Overwatch 2 cover
Overwatch 2 screenshot
PC PS4 XONE Switch PS5 Series X
Genre: Shooter, Strategy

Overwatch 2

Overwatch 2 Retail Patch Notes - March 7, 2023


One punch is all you need in this limited-time Overwatch 2 x One-Punch Man collaboration! Complete challenges through April 6 and earn free themed rewards, including the Legendary Mumen Rider - Soldier: 76 skin. Complete your hero collection with additional Legendary bundles featuring Saitama - Doomfist, Terrible Tornado - Kiriko, and Genos - Genji from the in-game shop.


New Overwatch League Team Skins

New Overwatch League Team Skins are now in-game! Celebrate your favorite teams, including the Seoul Infernal and Vegas Eternal, by equipping their team skins for your favorite heroes.

Team Bundles Now Available

Team Bundles are now on sale! Trios of hero skins will land in the Overwatch League shop throughout the season, available for all teams. These bundles will include team-branded Weapon Charms!

General Updates

Adjusted Distance Attenuation on Enemy Footsteps

We missed a change in our Season 3 patch notes about some adjustments made to the distance in which you can hear enemy footsteps. We’ve continued to refine this change and have found a nice middle ground between where it was in Season 2 and where it was prior to today’s patch.


Weekly Challenges

  • Removed "To the Victors... - Win 15 games in Unranked or Competitive."
  • Added a new challenge, "Casual Dedication - Win 15 games in any Unranked mode."
  • Added a new challenge, "Competitive Advantage - Win 10 games in any Competitive mode."
  • Total number of challenges needed to earn all Overwatch Coins is still 11.
  • Removed "Coin Line - Win 5 games in Arcade."
  • Added a new challenge, "Change of Pace - Win 5 games in Mystery Heroes, Free-for-All Deathmatch, or any Arcade mode."
  • Changed "Role Mastery" to "Win 5 games each as 2 different roles in Quick Play or Competitive Play."

Daily Challenges

  • "Support Weapon Mastery" reduced from 12,500 to 10,000
  • "Support Ability Mastery" reduced from 10,000 to 8,000

Challenge Progress during End of Round

  • Challenges the player has made progress on during the match will be shown with a visual representation of remaining progress needed

End of Match Scoreboard Update

  • We are taking a snapshot of each player's final stats during the match and persisting it on the tab scoreboard during post-match. Previously a player's stats and name would disappear as soon as they left the match
  • We fixed a bug causing large parties to wait longer in queue than intended
  • The matchmaker will now prioritize putting parties together which have a similar delta between the highest and lowest rated player
  • We made improvements that should help reduce Unranked queue times and increase Competitive match quality

Competitive Updates

Competitive Mystery Heroes

  • Competitive Mystery Heroes added to Competitive Play
  • Season 1 begins on March 14!

Competitive Screen Layout Update

  • We have added buttons to the Competitive Play menu that will allow players to easily access the tier legend, leaderboard, and competitive progress screens.

Top 500 Leaderboard Update

  • Players in the Top 500 will now see an animated update of their current position on the leaderboard after each match.




Developer Comment: Terra Surge is a channeled ultimate which cannot be interrupted by most abilities, as it gains the same effects as Fortify. While this makes sense for stuns, Sombra's Hack interrupt shouldn't be negated and now correctly cancels Terra Surge.

Terra Surge
  • Terra Surge can now be interrupted by Hack

Developer Comment: Players found that shifting out of Nemesis Form before activating the Annihilation ultimate would fully reset Nemesis Form's bonus armor. To smooth out the gameplay, it now resets the armor health automatically as part of the ultimate activation.

  • Using Annihilation while in Nemesis Form refreshes your bonus armor

Developer Comment: The Chain Hook cooldown beginning when the ability started, instead of at the end, caused some confusion when discussing the cooldown since once you can see the timer, it appeared a second shorter (7 seconds) than the actual maximum cooldown. After fixing that, we're reducing the cooldown overall by an additional second to increase the frequency of Roadhog's team utility now that being pulled in by Chain Hook is less deadly.

Chain Hook
  • Chain Hook cooldown now starts when the ability ends instead of at the start
  • Chain Hook cooldown reduced from 8 to 6 seconds
Wrecking Ball

Developer Comment: There is now a hero control option for Wrecking Ball to set a separate aim sensitivity while transformed into a ball as players may want to aim his weapons in first-person and move the camera in third-person significantly differently. In addition, a visual indicator for Grappling Claw has been added to indicate its maximum duration before automatically detaching.

  • Added the hero-specific option "Relative aim sensitivity while rolling"
  • Added the hero-specific option "Relative gyro sensitivity while rolling" (Nintendo Switch™ platform only)
Grappling Claw
  • Added a timeout indicator for Grappling Claw located above the ability icon
  • Minefield arming time increased from 1 to 1.25 seconds

Developer Comment: A previous change decreased both barrier duration and increased the cooldown at the same time, lowering Zarya's effectiveness more than anticipated. This is a partial reversion to help level it out.

  • The shared cooldown for Particle Barrier and Projected Barrier reduced from 11 to 10 seconds



Developer Comment: We want to enable Ashe and B.O.B. to easily assist one another more. B.O.B. now prioritizes targets damaged by Ashe's rifle, which may allow for more flexible Ultimate placement.

  • B.O.B. now prefers to shoot at enemy targets that Ashe damages with her rifle

Developer Comment: Hanzo has high burst damage potential with Storm Bow and Storm Arrows and strong utility with Sonic Arrow but still underperforms compared to other heroes in the same role. This change increases his survivability without directly improving his strengths.

  • Lunge cooldown decreased from 5 to 4 seconds

Developer Comment: Mei's Blizzard ultimate cast time sometimes led to situations where the animation appeared to have been completed, but there was still additional time that it could get interrupted. This change will help mitigate that feeling without significantly reducing counterplay.

  • Blizzard ultimate cast time reduced from 0.5 to 0.4 seconds

Dev Comment: In addition to rapidly launching her upwards, Jump Jet used to always move Pharah forward a small amount which made the ability feel less responsive when trying to move to the side or backwards. This change now enables a small amount of horizontal momentum in any direction.

Jump Jet
  • Jump Jet movement is now influenced by directional inputs

Developer Comment: Due to the angle of Sojourn's torso in her default animation stance, her torso hit volume was more difficult to hit compared to similarly sized heroes.

  • Torso hit volume width increased by 20%



Developer Comment: Baptiste is capable of potent damage and healing output but often slightly underperforms across many skill levels. This change to the Immortality Field's minimum health threshold will strengthen his utility and enable him to more reliably assist his allies after its effect ends.

