Geotuner delivery errand type is now Research Supply.
The Bionic Booster Pack
Lavatories now have adjustable priorities so you can set the priority of unclogging a gunked lavatory.
The Priority setting for Bionic Duplicants to be rescued will now only appear while they are Powerless instead of at all times.
Fixes
All versions
Fixed incorrect material name showing for some resources in world pop-up text when material is automatically changed.
Unrefined Oil database entry no longer implies that Phyto Oil can be refined into Petroleum.
Fixed a bug where repeatedly clicking on the Stress icon on the top left of the screen was not cycling through the list of Duplicants in the order that their names were listed.
Fixed issue causing database entries to show malformed 'Produced By' and 'Applications' rows for DLC-exclusive conversions.
Steam turbines no longer show previous output level visuals when disabled by automation.
Fixed string formatting for destructive Duplicant notification tooltip.
Fixed a bug where the meter on liquid oxidizer modules was not working to represent the amount of liquid inside the tank.
The Frosty Planet Pack
Fixed a bug where the Bonbon Tree trunks that had a blocked pipe connected to them were not restoring their harvest ready animation after playing the unentomb animation.
The Bionic Booster Pack
Fixed crash that could occur when Bionic Duplicants were critically low on oxygen.
Eco Power Banks no longer change their primary element from Abyssalite to Aluminum after recharging or exploding.
Insulated Flydo's battery storage so batteries would not melt when Flydo is in high-temperature environments.
Fixed a crash that happened sometimes with Bionic Duplicants during red alerts.
Fixed Robo-Pilot not requesting more Data Banks when destination changes, and upon landing.
Status item for Duplicants watching a Flash Mobber no longer shows debug text.
Fixed a bug where the yellow alert screen effect would stay on in a rocket if a Powerless Bionic Duplicant on board had its priority of rescue set to yellow alert, and continue to stay on after the rescued Bionic Duplicant had left the ship.
Modding
Traits can now specify required/forbidden DLCs. This also fixes The Bionic Booster Pack Overjoyed/Stress traits being added in saves without the DLC.
[Game Hotfix] - 650327
Fixes
The Bionic Booster Pack
Fixed crash that could occur when selecting Robo-Pilot Module or Robo-Pilot Capsule.
[Game Hotfix] - 650037
Changes and Improvements
All versions
Sweepy's Dock only builds Sweepys out of the material matching its building instead of any refined metal.
Bionic Booster Pack
Increased Bionic Duplicant inhale radius when refilling internal oxygen tanks.
Bionic Duplicants are guaranteed a minimum consumption throughput during critical breathing chores comparable to standard Duplicants' recovering breath behaviour.
Changed Bionic Duplicant oxygen search behavior to better balance the trade-offs of travel distance, cell safety, and oxygen mass. This should result in better location selections.
Bionic Duplicants who are urgently refilling a completely depleted oxygen tank now have a separate status item and tooltip to explain that they will do so in the nearest accessible breathable area rather than traveling to farther areas that may have more oxygen.
Added some information to Robo-Pilot status items about the number of data banks stored.
All versions
The database entry for Unrefined Oil now correctly lists links to elements in that category (Crude Oil and Phyto Oil).
Fixed incorrect formatting of the "Manage my Duplicant Priorities" tooltip.
Bionic Booster Pack
Fixed a crash loading some saves with Bionic Duplicants assigned to habitat modules requesting crew in Spaced Out!
Power Bank Chargers now preserve their charge progress on save/load.
Fixed Flydo not drowning when out of power.
Fixed a bug where Bionic Duplicants unequipping an atmo suit would produce CO2.
Fixed Bionic Duplicants showing incorrect gloves and collar in the main menu.
Fixed Bionic Duplicant assignment to Command Module in the base game incorrectly showing ineligible while inside instead of assigned.
Set Frozen Phyto Oil material category to 'Liquefiable' to allow for storage filter selection.
[Game Hotfix] - 648807
Hi everyone, happy new year!
This is the first of a couple hotfixes we have in the works. Mostly relating to feedback on The Bionic Booster Pack over the holidays.
Changes and Improvements
All versions
Overjoyed Response errands can now be more easily interrupted by certain higher-priority chores, such as eating.
