Overgrowth cover
Overgrowth screenshot
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Genre: Fighting, Tactical, Hack and slash/Beat 'em up, Adventure, Indie

Overgrowth

April 2019 Overgrowth Map Jam Winner

The Winner of the April 2019 map jam is F1uTe and Bag_Piper!

Their entry can be played here: https://steamcommunity.com/sharedfiles/filedetails/?id=1717731024
Thank you everyone for playing, voting, and participating!

Vote for the winner of the April 2019 map jam!

Vote for the April 2019 map jam winners! Voting will end on the 30th.

The entries are here. Please make sure you play the entries before voting!

If a mod has dependencies, remember to install and activate all those additional mods before trying to run it. Tech support will be offered on the individual mod pages, not on this post.

Here's the list:


  • https://steamcommunity.com/sharedfiles/filedetails/?id=1717884662
  • https://steamcommunity.com/sharedfiles/filedetails/?id=1717731024
  • https://steamcommunity.com/sharedfiles/filedetails/?id=1718213701
  • https://steamcommunity.com/sharedfiles/filedetails/?id=1717719102
  • https://steamcommunity.com/sharedfiles/filedetails/?id=1718361670
  • https://steamcommunity.com/sharedfiles/filedetails/?id=1717204686


The poll is here. Again, play before voting. Have fun!
https://docs.google.com/forms/d/1MYfudCwfByTuCNNC_lA0FI16dzzugMe1YpstkHVjtFk/

April 2019 map jam theme - Natural Disaster

The April 2019 map jam theme has been decided:
Natural Disaster has won!

The map jam will begin on the 13th. You may prepare, but until then you're not allowed to work on your map aside from brainstorming ideas/concepts.

If it's your first time, it's advised to learn the Overgrowth editor a bit. Practice will help. To learn how to make your own entry, check this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1506056148

You may also want to join the official Wolfire Discord: https://discord.gg/wolfire

Poll results:

Natural Disaster: 44 votes
Continuation: 24 votes
Colour: 9 votes
Traps: 8 votes
Music: 7 votes
Racing: 5 votes


April 2019 Overgrowth Map Jam - Help us pick the theme

We will be doing a map jam for Overgrowth, from April 13th to 19th! Everyone is welcome to participate. We do not require any sign up to participate, and we encourage both newcomers and veterans alike.

Help us vote on the theme for the jam. Please vote only if you plan to participate. If you do, here's a link to the poll:
https://forms.gle/Kro3EsVgq9ZMYWh76

If you are new to mapping, need ideas, or need help, then please come to the official Wolfire Discord and chat with the helpful people there - https://discord.gg/wolfire - In the #map_jam channel

If you are a DIY kind of person and do not want to talk to people for help, here's a link to some tutorials for the editor, and for uploading your map to the workshop:
https://steamcommunity.com/app/25000/discussions/0/1697167355219210068/

We will send out another update when the theme is decided and when the map jam begins.

Update 1.4 is out now

The 1.4 update for Overgrowth is now available.
https://www.youtube.com/watch?v=YMuzNDgGDoY
In this update, we added a new story mode campaign: Drika's Story, and some improvements for modding.

The editor's spawner menu has been cleaned up quite a bit. Many new items have been added to the spawner menu (over 200!), and old ones have been cleaned up.

Now most hidden parameters for characters have also been exposed in the editor, so they're easier to find and to remember how to use.

There's also a bunch of other bug fixes and other small modding related features that have been added.

Thanks to the Wolfire community (especially people on The official Discord Server) for all the play testing and bug reporting they've been doing. Without you, this 1.4 release wouldn't have happened! Also, thanks for the late-night spawner item testing. That was a lot of work :)

Changelog:
Here's the top changes in the 1.4 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1kTlvqPI5DxGyRETuk11pUdpa8x918az96oKNtoTgkdM/edit?usp=sharing

New Drika's Story Mode:
- New story mode content in the Therium 2 universe
- Drastically improved version of the mod version of Drika’s Story (so it would be worth another playthrough if you’ve played the mod)
- A lot of new dialogue and levels
- Graphics updates (to the Steppes especially), and more character interactions

Editor:
- Exposed most hidden parameters on characters, so they can be easily found in the editor UI
- Made AI fear mechanics fully customizable via editor params. Can now make rabbits not flee wolves, make non-wolves scary to other species, etc.
- Added parameter to make a specific character flee when health drops below specified value
- Cleaned up spawner items, added all working items to the spawner that were used in levels

Modding:
- Many bug fixes. See the full change log (link above) for details
- Many new script APIs
- Several small improvements to the editor

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!

1.3.1 hotfix out now

1.3.1 Change log:

  • Fixed a crash when launching levels that don't have loading screen tips (Lugaru story levels, Versus/Arena/Sandbox levels, a few Overgrowth story levels, and most Workshop mod levels)


More information on the 1.3.x patch series is available here: Overgrowth 1.3.0 patch announcement

If you're having problems with the new 1.3.1 hotfix, please email us to get tech support.

Include the full text of any error message you see. Include a full description of the symptoms (including screenshots, if applicable). Also tell us the full steps to reproduce the problem (and which levels you see the problem in).

Attach the hwreport.txt, logfile.txt, and a zip file of the crash dump folder the game makes (if the game made one). Here's how to find those files on your computer: https://wiki.wolfire.com/index.php/How_To_Report_a_Bug_in_Overgrowth

Send that email to bugs@wolfire.com

Update 1.3 is out now

The 1.3 update for Overgrowth is now available.
https://youtu.be/qaFvVzrcZ6M
In this update, we added better controller support, and support for language mods.

