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PC PS4 XONE Steam
Genre: Racing, Simulator, Sport, Indie

Pacer

170616 UPDATE!

Good Evening Pilots!

Build 1.0.58 is now live, here are the patch notes!


  • Bug fix for Midtown Reverse not completing laps correctly.
  • Campaign event select visuals display more information.
  • Optimisations to craft textures.
  • Kicking players in the lobby now works.
  • Updated some descriptions in the garage.
  • Leaderboard times are now only set in Time Trial.
  • New splash screen & icon.
  • Fixed the camera flicker on Midtown & Freeway.
  • Fixed a crash in multiplayer which would cause the host to hang at the starting grid.
  • Fixed an audio fading bug.
  • Tweaks to AI to avoid bunching.
  • Optimisations to craft exhausts.
  • New craft exhaust slot in skins selection.
  • Loading screen bug fix for multiplayer.
  • Fixed a bug causing Fiyah! Fury to force motion blur to be enabled.
  • Tweaks to the Python's handling, turning circle & Airbrake strafe.
  • Tweaks to Sabre's handling/performance.
  • Voxel, Dragon & Sabre top speed slightly nerfed.
  • Optimisations to Niagara.
  • Countdown delay reduces by 1 second.
  • Tracks can now be purchased with Tech Credits.
  • Fixed a bug causing arrows on the track textures to be displayed facing the wrong way.
  • Ghost can now be hidden by the player by changing "Hide Ghost Craft" in the settings menu.
  • Added events for previewing the Trails & Exhausts in the skins selection menu in the garage.
  • Fixed some focus issues with UI.
  • BOOST charge now increases based on your distance behind the leading pilot.
  • BOOST now has an initial impulse when activated.
  • Custom skins should now work correctly in multiplayer.
  • Returning to the lobby from a race will automatically select the craft used previously, skins & loadouts currently not supported.
  • Fixed a bug which sometimes caused BOOST charge to be used up without giving the BOOST in multiplayer.
  • Collisions should be much more forgiving now.
  • Teams can now be selected in the campaign, each Team has a different craft.
  • Fixed a bug causing map voting to post a vote for the wrong player when the host would attempt to vote sometimes.
  • Fixed a bug causing the lobby player counts to not be decreased sometimes when players disconnected.
  • Game version number can now be found in the Settings menu.
  • A whole bunch of other minor bug fixes that aren't really worth noting.
  • Tank has been nerfed heavily.


Known Bugs:

  • El Muro has a really low kill volume after one of its jumps, this is only a problem in elite speeds and will be addressed in the next patch.
  • When changing team in the campaign and backing back to the speed class selection the progress will say 0% instead of the correct progress.
  • Tech Credits still don't display correctly in multiplayer, however they are given correctly.
  • Skins Garage / Base Skin, Trail and Exhaust Cards all show “Placeholder".
  • Skins Garage / Base Skin does not give a description of the team selected. It does change the visual though.
  • Skins Garage / Trail does not give a description.
  • Skins Garage / Exhaust does not give a description.


We hope you enjoy this patch and we will be releasing another shortly, we're already heavy working away to get the next patch working as well as working on some new content which will be available soon! If you enjoy the game please consider leaving us a review with your thoughts on Formula Fusion, also you may want to consider joining the official Discord channel here: https://discord.gg/FdpNAcf

Enjoy and see you on the track!

PERFORMANCE PATCH 20170601 0620H GMT

to date we've had UNIVERSALLY POSITIVE reports that this patch has fixed many of the issues that people were finding. Please head over to the Forum to give feedback.

20170601 - PATCH NOTES
Just pushed a patch up, we're still working on finding more performance related issues in the game and will have further updates in the coming week to address the performance issues that everybody is having. We hope that this patch can make the game playable and enjoyable for those who suffering with the performance problems, notes:

Added option in Settings to turn off Replays - this should improve performance for some with slower HDD's.

Fiyah! Fury Day Reverse should no longer suffer from its poor frame rates relative to the other variants of the track.