Immortality Field
  • Immortality Field minimum health threshold increased from 10 to 25%


  • Fixed an issue where the option to report Inappropriate player names were missing
  • Fixed a bug with Game Reports showing incomplete data
  • Fixed a bug where players on PlayStation® 5 were unable to save Highlights
  • Fixed an issue where player presence was shown as 'Practice Range' when in Custom Game
  • The Ultimate Battle Pass Bundle should now show as 'Owned' for players that purchased it (this was just a visual issue, purchases of this item were successful)
  • Fixed a bug where some players who own all name cards could get stuck loading when using the Filter's tab in the Name Cards menu
  • Fixed a bug on Nintendo Switch™ where all friends on the Social screen had the same player icons
  • Resolved an issue where heroes performing an emote appeared as t-posed for players loading into the game

Antarctic Peninsula

  • Fixed areas where some heroes could become stuck
  • Fixed several gaps in the environment
  • Made changes to the lighting in some parts of the map
  • Fixed a bug where penguins were missing a noise when being hit with projectiles
  • General improvements


  • Fixed a bug with the physics of the cow

Circuit Royale

  • Resolved a collision issue that could cause some heroes to be stuck


  • Fixed a bug with the camera placement for some Plays of the Game


  • Fixed an issue with a tree that could cause D.Va to get stuck when entering her mech

Lijiang Tower

  • Fixed areas of the map that allowed players to escape


  • Fixed an area where players were able to unintentionally stand
  • Fixed a bug on Midtown with railing collision not being correctly removed after being destroyed in some cases
  • Midtown can now be selected as an option for Skirmish in Custom Games


  • Fixed a bug with the Raijin skin clipping into the camera when aiming and firing down the sights


  • Fixed an issue where cloning a Sombra with a Charm equipped could cause Echo to lose all textures while Cloaked
  • Fixed missing sound effects for the Sticky Bombs ability


  • Fixed a bug where shooting someone with an arrow from a Golden bow could turn their gun gold


  • Fixed an issue where in some cases players were able to walk out of being pinned by a Reinhardt

  • Fixed a bug with Fire Strike VFX remaining after being eaten by a D.Va's Defense Matrix


  • Fixed a bug where Lúcio's Amp it Up animation would continue to play after being stunned


  • Resolved a bug with Terra Surge that resulted in the VFX ring not drawing for parts of the environment higher than Orisa when used


  • Fixed a bug where you could be sent to the wrong location if taking Symmetra's Teleporter as it is destroyed


  • Fixed a bug where your turret would target the same targets as other allied Torbjörn players
  • Resolved an issue where the 'Is Firing Secondary' condition would not be triggered by certain heroes
  • Resolved an issue where the 'Is Firing Primary' condition was not being triggered by certain heroes
  • Fixed a crash that could occur when creating a large number of rules
  • Fixed an issue where it was hard to tell where the UI focus was when using a controller

Overwatch 2 Retail Patch Notes - February 21, 2023

Bug Fixes

  • Modified the way Streamer Protect obfuscates Battle Tags
  • Fixed a bug that caused Loverwatch player titles to not display
  • Fixed an issue in the career profile where it displayed blank rankings for Competitive Role Queue
  • Fixed an issue where if you owned all items in the Hero Pack, the price would display as 0.00
  • Fixed an issue with the Season 3 banner not displaying when a player first logs into the game this season
  • Challenges with multiple sub-criteria should now track correctly (For example - All-Star, Role Mastery, etc.)
  • Mastery of Love and Blushing Pink event challenges now correctly display the 5000 XP reward gained from completing the challenges. (Note: If you completed these challenges before this update, you already received your XP. This was a visual issue only.)
  • Fixed a visual issue during Competitive Updates for players in Top 500
  • Fixed a bug where mouse sensitivity values with a decimal would be rounded to a whole number
  • Fixed a bug where players would end up with a negative balance after making a purchase
  • Legacy Credits in the Battle Pass are now silver instead of gold


  • Echo will no longer revert to their original form when duplicating Junkrat during Rip-Tire


  • Fixed in a previous update - Fixed the cast time for Symmetra's Photon Barrier being too long
  • Fixed in a previous update - Fixed an issue where Symmetra would lose the ability to cast new Sentry Turrets if they were destroyed by the environment

Overwatch 2 Retail Patch Notes - February 7, 2023


Drop into season three to explore the depths of the coolest new control map, Antarctic Peninsula. Compete in limited-time in-game events, such as Ultimate Valentine. Customize your heroes with new skins and cosmetics from the Battle Pass and weekly Shop drops. Now earn Credits in the Battle Pass that can be redeemed for over 250 cosmetics from the original Overwatch, and go premium to get exclusive rewards, such as Mythic Amaterasu Kiriko.


Journey across the frozen Antarctic Peninsula. Discover the abandoned station where the Overwatch Ecopoint team once searched for the source of a dangerous anomaly threatening the world, and explore the wreckage of the icebreaker ship that failed to rescue Mei-Ling Zhou and her friends.


Players can now activate Streamer Protect options in-game settings. These options will provide players with ways to hide identifying information when livestreaming matches.


Accessibility Improvements

  • Improved Subtitles Options: text scalability, character portrait icons, speaker name, text color, background color, and subtitle preview in the options menu
  • Added mouse cursor size setting for PC
  • Added setting to select custom colors for Group and Alert colors in the UI. Preview feature added to preview custom colors in the accessibility options


  • Added challenges to unlock "Silhouette" player icons for all heroes
  • Added tracking for each of the roles for the Weekly "Role Mastery" challenge
  • Added Ramattra unlock challenges
  • Partial progress through the season three Battle Pass is now carried over to the "Wins for Ramattra" challenge


  • Players can now endorse the opposing team
  • All players can now be endorsed in Free-For-All game modes

Game Report

  • Players can view scoreboards from previous matches within the View Game Reports menu found in the
  • History tab of the Career Profile

Mystery Heroes Changes

  • Mystery heroes now limits each team to a maximum of three of each role. Example: You are Reinhardt in Mystery Heroes. Your team also includes Mercy, Ana, and Lucio. When you die, you cannot respawn as a Support hero because there are already three Support heroes on your team. You will either be respawned as a Damage or a Tank hero

  • This new maximum role limit can be changed in Custom Games under Settings > Modes > All > Random Hero Role Limit Per Team, This setting only functions when the Respawn as Random Hero setting is enabled

