Today we have an adventurous new update for Oxygen Not Included: Spaced Out!
The Rad New Worlds update is focused on adding several new starting world options, making research more accessible, and filling some gaps in the radiation and nuclear gameplay. We’ve also been focused on fixing bugs and finding opportunities to polish the game. More on that point below...
New Worlds
We’ve added a new series of clusters and asteroids that lean heavily into Spaced Out! mechanics. The starting asteroid in these clusters is smaller, there are fewer biomes per asteroid, and instead of two nearby asteroids there are four. Sustainability in these clusters might require visiting multiple worlds and some creative thinking. These have varying degrees of difficulty, but are generally meant to be harder starts for players looking for a challenge.
Radiation and Nuclear
We’ve also added two new buildings to the Radiation category of the build menu.
The Radiation Lamp emits a constant and predictable cone of radiation as it consumes the uranium ore supplied to it.
The second building is the Manual Radbolt Generator, which produces a small but reliable amount of Radbolts with no electrical power required. Now, a little Uranium Ore and some Duplicant labour are all that is needed to get your Materials Science Research operation underway.
Additionally, we’ve greatly reduced the rate at which Radbolts decay while traveling. It is now possible to send Radbolts a significantly further distance than before.
Research Changes
We’ve made some changes to how Cosmic Research is conducted. Firstly, we’ve renamed it “Data Analysis Research” and it’s now generated by processing ‘Data Banks’ at the Virtual Planetarium. Data Banks can be generated in a number of ways, including using the Orbital Data Collection Lab, studying geysers, analyzing artifacts, and searching satellites and inspectable POIs.
Roadmap
In the last few weeks we’ve been gradually shifting our focus away from features and content and towards bugs and polish. Our intention is to continue this trend: fewer new features, more fixes! We’re thinking keenly about the path to launching Spaced Out! out of early access and so we believe it’s time to focus on getting the experience as stable and smooth as it needs to be for release.
The team is very grateful for all the testing, feedback, and commentary the community has given us so far. Please keep it up! We appreciate any help in getting Spaced Out! to full release - and beyond!
This is just a small hotfix to address a crash relating to Beeta stings in the Unexplained Traits update.
Fixes
Spaced Out! Only
Fixed crash that could occur when a Beeta attacked a critter
That's all! Have a good Wednesday
Oxygen Not Included: Spaced Out! - Unexplained Traits
Hello everyone!
Today we’re releasing the “Unexplained Traits” update for Oxygen Not Included: Spaced Out!
This update reintroduces the world traits system to Spaced Out! This means that each planetoid in the cluster gets a few randomly selected traits to modify the world generation algorithm and mix up the play experience. There are over 20 different traits that may be selected: some old, some new. Some worlds will not be affected at all.
We’ve also upgraded the frigid “Rime” cluster to be compatible with Spaced Out! You can now find Rime in the “Classic” destination category when you start a new game.
We’ve also added four new Spaced Out! centric Duplicant traits. You might notice some Duplicants now have space specific traits, and some give off a bit of a glow...
Additionally, we’ve added several new Spaced Out! specific Achievements. You can check them out in the ‘Colony Summary’ screen.
Database entries for elements and critters have also been improved to include consumed and produced resource amounts.
Finally, we’ve made a number of performance improving changes that should increase overall frame speed and consistency. We hope these changes improve things a bit, but also want to be clear that efforts in this area will continue.
A Big thank you to everyone who participated in the testing branch. Please continue to report bugs here.
[Game Hotfix] - 479045
Hi everyone,
Today's hotfix includes some telephone tuning and animation improvements. It also includes a number of crash fixes. Notably, we restored some code that should unbreak some mods that were not functional after the Cosmic Calling update.
Patch notes below. Have a good weekend!
Changes & Improvements.
Spaced Out! Only
Party Line Telephone morale bonus for chatting on the same world changed from 3 to 2.
Fixes
Modding
Re-added BuildingDef.isSolidTile and marked it as obsolete.
Spaced Out! Only
Added Party Line Telephone to the tech tree.
Updated Party Line Telephone animations.
Updates Party Line Telephone strings.
Fixed crash loading saves where a Saturn Critter Trap was in the middle of venting.
Fixed rare crash that could occur when Experiment 52B eats food.
Oxygen Not Included: Spaced Out! - Cosmic Calling Update
Hello everyone!
Today we’re releasing the Cosmic Calling Update for Oxygen Not Included: Spaced Out!
This fun new update contains new buildings, revised rocket tuning, art and sound updates, bug fixes, and more…
New Buildings:
The Radbolt Joint Plate is a solid tile that allows Radbolts to pass through one-way - just make sure your Duplicants aren’t standing right on top of it while a Radbolt is passing through!