Equipment and Amenity assignment sidescreen rows are now sorted alphabetically.
Minor adjustments to Schedule screen layout and colors.
Changed order of the Priorities and Schedule management buttons.
Removed "Eaten Today" column from Vitals management table and added this information to the "Fullness" column tooltip instead.
Other small adjustments to management table screen UIs to improve consistency.
Bionic Booster Pack
Added "Power" column to Vitals management table for tracking the charge of Power Banks installed in Bionic Duplicants.
Fixes
All versions
Fixed an issue where Duplicants would stop breathing after recovering breath until they entered a breathable area again.
Fixed some metals displaying “missing property” strings.
Spaced Out! only
The Combustible Liquids database entry now correctly links to the Petroleum Engine.
Bionic Booster Pack
Fixed Power Banks and Gear Balm not spawning if you save/load too quickly on a new game.
Fixed rockets being unable to launch without a Rocket Control Station if a Robo-Pilot is installed.
Fixed copy settings not working for Flydo power bank settings.
Fixed crash related to Remote Worker Doc/Remote Controller chore evaluation.
Fixed issue causing the Default Bionic Schedule to appear incomplete in the Schedule screen.Fixed issue causing Bionic Duplicants to lose their schedule assignments when exiting a Command Module or Trailblazer Lander.
[Game Hotfix] - 647408
Changes
All Versions
Updated localizations for Chinese, Korean, and Russian.
The Bionic Booster Pack
Adjusted Bionic Power diagnostic icon line thickness.
Added SFX for robo pilot reaction to databank delivery.
Small art revisions to the Retro LED Crafting Station blueprint.
Fixes
All versions
Fixed a crash that could occur when Yodelers got Chilly Surroundings.
Fixed a bug where flushed toilets were no longer transferring germs to the user.
Fixed a bug where cancelling the chore of going to use a flushable toilet would trigger a flush on said toilet even if the Duplicant had yet to arrive.
The Bionic Booster Pack
Bionic Duplicants are no longer able to suffocate to death while actively absorbing oxygen canisters.
Fixed issue that could cause Bionic Duplicants to become invisible during the Shocker stress response.
Fixed issue causing Bionic Duplicants to become frozen during the Shocker stress response if surrounded by water.
Fixed (another) crash that could occur when opening the database to certain entries while using translation mods.
Potential fix for a bug that sometimes causes Bionic Duplicants consuming an oxygen tank to drop the task and absorb from the atmosphere instead.
Bionic Duplicants who run out of power while traveling in a transit tube will no longer stop their travels. They will instead stop in place after they exit the tube.
Fixed a bug where Bionic Duplicants were not using the medical cot when they were in sleep schedule blocks.
Revised Supply Closet diorama for some automation buildings.
Fixed Pyrotechnics badge on the skill screen using the wrong icon.Flydo no longer automatically accepts newly discovered Power Bank types.
[Game Hotfix] - 646843
Fixes
All versions
Fixed crash that could occur when opening the database to certain entries while using translation mods.
Base game only
Fixed crash due to Power Bank Scrap recipe appearing on Rock Crushers despite the Bionic Booster Pack DLC being inactive.
Fixed a crash when loading a save with a Duplicant in space.
Spaced Out! only
Fixed Doctoring skills missing in the Skills screen.
Oxygen Not Included: The Bionic Booster Pack DLC Launch
Brace for electrical impact: The Bionic Booster Pack is out today!
This DLC brings a surge of power-themed content to the ONI universe, including new portable power banks, remote-operation buildings, bionic Duplicants, bionic boosters, robo-pilot rocket modules, an airborne work drone, new elements, 70+ new blueprints (aka cosmetic skins), and more!
The Bionic Booster Pack can be purchased for 7.99USD and is available now on Steam, WeGame and Epic.
Grab some power to-go, hook up standalone power grids in isolated corners of your colony, and manage them from anywhere on the planetoid with remote-work buildings and new bionic recruits whose idea of resting after a long shift is to practice the Zen art of microchip programming at bedtime. But when you see a Bionic Duplicant losing their cool, steer clear! Their stress response can be very...shocking.