Overwatch Credits are back

  • Overwatch Credits, which were previously labeled "Legacy Credits" and were not earnable in Overwatch 2, can now once again be earned through progressing in the Season 3 Battle Pass
  • All players can earn up to 1500 credits as free rewards, and another 500 credits are available as premium rewards in the Season 3 Battle Pass
  • Credits can be spent in the Hero Gallery, which now contains nearly all seasonal Epic and Legendary-tier skins released prior to the launch of Overwatch 2. This includes many skins that were previously only available for purchase with Coins in the "Just for You" section of our Shop

Ping System Update

  • Pressing Ability 1 or Ability 2 when the ping wheel is open and when these abilities are on cooldown now prints these cooldowns in chat. Example: If Baptiste's Immortality Field is on cooldown and you press the key/button to activate the ability while the Ping Wheel is open, the cooldown for the ability will be printed in chat


Season 3 competitive play begins now! Here are some of the latest updates aimed at improving the competitive experience in Overwatch 2:

  • Skill tiers and divisions will adjust after every 5 wins or 15 losses and ties (formally 7 wins or 20 losses and ties)
  • Players can select the "View Competitive Progress" button from the Competitive menu to view their progress toward receiving a rank update


  • Workshop Editor is back!

Workshop Moderation Tools We added new menu options when reporting a player. Our goal is to give players more ways to report inappropriate behavior so that we can take action in a timely manner. As a result, you can select the category and sub-category that best explain why you are reporting the player or their custom content. The major categories include:

  • Inappropriate Communication
  • Inappropriate Name
  • Cheating
  • Gameplay Sabotage
  • Inappropriate Custom Content


  • Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%

Developer Comment: As part of this patch, there was a tuning pass for how often ultimate abilities are being generated, so expect to see several ultimate cost adjustments across multiple heroes.

  • The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue. Health totals will remain the same for tanks when playing any Role Queue enabled game.

Developer Comment: This change to the tank HP pools helps to address the relative power of those heroes in game modes where there can be multiple of them on the same team.


  • Mech base health in Role Queue modes remains the same at 350
  • Mech base health in non-Role Queue modes reduced from 350 to 200
  • Base health in Role Queue modes remains the same at 450
  • Base health in non-Role Queue modes reduced from 450 to 300

Developer Comment: The overall base health for Junkerqueen is increased by 25 HP.

  • Base health in Role Queue modes increased to 450
  • Base health in non-Role Queue modes reduced from 425 to 300
  • Base health in Role Queue modes remains the same at 275
  • Base health in non-Role Queue modes reduced from 275 to 125
Augmented Fusion Driver
  • Damage falloff range reduced from 25 to 15 meters

Developer Comment: The idea of an ultimate ability potentially lasting forever is an exciting concept, but the reality is that if it's too easy to do it causes a lot of frustrations and with Ramattra's ultimate in particular, an excessive amount of visual noise. We're limiting the maximum duration to 20 seconds, which is still highly impactful for most team fights, but it guarantees it'll end in a reasonable amount of time

  • Base health in Role Queue modes remains the same at 450
  • Base health in non-Role Queue modes reduced from 450 to 300
  • Damaging enemies with the ultimate now slows the duration timer down instead of pausing it entirely. Lasts up to 20 seconds
  • Ultimate cost increased 12%

Developer Comment: In similar fashion to Roadhog's Chain Hook combo changes last season, we'd generally like to avoid heroes in the Tank role from killing enemies in one shot. Earthshatter direct hit damage is being reduced with that goal in mind. In most cases, targets on the receiving end would die anyway during the knockdown stun, but it does open up some potential for their allies to intervene.

For now, we're fine with Charge pin staying lethal to many characters due to the difficulty and risk involved. The Fire Strike damage increase does mean it could once again one-shot when combined with Baptiste's Amplification Matrix, but that requires an ultimate combo with another hero. We'll see how it plays out and adjust if necessary.

The Rocket Hammer knockback reduction sounds like a loss of power though it is actually aiming to reduce the number of times Reinhardt accidentally knocks enemies out of his melee range.

  • Base health in Role Queue modes remains the same at 325
  • Base health in non-Role Queue modes reduced from 325 to 175
Rocket Hammer
  • Knockback impulse reduced from 10 to 6
  • Cooldown reduced from 8 to 7 seconds
Fire Strike
  • Damage increased from 90 to 100
  • Direct hit damage reduced from 250 to 170
  • Knockdown duration increased from 2.5 to 2.75 seconds
  • Ultimate cost increased 7%

Developer Comment: Allowing Roadhog to use abilities during his ultimate made it much more reliable in a solo tank environment, though doing so was often much like just canceling the ultimate as it ran out of time. We're adding a couple seconds to the maximum duration to increase the flexibility of player choices during the Whole Hog ultimate, but we'll keep an eye on if it's simply too much damage or knockback overall.

  • Base health in Role Queue modes remains the same at 700
  • Base health in non-Role Queue modes reduced from 700 to 550
Whole Hog
  • Maximum duration increased from 6 to 8 seconds
  • Ultimate cost increased 8%
  • Base health in Role Queue modes remains the same at 350
  • Base health in non-Role Queue modes reduced from 350 to 200
Gravitic Flux
  • Ultimate cost increased 7%
  • Base health in Role Queue modes remains the same at 350
  • Base health in non-Role Queue modes reduced from 350 to 200
Barrior Projector
  • Health reduced from 700 to 650
Wrecking Ball

Developer Comments: Wrecking Ball received some of the fewest changes in the transition to 5v5 as he proved to be one of the most effective solo tanks in early testing. His extreme mobility and massive health pool enable him to choose when to fight much more freely than other heroes. These changes are aimed at reducing his downtime so he can press that advantage even further. The regenerating shield health pool often leads to not needing to search for as many health packs before getting back in position.

  • Base health in Role Queue modes reduced from 600 to 450
  • Base health in non-Role Queue modes reduced from 600 to 300
  • Shield health increased from 0 to 150
Pile Driver
  • Cooldown reduced from 10 to 8 seconds
  • Ultimate cost increased 9%
  • Arming time reduced from 1.5 to 1 second
  • Base health in Role Queue modes remains the same at 250
  • Base health in non-Role Queue modes reduced from 250 to 100
Graviton Surge
  • Ultimate cost increased 8%



Developer Comment: Combat Roll not being blocked by players is mostly a small quality-of-life change to make the ability feel smoother, particularly when rolling in a direction that you're not facing.

  • Primary fire falloff range increased from 20 to 25 meters
Combat Roll
  • Movement is no longer blocked by enemy player collision

Developer Comment: As the Concussion Mine already has damage falloff the further from the explosion the enemy player is, lowering the maximum damage will require Junkrat to be slightly more accurate to achieve the same lethality with some of his combos.