The Party Line Phone is a new recreation building that Duplicants can use to talk to each other over long distances. Duplicants enjoy a small morale bonus if they use the phone by themselves, a bigger bonus if they have a chat with someone on another phone, and an even bigger bonus if at least one participant is on a different rocket or asteroid..
The Automation Broadcast Sender and Receiver allow you to transmit an automation signal between worlds. The broadcaster has a limited range though, so a relay network may be necessary for longer range transmissions.
Rocket Tuning:
Rocket ranges, speeds, and max height tuning have all been adjusted. All rockets have been made faster, and some have gotten range and height boosts. The range of the Radbolt engine has been reduced.
Art and Sound
We’ve updated the artwork for a number of buildings that consume Radbolts and new sounds for automation and radiation overlays.
A couple crash and bug fixes also made it into this update.
Thank you to everyone who participated in the Public Testing branch. Your feedback and bug reports are much appreciated. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!
[Game Hotfix] - 477203
Hi everyone,
Just a small hotfix to address a couple of bugs with rockets and trailblazers in Spaced Out!
Bug Fixes
Spaced Out!
Fixed issue causing Duplicants to occasionally duplicate when using Trailblazer modules
Fixed issue where Spacefarer Conduit Ports could output gas/liquid to the wrong location.
[Game HOTFIX] - 476542
Hello, just a small patch trying to fix an elusive bug, and update the main menu UI for the next update. Have a good weekend everyone!
Changes & Improvements
Updated Simplified Chinese localization.
Fixes
Potential fix for "Failed to load cursor" issue some users are reporting.
Spaced Out! Only
Updated Main Menu countdown timer and name.
Spaced Out! - Rocketry Renovation Update
Hello everyone!
Today we’re launching the Rocketry Renovation Update for Spaced Out!
This update mostly focuses on improving the rocketry experience, with some exciting new renovations you can add to your spacecraft. The full patch notes are listed below, but here are a few of the most notable changes:
Liquids and gasses can now be piped directly in-to and out-of Spacefarer Module interiors. This also means that fluids can be vented into space if a pipe is active while the rocket is in flight. This feature is available in all newly built Spacefarer Modules.
The new Wall Toilet building allows Duplicants to flush their waste directly into the world behind the toilet seat. No outbound plumbing required! This building must be built against a wall and requires clear space (or the vacuum of space) behind the wall to vent to.
The Ladder Bed is a tileable sleeping arrangement with a low quality ladder attached to the front. Several beds can be stacked together to create a vertical dormitory in tight spaces. Duplicants don’t appreciate others using the ladder while they’re trying to sleep though.
Stranded rockets can now be evacuated using the “ABANDON SHIP” sequence. This will cause the rocket to explode. Any Duplicants on board will be launched towards the nearest discovered asteroid in a high speed Escape Pod. Some of the resources aboard will follow in the form of Spacecraft Debris.
And of course, there's always a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!
For as full list of patch notes, see our post on the official forums.
[Game Hotfix] - 474141 & 474321
Hi everyone,
Today’s hotfix has a few bug fixes we wanted to get out, as well as an optimization we hope will address a specific performance issue some users have been experiencing since the Breath of Fresh Air update.
We’re continuing to explore performance improvement opportunities but wanted to get this one out sooner than later to get the needle moving in the right direction.
Changes
Updated Russian localization
Fixes
Potential fix for issue causing lasting performance impact after opening the research screen.
Fixed Pull Back the Veil achievement.
Base Game Only
Worldgen: Fixed an issue causing extra space to be unnecessarily reserved around world edges.
Spaced Out! Only
Outhouse and Hand Sanitizer can be stocked while rocket building restrictions are in effect.
We've just added a couple more fixes for Spaced Out! in hotfix 474321
Spaced Out! Fixes
Fixed a crash on load for saves where rocket interiors had been rebuilt.
Fixed crash that could occur when a rocket enters a Chlorine Cloud.
This fixes crashes with messages relating to Assert failed/OrbitalMechanics
Spaced Out! - The Solar Swamped Update
Hi there, friends!
Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. The second is variable sunlight intensity per world. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand across the starmap.
There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space.
The new Location Sensor can be combined with an automation port on the Rocket Control Station to manage how your Duplicants use various facilities inside rockets. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch!
And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!
All Oxygen Not Included Players
Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game each time a DLC update goes out. While the Solar Swamped Update's new features are for Spaced Out!, this update also includes a large number of bug fixes for ONI.
We've fixed a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners.
Occasionally there may be new bugs as well, so as development on the game continues please let us know if you find any issues!