Fixes a bug that caused multiplayer games to crash.
Oversight 0.40.1
Bugfix that was accidentally left out of the 0.40.0 build.
Oversight 0.40.0
Gameplay
Adds assassination mechanic.
Adds commission mechanic.
Replaces infiltration with wiretap. - Created on sector nodes (2AP). - Moved once per turn for free. - Destroyed by background checks. - Reveals all passing messages (without the ability to disrupt).
Adds fog of war mechanic.
Changes recruit to occur mid-connection.
Reverses the direction of travel of intel.
Removes automatic loyalty from director.
Changes intercepted messages to show the agent they are coming from and traveling to (instead of the full path after the point of interception).
Changes intercepted messages to no longer show the sector they are traveling to/from on the icon.
Changes wiretap cost to 2AP.
Changes paying enemy agent cost to 2AP.
Changes cost of add loyalty to 2AP.
Allows background check on own director.
Features
Revises tutorial to make it clearer.
Adds section to tutorial to expalin re-routing a message.
Autohides alerts a short time after a new turn starts.
Increases the speed of the action button animation.
Adds animations to the start-of-turn sequence.
Adds animation to the pending action list.
Adds link to Discord server to the main menu menu screen.
Adds button to the main menu screen to show this popup.
Bugfixes
Fixes "reduce loyalty" showing as "increase loyalty" in the pending action list.
Fixes disrupted messages not showing their path on hover.