We're udderly excited to be releasing our Song of the Moo update!
This update is packed with new elements (including a frothy green substance that technically counts as milk), new buildings, two new food recipes, critter ranching improvements and a brand-new behavior for the mighty Gassy Moo. There are new cosmetic skins too.
Got Brackene? (aka New Elements)
Tame, well-fed Gassy Moos now produce a new milky element called Brackene. Ranchers can call a Moo over to the new Milking Station building to milk them when the time comes. If your colony doesn't have Gassy Moos yet, don't worry: you can also get Brackene by smashing up certain crops in the new Plant Pulverizer!
Duplicants can drink Brackene at the Water Cooler, while critters get it from the new Critter Fountain. In both cases, it's a nutrient-free mood booster.
Alternatively, Brackene can be refined into a strange polymer called Brackwax at the new Brackwax Gleaner building. The Brackwax can be used in the production of a highly heat-resistant super plastic called Plastium, or as a lubricant for faster travel in transit tubes.
New Moo-lody
Gassy Moos can now reproduce—sort of. Once a domesticated Moo has consumed enough Gas Grass, they belt out operatic moos that echo across the galaxy, which attracts a new member to that asteroid's herd via the infamous Gassy Mooteor.
Other Cool Stuff
The new Bleach Stone Hopper building can turn out a steady supply of Bleach Stone from Salt and Gold inputs, though you should expect some sand as a byproduct.
Meteors will now drop some resources when you blow them out of the sky with the Meteor Blaster.
We’ve added an automation port to the Egg cracker and given Duplicants the ability to eat raw eggs. If you’re feeling fancy you can cook the eggs into Soufflé Pancakes at the Electric Grill, or into a delectable Mushroom Quiche at the Gas Range.
All critters traps and lures are now made from raw metal, and can be rearmed after use.
Finally, we’ve made some UI improvements to the Supply Closet and added over 50 new cosmetic skins.
Summary
We’ve made lots of improvements relating to the Gassy Moo, including making them milkable. Their strange brackish milk has a variety of uses for colonies both small and large.
If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported .
Let us know what you think. Bug reports can be submitted here and feedback right here. We read it all, and appreciate it more than you know.
[Game Hotfix] - 562984
Just a small hotfix for some visual bugs. Fixes
All versions
Fixed issue preventing natural tiles from using their biome-specific visual trim.
Fixed two canvas skins being assigned to the wrong canvas building types ("The Swell Swell", "Flight of the Slicksters").
[Game Hotfix] - 562200
Fixes
All Versions
Duplicants in the wardrobe screen now show the correct outfit artwork when the default Atmo Suit is selected.
Fixed stall that could happen when the Spice Grinder had food but not enough ingredients to spice it.
Fixed crash that could occur when a Duplicant could not move off of a suit marker while idling.
Fixed Duplicants moving only the lesser mass when more than one “Move To” is queued to the same location.
Corrected update name in Russian localization.
Base Game Only
Fixed broken tooltip that displayed when hovering over the clock in a Skewed Asteroid save.
June 2023 QoL Update and Klei Fest!
Hey friends!
We're twice as excited as usual today, because not only is the June 2023 Quality of Life update out...it's also time for our big !
This minor update includes bug fixes, UX improvements for both the base game and Spaced Out! DLC and a new category of blueprints, aka cosmetic skins.
Highlights include:
Significant changes to the Space Scanner, Telescope and Enclosed Telescope!
Improved range visualization!
New category of blueprints! (aka cosmetic skins)
New Move To tool for objects!
A strange new asteroid and Puft atmo suit for Klei Fest!
Space Scanner, Etc
We've made big changes to the Space Scanner, Telescope and Enclosed Telescope. That includes simplifying the mechanics on the scanners to focus on network quality—now calculated by the total percentage of sky covered—and synchronizing automation among all scanners that target the same object.
An obstructed tile now blocks visibility from that tile out towards the nearest edge of the scanning range. Plus, improved range visualization makes obstructions super easy to spot...see below.
These improvements (and others!) might necessitate adjustments in your colony's current setup, so there's a 20-cycle pause on meteor showers.
