Some players have experienced falling in an endless loop after dying, and this should no longer happen!
In addition I made some minor adjustments to the levels in the ocean and desert area, nothing big tho. Some models vanished somehow and made some spots look weird lol.
The big yellow crystal in desert also acted funky but that's fixed now.
Heyo!
First of all, thanks to everyone for playing our game and providing us with your feedback, we highly appreciate it!
So yeah, let's take a look at the notes!
Fixes -Wolves in the forest level have been polished and tweaked and should now behave properly
-Crystal devices should now move and rotate properly
-Removed death SFX
-Adjusted Portal size
-Increased Crystal pickup collider
-Increased size of pillar platforms and placement of other platforms in forest level
High GPU usage Game have been further optimized, especially in the forest level! Sadly GPU usage still remains high. It appears to be an issue with engine, so there's not much we can do here, sorry!
However, if you play in window mode with resolution of 1280x720, GPU usage should get decreased by double the amount or something.
Color adjustment Adjusted colors in every level. The protagonist now glows a little so he's easier to see. It also looks nice! I've updated the screenshots in the store page in case you want to take a look. :)