Concussion Mine
  • Maximum damage reduced from 120 to 100
  • Ultimate cost reduced 5%
  • Ultimate cost reduced 5%
Death Blossom
  • Ultimate cost reduced 8%

Developer Comment: This is more an adjustment for the gun feels rather than strictly trying to add power, but it does have an effect on both. It makes the weapon handle more similar to the original version in that you can burst fire more accurately before the recoil kicks in.

Heavy Pulse Rifle
  • Number of shots to reach maximum recoil increased from 4 to 6
  • Recoil reduced 12%

Developer Comments: Sombra is underperforming after her last round of changes. While we make progress on a small rework for her abilities, this damage increase will help strengthen Sombra even against targets that aren't affected by her Hack effect. It's a small increase per projectile, but it adds up quickly due to her fast fire rate. The health pack duration increase is a minor buff to avoid needing to re-hack them quite so often.

Machine Pistol
  • Damage per projectile increased from 7 to 7.5
  • Health pack hacked duration increased from 30 to 45 seconds
Photon Barrier
  • Ultimate cost increased 10%

Developer Comment: With the move to 5v5 and one less player to shoot at it, Torbjorn's turret tends to survive longer than ever. We're reducing its health slightly to help it feel less like a sixth player and be easier to deal with once someone turns their attention to it.

Deploy Turret

Turret base health reduced from 250 to 225


Developer Comment: We experimented with Widowmaker at 200 health for a while due to concerns that the increased power of tanks made her too vulnerable to them. Ultimately she gains more advantages from 5v5 than she loses so we're returning her back to 175 HP to better enable more heroes to contest her lethal ranged capabilities.

  • Base health reduced from 200 to 175


Biotic Grenade
  • Effect duration reduced from 4 to 3.5 seconds

Developer Comment: Repair Pack having a small amount of instant healing will help Brigitte have more agency in saving an injured ally and generally makes the ability feel more responsive and impactful.

Repair Pack
  • Healing over time reduced from 55 to 50 per second
  • Applying a Repair Pack now instantly heals for 25 health on impact
  • Ultimate cost reduced 10%
Sound Barrier
  • Ultimate cost reduced 7%

Developer Comment: Replacing Mercy's Regeneration passive with a more interesting interaction was something we wanted to do after all support heroes gained a similar version of it through their Role Passive.

For the Caduceus Staff change, this will empower Mercy even more as a triage healer and enable her to more often save low health allies. The overall time it takes to fully heal a 200-health hero from 1 hp is about the same as before.

For Guardian Angel, the cooldown increase is necessary to reduce the greatly increased mobility resulting from the recent rework to the jump cancel. It enabled Mercy to quickly launch herself long distances in any direction and be overly evasive for such a short downtime.

Guardian Angel
  • Cooldown increased from 1.5 to 2.5 seconds
  • Holding the backwards directional input and canceling the ability with Jump now moves 20% slower
Caduceus Staff
  • Healing-per-second reduced from 55 to 45
  • Healing is increased by 50% for allies under half health
Regeneration (Passive)
  • "Regeneration" Passive removed
NEW! Sympathetic Recovery (Passive)
  • Mercy heals herself for 25% of healing done with the Caduceus Staff
  • Ultimate cost reduced 5%

Developer Comment: We've been discussing options to potentially increase Zenyatta's survivability. We've seen previously in the beta that Zenyatta is on somewhat of a knife's edge for balance. Even just 25 more shield health pushed him into overpowered-must-pick territory at the pro level. To balance his powerful damage output, the lack of mobility is an intentional disadvantage by design, so we'd prefer not to change that too much. Instead, we're adding more ammo to lengthen the times between when Zenyatta is most vulnerable, which is when he is reloading.

Orb of Destruction
  • Ammo increased from 20 to 25



  • New Queen Street - Morning
  • Colosseo - Morning (NEW)
  • Esperança – Morning


  • Blizzard World - Morning
  • King’s Row - Evening
  • Midtown - Morning
  • Numbani - Morning
  • Paraíso - Morning


  • Dorado - Night
  • Havana - Night (NEW)
  • Junkertown - Morning
  • Circuit royal – Morning (NEW)
  • Rialto - Morning
  • Shambali Monastery - Night


  • Antarctic Peninsula - Night (NEW MAP)
  • Ilios - Morning
  • Lijiang Tower - Night
  • Nepal - Evening
  • Oasis - Evening



Ping System

  • Unified the range for most targeted ally pings to 35 meters
  • Fixed D.Va hearing the "Behind You" VO in unintended circumstances when enemies are pinged
  • Fixed a bug where pings could be fired by the Communication Wheel if the Ping Wheel had been canceled (by not moving the mouse or with a manual cancel)
  • Fixed free camera spectators hearing "Need Healing/Need Help" sound effects (not voice-over) if the hero requesting healing was injured and within 30 meters of the spectator's free cam
  • Fixed Mercy's Soul Pings not displaying her Resurrect cooldown time remaining in some circumstances
  • Made all pings available to be placed in the Communication Wheel
  • Fixed the issue where OW1 players with pings in the Communication Wheel couldn't change their options in the Communications menu
  • Fixed self-pings being able to fire Hero-specific pings (Example: Group Up could cause Mercy to say she'd like to Resurrect a teammate)

Other Fixes

  • Fixed an issue where some players were unable to receive or send invites
  • Fixed an issue with Junkerqueen's Mythic skin 'Zeus' not having glowing hair on console
  • Resolved a bug where all maps were toggled off by default when starting a new Custom Game
  • Fixed a bug where sometimes Health Packs were displaying the cooldown circle while the health pack was available
  • Fixed a bug where the Social Screen would not display friends correctly on some consoles
  • Improved the performance when viewing the friend's section of the Competitive leaderboard
  • Fixed an issue with Cyber Genji displaying broken animations when using emotes or souvenirs
  • Healing VFX on players being healed should no longer clip through the environment
  • Resolved an issue with the level of bloom on several maps

Blizzard World

  • Fixed lighting in several areas around the map


  • Meka Base: Fixed areas near forklifts that players could become stuck on


  • Fixed lighting in some areas of the map


  • Fixed some areas that should have been slippery for players but were not
  • Fixed some areas where players could become stuck
  • Added a missing flag to the loading screen of Esperança


  • City Center: Fixed several reflection issues
  • Gardens: Fixed multiple lighting issues


  • Fixed ambient lighting across the map

Shambali Monastery

  • Fixed areas of the map that should have been slippery but were not
  • Fixed areas of the map that allowed players to leave the playable space
  • Fixed areas players could become stuck
  • General bug fixes across the map


  • Fixed a bug with Ana's OWL skins missing their eyepatch


  • Fixed an issue where Doomfist would spawn with an empowered punch if killed by the environment while blocking