Improved Range Visualization
We took the range visualization that we recently added to the Meteor Blaster, pepped it up and applied it to other buildings. Now you can tell at a glance exactly what's going on with each building's view of the sky. (Apologies to anyone who enjoyed guessing.)
A Bunch of Cool Things
There's a new version of the Move To tool that lets you instruct Duplicants to transport objects to a specific spot! Sinks no longer produce less water than they consume! Robo-Miners can now mine through open doors! We added ~50 new blueprints, including our first-ever Atmo Suit skins! Oh, and remember when a Duplicant might work up a sweat digging up a seed or a chunk of ore, only to have the dang thing pop out on the unreachable side of a wall? We fixed that too.
Klei Fest Surprises!
The universe is vast and unknowable, especially when there's a Temporal Tear at play. A new asteroid has plinked into existence. It's familiar and yet... not.
The Skewed Asteroid is a fixed seed (i.e. impervious to worldgen shenanigans) that allows players to share the experience of exploring the same unknown landscape simultaneously. We can't wait to see how your colonies adapt! Share your success stories, tales of despair and everything in between.
Playing during Klei Fest also unlocks a special new 'print: the Puft Atmo Suit! Fits like a glove, and hardly smells at all.
Summary
There have been some potentially game-changing upgrades to the Space Scanner, Telescope and Enclosed Telescope, and new ways to visualize scanning ranges! There's a special new asteroid and Puft Atmo Suit 'print for Klei Fest. And of course, bug fixes and UI tweaks.
Summer is on its way and that means so is Klei Fest. During Klei Fest, we have a burst of content, items, events, sales, and more interesting things happening for all things Klei!
We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!
Check out our sale page here for up to 75% off all of our games. Scroll down for tons of news, updates, and announcements.
All Things Klei!
Hot Lava
New Items, Taunts, and more!
Prepare for another scorching hot summer with Hot Lava. We’ve got new summer activities, two new playable characters complete with their own unique unlockable items, taunts, and action files, new summer activities, and more!
Something sinister is seeping to the surface, and new horrors have taken up residence in the dark. Will our Survivors be able to band together to push back the encroaching darkness, or are the cracks in their resolve already starting to show?
The wizards at Sparkypants are excited to announce that Mind Over Magic will have a demo live for Steam Next Fest June 19th through June 26th!
Build and manage a school to teach aspiring mages dangerous arcane arts. Soothe sanity-shaking nightmares and explore the perilous Underschool, all the while trying to keep everyone alive and content. But beware the ever-encroaching Fog…
We’re also excited to announce that we’re working with Greg Lobanov and Wishes Unlimited, creators of Wandersong and Chicory on their next game, Beastieball! Coach a sports team of Beasties in this turn-based volleyball RPG! Your Beasties’ relationships power up their teamwork!
Excited to learn more? You can read all about Beastieball, listen to samples from the soundtrack, and more while backing the game on Kickstarter. There’s also this super fun explainer video from Greg and the Wishes Unlimited team at Day of the Devs. And did we mention the playable demo?
If you haven’t had a chance to check out the Lab Rat demo, now is the time.
Lab Rat is a hand-crafted narrative puzzler masquerading as a machine-generated video game. This satirical adventure stars a metrics-obsessed AI who will monitor, profile, and guide you as you solve over a hundred unique spatial problems.
Klei Fest and Oxygen Not Included QOL update is Coming Next Week!
Hey Everybody! Klei Fest is Coming June 15th!
Summer is on its way and that means so is Klei Fest. During Klei Fest, we will have a burst of content, items, events, sales, and more interesting things happening for all things Klei!
We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more!
If you're not already, make sure to follow our Steam developer page so you don't miss out!
During last year's Klei Fest we announced Rotwood, our 1-4 player hack-and-slash dungeon crawler. For this year we're going to be opening up a single-player combat focus test so you can check it out for yourself!
In this single-player combat focus test you will try out four different weapon types and fight through two dungeons, each populated with a unique set of Rots and a large Boss Rot at the end. As you delve into the ever-changing Rotwood, you'll also meet a handful of villagers who will support you by using the materials you've gathered to craft and upgrade sets of armor & weapons (and maybe even cook you the occasional delicious meal!)
