts
New Features
★ Released Season Dungeon Level 3.
■ Introduction of current development ■
★ New effect for some cards!
★ New character!
★ Season Dungeon Levels!
★ Easy mode of Deep Forest Dungeon!
Today's update brings you the new cards and fixes some bugs!
We're working on 3D models to fix the certain problems now, however, due to the change we made in this patch, some characters in the game move awkwardly! Oh, God, please forgive us!
It'll take some time to release Vallee. Enjoy the preview of new cards till the actual release!
B Bug Fix
★ The bug that the screenshot of Play History was a bit whitened is fixed.
★ The bug that two fish Relics didn't work properly when you bought them at the same time is fixed.
★ The bug that the texts of the upgraded cards didn't have "----" is fixed.
New Card
★ Heartless Strike
★ Into the Wild
UI / UX Change
★ The names of some Enemy Leaders are changed.
■ Introduction of current development ■
★ New effect for some cards
★ New character
★ Season Dungeon Levels
Many of enemy leaders look different! They got new styles now!
Their names are not changed yet though, let's play and take a look!
B Bug Fix
★ The bug that the number of the Relics you got in Season Dungeon increased in Play History is fixed.
★ Old Scar no longer gives you Pollutions when you save and load a game.
★ Old Scar now gives you 4 copies of Pollutions when you start a game as the relic says.
Graphics Improvement
★ Many of enemy leaders got the new look. We wanna change their names and behaviors in future patches too!
■ Introduction of current development ■
★ New effect for some cards
★ New character
★ Season Dungeon Levels
★ Enemy leader's graphics (Done)
Today's update changes the effect of the relics!
Charming Target gave all animals Taunt but it's been a tough time when you combine this relic with the cards like Chicken Nest and Sheep Hut.
Charming Target gives all animals Taunt AND Taunted spells don't deal splash damage to building nearby now.
Innovative Blueprint is improved so much! Fill the battlefield with tons of buildings!
And Camp is equipped with good facilities. Good night, sleep tight!
B Bug Fix
★ The error occurred in Tweet Screen no longer appear.
★ The initial relics are now displayed properly in Relic List.
Relic Adjustment
★ Charming Target now has the effect: Taunted spells don't deal splash damage to the buildings nearby.
★ The effect of Innovative Blueprint is changed to "Build 1 additional unit."
Game Adjustment
★ You can heal 50% of maximum HP when you take a rest now.
■ Introduction of current development ■
★ Discharge card effect
★ A new character is in development
★ Season Dungeon Levels
★ Enemy leader's graphics
(The graphics will be drastically changed like the screenshot below! Please look forward to it!)
Sugar told us she caught a group of animals for experiments!
We can't find any Chick with her... what happened to them?
Anyway, Sugar has different cards in her deck now! Take a look!
Card Adjustment
★ Stop It!
Card name and the effect of this card is changed as shown below.
Name: Time to Experiment!
Effect: Gain 1 Barrier. It has a 3/30 % of chance to play this card again. Opening.
Sugar is relatively strong against enemy animals, so she shouldn't be able to counter enemy attack spells easily. Then we made Stop It! to help her.
Stop It! worked only under the specific circumstance and often couldn't be played. We made Stop It! as a card for the expert players but it's way too inconvenient to have unplayable cards in the initial deck.
We reworked on the card and made it slightly weaker than Alpaca. We believe it's a unique card now. It has Opening so it might make the gameplay a little bit harder in the late game. If you are fortunate enough, Time to Experiment! can be played again and again and again...
Balance Adjustment
★ Sugar's initial deck is changed.
• Removed 2 Chicks
• Added 2 Dogs
• Added 1 Strike
• Added 1 Alpaca
• Changed Stop It! -> Time to Experiment!
An Alpaca has escaped from Sugar for a while, but we definitely need Alpacas in Overdungeon!
Please love the Alpaca more than enough.
Well, Sugar's initial deck has 10 cards now. We thought that the number of cards in the initial deck should be 8 cards at first, so you can draw all the cards in 2 turns.
It's Time to Experiment! We want to see how gameplay goes with 10 cards in the initial deck now.
Other Adjustment
★ You can no longer return to Home Screen in the combat.
★ The descriptions of cards and relics appear immediately even if you are using Slow Motion.
★ You can only activate Slow Motion: 1) before you use the first card each turn; 2) while you are clicking on Slow Motion.
■ Introduction of current development ■
★ Discharge card effect
★ A new character is in development
★ Season Dungeon Levels
★ Enemy leader's graphics
Today's update adjusts the cards and the relics. Thanks to all of your feedback, we came up with the ideas to use in the adjustment!
B Bug Fix
★ The bug that the ability of Goat remained on the battlefield although Goat was defeated is fixed.
★ Blood Potion no longer appears in events too.
Card Adjustment
★ Megamorph
• Overload: 2/1 ⇒ 1
• It has Exhaust before an upgrade.
It'd seemed impossible to cast multiple Megamorph on the same animals.
You would easily recognize it possible from now on.
★ Partner
• Rarity: Common ⇒ Rare
The card which can make it easier to win by itself should NOT be taken as a Common card.
The best Partner of Partner is Partner... No! It can't be a Common card anymore!
We considered nerfing the effect, however, of course, we like this card so much. We increase the rarity of this card instead to see what's gonna happen.
(Epic could be optimal for this card though, it'll be a testing period for a while.)
★ Chick
• Number summoned: 3/4 ⇒ 3/5
★ Chicken Nest
• Rarity: Rare ⇒ Common
Relic Adjustment
★ Experimental Log ⇒ Codex of Odd Pages
• Effect: ""Every time you play a card, play it again with a 2% of chance.""
We tried to suggest the trap deck by implementing Experimental Log in previous patches, but one Execution Button was enough to achieve that point.
So we changed the initial relic to make it significantly usable with other decks too.
The card played by Codex of Odd Pages also triggers the effect of Codex of Odd Pages.
Today's update is mainly about Bug Fix. But the biggest change in this patch is Goats are now equipped with a small Heat Reactor on their back!
They aim at the nearest enemies to burn them off!
Q: Is that a walking fort?
A: No, that is a walking Goat.
We will release the units with special ability in the future patches! Please look forward to it!
Today's update is this!
B Bug Fix
★ The number of stages is now displayed properly.
★ Errors will not occur when you tweet from Play History.
★ The bug that you get 2 initial relics is fixed.
★ Initial relics no longer appear in Shop.
Balance Adjustment
★ Goat gains the ability ""Deals 3 damage to the nearest enemy every time you use a card."" Alive Heat Reactor!
UI / UX Change
★ The card frames reflect whether the cards are upgraded or not all the time.
★ The appearance of the cursor is changed to the unique one.