Speed class cards are now working correctly in the campaign now. No more shall the AI fly off into the sunset! (unless you're Purdisc, sorry.)

Spectate mode in Multiplayer should now be working correctly, let me know if there are any further issues with it.

Tech Credits in multiplayer should now be awarded and display other players correctly.

A series of small fixes to improve performance - we’re not done yet - expect another patch in the coming week!

Please use this thread to comment on changes you see to performance compared with last night.

LAUNCH!!!!

LAUNCH



So, we launched at 0001h CET 1st June
We’re holding our EA price for as long as we can but it will rise at some point in the future:
PRICE - $19.99 / €19.99 / £14.99

Thanks to all our supporters too many to mention; you know who you are.


BTW
Please checkout our

Discord Channel


for on-line racing action and chat.

DEMO ;-(


- We were planning to bring you a FREE stripped down DEMO on launch. however, we didn’t upload in time and so are still waiting for Valve approval. It should be up in 2-3 days but it’s currently out of our hands.

It’s been a long road; much longer than originally anticipated and we still have a long way to go.
Anywaysup Formula Fusion comes out on Steam with the following

KEY FEATURES:


- 8 tracks - 30 racing variants
- 5 Craft
- 5 Speed Classes -
- 10 Team Skins
- online Multiplayer - - 10 pilots - Lobby Host chooses Speed Class
- 6 Race Modes: - Quick, Time Trial, Clean, Speed Lap, Elimination, Endurance
- SinglePlayer Campaign - ending with in a 1 on 1 vs “The Beast”

- graphic design by the Designers Republic (tDR did graphics for WipeOut 1-3)
- Garage for customizing Craft, setting Weapon load-outs and making tweaks to handling
- Skins
- nVidia Ansel in Garage and Replays
- Razer API implemented


- trailers here and here - more footage to come


COMING SOON


- French, Italian, German, Spanish, Portuguese/Brazillian and Russian language support coming soon
- free DLC craft, tracks and features modules like a Tournament mode
- in-game voice chat
- console releases on PS4 XB0 and then we’ll look at Mac OS, Switch, mobile and VR
- extensive range of Skins, decals and other physical cosmetic add-ons

PRICE

PRICE
Our price will be: $19.99 €19.99 £14.99
Yes, we’re sticking to our EA price for as long as we can. The price will go up at some point in the future probably along side some chunky craft, track and feature DLC which will be free to all those who own the game.

DEMO
Another thing to mention is that we have a free stripped down DEMO coming out on launch so if you want to really give it a good long try before you buy, go ahead.
The Demo includes:
- 1 Track (Midtown Forward/Reverse Day)
- 1 Craft (Vixen) + 3 speed classes (FF4000, FF3000, FF2000)
- Online 10 player Multiplayer against other Demo users (not the against the purchased game
- Garage with all craft on display
- Skins - base skin colors are all available but no Team skins
- Craft upgrade slots including are mainly locked to give an idea of what’s available on the full game


Here’s a link to a new compilation trailer

we’re launching on Steam 0001h CET 1st June

25% OFF - SPECIAL PRE-LAUNCH TEST EVENT

25% SALE


…Weapons Ready!

..Pilots Ready!

.Go!

From today, Saturday 29th of April @ 10:00 am PST (6:00 pm GMT) we will be kicking off a special promotion on Steam with a 25% discount on the EA price of $19.99. DOWN TO AN INCREDIBLE $14.99!

The discount will be available for 4 days until Wednesday May 3rd @ 10:00 am PST (6:00 pm GMT).

We would love to hear your constructive feedback!

As always, we appreciate your patience. We have been working very hard to bring you something special and I think we are very close now. Hopefully you will see that in the new update.

See you on the track!