  • Fixed a bug where Environmental eliminations from Rocket Punch were not credited if the target slammed into a wall before dying

  • Fixed a bug where Seismic Slam would sometimes fail to break breakables

  • Resolved an issue with Seismic Slam not animating correctly when used to cancel Rocket Punch

  • Fixed an instance where Doomfist could use Primary Fire during the Meteor Strike outro animation


  • Fixed a bug to make Genji's attack animations smoother

Junker Queen

  • (Fixed in a previous update) Fixed an issue where Carnage could activate the cooldown reduction on non-player objects


  • Fixed an issue with Steel Trap sometimes failing to place


  • Fixed an issue where using Swift Step would sometimes cause Kiriko to fall through the map
  • Fixed an issue where Swift Step was missing effects when arriving at the target
  • Hero Melee animations should animate more consistently when under the effect of Kitsune Rush


  • Fixed a bug where Mercy's heal target would heal to full if the Mercy player disconnects from the game if they were actively healing


  • Fixed an issue where Coalescence was not benefiting from Kitsune Rush


  • Fixed a bug with Ravenous Vortex not spawning if it gets stuck between the Push bot and the barrier it pushes
  • Fixed a bug where damage from some abilities was not counting toward the 'Incomparable Pain' achievement
  • Fixed an issue with the Heroic Highlight Intro being blurry in the Hero Gallery


  • Fixed an issue where Sigma's Hyperspheres were sometimes missing


  • Fixed a bug with Sombra's Passive tooltip displaying the incorrect value


  • Symmetra can no longer fire her Photon Projector while casting Photon Barrier

Overwatch 2 Retail Patch Notes - January 24, 2023



  • Health bonus reduced from 125 to 75

Developer comments: These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond.

Chain Hook
  • Impact damage reduced from 30 to 5
  • The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters
Scrap Gun
  • Damage per pellet reduced from 6.6 to 6
  • Recovery time reduced from 0.85 to 0.8 seconds
  • Reload time reduced from 2 to 1.75 seconds
  • Maximum ammo increased from 5 to 6



Developer comments: The energy gain adjustment will help smooth out Sojourn's average Railgun charge time because it won't benefit as much from critical damage or damage boost abilities. Hitting armored targets or other sources of damage reduction will result in quicker energy gains than before.

Previously, damage boosts and critical damage had an amplified effect for Sojourn since it reduced the time to build energy and lowered the threshold at which her Railgun secondary fire became lethal. The reduction to primary fire damage will further slow that down as well.

  • Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy
  • Primary fire damage per projectile reduced from 10 to 9



Developer comments: Despite Kiriko's healing projectiles being slow-moving and single target, her average healing output per match is higher than we'd like. We've seen players tend to get overly focused on maximizing her healing potential and only use primary fire for extended periods of time. Rather than reduce the amount of healing per projectile, which may lead to feeling locked into focusing on primary fire even more, we're increasing the recovery time before she can start firing the Healing Ofuda. Increasing recovery times opens the opportunity to weave in secondary fire Kunai more freely.

Healing Ofuda
  • Recovery time increased from 0.85 to 1 second


  • Fixed an issue with the "Winged Sandals' weapon charm's 'How to Unlock' text
  • Adjusted footstep audio mixing to make enemy footsteps more audible.


  • Fixed an issue with Lucio's Hermes skin exhibiting incorrect physics


  • Fixed an issue with Reinhardt's Hammer appearing deformed during the Sweethardt emote


  • Fixed an issue where Sojourn's Cyber Detective Skin would fail to load

Wrecking Ball

  • Fixed an issue with Adaptive Shield where it could be incorrectly applied before the cooldown was complete

Overwatch 2 Retail Patch Notes – January 5, 2023


In this free-for-all Deathmatch mode, battle for the throne of Olympus as seven powerful gods and monsters from Greek Mythology, each with a unique Divine Power that kicks in when they use their ultimate ability. The most valiant contenders in the Battle for Olympus will have the chance to earn limited-time voice lines and player titles, to brag about their accomplishments for all eternity.

At the end of the event, the hero whose powers were used to secure the most eliminations across all matches will be crowned the new ruler of Olympus!


  • The 2023 season of Competitive Capture the Flag begins on January 10 and can be found in the Competitive Play menu
  • The Competitive Play loading screen has been updated



Junker Queen
Adrenaline Rush
  • Now heals for the remaining wound damage when an enemy dies with wounds on them
  • Cooldown is now reduced by 2 seconds for each enemy it impacts
Jagged Blade
  • Thrown impact damage reduced from 80 to 50
  • Thrown direct impacts now add a 30 damage wound to the stuck target. Stacks with wounds caused by Quick Melee or returning Jagged Blade hits.
  • Energy degeneration reduced from 2.2 to 2 per second
  • Delay before energy degeneration begins after gaining energy increased from 1 to 2 seconds


Barrier Shield
  • Health increased from 250 to 300
Biotic Orb
  • Dealing damage with Biotic Orb now restores a small amount of Biotic Energy


  • Fixed a bug with Souvenirs being incorrectly placed on Ramattra
  • Fixed an issue with Kiriko's Ofuda displaying black textures during her Whirlwind emote
  • Fixed an issue with Reaper's animations when ending his 'Take a knee' emote
  • Resolved an issue with placeable abilities (turrets, mines) floating after the destructible environment they were placed on was destroyed
  • Fixed an issue that resulted in some users seeing a black screen as their Main Menu background
  • Fixed a bug that caused "Group Up" to say "I'm on my way" in unintended circumstances.
  • Fixed an issue on some consoles that resulted in blurry graphics
  • Fixed an issue where some players were not able to invite across certain consoles
  • Fixed some performance issues in the Hero Gallery on Console platforms
  • Resolved an issue where Daily Challenges were not rolling over for some users
  • Fixed an issue where the end-of-game 'DRAW' text would not appear for players if a colorblind setting was active
  • Resolved an issue with 'Invite to Custom Game' not appearing as an option in the Social Menu

Watchpoint Gibraltar

  • Fixed some areas that allowed players to escape the map boundaries

Shambali Monastery

  • Fixed some areas where players could become stuck
  • Fixed some areas where some abilities could be 'eaten' by the environment
  • Fixed lighting and geometry in several areas across the map


  • Fixed an issue where Bastion's sound effects could loop at the location of death
  • Fixed an issue where Bastion's whole screen would turn yellow when healed by a Brigitte Repair Pack


  • Fixed a bug with Swift Step in Capture the Flag that would send the Flag to the destination instead of dropping it where the ability was activated


