Overpower cover
Overpower screenshot
Genre: Role-playing (RPG), Indie

Overpower

Play Overpower Today!!



Overpower has been released!



Hi everyone! The day has finally arrived Overpower has been released! It's been 2.5 years of development to get to this point. For a tiny unfunded team such as ours this Early Access release marks a huge milestone for us. We look forward to playing with everyone and hearing your feedback and working together to make this game amazing!

Check out our Discussion Post for a quick start guide:

Basics of Playing Overpower

Thanks everyone and if you love Overpower leave us a review! :)





Update Notes: Saturday, April 16, 2016

New FrostStrike gem for warrior
Ability, VFX and Lighting changes
User Interface improvements
Fix for Nametags showing up too dark
Fix for Critters and Capture Points being invisible
Fix for Team Select not working
Fix for Windows 32bit build not working
Fix for sliding gates at your base not opening when you stand in front of them
Fix for bots getting stuck standing around doing nothing

April 20th Release Date!


April 20th is the big day! We appreciate everyone's patience so far and we're very happy with the improvements we've made recently.

  • 9 Fully Redesigned Levels
  • Improved Graphics and Lighting
  • Polished VFX and Animations
  • Redesigned UI
  • Character Balancing and Game Mode Polish
  • Mac / Windows Full Support


We're very excited to get Overpower into the hands of the players. Please tell your friends and help us spread the word! Thank you so much.

You can follow us on social media at these outlets:

Website
Facebook
Twitter
Twitch

Update Notes: Sunday, April 10, 2016

Lots of User Interface improvements
Control Point Mode:
* Team scores are always shown on the screen
* A sound is played when enemies get a group buff
Sky & Prison Yard level fixing
Bots never use Fancy skins players might not have
Chat Window will stay up longer, and won’t truncate your text
Bug fixing

Update Notes: Tuesday, April 6, 2016

Small fix for the new Main Menu buttons not working correctly
Server List UI update, fixed bug for the Player Count
Fixed pause menu so it doesn't show on-top of the exit menu.

Update Notes: Monday, April 5, 2016

UI Upgrades:



New Main Menu (Work in Progress)
New Quick Play helps players find a server immediately
UI Backend Upgrades
Serving Joining Improvements
Ping works in Server List Window
Auto Join Team Improvements

Gameplay Upgrades:



New Assassin Shadow Shield Vfx
New Warrior Sonic Slash Animation
Updated Critter Textures
Updated Lighting in Bridge
Sandpit Cloud Vfx Improvements
Bot Navigation Improvements in all levels
Help Screen (H = Toggle) Shows up for first time players
Capture Point Announcer Bug Fixes
Bug Fix for Spectating and not being able to select a new team

Update Notes: Saturday, March 26, 2016

* Hotfix for Mac users so they can connect again.

Update Notes: Saturday, March 26, 2016

* Fix for Mac users not being able to connect

Update Notes: Saturday, March 19, 2016

Last Team Standing mode:
You now get a few seconds to choose your class/gem/skin and can respawn immediately.
The game mode now has a round time limit for the current match
When you join mid-round some text will show letting you know when you'll spawn
When you're selecting a new class/gem the game will wait before respawning you
Courtyard and Tundra level layout changes
Added Dynamic physics options to Courtyard and Tundra
Ragdoll adjustment on Warrior
Lighting Tweaks
Fixes for Spectator Camera
Fixed buying items through the Steam Marketplace
Fix for a couple network synchronization issues

Overpower Release Date TBA

Hi everyone!

The Overpower release date has been postponed (again). As some of you have justly pointed out, we haven't quite hit the exposure levels or the hype that we feel is essential to help us make the biggest possible splash on day 1.

As opposed to picking an arbitrary date right now, we're going to hold off and wait till we have a set in stone date that we can announce. We've been developing Overpower for over 2 years and we're so excited to release, but we want to do things the right way, the first time.

We're going to take some time, continue promoting, and chart a final release course.

Everyday the game becomes more bug free and improved, so a little extra time will equate to much better experience for everyone when we do release.

Here are some major updates coming down the pipe:

-Major Graphics Improvement
-Levels Polished - Redesigned Areas for much improved gameplay
-Improved VFX / Animations
-Game Mode Polish

We'll continue to post patch notes as we update. Thank you everyone very much for your patience. If you're dying to play right now we're still offering pre-sales through the website.


Thank you again,

-Adam
CEO Hydrant Games