The R8 Team.

we've just released an EA update

HEADLINE FEATURES
- new Multiplayer with Lobby notifications and Spectator Mode
- new Night and Reverse track variants
- new re-worked Trans Atol and Mannahatta tracks
- new Music by Leon Switch
- all craft can now race together


in detail:
WHAT’S CHANGED

MULTIPLAYER
- Multiplayer re-worked with useable Weapons*1
- NEW - Lobby notification system:
- toggle On/Off in Settings / Gameplay and you get notification when anyone creates a Multiplayer Lobby
- NEW - Spectator mode
- joining a lobby which is racing*2 places you in Spectator Mode
- choose pilots & cameras including Orbit cam controlled with R-JoyStick
- UI is placeholder / wip


TRACKS
- NEW - Midtown Trafik Reverse, Night and Night Reverse track variants added
- NEW - Niagara GP Reverse, Night and Night Reverse track variants added
- NEW - Atlas Torres Reverse, Night and Night Reverse track variants added
- NEW - Mannahatta track reworked + Reverse, Night and Night Reverse track variants added
- NEW - Trans Atol track reworked + Reverse, Night and Night Reverse track variants added
- Atlas Torres tunnel has extra Speed Pads at the start and loses the half pipe at the top


GARAGE
- Card system has been updated, Weapon Behaviour slots have been reduced from 5 to 2
- NEW - Cards have been added to the Garage in the Engine Slot
- they represent the Speed Classes. Please note these cards are temporary and will not exist in the final release - they’re in to allow you to experiment before inclusion of Speed Class selection.
- NEW - LoadOut editor - wip
- Default Craft Skin can now be set in GARAGE / SKINS


SETTINGS
- Custom Controls for keyboard and controller are temporarily removed while we rework the Settings Menu *
- Screen Custom Resolution Scale is now a percentage based slider bar
- Anti-Aliasing methods added


GENERAL
- NEW - all craft types (Vixen, Python etc) now race together.

- NEW - Game Modes for Race:
- Clean Race - Single/Multiplayer - no weapons - only engine mods - default class FF4000
- Elimination - last place on each lap gets eliminated
- Endurance - your Health/Shield drains constantly - longest distance covered wins
- Speed Lap - Singleplayer - best lap time in a race wins - you set no. of laps

- NEW - Menu UI
- NEW - Voice Alerts
- NEW - Music by Leon Switch

- NEW - Steam Cloud Save enabled - closing game saves state automatically to Steam Cloud


- Some Options have had their names changed:
- Multiplayer = W.A.R (World of Anti-gravity Racing)
- Replays = FXTV
- Custom Event = Race


- SFX and VFX have been reworked and tweaked across the board
- Energy Bolt now has some Guidance added by default
- Craft stats have been re-balanced to be closer to the final game.

- BOOST system is now fixed
- Pilot Stats are now visible
- Records Menu added, included in the menu are FXTV, Pilot Stats and Leader Boards


KNOWN BUGS and WIP
- SFX spikes on loading screen
- Spectator Mode starts incorrectly with Grid countdown as you enter the race
- *2 Spectator Mode - lobby doesn’t indicate that a race has started
- Midtown has lighting flicker issue
- occasional camera wobble on grid
- Chat Box in Multiplayer Lobby is WIP
- Garage camera can counter rotate if Slots are chosen too quickly in sequence
- Garage - Test Run does not work
- *1 Gauss Cannon does not yet work with Guidance and has visual bug in Multiplayer
- Multiplayer - Host will very occasionally fail to initialize the countdown sequence
- DOF issues on Medium settings especially on Atlas Torres and Niagara
- controller vibration occasionally persists after activation and at race end
- night time variants require more lighting
- choosing number of players for any Race Mode is not currently working

* We realize that as we temporarily do not have keyboard and controller re-binding in the game we omitted to include a guide for either. Our apologies. Please see both below. We will publish this in the Steam Guide tab shortly:







As ever we look forward to reading your constructive feedback but we are especially interested in hearing from you about:
- Multiplayer
- the speeds of FF4000 and Elite speed classes
- reverse and night track variants
- the BOOST feature - more, less, incremental release? etc etc

We’ve just released an EA update!