While you will get a small glimpse of our weapon, armor, and other work-in-progress systems, this playtest is entirely focused on combat. So sign up now so you can join us next week and let us know what you think!
Head over to the store page to sign up now to get in on the action when we open up the playtest next week!
While you're there make sure to wishlist to keep up to date on Rotwood news.
See you soon!
[Game Hotfix] - 552078
Changes
All Versions
Added “Blastshot” subentry to “Meteor Blaster” database entry.
The availability of Klei Rewards website items no longer triggers any notifications in game. In-game skin notifications are now limited to playtime-based drops.
Updated Chinese, Russian, and Korean localizations.
Spaced Out! Only
Added “Interplanetary Payload” subentry to “Interplanetary Payload Launcher” database entry.
Fixes
All Versions
Fixed bug causing Ancient Specimen story trait to reveal some unrelated locations on activation.
Fixed an issue with the build tool when using the drag straight modifier.
[Game Hotfix] - 551176
Hi all,
This hotfix has just a couple of "Whatta Blast!" fixes we wanted to get out before the weekend.
All Versions
Worldgen
Fixed issue causing Somnium Synthesizer story trait building to be misaligned on spawn.
Fixed crash that could occur when exiting game to main menu.
Disabled "
Game Update 550759 - Whatta Blast!
Hi friends,
Welcome to the Whatta Blast! update.
Notable additions for both base game and Spaced Out! Include lots of new meteor-shower play, a new way to receive cosmetic skins—aka blueprints—and a paleontology-themed story trait we think you'll really dig. (Couldn't resist.)
We've got a new ONI short out, too!
Meteors!
Meteor shower intensity can now be adjusted in the new game settings. We've also added a new Meteor Blaster building to blow incoming meteors to smithereens when they get within range. Aside from the obvious fun of shooting things down in a spray of sparkles, this keeps your colony's surface setup from being damaged.
The projectiles for this building are produced at the Blastshot Maker, which can be operated by Duplicants with the new Pyrotechnics skill.
Some Duplicants get extra hyped about meteor showers! These Duplicants possess the new Rock Fan trait, which increases all of their attributes by +3 when there's a meteor shower in progress.
Timed Blueprint Drops!
This update introduces weekly blueprint drops that unlock at randomized time intervals during gameplay. We're starting with 3 individual items per week and you should get everything within 6 hours—these numbers will likely be adjusted in the future. You can check the drop counter on the Klei Rewards page to see how many you have left! Don't forget to redeem your Klei Rewards crate while you're there.
To claim the Klei Rewards crate: Click on “Supply Closet” in the Main Menu, and hit the “Claim Blueprints'' button to navigate to the Klei Rewards webpage. Once you've redeemed your crate, you can view your collection of blueprints in your online inventory or in-game, in your Supply Closet.
Fossils!
There's an unidentified new critter in the colony. The catch? It's been dead for a very, very long time! But with careful excavation and inspection of the fossils it left behind, your Duplicants can glean key info about where it came from...and what might be waiting for them out there in the galaxy. Plus, assembling the full skeleton for study unlocks a deep cache of resources.
Summary
New meteor shower-related buildings, traits and skills! Fresh new blueprints unlocked while you play! A fossil story trait and a new short! We've also squashed some bugs and fixed a few crashes.
If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported .
Let us know what you think. Bug reports can be submitted here and feedback right here. We read it all, and appreciate it more than you know.
[Game Hotfix] - 546664
Small hotfix to official Russian translations.
Changes
All Versions
Updated Russian translations.
Fixes
All Versions
Fixed issue causing Korean text to appear in Russian language patch notes.
[Game Hotfix] - 545357
A small hotfix to update official translations and fix some localizations bugs.
Fixes
All versions
Fixed localization of strings using "click" and "press" verbs.
Fixed several invalid or unsupported characters in strings.
Fixed issue preventing patch notes summary showing correctly when Korean language selected.
Updated Chinese localization.
Spaced Out! only
Fixed issue causing build menu category buttons to bounce for an unreasonable amount of time when switching active worlds.