We have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log.
- Implemented and finalized (2) player co-op camera system (Play together until a set distance and dual cameras enabled following each player)
- Refactored melee system (improved overall system, fixed issue with upper body not triggering)
- Implementing new climbing system (90% done, there are a few issues with the hands being perfectly seated on each climable node, but that's probably not the end of the world)
- Exploring water areas and improving control system (added water sounds / water impacts / water movement / water movement trails)
- New Enemy H.A.N.K (A procedural spider bot that runs on IK)
- Added more options to the gameplay and controller settings
- Improved grenade aiming system
- General refactor and improvement of movement and jumping system
- Implemented a work in progress aim helper / auto aim / targetting system that can lock onto enemy at a certain distance with Z-targetting.
- New player sliding system (not shown in video) while sliding players take no damage (speed is effected by walking or running)
- Enemy Sound System improvements
- General improvements to enemy AI systems
Don't forget to Wishlist and feel free to join our Discord Community