HEADLINE FEATURES
- new Multiplayer with Lobby notifications and Spectator Mode
- new Night and Reverse track variants
- new re-worked Trans Atol and Mannahatta tracks
- new Music by Leon Switch
- all craft can now race together


in detail:
WHAT’S CHANGED

MULTIPLAYER
- Multiplayer re-worked with useable Weapons*1
- NEW - Lobby notification system:
- toggle On/Off in Settings / Gameplay and you get notification when anyone creates a Multiplayer Lobby
- NEW - Spectator mode
- joining a lobby which is racing*2 places you in Spectator Mode
- choose pilots & cameras including Orbit cam controlled with R-JoyStick
- UI is placeholder / wip


TRACKS
- NEW - Midtown Trafik Reverse, Night and Night Reverse track variants added
- NEW - Niagara GP Reverse, Night and Night Reverse track variants added
- NEW - Atlas Torres Reverse, Night and Night Reverse track variants added
- NEW - Mannahatta track reworked + Reverse, Night and Night Reverse track variants added
- NEW - Trans Atol track reworked + Reverse, Night and Night Reverse track variants added
- Atlas Torres tunnel has extra Speed Pads at the start and loses the half pipe at the top


GARAGE
- Card system has been updated, Weapon Behaviour slots have been reduced from 5 to 2
- NEW - Cards have been added to the Garage in the Engine Slot
- they represent the Speed Classes. Please note these cards are temporary and will not exist in the final release - they’re in to allow you to experiment before inclusion of Speed Class selection.
- NEW - LoadOut editor - wip
- Default Craft Skin can now be set in GARAGE / SKINS


SETTINGS
- Custom Controls for keyboard and controller are temporarily removed while we rework the Settings Menu
- Screen Custom Resolution Scale is now a percentage based slider bar
- Anti-Aliasing methods added


GENERAL
- NEW - all craft types (Vixen, Python etc) now race together.

- NEW - Game Modes for Race:
- Clean Race - Single/Multiplayer - no weapons - only engine mods - default class FF4000
- Elimination - last place on each lap gets eliminated
- Endurance - your Health/Shield drains constantly - longest distance covered wins
- Speed Lap - Singleplayer - best lap time in a race wins - you set no. of laps

- NEW - Menu UI
- NEW - Voice Alerts
- NEW - Music by Leon Switch

- NEW - Steam Cloud Save enabled - closing game saves state automatically to Steam Cloud


- Some Options have had their names changed:
- Multiplayer = W.A.R (World of Anti-gravity Racing)
- Replays = FXTV
- Custom Event = Race


- SFX and VFX have been reworked and tweaked across the board
- Energy Bolt now has some Guidance added by default
- Craft stats have been re-balanced to be closer to the final game.

- BOOST system is now fixed
- Pilot Stats are now visible
- Records Menu added, included in the menu are FXTV, Pilot Stats and Leader Boards


KNOWN BUGS and WIP
- SFX spikes on loading screen
- Spectator Mode starts incorrectly with Grid countdown as you enter the race
- *2 Spectator Mode - lobby doesn’t indicate that a race has started
- Midtown has lighting flicker issue
- occasional camera wobble on grid
- Chat Box in Multiplayer Lobby is WIP
- Garage camera can counter rotate if Slots are chosen too quickly in sequence
- Garage - Test Run does not work
- 1* Gauss Cannon does not yet work with Guidance and has visual bug in Multiplayer
- Multiplayer - Host will very occasionally fail to initialize the countdown sequence
- DOF issues on Medium settings especially on Atlas Torres and Niagara
- controller vibration occasionally persists after activation and at race end
- night time variants require more lighting



As ever we look forward to reading your constructive feedback but we are especially interested in hearing from you about:
- Multiplayer
- the speeds of FF4000 and Elite speed classes
- reverse and night track variants
- the BOOST feature - more, less, incremental release? etc etc

Live with Polygon!

HUGE news: We're going LIVE with Polygon at GDC from 14:30 PST/ 22:30 GMT. Tune in via Facebook: https://www.facebook.com/polygon/

GDC

Hi everybody

R8 Games will be at GDC next week on the UKie stand 1416 South Hall talking to members of the press. If you’re at the expo and want a demo please feel free to drop by and say hi. Just say you have an appointment with R8 Games at the reception area.