  • Fixed Mercy's Guardian Angel sometimes allowing her to escape Ramattra's Ravenous Vortex


  • Fixed an issue with missing assets on Ramattra's Hero Information page
  • Fixed an issue with Ramattra's Primary Fire effects not displaying the correct amount of projectiles for other players
  • Ramattra should now play rumble effects on gamepads/controllers
  • Ramattra can no longer have more than one barrier active at a time. Note: This could not happen in standard modes, only Custom Game or modes with low cooldowns


  • Fixed an issue where Pulse Bomb would not damage Tracer if it was 'Stuck' to an enemy

Overwatch Retail Patch Notes - December 15, 2022



Rocket Punch
  • Cooldown increased from 3 to 4 seconds
Power Block
  • Minimum damage mitigated required to empower Rocket Punch increased from 80 to 100 damage
'The Best Defense...'
  • Temporary health gained per target hit with abilities decreased from 40 to 35 health
Terra Surge
  • Now pierces through barriers upon impact
Augmented Fusion Driver
  • Damage falloff range increased from 15 to 25 meters
Nemesis Form
  • Movement speed increased by 20%
  • Armor bonus increased from 150 to 225
Void Barrier (Omnic Form)
  • Cooldown reduced from 15 to 13 seconds


  • Primary fire spread increased by 28%
Disruptor Shot
  • No longer slows enemy movement
Power Slide
  • Cooldown increased from 6 to 7 seconds
Pulse Pistols
  • Damage reduced from 6 to 5.5


Biotic Rifle
  • Damage and Healing increased from 70 to 75
Biotic Grenade
  • Effect duration increased from 3 to 4 seconds
Protection Suzu
  • Invulnerability duration reduced from 1 to 0.85 seconds

Overwatch 2 Retail Patch Notes - December 12, 2022




  • Resolved an issue with geometry on Shambali

Overwatch 2 Retail Patch Notes - December 6, 2022


Ramattra storms the Season 2 Battle Pass, unlocking for free at Level 45 or immediately for the premium Battle Pass. As Overwatch’s first “tempo tank,” Ramattra can change between two forms moment to moment based on what his teammates need. With the tactical training of a lethal soldier and the discipline of a devout monk, Ramattra can be your greatest asset or your worst enemy.

Embark on a pilgrimage to our latest escort map, Shambali Monastery, where you can explore ancient temple grounds and traverse winding village streets. Follow in the footsteps of countless omnics--some who may be familiar to you--on the uphill trek to the Sanctum.

Advance through the Battle Pass and earn rewards inspired by Ancient Greece and get ready for three limited-time events: Winter Wonderland, Battle for Olympus, and Lunar New Year!


Control Game Mode

We fixed a bug regarding overtime on control maps, however, that fix led to other bugs we had to resolve. Ultimately, this led to some anticlimactic game play results that we weren’t happy with. After hearing player feedback, we've made the following change:

Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.

  • For example, if Team A has 99% and Team B has current control of the point, but then Team A take back control of the point, Overtime will automatically trigger and start to burn down unless Team B can touch again.
  • At lower capture percentages this change will have no impact on the game mode, as this new rule is only applied for the purposes of Overtime
Hero Updates and Challenges
  • We've added Challenges for unlocking Junker Queen, Sojourn, and Kiriko
  • 70+ player icon rewards have been added to challenges with the release of Season 2
Shop Update
  • We've added a Hero purchase tab in the Shop


Season 2 competitive play begins now! Here are some updates we’re introducing to competitive:

  • There are new, temporary Competitive title rewards for name cards based on your end of season rank

  • You can only earn these titles at the end of the current Competitive season and can only use them in the season following

  • Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery

  • Implemented a group of matchmaking enhancements to improve match quality

  • Minor polish improvements to the competitive play UI flow

  • New hero, Ramattra, won’t be available in competitive for 2 weeks


Damage Role Passive

  • No longer provides a movement speed bonus
  • Reload speed bonus increased from 25 to 35%

Developer comments: We've decided to remove increased movement speed from the Damage role passive and, in turn, make the reload speed more significant. While the additional movement speed was a helpful indicator that the passive was active, we saw change in speed negatively affecting the ability to aim precisely.


  • Ramattra has been added to the line-up
Void Accelerator (Omnic Form)
  • Primary: Fire a stream of projectiles in a fixed pattern
  • Secondary: Create a barrier at the targeted location
Nemesis Form
  • Transform into Nemesis Form, changing your attacks and gaining bonus armor
Pummel (Nemesis Form)
  • Primary: Punch forward, creating a wave of piercing energy with every swing
  • Secondary: Significantly reduces damage taken from the front and reduces movement speed
Ravenous Vortex
  • Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are slowed and pulled downward
  • Enter Nemesis Form and create an energy swarm surrounding yourself. This swarm will lash out towards nearby enemies, dealing damage and pausing the duration when damage is dealt.

Developer comments: There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.

The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.

For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it's broadly more useful regardless of where fights are taken.

Rocket Punch
  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
  • Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
  • Cooldown reduced from 4 to 3 seconds
  • This has been in since his rework but was not mentioned
Power Block
  • Cooldown reduced from 8 to 7 seconds
  • Duration increased from 2 to 2.5 seconds
  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
Meteor Strike
  • Now empowers Rocket Punch on landing
  • Enemy slow duration increased from 2 to 3 seconds
The Best Defense...
  • Maximum temporary health increased from 150 to 200 health
  • Temporary health gained per target hit with abilities increased from 30 to 40 health
Junker Queen

Developer comments: Commanding Shout is Junker Queen's primary tanking ability and utility, but the additional survivability it granted her team proved to be too powerful and needed to be tuned back significantly in a previous patch. We're looking to shift more of that survivability into Junker Queen herself by increasing the amount her passive ability heals through dealing damage with wounds.

  • Torso and head hit volume size increased 12%
  • Wound duration reduced from 5 to 4.5 seconds
  • Ultimate cost reduced by 10%
Commanding Shout
  • Cooldown reduced from 15 to 14 seconds
Adrenaline Rush
  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds



Developer comments: The intent for Bastion's ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won't be as lethal the closer the target gets to the edge of the explosion range.

Configuration Artillery
  • Delay before projectile drops reduced from 1 to 0.6 seconds
  • Explosion damage reduced from 300 to 250
  • No longer deals explosion damage to self
  • Minimum delay between placing shots reduced by 20%
  • Cooldown reduced from 12 to 10 seconds

Developer comments: Sojourn is performing well at the highest tiers of competitive play but poorly below those tiers. Much of the perception that she is too powerful seems to be driven by the reaction to dying to long range, charged headshots from her Railgun secondary fire. These changes are aimed at reducing frustrations there, with the biggest change being the reduced critical multiplier for headshots. A fully charged headshot no longer kills a full health 200 hp hero. To help account for this loss of power we're increasing the damage of her primary fire and how quickly her energy charges during her ultimate.