If you own more than one DLC, mix things up by using the Scramble DLC tool when making a new game! It works for The Bionic Booster Pack as well as past and future additions to the ONI universe.
What's in this DLC?
Portable power banks!
New power bank buildings: Compact Discharger, Large Discharger, Power Bank Recharger.
New remote work buildings: Remote Controller and Remote Worker Dock.
Six new Bionic Duplicants!
Bionic boosters!
New Stress and Overjoyed responses: Stunner, Flash Mobber, and Rainmaker.
New bionic-themed buildings: Gunk Extractor and Lubrication Station.
Other new buildings: Soldering Station and Data Miner.
New Robo-Pilot Module for Spaced Out! and Robo-Pilot Capsule for base game.
New Flydo work drone.
New elements: Phyto Oil and Gunk.
An exclusive new power-themed blueprints collection!
...and more!
Transform your deep-space outpost into a true powerhouse with The Bionic Booster Pack!
Huge thanks to everyone who played the beta! Check out the patch notes and F.A.Q. below.
F.A.Q. What platforms will this DLC be available on? The Bionic Booster Pack launches on Steam, WeGame, and Epic today (December 12th).
How much does it cost? 7.99USD
Do I need to own the base game? Yes, you will need to own Oxygen Not Included in order to play this DLC content.
Do I need to own Spaced Out! DLC in order to play this DLC content? You do not need Spaced Out to purchase or enjoy The Bionic Booster Pack .
How do I report bugs? Bug reports go here! Thank you so much for helping us squash 'em.
How do I give feedback? We love feedback. Post it here.
Can I play with my old save game? Yes, you can upgrade your old save. Please note that in DLCs that contain new worldgen and worldgen-related improvements, those aspects will be available to new games only.
How do I upgrade my old save? Go to the pause menu and click on the DLC's logo. It will create a copy of the save with the DLC enabled.
Is there still a Previous Update Branch? Yes! If you're playing on the base game and this free update breaks some of your mods, you can opt in to the temporary, unsupported Previous Update Branch.
Where can I find more details and information? Check out our Steam Store page for more information!
The Bionic Booster Pack DLC Releases December 12th!
Big news, friends: The Bionic Booster Pack DLC comes out next Thursday, December 12th on Steam, WeGame, and Epic!
This DLC is for the truly power-hungry space colonies out there. It's got new portable power banks, remote-operation buildings, bionic Duplicants with electrifying stress and joy responses, an adorable airborne work drone, new elements, 70+ new blueprints (aka cosmetic skins), and more!
With great power comes great responsibility...like not letting your power banks explode in a puddle.
Want to amp up your base ASAP? Play the free beta version here today! The beta will be playable right up until the DLC goes on sale. Remember to back up your saves first.
The Bionic Booster Pack will be out on Steam, WeGame, and Epic at the same time. It will cost 7.99USD.
We hope this high-voltage DLC will spark bright new colony-building ideas throughout the ONI universe! For more info on The Bionic Booster Pack's content and features, check out our store page here.
Oxygen Not Included: Bionic Booster Pack will be available on Steam, WeGame, and Epic.
How much does it cost?
7.99USD
Do I need to own the base game?
Yes, you will need to own Oxygen Not Included in order to play this DLC content.
Do I need to own Spaced Out! DLC in order to play this DLC content?
No. The Bionic Booster Pack does not require anything except the base game to play
[Game Hotfix] - 644960
Changes
All Versions
Improved errand multithreading for situationally better performance.
Fixes
All Versions
Fixed memory leak that could lead to crashes.Fix for some “AmountInstance”-related crashes.
[Game Hotfix] - 643370
Changes and Improvements
All versions
Added strings for the schedule morale effect shown when hovering over Morale when selecting a Duplicant.
Shift break bonuses are now called Downtime Bonuses to clarify that they are directly associated with the number of Downtime schedule blocks assigned to a Duplicant.
Schedule screen height starts smaller and grows when a second schedule is added.
Fixes
All versions
Fixed issue causing morale acquired from Downtime schedule blocks to disappear on save/load.
Fixed issue playing video on final screen of a colony imperative victory sequence.