Controllers now work in menus, and can be rebound inside the game instead of having to hand edit the config file. You can also rebind controls for each of the players, when using the local multiplayer or split screen support.

To show off the new language localization support, we've added a mod that uses Google Translate to add support for a few different languages.

We've also made many bug fixes, some performance optimizations, and a bunch of improvements to the editor and to mod scripting.

We added a lot of modding features to hotspots, which should allow modders to make modding tools that are much easier to use. Hotspots now support linking through the editor, and support custom GUIs.

Changelog:
Here's the top changes in the 1.3 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1_1-XeLYUc-m2-w7JLlRD-fi3IQYzf68buFVkaDKiusY/edit?usp=sharing

Gameplay:
- Added walking and bound it to left control by default
- AI increases aggression a bit, while they are the group leader

Input:
- Made it possible to navigate the main menu and pause menu with game controllers
- Added ability to rebind game controller inputs in game
- Added per-controller rebinding support
- Improved key binding and controller binding text in tutorials
- Made "Controller" settings menu appear/disappear when unplugging or plugging in gamepad

Localization:
- Added a "Wolfire machine translations" mod. Contains examples of translations - no promise of quality!
- Added settings in-game to select the current language
- Made it possible to define arbitrary languages via mod.xml in Languages tag
- Moved existing Overgrowth, Lugaru, and Therium 2 dialogues into separate files to make them easier to localize

Performance:
- Added check box in settings menu to quickly enable/disable frame rate display (without having to enable debug UI)
- Turned off full-quality shadows in levels where they aren’t actually visible (better performance)

Editor:
- Added quick item loader UI (CTRL + L). Hit CTRL + [Number] in that menu to quick-pick item
- Added the ability to add connections to and from hotspots, and to launch a hotspot's custom editor (if they're built for it)
- Made removing character also remove attached objects (but not inventory)
- Added ability to connect and disconnect objects in the object inspector
- Added button to open dialogue editor from object inspector
- Moved collision paint visualization to "view" menu

Overgrowth story:
- Canyon Ambush: Removed one of the 4 enemies in the first wave

Therium 2 story:
- e/a (Collinpeak): Improved navigation jump node placement

Bugfixes:
- Attempted fix for crash when launching the game on old AMD GPUs
- Changed "Could not open GameController" error into a log message instead of a dialog
- Fixed crash when trying to launch game if game is set to now-unplugged monitor

1.3.1 Hotfix Change log:
- Fixed a crash when launching levels that don't have loading screen tips (Lugaru story levels, Versus/Arena/Sandbox levels, a few Overgrowth story levels, and most Workshop mod levels)

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!

Summer Map Jam - Gods

The summer map jam has now started

Anyone who would like to participate has just over two weeks to create a map with the level editor.

The theme of the map jam is Gods.

The deadline is June 23rd, 6:00 AM GMT (June 22nd 11PM PST).

For tutorials on how to create a map in the level editor, check here:


For discussion about the map jam, join the official Wolfire Discord, and check out the #map-jam channel.


Rules:
- You can make any kind of map you want, as long as it fits the theme.
- All maps have to be completed by June 23rd 6:00 AM GMT (June 22nd 11PM PST).
- It should be uploaded to the Workshop, but your level can also be uploaded through Discord.
- You can use existing workshop mods to make your map, as long as it was already available to everyone before the jam started


Interpret the theme in any way you want, and most importantly, have fun!

March Map Jam Winner

The map jam polls are now over.

Our winner, with 32 votes was Halzoid

Check out the winning entry here: https://steamcommunity.com/sharedfiles/filedetails/?id=1350624857
The rest of the maps were also great, and worth checking out. Here's a link to all the entries: https://steamcommunity.com/workshop/browse/?appid=25000&requiredtags%5B0%5D=march2018jam&actualsort=mostrecent&browsesort=mostrecent&p=1

We will be having another map jam in a few months. If you didn't get a chance to participate in this jam, you have some time to practice up for the next one. See this post for several up-to-date editor tutorials: https://steamcommunity.com/app/25000/discussions/0/1697167355219210068/

You can also join the official Wolfire Discord to get notified ahead of time when the next jam is going to happen, and to get help learning the editor. https://discord.gg/wolfire

For the curious, poll results are here: https://docs.google.com/forms/d/e/1FAIpQLSfwA0gOrdZ9zyqPvD5vB0xj_2OYV9ijrJkUFgVqq1Flp3cqbg/viewanalytics

March Map Jam - Jam is now complete, come play some mods!

The March map jam, "The Protagonist Dies at the End," is now complete. Everyone is invited to come play the new mods, and vote on their two favorites.

You can check out the jam entries here: https://steamcommunity.com/workshop/browse/?appid=25000&requiredtags%5B0%5D=march2018jam&actualsort=mostrecent&browsesort=mostrecent&p=1

We had 15 entries in total, and a lot of work was put in. Several entries focused on making a single map. Several others chose to make multi-level campaigns, and one entry is a new game mode!

Voting for the winner has now begun. Please play as many of the entries you can before casting your vote.

Everyone gets two votes, and voting will be open until April 12th (7 days in total):

https://goo .gl/forms/QSn7L80WJ6p5KPk32

(Link is to the poll. The link is separated since it said "link removed" without it. Copy/paste the link, and remove the extra space)