  • Energy delay before draining reduced from 8 to 5 seconds
  • Secondary fire damage falloff starting range reduced from 70 to 40 meters
  • Secondary fire critical damage multiplier reduced from 2 to 1.5
  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
  • Primary fire damage per projectile increased from 9 to 10
  • Overclock energy charge rate increased by 20%

Developer comments: The changes to Symmetra's primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We're reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.

Proton Projector
  • Beam charge rate and decay rate increased by 20%
  • Primary fire ammo consumption rate increased from 7 to 10 per second
  • Primary fire gains ammo from damaging barriers again

Developer comments: We balanced Tracer’s damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol’s falloff damage. The bug is resolved, so we are reverting the damage.

Pulse Pistols
  • Damage increased from 5 to 6



Developer comments: Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we're more comfortable with reducing the cooldown here to improve Ana's personal survivability.

Sleep Dart
  • Cooldown reduced from 15 to 14 seconds

Developer comments: The hit volume adjustment is to help address her arms sometimes blocking headshots in some of her animations. Kiriko feels balanced overall, but her ultimate could feel too frenetic at times. We're reducing both the movement speed and cooldown rate boost it grants so that it's easier to aim during its effect for both allies and enemies, as well as there being fewer abilities being thrown about. The rest of the changes are primarily for quality-of-life improvements to make the abilities feel better to use.

  • Arm hit volumes width reduced 15%
  • Added an auto-wall climb hero option
Kitsune Rush
  • Ultimate cost increased by 10%
  • Movement speed bonus reduced from 50 to 30%
  • Cooldown rate reduced from 3 to 2 times faster
Protection Suzu
  • Cast time reduced from 0.15 to 0.1 second
  • Ammo increased from 12 to 15
Swift Step
  • Ability input can now be held to activate

Developer comments: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.

  • Weapon swap time reduced from 0.5 to 0.35 seconds
Caduceus Blaster
  • Ammo increased from 20 to 25


  • New Queen Street – Morning
  • Colosseo – Evening
  • Esperança - Morning
  • Blizzard World - Overcast (NEW)
  • Eichenwalde – Evening
  • King’s Row – Evening
  • Midtown – Morning
  • Paraíso - Morning
  • Dorado – Evening
  • Junkertown – Morning
  • Circuit royal – Night
  • Rialto – Morning
  • Route 66 – Night
  • Shambali Monastery – Night (NEW MAP)
  • Busan – Night
  • Ilios – Evening
  • Lijiang Tower – Dawn
  • Nepal - Evening (NEW)
  • Oasis - Morning (NEW)


  • Fixed a bug that was causing Roadhog's breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy's Resurrect as a 'Save'
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra's turrets displaying hostile red overlays in Deathmatch for the player that placed them


  • Fixed an area of the map where players could get stuck


  • Fixed geometry that allowed some heroes to contest undetected


  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected


  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots


  • Replaced some missing pillars on Sanctum


  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck
  • Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
  • Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active


  • Resolved an issue with some skins using the wrong props in the 'Flashbang' victory pose


  • Fixed an issue where Doomfist's Power Block reduced the damage from some area of effect abilities
  • Meteor Strike - You can no longer detect Sombra if the targeting reticle gets near her


  • Fixed a bug that allowed players to use Self-Destruct during their Mech's destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return


  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel 'cancel boost' is now disabled when Mercy is stunned


  • Junkrat's Trap no longer displays at chest height in first person when using Fade


  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor


  • Fixed a bug that resulted in all VO being cut out when taking the Teleporter


  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range


  • Resolved an issue with the Werewolf skin and the 'Excuse me' highlight intro turning Winston red in the Hero Gallery


  • Fixed an issue with melee not correctly animating if used to cancel alternate fire

Overwatch 2 Retail Patch Notes - November 17, 2022


Celebrate the Overwatch League's Tournament Champions with the Royal Gladiator, Dallas Summer, and Shanghai Summer Legendary Skins! These skins are purchasable for a limited time with Overwatch League Tokens.


Competitive Play and Matchmaking

We’re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. We’ve made numerous tuning adjustments on the server for both the initial and continued determination of a player's skill tier and division, many of which will become even more noticeable at the start of Season 2.

We've increased the precision of our queue time estimates for each individual role in role queue.

Defense Matrix

The audio transcription feature has been added with a limited rollout for PC players in select countries. As a piece of our Defense Matrix initiative, audio transcriptions allow us to analyze a transcript from a temporary voice chat recording of a reported player. Players will now see a notification when entering voice chat for the first time during a play session indicating that voice chat may be recorded. Make sure you report as close to when disruptive behavior occurred to maximize this feature’s effectiveness. Once reported, a temporary audio recording will be used to make a text file transcript through speech-to-text programs. No one listens to the temporary audio recording, which is quickly deleted after being transcribed. Transcriptions are only made for reports of disruptive behavior in public voice channels, which includes team and match chat—group “party” chat is excluded.

Crossplay and Aim Assist

We made a change to Aim Assist in Crossplay (PC+ Console) lobbies. If you play in a Crossplay game now, Aim Assist is enabled in all matches except Competitive.

In our data, we found many groups were crossplay groups between PC and console players. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience.

We'd like to reiterate—at this point Aim Assist exists only on console platforms.

We'll be monitoring the deployment of this change carefully and making changes quickly if needed.




D.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix.

Fusion Cannons
  • Spread increased from 3.5 to 3.75
  • Impact damage reduced from 25 to 15
Call Mech
  • Fixed in last update- Call Mech ultimate cost reduced by 12%

Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective. For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential.

These changes will reduce the barrier uptime, making it slightly more difficult for her to gain energy and will provide enemies with more time to deal damage to her.

Particle Barrier
  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds
Projected Barrier
  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds



Genji has greatly benefited from the move to 5v5. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. However, he hasn’t received tuning updates since he wasn’t actively in the meta until launch—an intentional decision based on our general preference to avoid preemptive adjustments when possible. These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper.

  • Maximum ammo reduced from 30 to 24
  • Damage reduced from 29 to 27
Steel Trap
  • Fixed in last update- Arming time increased from 0.5 to 0.75 seconds
  • Fixed in last update- Trapped duration reduced from 3 to 2.5 seconds

With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. This has proven to be too deadly for a flanker with easy access to the enemy backlines, especially in 5v5.

She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This is essentially a per-target cooldown that enables Hack to keep its current 4-second cooldown for potentially hacking multiple targets.

  • Ability lockout duration reduced from 1.75 to 1.5 seconds
  • Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect
  • Hacked enemy damage multiplier reduced from 40 to 25%



This invulnerability window is primarily intended to help avoid instantly dying to something unseen after teleporting through walls, but it ended up being a little too long and led to some confusion while shooting at Kiriko.

Swift Step
  • Invulnerability duration reduced from 0.4 to 0.25 seconds


  • PC Only – The Default setting for audio mix has been changed to “studio reference”
  • Resolved an issue where some players could be stuck in Bronze 5 even after several rank updates
  • Console Only – Fixed an issue where the PC interface was being forced on for some console players
  • Console Only – Fixed a bug on console where your game could freeze if you opened and closed a Hero cinematic
  • Console Only – Fixed an issue where 'Capture Highlight' could not be unbound from Left D-Pad
  • Addressed multiple leaderboard issues causing inaccurate placement and ordering
  • Players who getting healed will no longer see the healing status effect on their screen while they’re full health
  • Fixed an issue where players would sometimes be placed into an empty game
  • Resolved a bug that prevented players from rejoining their competitive game after being disconnected
  • Fixed a bug where typing in chat could purchase an item from the Hero Gallery
  • The 'No Name Card' selection in the Name Card interface is now selectable
  • Fixed a display issue where players were shown the incorrect amount of Overwatch League tokens, which made them unable to purchase items. The display now shows the correct amount of tokens a player owns
  • The 'Avoid Teammates' button is no longer hiding behind the Recent Players list
  • Fixed an issue with the Challenge 'Farsighted' not correctly tracking and/or completing
  • Fixed an issue with the Challenge 'Damage Sponge' not correctly tracking and/or completing
  • Resolved instances of the player's screen becoming blurry/out of focus
  • Fixed an issue where some players were missing the Noire Widowmaker skin
  • Various visual improvements to the First Time User Experience
  • Fixed in last update - Practice bots now show up through walls correctly when you play a healer


  • Fixed additional areas in the map that were causing performance issues in some cases


  • Fixed a bug where Brigitte's shield could become invulnerable under certain conditions


  • Cassidy now correctly drops the flag during Combat Roll in the Capture the Flag game mode


  • Fixed in last update - Fixed a bug with Seismic Slam being stopped early by obstructions
  • Fixed in last update - Fixed a bug with being able to jump during Seismic Slam


  • Fixed an issue with the Genji Mythic Skin's hit volumes
  • Fixed in last update - Fixed an issue where players could get infinite Dragonblade Custom Games


  • Fixed in last update - Jump/wall climb no longer destroys breakables

Junker Queen

  • Commanding Shout and Rampage now correctly drop the flag in the Capture the Flag game mode


  • Fixed an issue where Kiriko could escape map boundaries using Swift Step


  • Has been added back to the line-up
  • Fixed several issues with Mei's Ice Wall that allowed players and projectiles to occasionally pass through it or slip off it


  • Audio made a change to the sound of Mercy’s first-person glide to address frequencies that some players found uncomfortable


  • Fixed in last update - Fixed an issue where quick melee did not swing Reinhardt's hammer


  • Sojourn can no longer pick up the flag in Capture the Flag when using Power Slide


  • Fixed in last update - EMP can no longer be damage boosted


  • Fixed in last update - Fixed an issue where quick melee did not swing Torbjorn's hammer

Wrecking Ball

  • Fixed an issue with Adaptive Shield that could cause you to lose health in some cases

Overwatch 2 Retail Patch Notes - October 25, 2022


It's time to celebrate another year of fear: Halloween Terror is returning to Overwatch! Get ready for a shock, because this event introduces the next chapter in the saga of the devious Dr. Junkenstein through our completely revamped, limited time co-op mission, Junkenstein's Revenge: Wrath of the Bride.

Dr. Junkenstein himself will also be making a grand reappearance in the original Junkenstein's Revenge co-op Brawl, returning for a limited time to Halloween Terror 2022. From now until November 9, join your fellow heroes to confront a host of haunting horrors as you seek to safeguard Eichenwalde— or fall to the Bride’s retribution.


We want to thank our players for joining us at the start of Overwatch 2 and apologize for any issues you may have experienced around our launch, like the ones mentioned on our Known Issues Forum Post. All players who login now through the end of Season One will receive the Cursed Captain Reaper Legendary Skin and Health Pack Weapon Charm as a gift from our team. Keep an eye out for more information on our Double Match XP weekends!


  • Fixed an issue where players retained 30% ultimate charge between rounds on Control maps
  • Fixed an issue with Control Point maps not always correctly transitioning to overtime
  • Fixed the 'vs.' screen not appearing in Competitive
  • Fixed an issue where players were unable to invite others to Custom Game via clicking an empty spectator slot
  • Fixed an issue with text chat being unavailable to gamepad users on PC
  • Using Pause Match in Custom Game will no longer disable other menu buttons
  • Fixed an issue with Kill Cams not playing correctly during Overtime
  • Players should no longer be able to get stuck under TS-1 in the Push game mode
  • Fixed an issue with controllers not being able to scroll on some UI


  • Modified the umbrellas and tables in the forward spawn’s café so it’s easier to move around

  • Fixed an issue where players could get stuck in the umbrellas in the forward spawn’s café


  • Fixed some areas in which players could get stuck


  • Resolved a performance issue with some cannisters placed on the map


  • Fixed an issue with the 'Little Red' skin and 'Line Dance' emote performing a broken animation


  • Bastion has been added back to the line up

  • Resolved an issue with Bastion's Configuration: Artillery where you could fire more than the three allotted charges

  • Bastion's weapon should no longer disappear when using Configuration: Artillery

Junker Queen

  • Jagged Blade should no longer be deflected or returned by friendly abilities


  • The 'Tanpopo' skin can now be purchased and equipped
  • Kiriko's Heroic pose is now unlocked
  • Fixed an issue with Swift Step not clearing negative side effects consistently
  • Fixed an issue with Kitsune Rush not correctly reducing the cooldown of Baptiste's Immortality Field


  • Fixed a bug where Mei's visual effects stopped playing during the match


  • Resolved an issue with Mercy's primary fire animation looping after switching weapons


  • Modified the placement of Reinhardt’s Charms


  • Fixed an issue where Roadhog's Chain Hook failed to land the target when it should have hit
  • Fixed an issue with Roadhog's quick melee animation not playing correctly


  • Symmetra should no longer be able to use her ultimate and place her teleporter at the same time


  • Torbjörn has been added back to Competitive Play
  • Overload can no longer be used multiple times in succession